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Posts
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Everything posted by falcosenna1
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Siege CP
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I'm actually one of the few who do appreciate it and who do believe that devs read, listen to and adapt updates according to our feedback. :) I know my posts of the last days don't give that impression, but I was just defending the players. My sincere apologies. Don't take me wrong. :)
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:o Help, het gaat er helemaal over. :lol:
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27 509
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Sandbox CTF
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Thanks buddy <3
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I'm glad you have finally noticed the incredible increase in prices. Good job on figuring that out. :)
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:lol: :lol: Don't act like it's that hard. You're a smart guy. I guess you didn't have difficulties with that.
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Yeah, I understand your feeling. I must admit I had this feeling in the past too, though I've changed my thoughts about that. Of course developers have their own vision on the future of their game and have things already planned for the future, but there's a reason why we're given the opportunity to discuss updates, there's a reason why Cedric asked several times to give useful feedback instead of just saying that you dislike the update. There's a reason for having a community manager, someone who's the bridge between us and the developing team.
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If what you're saying is true, if you really get killed in 1 shot 7 out of 10 times, devs must certainly do something about it.
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I understand your feelings and anger, really. It's just the "crying" about the percentage is not a small issue. This percentage is important. It's a huge difference if you're having a 75% chance of getting killed with 1 shot or having a 15% chance. 15% is playable taking into account the small advantage Wasp has in comparison with Hornet; 75% isn't fair at all. I'm sure devs and our CM will read this issue and will think about it. :)
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I agree on what Mafioso says. He indeed has the exact same problems.
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Yeah, the only place to discuss the update is the official topic. Only there our feedback will be read by devs. :)
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Updated 34
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Seeing how much protection all players have from your gun via Tab is a great feature. I agree on that. Though, I'm losing time by changing several turrets until I find the one with the least (or almost the least) protection. In few cases, this can even lead to losing the game because you were not able to adapt fast enough to the modules of your opponents. (you know, these exciting games in which every second counts, only 1 flag or CP difference) The idea of AbsoluteZero about this problem, which you have read I guess, seems great. It's something for the developers to think about. :)
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Zeus, Nano and
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Agreed buddy. I hardly play with Wasp in XP/BP and Wasps indeed have an advantage. Wasps without protection are indeed not killed with 1 shot 75% of time. That's indeed exaggerated. Wasp has 149.56 protection and looking at this graph, it's more like 27.33% of the shots of Railgun that's able to kill Wasp m3 with 1 hit.
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I agree. Developers might want to increase the protection for wasp m3 (BP) to 10%.
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