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Everything posted by amsterdamn
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Tanki, thank you for the holiday map, paint and extra gold boxes. I was very lucky and almost every day got 1 gold box, sometimes even 2! :D
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Ow, I have experienced this many times being 1st, 2nd, 3rd and then get no crystals because of server kickout. Last week, I even missed a gold 200 box because of lag and server kickout precisely on the moment I took gold. Complaining with Tanki - I have done it about 12 times - is of no use. It is impossible to make a print screen at the moment of server kick out. Sometimes, I even believe server kickouts are deliberately forced, because when I tryu to return witin 1 minute into the game, it is filled with other players already. TIME TO FIX THIS SERIOUS PROBLEM, PLEASE, TANKI. It costed me certainly 10.000 crys last year alone. BTW nothing wronf with my internet connection.
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Fine holidays map! Good work! Thanx Tanki :-)
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These offers are perhaps nice for buyers. I had hoped for a special map, paint and extra gold boxes like Halloween. Merry Christmas to all.
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We just had a 20 flag game in Kunghur. Our red team was 17-5 up. Then a mamomoth tunder with picasso entered blue team. He put himself on blue flag with many drugs. No red team could kill him. Red team lost 17-20. THAT IS HOW YOUR REBALANCE RUINS THE GAME!
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Finally some sort of an answer - thank you for that. Still, your answer misses crucial points, very crucial...I am not a buyer, but all crystals are earned through figting or driving them. Your re-balance costed me in value the amount of 23.000 crystals. That is, thunder M3 is much more exensive than it was before, so I had to invest more crystals to get back my former tank. This costed me 23.000 crystals. I want the value of my 23.000 crystals back. And I am quite sure many real players - not buyers - feel the same. It is a rippoff. On top of that, comparing thunder 3 before and after the rebalance: it does not make much difference. What DOES make a difference, that even as an exerienced marshal, in olychoon, your rebalance has made it virtually impossible to kill higher ranks, in mamoth 3 with thunder 3 or twins 3. This has serious disaffects in all battles: the higher ranks with the better equiment win the most crystals, creating still further imbalance. No, it is ruining tyhe game and the fun.
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Re-balance? START WORKING ON "LAG" FIRST, PLEASE! Above, I have made serious critiscm on what re-balance did with my crystals. I lost 23.000 crystals in value - not bought but fought. EVEN WORSE, however, is your LAG problem. Today, got kicked out of several games, including a winning 1st position in a 200-kill (just happenend). When I complain at tanki online, all you can say is "screen shot? How the hell, can i make a screen shot in the middle of LAG? You can't. In addition to the re-balance (23.000 crystals) the LAG has costed me 1000-nds of crystals as well, by now. RE-BALANCE? I suggesta, START WORKING ON LAG!
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That is what I say: I never buy crystals, but re-balance costed me 23.000 crystals fought for in VALUE. Everything is more expensive after re-balance, so your old (reserve) crystals are worth less. My loss is 23.000 crystals, those of others even biger.
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As a marshall, I have tried several games today and Tanki: YES, YOU have REALLY RUINED THE GAME! In Polychoon, as a marshall (even) you can do nothing against higeher ranks. Your re-balance - I have NOT asked for it - costed me 23.000 crystals. Crystals not bought but fought for in 2 ranks in many battles. I want you to give me back my 23.000 crystals so as a marshall I can built a proper tank! Your re-balance is a theft and i am NOT speaking of invested money but invested effort and pride inn fighting. I WONDER WHAT YOU GONNA DO ABOUT SO MANY DISAPPOINTED PLAYERS? Come with a solution very quick?
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Before the rebalance. I had Viking 3, Thunder 3, Freeze 2, Rico 1, Sparke and 43000 crystals in reserve to spent on sales. Now, I have Viking 3, Thunder 3, no skin yet and 47000 crystals in reserve to spent. GIVE ME BACK MY CRYSTALS! THIS IS NOT A REBALANCE, IT IS THEFT.
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I am absolutely not satisfied about the rebalance for the following reasons: (1) the prizes are absolutely ridiculous! :-( Getting back my old tank - without skin (!) - in fact cost me a wholelot of 20.000 crystals ! Before the rebalance I had + 43000 crystals in reserve to spent for sale. Now, including a skin,. I have only + 23000 crystlas left. This is pure theft! It is a theft and nothing else ! (2) The whole information about the rebalance in English has been very, very poor! Many wea;pons have changed their power and we were not good informed beforehand (3) Also, I can vfeel and see that my viking 3 is now much slower than before the rebalance! I can feel it in the movements of my tank. No, no this is not good!
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@skitee. Skitee: you are right, I only note with a question. The topic has been discussed elsewhere on the forum, as you add with the link - thank you :) It is very difficult to find an overall solution which suits all situations in a team flag game, I agree. Also, it should be easy for TANKI to programme the solution into the flag game, if they ever gonna change the mode in an update, making it not too expensive for them. I would suggest a COMBINATION of the following factors in TEAM flag games. Option 1 is the most simple to programme into the present game: Option 1 (1) maintain the present count (number of kills) but perhaps add: (2) conquering the opponents flag = + 5 (or other number) crystals as a bonus for the player (3) bringing the opponents flag to the own team plate and making the point = + 5 (or other number) crystals as a bonus for the player (4) so, a player capturing the flag of the opponent AND bringing it home scoring, gets + 10 crystals (or other number) as a bonus (5) defending and recapturing a taken flag of own team = + 5 (or 10 or other number) crystals as a bonus This is the easiest solutions, in my opinion, for it focusses the game more on the flags and team. Also, players capturing/retaking a flag are already registered during the game, so it is not very difficult to programme in ICT. Option 2 Making the system more elaborate, one could additionally focus on the duration of the flag game (time spent playing in the team): (1) has the player been there from the start of the game, part of the winning team, he/she as a team mate has made a bigger contribution than players coming in only for the last 5 or 10 minutes to secure the game, knowing that they are part of a winning team already, making easy kills. In this last option, not only the number of kills and flags taken or captured are counting. But also whether the player was there from the beginning of the game, in the team, or only joins in a winning team for the last 10 minutes for easy scoring - the easy picking. Then, crystals could perhaps e distributed among team mates based on ratio (moderate) of (a) number of kills made and (b) time participating in the team But, again, these are only suggestions, not final solutions
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@shadowvision: no, of course I am not saying that the number of killings should not be rewarded with crystals, even in flag games. Still, as I propose, other factors are equally or even more decisive in a flag game. What about team mates succesfully defending - let's say - 12 serious attacks on your flag, but only making 12 kills, while offensive players made 50? In this case, who made the biggest contribution to winning as a team? Defender? Wardign off 12 points for the opponent or the attacker?
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Hallo Mart, eigenlijk zou ik dat graag willen, maar ik ben nog niet zo goed. Mijn email: m.zitman@live.nl. Ik praat graag verder, Marcel
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Reward in Team-Flag-Battles - New Model Proposal
amsterdamn replied to amsterdamn in Reward in Team-Flag-Battles - New Model Proposal Archive
In Team-Flag-Battles the game is all about winning as a TEAM, capturing more flags than the opponent. Yet, I have noticed that the reward in crystals - even in TEAM battles - is based on the number of INDIVIDUAL kills made. The last is the model of Polygon, single shooter mode: kill as many as you can and get the most crystals at the end of the game. In TEAM battles, however, it is about the TEAM, the group as a whole, capturing and defending the flag. So, I have done games capturing 3 flags for the TEAM and saving 2 flags, and still get no reward, because I made less kills than other team mates, despite saving a large part of the victory for them, and their reward of crystals. I have seen other players doing the same and get no reward either. Thus, we have a TEAM flag battle, but crystals and rewards according to single shooter mode battle. In my opinion, in TEAM battles, the division should be made differently, at least in flag battles. Those TEAM mates capturing and retrieving/recapturing the most flags, should get the most crystals or the best reward, because they saved the victory for the TEAM as a whole. The model of reward in team battles shoudl be according to the contribution to the victory as a TEAM, and not based on individual kills made. How do you feel about this? -
Proposal for Contests for "conventional tanks" only? (Amsterdamn)
amsterdamn replied to amsterdamn in Proposal for Contests for "conventional tanks" only? (Amsterdamn) Archive
Dear All, As a new participant (from Holland), I have participated in 3 battles now, according to my "rank". I love some of the landscapes, but there is a great "but" for me after just 3 games. Mixed games, open to everbody (to rank), include a variety of tanks, some "conventional", others of "hypersonic type" with these freezing guns, ball firing gunners, all mixed up. It is a simple fact: conventional tanks are hardly a match for tanks with these blue balls spitting out, or freezing you. I think it would be more even and more fair to split the types of tanks. Battles for"conventional" tanks and battles for these hypersonic"tanks. Who feels the same and would like to create battles with me for "conventional tanks" only? Rank preferably in the "lower series", from Newbi, Gefreiter and Corporal. Who joins? Contact me, please: Amsterdamn, m.zitman@live.nl Thanx! :D
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