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Everything posted by CooperO
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Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
CooperO replied to theFiringHand in Contests Archive
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We have a whole section for 'free discussions': Conversation Clubs The reason why the forum is organized in sections and topics is to make it easier for players to find and join in specific discussions. Without such, the forum will be one big mess with discussions running through each other. Whereas the chat is meant for short conversations, the forum is meant for actual discussions on various aspects of the game and on other topics. Closed.
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Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
CooperO replied to theFiringHand in Contests Archive
As a matter of fact @I3est did read correctly and did answer correctly. You do not need to finish every battle for your kills to count. In the previous giveaway, the ONLY kills that didn't get counted were the ones made in last battle that finished past the deadline. Kills made in all the previous battles were counted regardless of the fact that you finished or left a battle before the end. And to add, this was corrected after the previous contest. What is written in the first post is correct. -
Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
CooperO replied to theFiringHand in Contests Archive
Tough luck, but you can still go for the gold boxes, premium and to try and win the giveaway. Only in non-PRO battles. Any kills made in PRO battles will not be counted. -
Azerbaijan's song: Dihaj - Skeletons
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Any idea when this approximately started occurring?
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You don't need the browser version if you use this simple trick:
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It's option 2 indeed. Gold drop rate is doubled in PRO battles also, while funds aren't.
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Not all the micro-upgrade prices on the EN wiki have been updated yet, you can check the RU wiki for the up-to-date prices.
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Then at least take advantage of the sale by upgrading just one step..;p
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The total step cost of an m4 turret is currently 455900, before it was 911800 (excluding speed ups).
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:lol: I don't have a single M4. Micro-upgrades were expensive, speed-ups took forever then too. I only micro-upgraded during sales. Now the overall price of micro-upgrades (step + speed up cost) is still the same, but the good part is that you don't NEED the speed-ups to micro upgrade your equipment. It's twice as cheap now to micro-upgrade your equipment, as long as you don't use speed-ups. About 20 steps costing the same as 50 steps, yes (including speed-ups), BUT to get the same amount of progress before, you had to mu 2,5 steps and pay for 2 speed-ups, while now you have to pay for 1 step and pay for no speed up. This, together with the step cost being halved, makes micro-upgrading cheaper, if you have some patience and know how to get the most out of it.
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Then buy them without a sale, they're already 50% off from what they used to be just a little while ago. Also, now there are only 10 steps, and 20 steps on m3 items. Doing 2 steps is 10-20% of the way, that's not nothing. Yes, micro-upgrades are expensive, but it's so much cheaper to get M4 now than before the update that changed all that. But I guess it will never be enough.
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As written in the opening post of this topic: Ok.
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You know why there are two separate micro-upgrade discounts during the May Holidays celebrations? Step upgrades have never been cheaper, the price of that is that you either have to wait, or you'll have to spend crystals on expensive speed-ups.
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New bugs discovered after the Critical Error was disabled
CooperO replied to theFiringHand in News Archive
What to do if the battle timer is stuck? -
Only news we have on these issues so far:
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*Ahem* Community Events. The mods are watching this..;p It's most likely caused by the server issues of the last couple of days, the gold ratings have been fixed.
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New bugs discovered after the Critical Error was disabled
CooperO replied to theFiringHand in News Archive
The first one is a problem indeed, the second one not so much. What happens in a case like this is a typical case of lag. Because it takes time to get the data from your end through the server to the other player (and vice versa), it looks as if you shot before you got destroyed. In reality, you got destroyed before you could fire the shot. This just wasn't visible on your screen because it takes a little time to get the shot from your opponent to what you see on your screen, while your own actions are directly visible for you. Your opponent never saw you shoot, on that screen, you were destroyed before you could fire another shot. -
Nuuu This guy is amazing:
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