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Maf

Tanker
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Everything posted by Maf

  1. I will wait one month and after it doesn't come out I'll NEVER let you forget your lie! :ph34r:
  2. Maf

    When noobs annoy you

    You should play in battles with the high limit at or near your own rank. If you play with Generalissimos and you're not as skilled AND without an M3 M3 tank, then you really are bringing your team down and you should leave.
  3. Maf

    When noobs annoy you

    If you just stand at the only opening on the blue base and camp, the attackers can't jump down to the enemy base. If you use rail, you have to shoot and then clear the way for jumpers, but if you are shaft, just don't stand there. If you do, you fill up the space and block the jump, therefore you deserve to be pushed down. :D
  4. Maf

    3000 XP in 1 hour

    Enter a large battle and heal heavy kampers with isida. Buy the 30% more XP bonus if you have the crystals.
  5. Yay, we'll have format battles in ONLY 5 YEARS probably
  6. Shame. So the only way to avoid getting robber nowadays is to play short battles and only enter long ones from start to finish with a good team of your own (people who won't leave the game halfway through, leaving space for mults).
  7. If you play them often, you should buy the monthly pass. If you play at least 10+ PRO battles per month it's already cheaper to buy the pass. The reason you pay is because in normal battles you pay with supplies, while in PRO battles you pay with crystals, but don't waste drugs.
  8. One question. WHY THE HECK are most XP battles with crystal drops turned on?! Crystals are distracting and useless, since it's much better to have them automatically add to the fund, rather than risk having some of them disappear.
  9. Maf

    Beginner's Guide

    On Noise the gold box falls in any of the crystal drop locations. I've caught/seen gold boxes on the red base, near the garage entrance, and in two locations on the middle area. Yes, it might be more common in on the right side than in the other locations, but I don't have the statistics to confirm that.
  10. Maf

    Tanki Conversation - Username Insults

    "MAFIOZA121, your name is so stupid and unoriginal! You just put a bunch of random numbers on the end like a noob!" - tank12345_874
  11. Maf

    Tanki Online Browser Logo

    Definitely Wasp+Smoky. The fact that the turret ends before the hull (pointed out by OP) The fact that Wasp+Smoky used to be the most basic tank and the starter combo. The fact that Smokey is the first gun on the list and Wasp is the first hull. NOT viking, because the logo came before the release of the 2nd gen hulls (viking, hornet, mammoth) Could be hunter though...
  12. How do you calculate that? I can give you the cost of my garage, but the number of crystals I spent on it will be more than what I earned because most of the things were bought when on sale. Also, what if I spent 1 000 000 on supplies and spent them all?
  13. People, Y U no play PRO battles?! Easy way to get crystals AND play without drugs. As for "drug wars", they are actually quite fun if you have the supplies to play then. Whenever you enter a normal battle, you should be ready to use drugs. This is why they are free to enter, unlike PRO battles, because in normal battles you pay with drugs, not crystals directly. If you don't have enough supplies, start a new account and play with only that one, while collecting supplies in everyday presents from your main account. Otherwise, don't complain about druggers - they won't stop.
  14. Maf

    Best score ?

    Long battles are risky and kinda boring... Still, my highest score in a battle was around 5000 A better question is - what's the highest battle fund you've ever seen? This was Dusseldorf PRO DM, no crystal drops, 999 kills, during double battle funds.
  15. So you just asked what is the most popular gun of all time... Railgun, i guess.
  16. That makes sense. "Innocent until proven guilty". With that logic (and it is correct logic), mults can't be banned, yet it also guarantees that the actual bad players in a team don't get an unfair ban for false accusations for multing, which is good. One thing that needs to be done is some sort of division between high skill and low skill players. For example limited access to certain battles for players with bad stats, although I'm not sure how that would work out. That won't work. "Грабители", a.k.a. "robbers" are usually a very organised group of players. They find a suitable battle and gradually fill up the enemy team with their own players, while you don't suspect a thing. Then they start the robbery and throw mults into your team. At this point you won't be able to have your friend be the "mult-killer" in the enemy team because the enemy team is already full and no-one is leaving. So basically, you can't do anything... __________________________________________ What you can and SHOULD do though is not play long battles. The only good way to avoid getting strategically robbed. Create a battle of your own liking, set a time limit and on a rare map, which is not a usual target for robberies. Or even better - play PRO battles with friends, create a club where a group of adequate people join everyday and play private battles together. That guarantees you a pleasant game. P.S. To get people to fill in a rare map, create the battle just after restart on the first server. If your battle is first in the list, people will go in no matter what. ;)
  17. Maf

    Multiple teams

    Under review [gmpl] [gmmd]
  18. Valid Duplicate topics: Advanced PRO battle options Turret restrictions in battles Equipment options Being able to select turrets used in battle More settings for PRO battles
  19. Thanks for the opportunity, @joostcool ! You missed out my friend :D P.S. Next time to avoid the chaos cause by the game restarting every 10 seconds just make a battle with pvp disabled or if that's not possible at least make a CTF or CP battle for 999 points.
  20. Maf

    Share your highest d/l

    Ok, here's the link to the post from the Russian forum with nicknames and screenshots of the best campers of all time. http://ru.tankiforum.com/index.php?showtopic=35282&p=640204 This is the best result of all time, not including 0 deaths screenshots \ Your argument is invalid :D
  21. Maf

    Share your highest d/l

    Oneshoting noobs from the blue base on Silence for 15 mins. :D There is an old screenshot somewhere of a Dictator Railgun in the hiding spot on Highland DM, where he got 300+ kills and NO deaths. Kinda like that: http://ru.tankiforum.com/index.php?showtopic=28876&p=609499
  22. The problem with English speaking players, who are new to XP battles is that the Russians start instructing them in Russian and if the players fail to follow those instructions (which they do because they don't understand), most Russians just assume that the non XP player is a noob and ****** and immature child etc. rather than taking a bit of effort to translate the meaning of XP into English.
  23. Greetings from your fellow Russian player. As you may or may not know, the 1st server is usually filled with PRO battles titled "XP" / "XP-K" / "XP-BP". These battles are typically on the Sandbox map in CTF format. You may think that XP stands for Experience as in the popular gaming abbreviation in English, however it is actually a Russian abbreviation with the Cyrillic letters H and R, which stand for Hornet and Railgun, as explained here. The problem is that most English speaking players don't understand Russian and Russians don't speak English, so when an oblivious player enters an XP battle for "Experience" they are told to leave and sworn at in Russian in chat, which is no use as the player cannot understand it. This is sometimes followed by "railgun therapy", where the player's team are inactive and the other team all concentrate their fire on the player who is without Hornet and Railgun, making the game impossible for the player and forcing him to leave.
  24. Maf

    Let's Discuss Game Balance

    Balancing the game is a lot harder than it may seem. There have been numerous major changes to the turrets, hulls and paints over the past few years and we all have different opinions about them. Equipment parameters will continue to be adjusted in the future as well, since various new updates affect popularity and usability of certain guns. This topic has been created so that players can express their opinions about the way game balance is at the moment and how it should be improved. Major game balance updates since 2012: Update 114 - Rebalance Update 205 - New Physics Update 254 - First adjustment to parameters Update 270 - Second adjustment to parameters Update 296 - Shaft's laser Update 299 - Addition of Hammer and new aiming mechanism Update 310 - Weakening impact force of Shaft, Smoky and Railgun Update 317 - Changes to Twins, Firebird and Ricochet Update 331 - Increase in armour for medium and heavy hulls Update 347 - Third adjustment to parameters Update 354 - Fourth adjustment to parameters Update 355 - Changes to Firebird, Freeze and Isida Update 422 - New balance changes (a.k.a. Rebalance 2.0) Update 428 - Parameter tweaks and more Update 429 - Smoky's critical hit adjustment Update 431 - Changes to Striker Update 436 - Changes to Ricochet and Smoky Update 439 - Balance Changes, New Alterations Update 441 - Changes to Isida, Hammer and Shaft, and other changes Update 456 - Various turret adjustments (+ explanation video from Hazel-Rah) Update 469 - Changes to supplies Update 515 - Changes to Freeze, Isida, Drones Update 518 - Changes to Thunder and Shaft Update 521 - Changes to Freeze and Firebird Update 525 - Changes to Smoky and Striker Update 527 - Changes to Ricochet and Magnum Update 529 - Changes to Freeze, Twins and Shaft Update 530 - Changes to Drones and Overdrives Update 532 - Changes to Drones and Missions Update 533 - Adding 30 gameplay alterations Update 534 - Changes to Alterations Update 540 - Adjustment of turrets and alterations Update 547 - Changes to Turrets and Alterations Update 552 - Changes to Turrets and Drones Update 554 - Changes to Overdrives, Turrets, Hulls and Overdrives Update 558 - Changes to Turrets, Alterations and Overdrives Update 564 - Changes to Turrets and Overdrives Update 574 - Changes to Magnum and Mammoth's Overdrive Update 575 - Changes to Missions, Shaft, Freeze and Juggernaut Update 577 - Changes to Overdrives and Alterations Update 580 - Changes to Drones and Turrets Update 584 - Changes to Turrets and Hulls Update 586 - Overhaul of modifications Note: From this point onwards, balance updates became minor and regular, on an almost weekly basis. Other updates related to gameplay: Changes to micro-upgrades Paint separation update Alterations New Striker turret and more alterations 30 new alterations and old alteration adjustments Alteration balance changes Feel free to post any suggestions and complaints regarding balance here.
  25. Maf

    Let's Discuss XP, BP, and XP/BP Battles!

    Definition: "The "Хоре-Рель" Battle Mode is an increasingly popular mode in Tanki, particularly aimed at show-casing a player's skills at shooting and driving. Battles set apart for only Hornet-Railgun, these CTF games, better known as "XP" battles, are great fun to play, and give the sense of a purely skillful side to Tanki. It is well-known among players that those who are confident and able at playing in XP battles also thrive elsewhere on the battlefield, due to the way they build up your driving, aiming and awareness like no other." -@hogree Where can I find XP Battles? Most XP Battles are held in Server 1, but occasionally you will find some in others as well. What protection do I need to use? After the paint separation update, protection no longer needs to be purchased in the garage in order to enter format battles. Players with M3 hulls will automatically have zero Railgun protection, regardless of which paint or module they have equipped. Similarly, players with M2 hulls will automatically get the required protection, even if they don't have such a module purchased. Hormet M2 will get 20% and Wasp M2 will get 10 Railgun protection. Keep in mind after the aforementioned update, Wasp M3 no longer gets 10% protection and Wasp M2 gets 10% instead of 20%. This is done to add a risk of getting killed with one shot when playing with Wasp, so that Hornet's lower maneuverability does not make it obsolete. What's the difference between Wasp and Hornet in format battles? Wasp's advantages and disadvantages: Greater speed Slightly smaller size and hitbox Better turning Ability to expose less tank when doing the "roll-out" tactic Risk of getting one-shot Easier to get flipped Hornet's advantages and disadvantages: More stable, harder to flip Guaranteed to survive at least one Railgun shot Easier to learn for beginners Harder to control due to drift Lower speed and maneuverability Some helpful Russian translations for Dialogue in XP Battles: Хоре-Реля - Railgun/Hornet [short Form] др к – Dictator-Rail 1 "дикорельса", 3 - "хоререльса" / "ХР" – 1 Dictator-Railgun, 3 Hornet-Railgun [Per Team] ХР (треня) – XP Training XP/BP / XP/BP + 10% - Railgun/Hornet and Railgun/Wasp дай место/dai mesto – Give Place выйди/viddi / выход/vykhod – Leave строго/strogo – Strictly (Similar to adevkat - used for battle titles to make sure players without Railgun-Hornet don't join) нуб - Noob по б / po b - Go to Base гo - Go! стоп - Stop *Thanks to @hogree for the above information, taken from his beautifully written report from the Tanki Newspaper. For the full guide, click here. Please discuss anything and everything related to XP Battles below! Original Topic started by
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