Jump to content
EN
Play

Forum

Leaderboard

Popular Content

Showing content with the highest reputation on 01/24/2023 in all areas

  1. Why does the game "need it badly"? If the "be on the winning team" mission is removed completely, does the game still need overtime? I'm not a game dev. I'm not strongly disagreeing with the idea that overtime should be added, but I believe that having the game end in a draw isn't a problem in itself. In fact, it's actually quite a cool experience when both teams spend 15 minutes fighting it out, but the game is so well balanced that the score ends in a draw, especially in modes like CP or TDM, where ending on the same score is quite unlikely. The game ends with no losers. Literally the only problem with a tied result is that no one gets to complete their "winning team" mission.
    3 points
  2. I initially didn't make this topic because Crisis is not readily available to use for the majority of the playerbase and the risks associated with pulling off some of the interaction changes, like the interactions when using Viking's Overdrive. You can only be in one supply mode at a time rather than having your boosted damage and armour at the same time with Booster. Additionally, some changes that Crisis has, Booster also has. Recent damage changes have shown that the Crisis drone was taken into consideration when balancing, so while you may not have the Crisis drone yourself, with this you may see the damage they can potentially do against you with certain turrets and/or augments. This will extend to the Camper drone for as long as it keeps its current damage boost. Some interaction changes may seem weird compared to the Booster thread because naturally, Crisis pairs well with a turret/augment that has high burst damage. Along with the Booster thread, these interactions changes occur under the assumption that turrets and hulls are Mk7+, with enemy hulls having a fully upgraded Brutus drone if DA need be applied.
    1 point
  3. this game became unplayable with this server problem , you cant play a match or win it you keep restarting just to try keeping in the top players your team loses almost always , and i feel am the only one having this , through out the last five days i only saw one player has the same problem and keep restarting ,, you moved the "there is problem and we're fixing it from the main form to reports and if you opened it you cant change the language from russian , so what am asking is this like a region thing , should i use vpn to play the game ?? someClarification would be welcomed Clarification
    1 point
  4. thers now idk like over 200+ augments in total and its hard to get the augment you want form the container since thers too many alternatives which you get instead and also they are like legendary or exotic rarity. same for shot effects instead them everytime i get epic paint bcs thers too many of them on epic tier. as we know in current daily shop 5 slots are dedicated to supplies and 1 slot for 1 container and we get same cycle everyday with this update: supplies will get only 2 slots (since thers 6 supplies they will appear randomly everyday also instead of the same amount x30 there will be difference in amounts) keep 1 slot for container but instead cycling 1 container everyday sometimes add 2 - 3 container, 1 ultracontainer etc... dedicate 1 slot for shot effects (everyday random shot effect will appear) 1 slot for rare and epic augments and last one slot for legendary augments. since everything have 80 - 95% discount in daily shop this new stuff also will get discount but since they are to expensive they will get like 20 - 30% discount or no discount (you choose). Quick Display: 1st and 2nd slots will be for supplies: ( Speed Boost x30 | x50 | x100 / Mines x30 | x50 | x100 / Double Damage x30 | x50 | x100 / Double Armor x30 | x50 | x100 / Repair Kit x25 | x50 / Batteries x20 | x40 / Gold Box x1 | x2 | x3 / Nuclear Energy x1 ) 3rd slot will be for containers: ( Classic Container x1 | x2 | x3 / Ultra Container x1 | x2 | x3 ) 4th slot will be for Shot Effects 5th slot will be for Rare and Epic Augments ( Turrent Augment / Hull Augment ) 6th slot will be for Legendary Augments ( Turrent Augment / Hull Augment ) Also add section for turrent and hull skins. i remember there was section where you could buy skins with paint and shot effect but now in this new section there will be only skins (no shot effects / animated paints ) every day random skin will appear for tankcoins. place where it will be displayed:
    1 point
  5. @Soothing i cant see my progres too all dissapeared
    1 point
  6. 1 point
  7. Hello, tankers! Happy Lunar New Year! Now the new year has finally come into its own for the whole world. Let's celebrate this holiday together! From 2 AM UTC on January 20th till 2 AM on January 30th, two special modes, festive missions, new special offers, good discounts, updated Ultra Containers, boosted funds and experience await you in the game, as well as festive decorations and megagold! Discounts Enjoy the new wave of discounts in the game! All the discounts start and end at 2 AM UTC. January 20th — January 21st: -30% off in the Shop. Includes Crystals, Gold Boxes, Kits, and Stars. January 21st — January 22nd: 30% off in the Garage. Includes hulls, turrets, modules, augments, drones, supplies (including batteries), and paints January 22nd — January 23rd: Upgrades. -30% off launch and -50% off speedups Festive modes The holidays promise to be hot and interesting! We have prepared 2 festive modes for you. All the special modes start and end at 2 AM UTC. January 20th — January 23rd It’s time to restock your crystals! The festive «Gold rush» mode on the «Forest Remastered» and «Sandbox Remastered» maps with a new «Winter» theme and increased gold box rate will be awaiting you on the first weekend! Mode: DM Maps: Forest REMASTERED (Winter) and Sandbox REMASTERED (Winter) Turret: Any Hull: Any Bonus Boxes: ON Upgrades: ON Augments: ON Gold Boxes: ON Equipment Change: OFF Overdrives: ON Supplies: ON Nuclear Energy: ON Smart Supplies: ON Drones: ON Protection Modules: ON Groups: ON January 27th — January 30th: The festive «Arms race» mode. Where else can you show everyone who is the boss while destroying enemy tanks using every turret available in the game and knocking out the last victim with the destructive B0-NK? Mode: Arms Race Maps: Forest REMASTERED (Day) and Sandbox REMASTERED (Day) Turret: Changes Every 3 Kills Hull: Viking Bonus Boxes: ON Upgrades: OFF Augments: OFF Gold Boxes: ON Equipment Change: OFF Overdrives: OFF Supplies: OFF Nuclear Energy: OFF Smart Supplies: ON Drones: OFF Protection Modules: ON Groups: OFF Ultra Containers Please yourself with the updated Ultra Containers from the 72nd batch during this Lunar New Year! This time you can get: Scorpion’s «Pulsar» augment; Ricochet’s «Pulsar» augment; Thunder’s «Pulsar» augment; Tesla’s «Pulsar» augment; Hammer’s «Pulsar» augment; Twins’ «Pulsar» augment; Smoky’s «Pulsar» augment; As always, you can also get the famous «Crisis» drone, the «Armadillo» module, and other prizes obtainable from regular Containers; Special offers Don’t miss the festive special offers we prepared for you this time and renew your Tankoin subscription. Special «Daily Tankoins Pass» offer 500 Tankoins instantly. 150 Tankoins every day for 30 days when you log into the game and claim the special mission Special «Bamboo grove treasure» offer 15 Ultra Containers 15 Containers 3 units of the «Nuclear Energy» supply Special «Sacred chest» offer 70 units of the «Battery» supply 70 Ultra Containers 1 unit of the «Nuclear Energy» supply Special «250 Ultra Containers» offer 250 Ultra Containers Festive missions We’ve prepared an especially large list of missions, so everyone will find something for themselves! All the mission packs start and end at 2 AM UTC. January 20th — January 30th Supermission: Lord of the Wuxing. Part 1 Task: Complete «Master Jīn. Part 1», «The Dance of Lions. Part 1», «Adrift», «Master Chi», «Dragon's Breath», «Lotus petal», «Faster than the wind» and «Mastery of generosity. Part 1» missions. Reward: 7 Ultra Containers and 3 units of the «Nuclear Energy» supply Mission: Fire Warrior. Part 1 Task: Be in the winning team of 3 battles in any matchmaking battles. IMPORTANT: The mission is only available for «Premium Pass» owners. Reward: 3 Ultra Containers Mission: The sacred scroll. Part 1 Task: Finish 6 battles in any matchmaking battles. IMPORTANT: The mission is only available for «Battle Pass» owners. Reward: 2 Ultra Containers Mission: Master Jīn. Part 1 Task: Get into the TOP-3 2 times in any matchmaking battles. Reward: 1 Ultra Container Mission: The Dance of Lions. Part 1 Task: Be in the winning team of 3 battles in any matchmaking battles. Reward: 1 Ultra Container Mission: Adrift Task: Finish 4 battles in any matchmaking battles. Reward: 1 Ultra Container Mission: Master Chi Task: Use batteries 30 times in any matchmaking battles. Reward: 1 Ultra Container Mission: Dragon's Breath Task: Deal 30 critical shots in any matchmaking battles. Reward: 1 Ultra Container Mission: Lotus petal Task: Destroy 1 tank using mines in any matchmaking battles. Reward: 1 Ultra Container Mission: Faster than the wind Task: Use «Speed Boost» supply 50 times in any matchmaking battles. Reward: 1 Ultra Container Mission: Mastery of generosity. Part 1 Task: Make any purchase in the game's Shop. Reward: 1 Ultra Container January 27th — January 30th Supermission: Lord of the Wuxing. Part 2 Task: Complete «Master Jīn. Part 2», «The Dance of Lions. Part 2», «Dragon's Hug», «Emperor's gold», «Sacred experience», «A full cup», «Сollection of herbs» and «Mastery of generosity. Part 2» missions. Reward: 7 Ultra Containers and 3 units of the «Nuclear Energy» supply Mission: Fire Warrior. Part 2 Task: Be in the winning team of 2 battles in any matchmaking battles. IMPORTANT: The mission is only available for «Premium Pass» owners. Reward: 3 Ultra Containers Mission: The sacred scroll. Part 2 Task: Finish 4 battles in any matchmaking battles. IMPORTANT: The mission is only available for «Battle Pass» owners. Reward: 2 Ultra Containers Mission: Master Jīn. Part 2 Task: Get into the TOP-3 1 time in any matchmaking battles. Reward: 1 Ultra Container Mission: The Dance of Lions. Part 2 Task: Be in the winning team of 3 battles in any matchmaking battles. Reward: 1 Ultra Container Mission: Dragon's Hug Task: Destroy 10 tanks using critical damage in any matchmaking battles. Reward: 1 Ultra Container Mission: Emperor's gold Task: Earn 4000 crystals in any matchmaking battles. Reward: 1 Ultra Container Mission: Sacred experience Task: Earn 1000 battle points in any matchmaking battles. Reward: 1 Ultra Container Mission: A full cup Task: Use overdrive 10 times in any matchmaking battles. Reward: 1 Ultra Container Mission: Сollection of herbs Task: Use repair kit 50 times in any matchmaking battles. Reward: 1 Ultra Container Mission: Mastery of generosity. Part 2 Task: Make any purchase in the game's Shop. Reward: 1 Ultra Container Megagold During this event, a rare and unusual box will be falling from the sky — the Megagold! It contains a whopping 10 000 crystals! Only the luckiest among you will manage to catch it though, as it falls much less often than a regular gold box. By the way, it is available in all matchmaking battles! Boosted Funds and Experience Every weekend, all battle funds and experience earned in matchmaking will be doubled! To reiterate, boosted battle funds and experience will be active during the following times: January 20th — January 23rd January 27th — January 30th All boosts start and end at 2 AM UTC. Themed Decorations Throughout the duration of the event, we will have themed decorations in the game. Festive skin for cargo drones A special paint Festive gold box drop zone skin Special loading screen Changed billboards Happy holidays to all!
    1 point
  8. An update that took away that much if you were a Brutus user.
    1 point
  9. Patch Update #712 - Released 13th January 2023 includes some changes to the gear score (GS) the changes are the following: Gear Score Changed GS for «Brutus» drone from 33-2733 to 33-1733 GS Changed GS for «Rare» category augments for turrets from 300 to 100 GS Changed GS for «Epic» category augments for turrets from 300 to 200 GS Changed GS for «Rare» category augments for hulls from 300 to 100 GS The changes of the GS of brutus seem logic to me, however the changes to the GS of augments for hulls and turrets don't for the following reasons: - People might start forcing themselves to use legendary items to keep thier GS at 9999, reducing the overall fun they have playing. - This will result in people using stronger- and status effect augments more often, reducing the overall fun other people have. > An example of this is that sometimes more experienced players want to play in a more challenging/ more fair way, so they for example play freeze adrenaline instead of freeze jammer. With this update they will get punished for that. - The idea is that GS is supposed to show that people have a better tank, however the Legendary augments are not always better then epic and rare so that would mean the shown GS would not represent the status of the tank well. > An example of this is playing heavyweight on wasp, Which would in most cases be better then other hull augments. > Another example are the people with maxed out garages that for many turrets prefer to use the epic augments. This should conclude that those are not inferior and should not give a lower GS.
    1 point
  10. Gear Score Increased GS for «Epic» category augments for turrets from 200 to 300 GS Update ?
    1 point
  11. soo.... basically a burning status effect augment for magnum
    1 point
  12. Augment for Magnum Name: Lava Launcher Rarity: Legendary ( obtainable from containers ) Description: if magnum bullet successfuly hits enemy it put enemy tank on fire, if misses bullet create 5m radius lava on ground for 6 seconds walking on that lava puts enemy tank on fire Disadvantages: turrent reload time is increased by 10% Exapmle:
    1 point
  13. Drive drone needs buff, its effect is almost none. We need to kill many players in a row to get an Overdrive gain. And many times this is not possible, which makes this drone irrelevant. Even more so with nuclear energy available to everyone and increasingly frequent. Therefore, this drone urgently needs a buff. Suggestion: Add Bonus armor and damage from Drone Driver. (Devs decide how much for balancing). ==== Other Suggestion ==== Maybe it's not time to add bonus armor or damage to Drive Drone, but a critical shot bonus would be very interesting, there is no drone with this feature yet. This will give the least possibility to play and kill players to have a positive effect. Today with this drone, our hulls feel like paper, we take 2 shots and we die, or we die in 1 second for Hammer. (Dictator Mk7-20 dies in 1 second with Hammer double shot). So, how can we play and get a minimum gain dieing so easly? Anyone else have buff ideas?
    1 point
  14. That doesn't take away the real problem, which needs a buff.
    1 point
  15. There should be a new Isida Augment called "Reinforce Nanobots". This augment is basically the opposite of Vampire Nanobots, and similar to Support Nanobots. The augment. When you heal your teammate, you will heal yourself as well. But damage is reduced to 1 HP/tick and critical damage for healing and damage are reduced. This will be great for users that want to heal teammates in any matchmaking mode.
    1 point
  16. I want an immunity only against pulsar. EMP, AP, Stun, Heat and other effects that are caused by other augments and ODs that are not pulsar will take effect on the tank, so you need to think very carefully if you choose for example EMP immunity that protects against all EMP effects (hunter OD, EMP augments and also pulsar EMP part) or just pulsar immunity that protects only from statuses caused by pulsar augments and not from other causes. BTW I belive the protection you mentioned is given to Jaggernauts and Godmode_on player.
    1 point
  17. so, we already know that those existing augments for railgun work like this: scout - less damage, fast reload large caliber rounds - greater damage, slow reload. but imagine a rare augment that could do both, depended on how long you hold the spacebar. duration of holding the spacebar = duration of the "warmup time" if the user just "taps" the spacebar, it will shoot quickly (with less warmup time), dealing a weak damage (just like scout) and the next shot reloads quickly. if the user holds the spacebar, the potential damage will increase gradually, reaching its maximum at around 3000 or 3500. dealing higher damage with longer warmup and the next reload will be much slower. this could be a very rare augment, only found in ultra containers sounds like a good idea to me :))
    1 point
  18. I feel that today, Time to use hammer protection and ap. Not many one shot case combo today
    1 point
  19. The pulse of the hammer has a critical damage probability of only 7%. It takes four seconds to restore each clip. It takes 13 attacks to do a critical damage. That's going to take four clips. It takes three seconds to type each clip. It takes four seconds to restore each clip. So It takes 24seconds to trigger a critical damage. He can't even beat the dragon's breath. I hope the authorities can balance this enhancement. Thank you very much.
    0 points
  20. It took only couple months to figure this simple logical strat... I figured it out on my 2nd DAY OF USING SCORPION. i mean just turn on your brain. It works with 4 ultra fast rocket augment too. Also there is another strat for scorpion that i won't talk about. You need to think to discover it too so i'll give yall another half a year till you figure that out. oh shaft is filled with secret OP strats too but since 2020 i saw literally one person doing it so there is no way in hell yall are figuring it out. its op af tho.
    0 points
  21. you know developers = game status :)
    0 points
  22. I agree, but, generally speaking, legendary augments ARE more powerful than lower tier augments, so it makes sense to give them a higher GS. Also, this change is a general strategy to encourage players to try and get more legendary augments (i.e. spend more money on containers and battle passes), if they want to get that fancy highlighted 9999 GS.
    0 points
  23. Especially impossible surviving so i recommend some to give choosing players Secondary augment "Transformer", "Shield" - 10, 20% less damage. + Same amount to healing itself If you take 100 damage to enemy, you get 80, and 20 damage back to you as hp. or x2 amount you gain shield (if 2 points shield saves 1 hp) a)Maybe if tank hp is full, you get 100% damage. b)Maybe some icon on screen like a bar to fill extra hp to collect and use later. c)Maybe not as hp, new something named like "shield" and tanks have "shield bar", you fill and when enemy hits damage you lose shield together hp. (100 damage enemy hits, and gets 100 damage. If you have 50 shiled 50%-50% you pay. If you have less than it you pay how much you have. simple) d)Maybe shield bar limited (to tanks hp) maybe not limited. Maybe the bar has x2, 10, 20 times more than tank hp. e)Maybe 3 way. e1)use it only for me. e2) use it only team. e3) both. (if using for team, it counts like isida healing to gain exp to you. (it is jus for fun, or tactic) and a special button to activate processing like "use it" and" stop and fill it" (maybe some visuals on tanks) Shield or hp you chollect to special battery bar. For it you have some amount damage as penalty.(10%-20%-25%)(maybe for single secondary augment, maybe use it together, fill 2 battery bar at the same time.) ( maybe give a chose how much "%" they wont to fill. from 5% to 25%) (collect and attack or use properly)
    0 points
  24. Well not really. OG Isida was basically Vampire Isida fused with Support Nanobots Isida.
    0 points
  25. The Original isida from back in the day. I miss it very much!
    0 points
×
×
  • Create New...