-
Posts
242 -
Joined
-
Last visited
Everything posted by amsterdamn
-
In this V-LOG they explain their conversion method for modules. It can be easily shown that they are NOT telling the truth. I will take only one example from my account. I have many, many more. Before conversion: railgun protection Prodigi 50% and railgun protection Cly 47% (including MU Clay). Aftrer conversion: railgun protection 47% NO refund, NO batteries. Clearly, theyr are not telling the truth: after conversion of old modules it should have been 50% railgun protection (was Prodigi) and 47% railgun protection Clay converted into refund or batteries. I have filed a complaint, but after 4 days of waiting for an answer (!), they can only state stadardly: "conversion was correct". This is why I will NEVER invest any money into this fun game. I am sorry for the DEV's, but Tanki is notoriuosly unreliable and does not take any correct critisism.
-
Report: On 04-06-2018, 22:00 h, I sent a complaint to Tanki Helpdesk on possible errors made in the conversion of my modules. Some examples below, about the set back in my modules after conversion: railgun: I had prodigi 50% and clay 47% (with MU). Now I have only 47% railgun protection. Should have been 50% railgun protection. smokey: I had savana 50% and zeus 41% (with Mu). Now I have only 41% smokey protection. Should have been 50% smokey protection. tunder: I had 50% protection and africa 43% (with MU). Now I have only 43% tunder protection. Should have been 50% tunder protection. freeze: I had 50% protection and zeus 41% (with MU). Now I have only 41% freeze protection. Should have been 50% freeze protection. Etc, etc. I did not receive any batteries or crystal refund. I have filed a complaint about deliberate errors in conversion of old modules to new modules with Tanki Helpdesk 2 days ago. But they have not replied. In my opinion, Tanki Conversion of Modules has seriously disadvanted my account. Thank you for responding
-
Happy Birthday, Tanki! Thank you for keeping up this game for all these years! Like others, I am not always happy with the updates. But I hope and wish that you keep course with focus on Tanki-skills as the winning factor - not drugs. Therefore, I also hope that you will keep AND stimulate the pro-games! :) :rolleyes: :D
-
Thank you, I will contact. All of these, of course, were so-called 'old modules', like prodigi, 50% against smokey. And I could also add the old module of 50% against tunder. In the mean time, nothing was returned for this. I already spoke at least one other tanker in a DM who experienced the same.
-
I have to add: I report even further errors and loss: (4) I have been robbed of other former protection modules in railgun etc. that I had invested in and I got nothing in return, yet (5) No batteries or crystal refund whatsoever... Can I have the worth in crystals back, please? Thank you.
-
I report errors in the conversion of my moduls. I have been robbed of the following: (1) 50% railgun protection - now is 47% (2) 50% freeze protection now is 42% (3) 50% smokey protection - now is 42% Can I have the worth in crystals back, please? Thank you.
-
When you re-start tomorrow morning, YOU WILL ALL BE ROBBED OF YOUR PROTECTION MODULES. MAKE NO MISTAKE, THIS IS A RE-BALANCE, but in a different form. Enjoy Tanki play while you can, these last few hours. After server-restart, Tanki will never be the same.
-
Other question: what will tanki do with old modules adding up in the following case: (1) prodigi 50% against railgun (2) picasso 27% against railgun (3) clay up 47% against railgun total: 124% against railgun? LOL Players have invested in these modules.... (1) Africa 24% against hammer The new minimum is 35% against hammer Will I loose that after your re-balance? Players have invested in these modules... Thank you for your kind answer.
-
Can I kill enemy drones with my railgun or other weapon? No? Than it is just MORE fun for drugger noobs, further ruining the game. Thank you.
-
Add: (1) remove the crystal drops from battles (2) serveral so-called "re-balances" that change the ratios between weapons and hulls Soon to come: (3) the "re-balance" of protection modules: many players with protections less than 35% in the old modules will loose protection against certain weapons (4) like Tanki-X they will introduce penalties in Match Making for leaving battles prematurely etc.
-
Question about conversion of old modules into new ones: If a player has old modules with (as an example) protection against twins of 20%, how does the conversion to new modules works? New modules start with 35% protection standard. So, in a 1-to-1 conversion, the old module falls 15% short of the minimum to new modules. Will the conversion, in this example, result in the fact that AFTER conversion, the player has 0% protection against twins? If so, this way of conversion is a full robbery of investment of crystals earned in battle (or bought, I am a non-buyer), over the years. If so, this way of conversion wll leave many players with 0% protection against certain weapons, whereas formerly they had 20% protection. If so, what about the following example: a player has 50% railgun protection in 1 module (prodigi or otherwise) and also owns several other modules wich also give railgun protection, e.g. 30% in Picasso? Therefore, in my opinion, the most logical and fair way to conversion involves two steps: (1) all weapon protections against a specific weapon within a garage are counted up in % and their worth in crystals when acquired (2) when it reaches above 35%, the player gets the 35% module against that weapon as a basis (3) all % protection above 35% are converted in crystals and given to the account of the player to further upgrade any module of his/her choosing (4) when (1) reaches beow 35%, the player gets all existing protection in crystals so that he/she can decide in the new situation to invest in a standard 35% module against that weapon. I am not interested in converting % or crystals into drones, if the conversion means that I loose my present 20& protection against twins (above example), if this conversion means that afterwards, in the new situation, I have no protection against twins at all. I feel, Tanki is (mis)leading us into another rebalance, this time in protection modules, leaving many players with serious disadvantages against the present situation.
-
Sorry for my insult at the end, but I saw that you edited that out :P I can immedeately report a second CTF case in IRAN map, exactly the same: red 3 (including me) versus 6 blue. Red lost 7-0. I ended first in red team with a positive kill/death ratio and earned a lousy 154 crystals for holding out. My two teammembers got far less. All were legends in rank.
-
REPORT ON A CTF BATTLE IN POLYGON BY MATCHMAKING: (1) 3 players in red team (including me) versus 6 players in blue team (2) stayed that way all the battle long for 10 minutes (3) red lost 7-0, of course (4) blue team noobs kept on FULL drugs ALL the time I AM A LEGEND 30 NON-BUYER VETERAN. PLAYED TANKI 6 YEARS. LED AND COACHED CLANS IN STARLADDER. I AM A ICT-BUSINESS CONSULTANT AND YOU TANKI DEVS THINK I WILL KEEP PLAYING AFTER THIS BADLY TESTED noob UPDATE?
-
Well, thank you for your work. BUT I seriously DISLIKE matchmaking. I hated it from the first day, long ago: (1) I want to choose the map I play on (2) I want to play with all kinds of ranks (3) I hate drugger noobs, matchmaking is full of them (4) and there are the well-known waiting times, like last times I expect them to explode on holidays, etc.
-
(1) Remove the modules I have upgraded MU in/and or invested in WITHOUT refund: I am out of this game (2) Remove PRO Battles or make PRO Battles standard WITHOUT crystals: I am out of this game And many, many players will leave with me, too. YOU must be kidding, noobs!
-
Very bad, ominous, noob update on chains. :wacko: :blink: To sum up: do the same and longer for a lesser reward. :ph34r: It seems that with the damned match-making on its way, Tanki is introducing another series of bad updates culminating in further loss of players. The reduction in rewards in your weekly mission is the first new bad noob update of another series of bad updates to come. After ruining and spoiling pro battles, now it is the regular battles turn. No Tanki, in my opinion this is not the road to glory.
-
Thank you, Tanki! Great! ** stand with Russia ** :)
-
Thank you for the answers! Hartelijk dank voor de antwoorden!
-
For developers of Matchmaking System, I have the following questions. Thank you for your answers. (1) Question in the new Matchmaking System can I follow all my friends (300+) and join them in their battle whenever and where-ever I want or when needed? In the present system I can follow my friends in every battle,trace them, follow them and help them. That is what friends are for... (2) Question in the new Matchmaking System will there be a battle list with only pro-battles to choose from? Or will there be a separate button for Matchmaking PRO-BATTLES? (pro CTF, pro DM, etc.)? If not, the new Matchmaking System will get lots of bad reviews. Most players only do non pro battles for their mission chains not for fun, because they don't like druggers. (3) Question: same like to, but specifically XP/BP? Thank you.
-
Suggestion: MU-upgrading on modules - improve information in WIKI When upgrading MU steps in modules, I noticed a few things which can be improved: (1) In MU on turrets and hulls, the WIKI shows how much the end goal costs and what MU adds in HP, weight, etc. This is not present yet in MU upgrading of modules: I have no idea what it will cost in total crystals and I have no idea what MU adds in protection. (2) In MU-upgrading my modules, I have noticed that with modules of 3 or 4 protections against different weapons the MU-steps are not equal. Example (abstract level): Prodigi-protection MU step 1 adds + 1 for weapons X-Y-Z; Prodigi-protection MU step 2 adds + 1 for weapon X-Y but not for Z. Show this clearly to the players in the WIKI. What do I get from MU-ing my protections modules? Now it is a surprise for each step what will be upgraded, I don't like that, it can be improved. (3) In MU-upgrading my modules, I have noticed that the initial price for each MU-step +1 differs for different modules without reasonable explanation (this stil;l excludes the speedups which I never use in MU-ing). Example: step 2 on a module A with 4 protectiosn costs 8700 crystals and step 2 on module B, also with 4 protections costs 5000 crystals. In other words: for each module (equal number of protections against weapons) the price for each step differs, again without explantion or information. Please clearify and improve the above mentioned aspects for the players in the WIKI, like it is for turrets and hulls. Thank you.
-
Friendlist reduction: I am sorry, but I do not like the limitation to 300 friends. Already, I am receiving some new requests which I like and I can not add because my list is full. Then I removed some very very long ago names which I do not see anymore in playing. And then it still says that I can not add any new friends because my list is full. If performance load is the main reason, why don't you add a few other servers (hardware) or buy more serverspace which you can scale according to the load? That would equally solve the problem without us having to reduce our friends, or not? Thank you in advance for replying to my suggestion.
-
Yeahh, I loovveeeee halloween map and the sounf with the gold halloween box drop :D :rolleyes: :P :D
-
Save by only doing MU step by step WITHOUT using speed ups. Speed ups are useless, they only cost you crystalls
-
Thank you, but PRO-players are NOT into these freaky drug-noobers events: - DOUBLE funds for PRO-battles - MISSIONS for PRO-battles - SPECIAL WEEKENDS with EXTRA's for PRO-battles - RESPECT for PRO-battle players Thank you
-
Very few reactions by players on this V-lo, these days. In the 'old' days, there used to be 100-rds of positive reactions on a single V-log. This is a wonderful game, but since a year or 2, develoopers have started to set in the 'wrong' direction But they started loosing players when they took out the nice things, like when the took out the crystal drops. Loosing players. Then everything became more expensive, like splitting up paints and protection modules. Loosing further players. Bad updates. Loosing further players. Then they take mission chain out of pro battle: loosing LOTS of players Now they want battle list to reduce further the options: loosing lots of players again. No more XP or crystals in special formats or pro battles: loosing so many players that tanki online will be dead by then
Jump to content




















































