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Maf last won the day on July 28
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Damn, some people have it really rough. Makes you appreciate the privilege of a nice life...
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Damn, that's a thing? Some people act really pathetic when it comes to video game numbers.
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Potential removal of boosts being consumables, and an alternate downside.
Maf replied to Acecaddy in Game Discussion
Wait, are you talking about all supplies in general, and not just speed boosts? @Opex-Rah has been going on about this for years. Yes, they're an outdated mechanic whose main purpose is (or rather, was) generating revenue. They don't add much to the gameplay no matter how many "smart cooldowns" the devs configure. It's too late to outright remove them, but that's why the devs are playing with the idea to only allow one supply to work at a time. If that feature gets released, supply usage might become more interesting. You can see that they learned from their mistakes, because grenades are also supplies, but they are actually an interesting mechanic rather than "press this button after every spawn and become useless once it runs out" -
I'm pretty sure this was one of the first ideas ever suggested. Probably back in 2010, when self-destruct timer was 10 seconds.
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How many skins do you have left to get from it? Maybe you find them lame because you're a high rank, whereas most less-stacked players like them because they don't have many skins and it gives them a cool new look to try. I do agree though that a lot of the skins in them are garbage and clearly only exist to act as filler to dilute the prize pool.
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Yeah that requires a whole new functionality to be added to skins, disconnecting those lights from the skin itself and making them change colour based on the shot effect. All to achieve a tiny visual change that's pretty much only visible in the garage and most people won't even notice it. It makes much more sense to add custom light colours as a separate new cosmetic item.
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What's the blue and red outline? You mean on other tanks when aiming?
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This is the thread for bug reports. Read the main post before submitting. Closed wait nvm i forgor
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declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Archive
Extensive archive of the Tanki community - definitely. But it's not canon game lore. -
declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Archive
Huh? Who said that? Must be lost in translation because that makes no sense. -
declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Archive
Sure they can, but it just feels unnecessary and out-of-place. I don't want to speak for everyone else, but I suspect that extremely few people care about any sort of lore or backstory for this game. Most just open it to play a few battles and complete daily missions. But you're forgetting that TC isn't just a repeat of Tanki Online development from 2009 onwards. It's meant to be a combination of the best features of Tanki Online from various years. I suppose that adding equipment one by one might be interesting, sure. -
Suggested multiple times before, probably going back to 2018 when MM was first released. I don't think devs want to add it, but I do support the idea.
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declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Archive
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