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Showing content with the highest reputation on 07/15/2025 in all areas

  1. That's all cool but you don't need AI for it.
    3 points
  2. The course of the match is decided in the first 90s or less when one team gets an early capture and the other team members leave to pick-and-choose another match. I hate it when games put a time penalty for early leave; I think Tanki should penalize with MMR loss instead for desertion after the cold start mechanic. This way, players can leave Massacre ASL battles without worry.
    2 points
  3. Hello Tankers! I’ve designed a set of 3D-printable puzzle models based on classic Tanki Online hull + turret combos from the 2012-2015 era: Hunter + Smoky Hornet + Railgun Viking + Thunder They’re printed flat like kit cards, and you assemble them by snapping the parts together - no glue or supports needed! A fun little desk toy or collectible for anyone who remembers the old days as fondly as I do. If you have access to a 3D-printer, make sure to give them a try - the designs are free to download! The models are available here along with assembly guides for each one: ? Printables ? ? Cults ? I've started this project last year as a tribute to Tanki and to commemorate the long hours me and my brothers spent playing the game as kids. With the release of Tanki Classic I figured some of you might be interested as well. Let me know your thoughts!
    2 points
  4. It's kinda the players' fault that they give up and leave as soon as the other team gets a lead. It's entirely possible to bring back a losing game, even if the situation looks dire. In one of the best battles I ever had, the other team quickly capped 2 or 3 flags and our teammate proudly announced that "this team is hopeless and trash", before leaving. After he left, we made one of the best comebacks I had the pleasure of being a part of. I don't think penalties are needed. There's already a decent system in place to replace quitters, and the quitters themselves get penalised by wasting their time. Who cares about winning in MM anyway? If I'm in a losing battle, I just chill out and try to get as many kills as possible.
    2 points
  5. Hello dear Parkourists! Today, following the arrival of the new Parkour Rules 2025, the rules and system "New Era" have been discontinued. After several complaints and dissatisfaction regarding the "New Era" system and its functioning, it became necessary for the Parkour Administration to quickly find a solution. The solution is now available, but is not yet effective, as we will be attentively listening to your feedback and answering your questions for a few days so that we can make any final adjustments if necessary. You may want to share your words about the Parkour Rules 2025 in the following topic:
    1 point
  6. This ^ It's partially your own fault for assuming the battles will be one-sided just on the basis of the first flag cap. In an objective-based battle, the main purpose of players should be to complete objectives, flags will be captured, whether on your side or by the enemies. Assuming the match to instantly go out of your hands with just a first flag cap, first siege point or first touchdown is a very poor judgment criteria.
    1 point
  7. True, it's not 100% players' fault. I understand that sometimes players have valid reasons to quit, like being placed into crappy maps (and devs insist on keeping garbage maps like Massacre and refusing to add any sort of map filter to MM), or facing an obvious mismatch in team strength. But a lot of the time players quit a reasonably balanced battle just because the enemy team got an early lead, and that really frustrates me. Like I said above, I've seen multiple examples where strong teammates quit like that (sometimes even accompanied by insults towards the "useless team") and our team ends up winning anyway. I wish more game modes in Tanki would have catch-up mechanics. CP works great in that regard in the sense that the battle result isn't determined until the last minute, and when the score is close, every action could turn the tide. Other modes could use this sort of thing too, as it would encourage players to stay.
    1 point
  8. I'm sure it's a familiar problem to newer players at least, when a team has a player controlled Jug they hide and get protected but when a team has an AI controlled one it just commits suicide by rushing right into the enemy side of the map, often right into a wall from my personal experience. The balancing of TJR is entirely based on which side has more bots, because less players means more chances for the Juggernaut to throw. The easiest solution is the most obvious one: Prioritize players becoming the Juggernaut or outright remove the ability for bots to play as it. Will this break the mostly bot lower rank lobbies? Absolutely, but I think it would also teach newer players the meta sooner rather than later.
    1 point
  9. man, i've already invited my friends 2 times
    1 point
  10. Patch Update #804 - Released 4th July 2025 List of changes: The following augments were added to Common and Epic Containers Firebird’s “Camper” augment Titan’s “Grenadier” augment The maximum time between dealing damage to a tank and its destruction - used to count that damage as an assist - was previously 3 seconds. With this update, the duration now depends on the turret you use: Firebird — 5 sec Freeze — 1 sec Hammer — 1 sec Twins — 5 sec Ricochet — 5 sec Vulcan — 0,5 sec Thunder — 5 sec Scorpion — 10 sec Magnum — 10 sec Railgun — 5 sec Gauss — 10 sec Shaft — 10 sec Changed the amount of Rubies earned for completing weekly missions Amount of Rubies for Standard weekly missions increased from 20 to 30 Amount of Rubies for ENCORE weekly missions decreased from 10 to 0 List of fixes: Now, self-destructing in battle is sufficient to fix issues like missing damage or being unable to pick up drops during the match Fixed errors in texts in different languages
    1 point
  11. The Parkour Rules provide a specific framework, support straight from the game in various and cool ways, and an opportunity to give your Parkour Club a neat and fresh style by getting a special Signature paint and a lot more!
    1 point
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