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Everything posted by tommybau
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also remember ranks are a key factor: a generalissimo death adds 9 crystals to the fund, while a recruit adds less than 1.
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Pay to skip: earn more crystals and exp, thus paying to skip time is Nice! Pay to Swag: Pay to be able to buy XT cosmetical items and different rank icons is Nice! Pay to win: Get awesome protection paint by paying. thus giving buyers a gameplay advantage is BAD. Suggestion: multiply x2 the income and remove/nerf the paint. Also, does the 1.5 exp multipliers and pro battle pass for premium means pro battle pass and SMP will get removed for stardard users?
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this army will take over Toile....Battles!
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ohh.... there is being sooo much time left before this topic closes...
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pointless downgrade and copy of social medias. -Players who were putting downvotes and not saying anything now just wont do anything. a downvote was just a way of quickly saying "i'm not liking your ideas". better having a quick opinion than no opinion at all. -The whole like stuff is just a knock off from the utopic social medias. you just see the positive votes ignoring the potential hundreds of negative ones, altering the public opinion regarding stuff. you might get 50 likes while other 500 were not liking your stuff. this downgrade is aimed to remove the negative feedback from users altering the public perception of updates. everything will look extra shiny and the negative faces will be hidden. for example, this post got only 50 likes but probably 300 other tankers would have put a downvote. tankers new to the discussion would see only those 50 guys opinion, who are the minority. That above is what you say you wanted to "avoid": Altering the Public Opinion Quick solving the only issue (prejudices when you see too many downvotes) would just have requied a pool-like system: first you vote, then you see the result. Or ignore the voting and go straight to the result. atleast for the official posts.
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right before purchasing viking m3
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Describing the issue from my POV: The game shows a general increase of ping ranging abnormally between 50-200 with a stable internet connection. There are also frequent lag spikes whitin 3-5 minutes from each other. the game totally stops and no information is received from the server for around 20 seconds, then everything synces back in little to no time. appears frequently during battle finish and gold box event. the issue showed only during the last week and appeared from nothing. -Playing from Catania, Sicily, Italy. -ISP is telecom, but the issue is in common with other internet services such as mobile data and my relatives and friends internet such as fastweb and infostrada. -Using router, both LAN and Wireless connections. -Using an high-end desktop pc, and i never experienced fps-related lag. Honestly, during the last year tanki online showed a much-less stable connection in relation to the other years. is not my job, but i'm suggesting a little clean up and optimization on the dedicated server software, and a check up one the host of the servers and the hardware itself.
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Is official. tank servers lag and for days and not a single word from a developer clarifing the issue. Why the forums get always ignored?
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there is a certain point where you can just put a rock on the spacebar and on the 1 key.... A trophy to the developers: many unity models seem based on the old tanki 2.0 models that were scrapped away years ago... Nice! The new hardware makes the old plans more do-able, and now we can aim at better graphics. Unity looks a little more cartonish than nearly photorealistic demo, but hey, it would not work on smartphones so we have to do some compromises here and here.
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is happening to everyone. the servers are laggy and once every few minutes a big lag spike happens, where many crash/reload and the game stops for like 30 seconds - 1 minute
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I'm happy that i won one of the 3 main prizes! Now i can call myself an MS paint artist.
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Review [Issue 41] V-LOG Analysis: Unity Tanki Part 2
tommybau replied to Thekillerpenguin in Newspaper Archive
nice article! the map you did not recognize is Kungur -
remember the one of the main rules of the internet: Picture or it didn't happen
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statistically, each v-log is delivered 2 hours later than the previous one. ok, joke, joke.
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Got destroyed during a gold box event, and the first thing that came to my mind was "SMASH THE PRINTSCREEN KEY!" Those epic shots were the result. (i cropped the hud out to give them the "spectator" feel and because a noob was swearing <_<)
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he cant get mad at Himself, so he no ded.
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maybe dictator. i'm more interested in the discount than the test drive...
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i know... i also use standalone flashplayer and having to close and reopen the application is the most annoying thing ever. this is why i use prevention: if i play in large maps i decrease the resolution by 1 level and the issue disappear most of the times: you will see half of the players leaving and rejoining but the most you will get will be a lag spike.
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that was quite easy. i had to flip an hornet teammate ahead of me, but there is no teams during gold boxes.
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you got the point behind all this.
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is an issue of the game that happens on large maps (8v8 or more) that you can fix by reloading the page. The only successful prevention method is reducing the game resolution using the minus key. to me, it looks like a memory leak.
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i have been around tanki before the online game was even a year old, but i got in forum for the first time a lot of time later. user id 171392, december 2011.
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he was undercover Harry Potter, so he no ded.
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it might be a problem on your side or the tanki servers lagging occasionally. if the issue does not resolve with time follow the guide zephyr posted above. Macs DO lag. the hardware inside them is far from being the best to play games.
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