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Son_Goku last won the day on July 29
Son_Goku had the most liked content!
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Problem here is that account sharing is mainly getting abused by hackers. One of their accounts gets blocked for hacking, and they immediately go cry in everyone's DMs to give them a new account, so they can potentially continue hacking. It can literally not get worse than it currently is, so I agree with this getting declined.
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I've been playing pretty much only XP/BP since 2014, you tell me if it gets boring or not. The good XP/BP players are all from back then and have been doing the same for the most part. I'm pretty sure they're different, since the way Wasp and Hornet drive or the way Railgun is shooting has not changed in XP/BP in years, whereas it has in Matchmaking. Again, this is not about getting experience points, it's more about the scoreboard, since we like to have statistics that show how good we're performing in a battle. You can easily play around low assist timers and shine on the scoreboards, without having significant impact.
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*Many of us XP/BP players, not Tanki players in general. It's not about Railgun, it's about the game mode and how it's played, what is involved, the strategies, the balancing etc. Just happens to be a game mode that requires us to use Railgun ? First of all, I highly doubt ANY Railgun player is now gonna host a party because their turret's assist timer was lowered to something that makes assists almost impossible. I'm pretty sure XP/BP already has a different kind of hull and turret balancing compared to Matchmaking (we like that it's different btw). You may love those low assist timers, for whatever reason, but we don't, so maybe this could also be split up?
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This just feels like ragebait, I'm sorry. In the topic you mentioned, it was suggested that Railgun's timer should be 10 seconds instead of 5 and others agreed. In patch 802, we mentioned that 3 seconds is better than 1 second, but still not enough, and others agreed. So the conclusion now is going from 5 seconds back to 3? Many of us XP/BP players simply want to have any kind of statistic that shows how good we're doing in the battle compared to others, and assist mechanics that somewhat make sense are part of that. A one second, three seconds, or five seconds assist timer does not really make sense sadly, as you can easily play around those timers and shine on the scoreboards, without having significant impact. That just sucks. We "hide" there because we prefer to not play Matchmaking, simple. No point in engaging in things we don't want to influence, as many of us have no interest in seeing Isida being buffed or nerfed, for example. I get it that many don't care about XP/BP, but believe it or not, us who play Tanki only for that game mode exist, and it's also not an irrelevant amount of players. (On a sidenote, feel free to reduce Hornet's HP to the same as Wasp in XP/BP. Hornet is able to survive two shots randomly and that is pretty unfair, since it can potentially be game winning. That should not be a thing.)
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Grenades are fun to play with since they can actually change a lot, but the other supplies are a bit less enjoyable. I've talked to a few people, and we would all like to be able to enable only the grenades, without any of the other supplies in Pro battles and Railgun Master. Being able to choose what supplies in general are available could also be a funny idea, but perhaps too crazy.
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I'm not sure, but maybe you were not in the battle for enough time.
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But you know, by slowing them down, you're kinda assisting with the kill.
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I have not played Freeze in over a decade probably, but I'm not sure whether this makes sense? You could freeze someone and stop dealing damage to them for one second, the kill gets stolen while they are STILL affected by the freeze, and you get no assist?
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Regarding matchmaking, nerfing it on mobile and giving it to PC is something I also don't really understand, but there is still no room for such aim assistance in eSports and Railgun Master, no matter the platform you're on. No game does this. We already suffer enough because of those funny scripts people use.
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I also like the beams when capturing flags for example, but I'm still not sure whether only 3 seconds for an assist are optimal. Definitely better than the 1 second, however. By miles.
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All of this sounds exactly like what Railgun Master already is lol, and honestly, I'd love ranked XP/BP. I'm pretty sure it wouldn't harm the game, but contribute to it. Also, as far as I know, some kind of a ranked game mode is planned currently, but only for clans vs clans. In the past, the devs mentioned it over and over again that they don't want ranked to be part of Tanki. I don't really understand why, though.
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It happened to me too recently, I couldn't log in with the client, browser or on mobile; game would load to something between 33-95% and then just stop. There used to be this fix, where you'd use some other official link to load Tanki's resources, but this time it didn't help me either. In my case however, everything kinda fixed itself the next day.
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valid Railgun's vertical autoaim when piercing and "Hyperspace rounds" augment
Son_Goku replied to EXakiToR in Ideas and Suggestions
This has been an issue ever since HTML5, it feels as if it's completely random whether the game realizes there are multiple tanks in a row. I don't remember this happening while Flash was still a thing. -
Do you remember how everyone was complaining about stealing kills in deathmatch? Ever since pretty much getting rid of assists, literally every game mode is now only about stealing kills. Crazy that that was not adjusted with this update. Railgun Master especially is unplayable with this; you do everything, and see only the ones who land the kills shine on the scoreboard. It's completely flawed.
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