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Everything posted by CooperO
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You'll be able to use your current account and yes the plan is to have the mobile version released for IOS too.
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I may not be a mod, but I'm pretty sure this counts as a response nonetheless: It's because the forum takes a while to synchronize, similarly to how it takes a while before a rank is updated on the forum after a player has ranked in the game.
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Let's be clear on one thing: I'm not making excuses. I'm telling you that from the very beginning (when gifts were first introduced to the game), it was not possible to store more than 100 gifts in your garage. So as soon as you received more than 100 gifts, the oldest ones got removed automatically. That means already long before last week, you didn't have those gifts in your garage anymore. They were merely a number in your profile. You can be upset about a simple number, but it would make far more sense if you had been upset that you lost the actual gift with the attached message. Did you boycott TO back when you started losing your actual gifts? I don't know if they will, but I think you're bringing up a good point. It should definitely be possible to implement a proper system for gift storage. Preferably something where gifts won't have to be removed in the first place.
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It might very well have something to do with internet speed, how well your PC performs, which program you're using to play the game and many more factors that vary a lot between players. YouTube video links get automatically converted to embedded videos, as for pictures, you can either type the following code: [img=insert image link here] Alternatively, you can insert an image by clicking on this button in the post editor: For all details, you can also check out this help file.
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If you've been here since 2012, I'm sure you remember the immense lags back then, spinning tanks, connection closed by server and so on, which got fixed after a big update eventually. And let's not mention the tanks that got stuck together every other minute. As for the no damage issue, this has been reported to the developers, so a fix should be on its way.
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Access the game through tankionline.com/flash and those issues will be gone. You're currently using the HTML5 version which is still in testing phase.
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Well, they did lose against Mexico.. :ph34r:
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Well, the company has to make revenue in order to stay afloat. That makes sense, right? I personally rather see them charge money for cosmetics instead of game-play features that make you stronger in battles. However, I cannot judge whether it was necessary to charge money for these paints or not, I have no insight in their finances.
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The devs have already been informed about the issue, I can tell you that. Hopefully they'll release a fix soon.
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What's going on is that ever since Matchmaking was released, battle score and experience points were separated. Battle score is what determines your reward at the end of the battle, but it does not equal experience earned. Battle score is generally higher than experience, which means you will earn more crystals with less experience points. Mission objectives are based on experience, not on battle score. I agree, this is a bit confusing and not very straight-forward.
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Sign up for what?
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One big difference is the fact that pressing the old battle button lead you to a battle with a certain amount of players who hand-picked that battle.
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I'll post here what I posted in another topic: I just want to correct a wrong assumption about the gifts and what is stated in the EULA about them. This rule (8.10.) is not a new addition, the rule has been there since the introduction of gifts to the game. From the start it hasn't been possible to store more than 100 gifts in the garage. However, on the ratings page, gift counts weren't updated according to the count in the garage. Since the XT-skin update, this has been corrected and from that point forward the gifts in players' profiles were synchronized with the ones in the garage. In other words, as soon as a player had received more than 100 gifts, the oldest ones were automatically removed from the garage. The message in those gifts couldn't be seen anymore and the number in the profile was basically a memory of the received gifts. It's a pity that that memory is now gone too though.
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I just want to correct a wrong assumption about the gifts and what is stated in the EULA about them. This rule (8.10.) is not a new addition, the rule has been there since the introduction of gifts to the game. From the start it hasn't been possible to store more than 100 gifts in the garage. However, on the ratings page, gift counts weren't updated according to the count in the garage. Since the XT-skin update, this has been corrected and from that point forward the gifts in players' profiles were synchronized with the ones in the garage. In other words, as soon as a player had received more than 100 gifts, the oldest ones were automatically removed from the garage. The message in those gifts couldn't be seen anymore and the number in the profile was basically a memory of the received gifts. It's a pity that that memory is now gone too though.
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French, and other languages, are planned for the future. I don't know a date though.
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Guys and gals, please post as many details as possible to make it easier to pinpoint the cause. Details such as which program you're using to play, which operating system you have and what your PC specifications are, as is also stated in the opening post of this topic:
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Het was deze natuurlijk, aangezien dat de naam van mijn tweede account is..;p
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Hi. Forwarded these issues.
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No, 33, 30 and 40% respectively. Yes, lgc modules generally resulted in great new modules, but players who owned those modules feel their lgc modules were valued at less than they should have been and they feel they should have gotten batteries as compensation. Apart from that, there's always the 4-way protections that they used to have. Africa lgc for example offered some really good protection, same with raccoon lgc.
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Because technically, being able to store 100 gifts max has always been the case since gifts got introduced to the game. It's even stated in the EULA. In the profiles of players however, all gifts were simply stored and were never synchronized with the gifts in the garage up until they released the XT skin update.
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I have to admit I'm not a big football fan, I don't follow it much..;p So not really supporting any team. Although I wouldn't mind Germany winning, I'm Dutch and the area I grew up in is really popular among Germans. So whenever Germany wins anything, they bring the party here and it's like our country won. :lol:
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It might be a rarity these days, but it's possible: an old player returning to the game after years, the alt account of a player, someone who plays rarely etc.
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It's not a cheat. Some players had legacy modules with high protection against one turret. In the conversion those players got module modifications way above their rank. For example, on one of my alts, I had urban-lgc, which gave 40% protection against twins. As a result, I have panther m3 at the rank of first lieutenant.
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Paints don't make you win battles, no matter how many you buy and no matter how much you pay for them.
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