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Everything posted by tankcalm
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Golds, Modules and Equipment Giveaway plus X2 Funds
tankcalm replied to theFiringHand in Contests Archive
Focus on your Job Cedric, you seem really distracted these days...hope you are well though ! -
Golds, Modules and Equipment Giveaway plus X2 Funds
tankcalm replied to theFiringHand in Contests Archive
yes ! congrats !!! -
Golds, Modules and Equipment Giveaway plus X2 Funds
tankcalm replied to theFiringHand in Contests Archive
I won Two golds, nice. -
Golds, Modules and Equipment Giveaway plus X2 Funds
tankcalm replied to theFiringHand in Contests Archive
i'm already calm, what you truly want me to do is to stop talking about wasp/fire battles in non pro battles that we all been playing and we got many kills because of it. don't worry, devlopers don't read this. -
Golds, Modules and Equipment Giveaway plus X2 Funds
tankcalm replied to theFiringHand in Contests Archive
yes, but Tanki didn't want us to do it in wasp/fire no drugs no protection mode, and you know it, you just used a loophole that tanki can't fill yet. anyway, i don't care, add me and invite me for today's wasp/fire event, i sure do want some easy funds and easy 250 kills. -
Golds, Modules and Equipment Giveaway plus X2 Funds
tankcalm replied to theFiringHand in Contests Archive
yes, a wasp/fire no drugs non pro battle, full of you and your friends who all agree to use wasp/fire/hornet combo with no protections and no drugs...i've seen it, and i've played it too, so just quit it. oh, and i'll play with you guys on those cheating battles tomorrow, wouldn't mind another easy 250 kills with 0 drugs used and those easy double funds taken in a very short time in server EN 7 like we did today. wasp/fire cheating is great, and we all should do it even more. Tanki new mission update has fallen. -
Golds, Modules and Equipment Giveaway plus X2 Funds
tankcalm replied to theFiringHand in Contests Archive
wasp/fire on EN 7. no need to say anything else. :ph34r: -
Golds, Modules and Equipment Giveaway plus X2 Funds
tankcalm replied to theFiringHand in Contests Archive
let me guess, wasp/fire. proof: -
Golds, Modules and Equipment Giveaway plus X2 Funds
tankcalm replied to theFiringHand in Contests Archive
yes, but tanki made it even worse now, if they made double funds on all battles, nobody will have to cheat tanki by doing wasp/fire. -
Golds, Modules and Equipment Giveaway plus X2 Funds
tankcalm replied to theFiringHand in Contests Archive
in empty servers, all are playing wasp/fire on the non pro battles, with no drugs. most players got the 250 kills already. tanki system is being hacked again, imagine, if all people from now on, will only use wasp/fire for non pro battles, what would tanki do then ? you see, you can't force people to do stuff. -
Golds, Modules and Equipment Giveaway plus X2 Funds
tankcalm replied to theFiringHand in Contests Archive
seems like another desperate move from the developers to make us play the Non pro battles. most of players now don't even do all the 3 missions, so why would you think that anyone but heavy druggers and buyers would care about this offer ? anyway, i'm not intrested.- 631 replies
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(EN) player "kezale" multing
tankcalm replied to tankcalm in (EN) player "kezale" multing Game Violation Reports
Unfortunately, your proof is not sufficient to take action. The best proof is a video which clearly shows the violation. Quality of the video must allow moderators to easily understand nicknames and ranks of all the players. -
i'm sorry, but kill in parkour does count, you can have a test by getting killed 10 times in parkour, make sure you see your deaths before that, then do it, and look at your deaths after about 5 min, you will see 10 more deaths. and i agree with most of what you said, but it's funny how a very small number could make you get rejected from a clan these days. and its funny when a lower rank can brag about his K/D ratio. and it's sad how it make some players become more selfish and hide in corners and think they are cool, just to keep theire K/D high. its funny how a small number could effect so many people game play, and yet those same guys say that it doen't matter to them. and its funny how this is just a game, and some people get so angry when they lose or don't get the goldboxe, or when theire K/D get bellow 1 even when they say that its ok to have a 0.80 K.D. most people here, who say that the K/D dosn't matter, wouldn't want to have a 0.3 K/D, and that for a simple reason, because it matters. humains are so weird.
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basically, here are the 3 options we have: 1- keep K/D. 2- keep K/D and add option to hide or show it. 3-remove the K/D counts and ratio. i don't know what Hazel would choose, but i'm sure he already know that the current profiles system is very old, but all what i know, is that this guy have the most importent opinion, if he like any idea he can do it, he can even add new turrets when he want to, lol
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one thing that i noticed, is that is really easy to decrease our overeall K/D, while it's very hard to increase it. when you want to decrease it, all what you have to do is to self desruct or let enemies kill you in parkour or something like that. while if you need to increase it, you gonna have to fight really hard and try to at least have a K/D over 2 in every battle, wish is next to impossible. after all, let's not forget that people who have a very high K/D are usually the most selfish players, they never even bother to help. at the end of the day, our K/D ratio is just a usless number, and why we have such a usless numbers in ou profiles ? we could have better things there, like the count of flags or points captered, like I_alread_win already mentioned.
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this is what i truly want, i dont mind a private K/D at all, and i think your idea is even better than mine, because we can have best of both worlds. the problem is when the K/D is public, that make it something importent for some people, and usually people who care about theire K/D don't fight close range, thus, they never really help theire teams, and thats the real issue, plus, some clans now ask for a K/D above one, while most XB/Bb players that i see have a K/D bellow 1.
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most low accounts alt's could easily have a K/D above 1 or even 2, but at higher ranks, its so hard to make an incerase by 0.01 because you have over 100 000 kills and thousands of deaths.
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i think you got a heavy hull and long range wapon, that's why you got an increase in your overal K/D, but in higher ranks, is so hard to change K/D because you are over 100 000 kills already.
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yes, at least they shouldn't count parkour kills, i think we can all agree to that.
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i was gonna read, but i saw in the first sentences that you've taken my arguments about K/D too personally, and you started to talk about shaft when i said that we should talk about the K/D only, you didn't, and you got raged at me and you started to insult like a child for no reason, you are just made because you are afraid of losing all your effort if th K/D no longer exist. look i have no problem with you hiding or using shaft when we do all effort for you just to be clear, you can play just like you want, hide, and we will protect you and do all the hard work for you, you just enjoy killing from far and safe distance, and we will give you easy funds, that's life, i didn't say that Shaft must go away and never will, i started as a Shafter, and i still love Shaft, but, please read this, and focus: i'm here to Talk only about the K/D and why it should be removed, so please calm down and don't insult for no reason. i'm gonna have to ignore all your posts from now on, because i don't want to talk about Shaft in this Thread more than we already did.
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i have a K/D of 1.93 and i'm the one created this topic, not all players who want the K/D removed from public deslpay have a 0.somthing K.D, your argument is very invalid. like i said, i've met guys with down to0.80 K/D that are way better than me and anyone else i know,you see why i said down and i can't say high, because the K/D does matter right now, if i said a K/D hight as 0.32 you will laugh at it...anyway, and i've seen some really really selfish noob shafter's who brag all day long about theire K/D and don't give a damn about whether theire teams win or lose as long theire K/D is still high. this is why the K/D need to be removed, it's the attitude it holds, the only metric that should count is our skills, not numbers that are really effected by our gameplay style (camper or attacker) or what hull we use (Mamouth or wasp) or what role we do in the team (thunder kills stealer or a very nice isida healer). K/D ratio serve no role but to make some people go selfish and hide in corners and give us only half help (Shafter's) while give other's bad feelings about themselves and skills (wasp's and Isida's).
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i'm sorry, but i have a K/D of 1.93, more K/D than you have, and i moslty use close range wapons, and i don't like heavy hulls that much, so i was the best guy to post this topic because if someone with a K/D of 0.80 post it you and guys like you will say: "oh, you just want it removed because you don't have a good K/D, oh, you hate us because you ain't us" well, the irony is that i'm not hating here, because i have a beter K/D ratio than most of the people who are obssesed about it, especially Shafter's, and i still want the K/D removed, because i see how it effect people with K/D lower than 1, they feel bad about themselves, so i had to say something about it, i wan't everybody to feel good about themselves when playing this game and to enjoy themselves, that's all. sure, i can waste a lot of time every time educating others about my gamestyle and stuff like that, but why take the hard road when the easy road is just to remove it from all profiles and make equality ? offcourse i'm talking only about equality in profiles, not in skills.
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Thanks for your comment, i really forgot about how selfish shafter's can be, and how obsessed with theire K/D ratio, and how bad they go just to keep it up. shafter's always hold us down, they never cap, never hold a point, while we lose our K/D they get to rise theire's on OUR expence, and brag about it in the end, no team ever won a CTF thanks to a shaft, sure shafter's help, but they never cap a flag, and you can't win a CTF or CP without flags or holding the point, so no matter how shafter's think they are importent to us, they are not, they are just lazy sitting in the back of our team getting easy kills, but anyway that's an another topic. if the K/D removed, we will see shaft players get engaged more in the heat of the battle, because they have nothing to worry about, not like they do right now, and like this friend said, and i quote " K/D for shafts is the ALL TIME NUMBER ONE" this guy comment show CLEARLY how importent the K/D ratio is to some players, a type of players who only care about himself and never truly help in what's truly matter (getting the flag or caping the point) i don't care how much kills you do or how many flag stealers you kill, we can do that without your help anyway, what we need is someone to get a flag for us, or hold the point for us, thats' what make victory... if you don't cap for us, you are not helping, end of story. i think, at this point, we got a clear answer about the question (is the K/D ratio matters anyway ?) a simple answer is yes, to some guys, and those guys usually don't care about losing a battle as much as they care about having a +1K/D, even on the expence of theire poor teamates, this is, by itself, enough reason to remove the K/D from profiles, or make an option to hide it.
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if the problem is only in parkour, i would suggested to just remove counts from parkour mode, but some people just love to use light hulls instead of heavy hulls, and that's why theire K/D sucks. if you love fast hulls, prepare yourself for some crappy K/D, if our K/D is not importent, then why it's in our profiles anyway ? i suggest, at least, make an option where we can show or hide our kills and deaths count, this way everybody wins, you can show (or brag) about your K/D if you care about it, but i'll choose to hide mine, because i don't see myself better than anyone else, and i would love to play more parkour and Xp/Bb without fearing to get killed a lot. Thanks for everybody for theire opinions, and i hope Hazel consider this Idea.
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why you complicate things ? the only problem is the K/D ratio, and CooperO suggested that the only thing should be removed is the deaths count, so we could play parkour and Xp/bb as much as we want. so to keep things simple, i'm just asking for removing of death's count's + the K/D, i have no problem with anything else. and the idea to add flags and points count is a good idea, you have my full support in it. overrall, I think we can all agree that the curent profiles system is very old, and it need some changes.
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