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Showing content with the highest reputation since 02/16/2026 in Posts
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21 points
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I genuinely think we should get new creative events. As taspen said, the copy/pasting of events should be tackled. In addition to this well known issue, what I don't appreciate is the duplicate augments to receive. Aside from the new augments, most of players have the other augments. basically there will be checkpoints with no rewads which doesn't make sense to me. Having keys instead is fair as an idea.7 points
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7 points
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6 points
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Shock nanobot injection is joke Even if you gifted this augment to all the players for free nobody would play with it, its unfinished augment. I dont know why I am gonna bother to write another wall of text when I know well that nothing will ever change in this game but here I go with another futile effort Whats wrong with this augment? No assist point for boosting damage of allies. Very weak healing from which you barely can get some points, now even critical healing is nerfed, meaning even if I tried to pair this with dictator or hornet to use critical healing to my advantage I would still do nothing. Boosted dmg has lifetime only 1s after last tick applied forcing players to constantly heal and do nothing else in battle. No additional benefits, stock isida has same dmg output + it has better healing = this augment is worse than stock. How this augment should look? First version - When player whos damage is getting boosted kills enemy player you will get assist kill points for that kill. Healing reduced only by 20-25 % Critical Healing reduced by 50 % Uses - overall good support for team in any situation. Either by healing or by boosting dmg. in a case you are lazy to program new assist points distribution for boosting dmg into game Second version - This version focuses on longer life-time of boosted dmg, player will not get points for boosting dmg when enemy is killed, but will be able to help more than 1 allied tank with boosting dmg at the same time or help with attacking enemy while damage is still boosted. Boosted dmg after last healing tick will disappear after 3s. - This way player is not bound to constantly heal and follow player in order to provide boosted dmg. Boosted dmg after crit healing tick will have 6s life-time and cant be prolonged by normal healing untill it reaches life-time under 3s. Critical healing reduced by 75 % Normal healing reduced by 50 % Uses - good synergy with agressive playstyle and meele range turrets, boosting 1-3 meele range players at the same time or help them attacking while their dmg is boosted. Third version - Attacking player will disable his double dmg for the time he is attacked, double dmg will be active 1s after last tick of dmg. Healing ally player will boost his dmg ( same like now) Healing and critical healing (same like now) Uses - let this augment be more attack focused instead of trying to figure out what exactly would be good for supportive role to be benefitial both for team and player providing support. This way it will be strong for attack with the option for occasional little boost when needed. Not as strong as freeze but could work very well. Fourth version - Combination of Second and Third version even more attack focused. Attacking player will disable his double dmg for the time he is attacked, double dmg will be active 1s after last tick of dmg. Boosted dmg after last healing tick will disappear after 3s. Boosted dmg after crit healing tick will have 6s life-time and cant be prolonged by normal healing untill it reaches life-time under 3s. Healing reduced by 99 % Critical healing reduced by 99 % Energy consumption when healing +200 % Energy consumption when idle +100 % Uses - a very good offensive augment that could rival vampire nanobots6 points
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5 points
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So we're copy and pasting events and reducing the amount of missions. WE ARE COOKED5 points
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Patch Update #822 - Released 20th February 2026 List of changes: Added fog to all standard (not Remastered) maps (Note) Fog on the Remastered maps was already working before this with its own distance and intensity settings. (Note) We remind you that fog can be disabled in the game settings5 points
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5 points
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4 points
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Please reduce impact force of hammer, and the nerf some smoky augments its just crazy, smoky camper and excelsior are just op 2 shot a small hull with double armour3 points
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3 points
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...Of a tanki player. 1. Enter game. Play for 2 minutes. Notice bot not moving because you are winning... Still not moving. Notice bots bonking into one another. Still not moving. Still not moving. Get kicked out. Sigh. Start again. Repeat.3 points
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WEEK 4 (I think) of Happening Clock staying on Nothing because nothing ever happens3 points
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Oh too true, with bots blocking shots, pushing you into enemies, stealing nuclear boxes and much needed supplies one would think bots are programmed to be sabotage the team hahaha3 points
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3 points
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Patch Update #822 - Released 20th February 2026 List of changes: Added fog to all standard (not Remastered) maps (Note) Fog on the Remastered maps was already working before this with its own distance and intensity settings. (Note) We remind you that fog can be disabled in the game settings2 points
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Tbh this Hammer should be reverted to its original range and impact force, too many hammer prots for absolutely nothing and other excels just have a fun time in MM.2 points
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I've been away after about one year, the game is much worse than it was, and it had already become problematic. I've played four battles and there was NO FUN at all, most battles I could not even stay alive for a few seconds, it was so bad. Missiles arriving from everywhere from tanks that cannot even be seen, explosions, no team play at all (that had been a problem also last time I came back). Battle were a total nonsense of people camping and shooting each other at random. This game used to be great, I remember funny battles without drugs many years ago. Where team coordinated, we also used the chat for that, it was so cool, sometimes we went on with re-matches between the same teams on the same map for an hour or more. This happened in regular battles, not Pro mode or anything else. All of that is lost for flying tanks, multi-missiles following a tank, drones and all that crap.2 points
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so, the reason why people have more coins than you can even get from missions is that you can buy them in the shop for crystals or rubies. there are only 20 missions in the event, and you aren't able to get more. so, if you want the yamato thunder, you have to pay for at least 23 coins (2.8m cry) (in the case you have completed everything) short anwser: yes, they buy the coins. no, you can't get more than 20 missions.2 points
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2 points
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Kinda surprised you didn't mention the most obvious 'excelsiors'2 points
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"In exchange for a slight reduction in healing speed" Lol. They better be speaking from the future where it already has improvements to make it worth intentionally picking. The augment in its current state is pointless. I get significantly more frustrated trying to make it work than any satisfaction I can possibly get from it2 points
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2 points
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Anyone may send their ideas to us, but we haven't received any event ideas from players yet. I mean, website event ideas, such ideas like Tankopoly, Office, and so on. Not ideas about in-game events.2 points
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It will happen and then players will moan when it does.2 points
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2 points
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It's not that easy to come up with new event ideas We usually re-use the same event type 3 times. We will have some new types of events this year.2 points
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2 points
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Fog was in the old flash version I believe, good to see it come back.2 points
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2 points
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So you replied to basically say, "why are you complaining about my constant complaining?" Semantics aside, it's irritating. The game is clearly not what it used to be and besides, I only really check into the forum once in a while. And yet every time you and one other person are spouting negativity. Every. Single. Time. Yes, we all know the game is P2W and dying and Hazel is in it for the money. TO is a business after all. This has been known for years... I distinctly remember 4-6 years ago, when I was very active in this forum, you and this other individual were talking the exact SAME talking points. Seriously though, is this like some sort of sad hobby for you? So yes, it's irritating. It's tiring to hear the same thing over and over again for years. It's downright psychotic, really. Is it not in the forum rules that the whole purpose of criticism in this forum is such that it is constructive? Please correct me if I'm wrong. Of course it's valid. Everyone and their dog has known this for years. You keep banging on about it for years as well. It's stating the obvious and pretending there's any originality to your posts. It's funny that you think one of the most iconic and well-known video games in the world is for "kids and teenagers" but a 2d browser-based flash game from 2009. LOL.2 points
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Reasons why this could balance things out: A) It doesn't. B) The game will never have any form of balance anyway. C) It will be a funny edition.2 points
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2 points
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and also forgot to mention the buff of death herald. Bro -40% overall reload and instant reload after kill is just insane and warmup is much lesser!? u will clearly see whoever has this is just instant 33/2 k/D other railgun augments are just slow on reload and by the time i press my spacebar im dead, who made this buff1 point
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Additionally from what @TTpedatelb said there is also a shop bundle for 1990 rubies that provide you with 6 coins. I think this bundle is a good value because you are also getting some extra containers. @RobertK441 point
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1 point
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If I had a genie I would make my first wish for prots to go up to 90%, my second wish for even more hoverhulls and my third wish is that bots would block our way even more. Just because it is funny. in all seriousness, I just hate how horrible the drop rates are. Epic crates should be epic. Not full of supplies I have in the thousands.1 point
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I am disappointed at the keyboard skills of those who have no keyboard but are playing on a phone. Is there a way to know who is playing on a phone?1 point
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Unbalanced MM is a by product of OP augments, buyers, luck (container openings) and the deliberate manipulation of the devs to ensure that MM remains unbalanced. My solution would not stop the buyers from "buying" their OP status, because buyers as we have seen over the years will continue to spend cash regardless what the devs do. My solution is that at the very least rank progression is doubled (xp needed to rank) so players stay at a particular rank much longer, therefore ensuring that players come up against other players of similar rank and capabilities. This one very simple fix would improve MM considerably and would only take a short time to even itself out and it would not in any way put a dent in their precious economy......... Because "buyers". Lets make it simple. "Balanced MM" and "balanced teams" boil down to who has the most OP augments attached to trashcans......this is a fact. This means neither MM or teams are balanced because of this fact, which plays out in battle a large % of the time. MM as a concept is good. How the devs put it into practice is abysmal......because of their GREED........that is a fact.1 point
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It's not. @Jeers4U needs to cope by making absolutely everything in this forum about how the game is P2W blah blah blah, which I don't even disagree with personally. The difference is I don't come here on the forum to moan about it 24/7. The simple solution is to stop playing MM, like I did. Or to just find a new game. For these few forum regulars it's about complaining for the sake of complaining. I would know because I was guilty of that a few years ago, you can see it if you go through my forum history. But I simply stopped caring. For the above mentioned it's an eternal grudge match with the devs. Some would call that trolling, whether it is or isn't is debatable.1 point
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