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Everything posted by tommybau
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i'm scared to login :ph34r:
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this reminds me of the Ufo tank. got any pics of it?
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like hundreds of downvotes on other updates posts, they will not solve anything. we can reach 1000 upvotes but is just that no one cares.
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perfect execution sir, 10/10.
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let me pizza this thread. i think smoky should get a buff. impact force and critical-related stuff could be the ones.
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is not this a little offtopic? but yes, a light-format gamemode would be really interesting.
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i wish you good luck homie. you are in a really ridicolous situation.
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hey, are not 2 double damage worth 20 minutes of your time? and are not those easy missions easier to complete?
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That is Tanki bro. After years of playing i have figured out the good promises when an update is planned are here only to sweeten the pill before you have to swallow it. Promise: "Completing a mission will award you crystals or supplies. The size of the prize can range from the equivalent of half a daily gift for the simplest task, to a whopping 20 daily gifts for the most rare and challenging one — it all depends on your rank and the difficulty of the task in question." Result after some "testing": missions are worse than daily gift and you have to work for them.
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looks like those days the game is choosing wich game i have to play. yesterday Tribute DM, and today Kungur CP. The cheap mission plague has still not infected me, and even if i feel sorry for the unlucky ones out here, i hope to remain healty :ph34r:
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Got fresh News Some easy missions for the players who have less time to play were the reason this update got introduced. I dont know why we did not get an official communicate but the update is here to stay. My opinion regarding this: the ability to chose between missions difficulty level.
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my topic got closed with no good answer. i still have to figure if it is a bug or an intended feature.
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Looks like recently many high ranked players (even generalissimos) are receiving really poor daily missions. We talk about missions about earning 100-200 XP or capturing a flag or two. The reward for those missions are on the same quality levels of the missions themselves: a really low amount of crystals (less than 700) or a little quantity of supplies (12-8) The appareance of those missions really lower the daily reward players can get from them. if a player happens to have 2/3 of those cheap ones, the reward is going to be waaay lower than the original daily gift equivalent to their high ranks, while actually having to work for it instead of having it for free. To look for evidence about this issue, check this topic here by Lukey0 http://en.tankiforum.com/index.php?showtopic=282506 And Photo of the day startin from the last days of august, where you can see many players posting their "noob" missions http://en.tankiforum.com/index.php?showtopic=171431&page=1 Now i have to ask... Is this an issue of any kind with the server way of handling daily missions, or just an "update" brought to us in the shadow whitout any official warning about reward reduction?
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i hate the fact this "update" was brought to us in the shadow. no official communicate telling us half of our missions are going to be "earn 150 XP - reward 8 speed bost" after this downgrade missions are waaaay worse than daily gifts. a gift was giving you 50+ supplies as a generalissimo while now you get less and have to work for them. Edit: I've made a topic in problems and solution because this one could be (and i hope it to be) an unintetional bug. Here the topic, waiting for a response from an official. http://en.tankiforum.com/index.php?showtopic=282553
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I'm getting used to it. After i put a stone on the "toxicity issue" i was having i'm enjoying the random XP battle here and here. going to try BP the next sale in the hope of finding it more funny to play. there is still the random "pro" who shouts you to leave and calls you "hy6" the whole game but i cant solve this issue by myself.
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those are just little things that would improve the game on the long-term. surely not something i would press the developers to work on now, since they are busy with critical bugfixing and unity.
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*Joins Tribute DM* and with those, i saved up 555.555 crystals starting from an empity wallet in 8 weeks
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here what i think about the current balance. Firebird is fine stats-wise. Is just that 1 tank out of 3 is a firebird. Suggestion: no more firebird-related kits and singular sales untill the gun diffusion goes to standard levels. Freeze feels useless. his damage is good, but the main feature (freeze effect) takes too much time to freeze enemy tanks, and wears off in seconds. Suggestion: reduce damage by 10% but increase freezing. Isida has been messed-up by the last changes. it once was the shortest range gun with a great angle of fire, but now has the longest range of the melee guns with a minimal angle of fire. Suggestion: shorten range to about 15 meters but increase auto aim up and down. Hammer range is inappropiate. Suggestion: damage should greatly dissipate after 20-25 meters. the turret also gets extremely op with double power ( 2-3 tanks out with a single clip) Twins feels fine, the damage decrease over range balances the high damage output at close ranges, but is Extremely Overpowered if used against low-modifications due to the gun combination of damage and overwhelming impact force. Suggestion: maybe keep higher-level modifications away from early rank-unlocks by kits (like it happened recently) Ricochet: the gun feels fine. can be used by a baby but it requies great skills to master. just an extra bullet or two in the clips might help countering the double-armors supply addicts. Smoky got quite weak after all the recent balances. the gun main features, impact force and critical hits, got nerfed by an huge amount. if feels like a watered-down thunder or ricochet. Suggestion: increase impact force. Vulcan feels fine to me. the damage is not too high and the impact force gives this gun a reason to exist. Thunder needs help. it got nerfed update after update, and is now only a shadow of itself. the damage buff is not enough to counter the highly increased reload and lowered splash damage, and the abundance of thunder-protecting paints is not helping. Suggestion: increase reload speed Or splash damage range. Maybe both by nerfing the damage a little. Railgun feels ok. maybe a little impact-force increase could be useful. Shaft is broken. the gun needs bug-fixing regarding the aim getting stuck, and an overall increase in stats. the laser scope makes sniping really hard by giving away the sniper position, that gets targeted by half the enemy team while he should stand still to shot. Suggestion: fix bugs, and Remove laser/Greatly increase gun stats.
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un-lukey0 for us, Wallet > Players enjoyment. i think 25%
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here my group of 30-POTD-per-second-for-47-seconds. Nub rankup video. Thank to @DiamondDetecctionSE @THE-DESTROYER-101 / @LeIouch_Vi_Britannia
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who does not like Pizza-Rank?
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Thank everyone :) , that is the second-last rank up for me.
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as everyone else said, satellite connection quality is Potato. to play tanki (and most online games) decently you need lower than 100-150 ping.
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i have a bad feeling this year tankmen's days will have no good sales.
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Score cap for standard battles (Updated on August 28)
tommybau replied to semyonkirov in News Archive
Kungur CP still finishes in 4 minutes play time, same for island or wawe ctf. if you cant properly fix the update, Remove it. 1) Higher flag limits for smaller battles (around 20 for island or wave) and Higher CP score for larger maps (80-100 score each control point for 15 minutes) 2) Remove counterproductive update.
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