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falcosenna1

Tanker
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Everything posted by falcosenna1

  1. falcosenna1

    Paint Separation Update

    I'm actually one of the few who do appreciate it and who do believe that devs read, listen to and adapt updates according to our feedback. :) I know my posts of the last days don't give that impression, but I was just defending the players. My sincere apologies. Don't take me wrong. :)
  2. falcosenna1

    [NL] Dutch players

    :o Help, het gaat er helemaal over. :lol:
  3. falcosenna1

    [Forum Game] 1,000,000 Posts

    27 509
  4. falcosenna1

    Tanki Picture of the Day - Have any?

    Sandbox CTF
  5. falcosenna1

    Paint Separation Update

    Thanks buddy <3
  6. falcosenna1

    Paint Separation Update

    I'm glad you have finally noticed the incredible increase in prices. Good job on figuring that out. :)
  7. falcosenna1

    Paint Separation Update

    :lol: :lol: Don't act like it's that hard. You're a smart guy. I guess you didn't have difficulties with that.
  8. falcosenna1

    Paint Separation Update

    Yeah, I understand your feeling. I must admit I had this feeling in the past too, though I've changed my thoughts about that. Of course developers have their own vision on the future of their game and have things already planned for the future, but there's a reason why we're given the opportunity to discuss updates, there's a reason why Cedric asked several times to give useful feedback instead of just saying that you dislike the update. There's a reason for having a community manager, someone who's the bridge between us and the developing team.
  9. falcosenna1

    Paint Separation Update

    If what you're saying is true, if you really get killed in 1 shot 7 out of 10 times, devs must certainly do something about it.
  10. falcosenna1

    Paint Separation Update

    I understand your feelings and anger, really. It's just the "crying" about the percentage is not a small issue. This percentage is important. It's a huge difference if you're having a 75% chance of getting killed with 1 shot or having a 15% chance. 15% is playable taking into account the small advantage Wasp has in comparison with Hornet; 75% isn't fair at all. I'm sure devs and our CM will read this issue and will think about it. :)
  11. falcosenna1

    Paint Separation Update

    I agree on what Mafioso says. He indeed has the exact same problems.
  12. falcosenna1

    the paint seperation update -_-

    Yeah, the only place to discuss the update is the official topic. Only there our feedback will be read by devs. :)
  13. falcosenna1

    [Forum Game] Count Backward

    Updated 34
  14. falcosenna1

    Paint Separation Update

    Seeing how much protection all players have from your gun via Tab is a great feature. I agree on that. Though, I'm losing time by changing several turrets until I find the one with the least (or almost the least) protection. In few cases, this can even lead to losing the game because you were not able to adapt fast enough to the modules of your opponents. (you know, these exciting games in which every second counts, only 1 flag or CP difference) The idea of AbsoluteZero about this problem, which you have read I guess, seems great. It's something for the developers to think about. :)
  15. falcosenna1

    Paint Separation Update

    Agreed buddy. I hardly play with Wasp in XP/BP and Wasps indeed have an advantage. Wasps without protection are indeed not killed with 1 shot 75% of time. That's indeed exaggerated. Wasp has 149.56 protection and looking at this graph, it's more like 27.33% of the shots of Railgun that's able to kill Wasp m3 with 1 hit.
  16. falcosenna1

    Paint Separation Update

    I agree. Developers might want to increase the protection for wasp m3 (BP) to 10%.
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