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Son_Goku

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Son_Goku last won the day on November 23

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  1. Son_Goku

    The State Of The Game

    Ladies and gentlemen, I had taken a step back from the game for a while, recently kind of thought hey, let's try out that one game I've been playing for almost two decades, and well - just a couple minutes of playing made me figure out that it's once again time for one of these topics. Before you say "haha, just report them lol", I am very well aware I can do that and I've also done it multiple times in my "career" already. This here is just to raise awareness for the playerbase and perhaps for the devs too, if they even see this. Anyway, in just my SECOND game, I faced this. Check out this compilation (the clip at 0:37 is the best one): Speedhacks, like I haven't seen since Flash days. Look at the speed this player is going, and the game can't detect it at ALL. The situation is honestly worse than before I left. That is far from all, have a look at this, which is kind of funny: The good old no recoil hack, that lets you receive no knockback at all. Look at how the player can't unflip themselves, and how my shot isn't unflipping them either. But now, to the true banger: all hacks united. What do we have here? Speedhack, no recoil hack, vertical aimbot hack, and probably even the horizontal aimbot hack. Look at the speed, how there's no knockback mid air, the vertical angle their shot hit. This is crazy, ladies and gents. That this can't be detected. And of course, we can't forget about the classic, "shooting through walls": Here's actually two things that could be happening. Players can not only toggle some insane horizontal aimbot angle, they also have something called "freeze tanks", that freezes every tank in their POV, making them immovable, easy targets while it's on. With this, you can basically not hide from hackers. Can't really tell what they used here, but I assume it's the "normal" horizontal aimbot stuff. Another one I've caught is this weird jumping: I can't tell you what this is, but I assume it's some sort of glitch caused by their no recoil hack? No idea. There are jump/fly hacks, but I doubt those were used here. So, you know, hacking is unfortunately a pretty big problem in Tanki Online (it's actually a bigger rabbit hole than you may think, all the account sharing, accounts getting unblocked; I could talk about this all day). If I found such a player that easily in Railgun Master, where there's far less tankers around than in Matchmaking, can you imagine how many are using hacks in Matchmaking? It's probably more than you think. And here's where we get to the next problem. The servers. Lag and desync has got so bad, that hacks have become almost invisible to the eye. Whenever you hit someone, the knockback looks glitchy, making it impossible to spot no recoil hacks. Shooting through walls like shown above is happening so many times to everyone now, that you can't tell it apart from aimbots anymore. Literally no tank is driving smoothly in any battle, making it impossible to spot even slight speedhacks. You can glitch yourself through any tank (for years already) easily, making it impossible to spot drive through tanks hacks. And like, I don't want to spoil it for any of yall, but since Tanki Classic is supposed to run on HTML5 too, I'm pretty sure all those hacks we currently have in Tanki Online will work there as well, starting from day 1. Just wanting to let you know to be ready, lol. I get it, the situation with the servers is tricky and pretty much any game is struggling with an anti cheat. But, as sorry as I am to the devs, in this state, the game is not playable. Screw the HD maps and models, these here are the actual issues that make players stop. Including myself, unfortunately.
  2. Son_Goku

    Second Chance

    Problem here is that account sharing is mainly getting abused by hackers. One of their accounts gets blocked for hacking, and they immediately go cry in everyone's DMs to give them a new account, so they can potentially continue hacking. It can literally not get worse than it currently is, so I agree with this getting declined.
  3. I've been playing pretty much only XP/BP since 2014, you tell me if it gets boring or not. The good XP/BP players are all from back then and have been doing the same for the most part. I'm pretty sure they're different, since the way Wasp and Hornet drive or the way Railgun is shooting has not changed in XP/BP in years, whereas it has in Matchmaking. Again, this is not about getting experience points, it's more about the scoreboard, since we like to have statistics that show how good we're performing in a battle. You can easily play around low assist timers and shine on the scoreboards, without having significant impact.
  4. *Many of us XP/BP players, not Tanki players in general. It's not about Railgun, it's about the game mode and how it's played, what is involved, the strategies, the balancing etc. Just happens to be a game mode that requires us to use Railgun ? First of all, I highly doubt ANY Railgun player is now gonna host a party because their turret's assist timer was lowered to something that makes assists almost impossible. I'm pretty sure XP/BP already has a different kind of hull and turret balancing compared to Matchmaking (we like that it's different btw). You may love those low assist timers, for whatever reason, but we don't, so maybe this could also be split up?
  5. This just feels like ragebait, I'm sorry. In the topic you mentioned, it was suggested that Railgun's timer should be 10 seconds instead of 5 and others agreed. In patch 802, we mentioned that 3 seconds is better than 1 second, but still not enough, and others agreed. So the conclusion now is going from 5 seconds back to 3? Many of us XP/BP players simply want to have any kind of statistic that shows how good we're doing in the battle compared to others, and assist mechanics that somewhat make sense are part of that. A one second, three seconds, or five seconds assist timer does not really make sense sadly, as you can easily play around those timers and shine on the scoreboards, without having significant impact. That just sucks. We "hide" there because we prefer to not play Matchmaking, simple. No point in engaging in things we don't want to influence, as many of us have no interest in seeing Isida being buffed or nerfed, for example. I get it that many don't care about XP/BP, but believe it or not, us who play Tanki only for that game mode exist, and it's also not an irrelevant amount of players. (On a sidenote, feel free to reduce Hornet's HP to the same as Wasp in XP/BP. Hornet is able to survive two shots randomly and that is pretty unfair, since it can potentially be game winning. That should not be a thing.)
  6. Son_Goku

    Ideas for Supplies and Drones!

    Grenades are fun to play with since they can actually change a lot, but the other supplies are a bit less enjoyable. I've talked to a few people, and we would all like to be able to enable only the grenades, without any of the other supplies in Pro battles and Railgun Master. Being able to choose what supplies in general are available could also be a funny idea, but perhaps too crazy.
  7. Son_Goku

    Stars for the game

    I'm not sure, but maybe you were not in the battle for enough time.
  8. But you know, by slowing them down, you're kinda assisting with the kill.
  9. I have not played Freeze in over a decade probably, but I'm not sure whether this makes sense? You could freeze someone and stop dealing damage to them for one second, the kill gets stolen while they are STILL affected by the freeze, and you get no assist?
  10. Regarding matchmaking, nerfing it on mobile and giving it to PC is something I also don't really understand, but there is still no room for such aim assistance in eSports and Railgun Master, no matter the platform you're on. No game does this. We already suffer enough because of those funny scripts people use.
  11. I also like the beams when capturing flags for example, but I'm still not sure whether only 3 seconds for an assist are optimal. Definitely better than the 1 second, however. By miles.
  12. Son_Goku

    Goku's Videos

  13. Son_Goku

    Ideas for Game Modes!

    All of this sounds exactly like what Railgun Master already is lol, and honestly, I'd love ranked XP/BP. I'm pretty sure it wouldn't harm the game, but contribute to it. Also, as far as I know, some kind of a ranked game mode is planned currently, but only for clans vs clans. In the past, the devs mentioned it over and over again that they don't want ranked to be part of Tanki. I don't really understand why, though.
  14. It happened to me too recently, I couldn't log in with the client, browser or on mobile; game would load to something between 33-95% and then just stop. There used to be this fix, where you'd use some other official link to load Tanki's resources, but this time it didn't help me either. In my case however, everything kinda fixed itself the next day.
  15. This has been an issue ever since HTML5, it feels as if it's completely random whether the game realizes there are multiple tanks in a row. I don't remember this happening while Flash was still a thing.
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