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dardayy

Tanker
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Everything posted by dardayy

  1. dardayy

    Let's Discuss Vulcan!

    Yes i agree, the range comes next, i have noticed that vulcan causes max damage only at around 20 - 30 meters, while the rest are half damage .. so may be increasing the distance is the next step and a little of increasing the reload to make it endure longer before it heats up .. good point CHameleos
  2. dardayy

    Let's Discuss Shaft!

    Developers, dont you see that you have turned shaft into an ordinary smoky like gun? where is its identity of being a sniper? please take our ideas into consideration thank you
  3. dardayy

    Let's Discuss Smoky!

    yes smoky isnt for maps like polygon, as twins m4 can beat smoky m4 all the time .. but at longer range it dominates .. however must MU the range as well
  4. dardayy

    Let's Discuss Vulcan!

    I thought before that u will always need an anti fire paint.. but even with no anti fire paint u can still keep going while burning yourself .. because when u use zeus or inferno or laom, then other guns will take this chance to attack you, specially if there is another vulcan.. so i found that Africa fits so well with it, sometimes i hat to use inferno that i nearly fully Mued it, sometimes i needed Emerald with anti rail, anti twins, anti thunder, some times with prodigi and i have noticed even the little anti fire can help .. Clay as well was so useful while many people either are using ricos these days or fire birds .. But still i wonder, so after fully MUing the damage.. which comes next as important, i may answer .. half from everything else
  5. dardayy

    Let's Discuss Vulcan!

    What does the reload time of Vulcan mean? why its the reverse to the rest of the guns? cuz the more you mu the longer the duration it becomes, does it mean its ability to shoot before its load is over? or its the recoil speed?
  6. dardayy

    Let's Discuss Hunter!

    WOW ! so lets count how much acceleration can it get .. but still viking will be having faster forward acceleration, while hunter with faster backward acceleration .. crazy measures Yeah so for Hunter, instead of the default 1200, you can increase the power of acceleration by +100 = 1300, i wonder how much does this have an effect for a lot of crystals to be spent . So now i got it, thats why i feel Hunter m3 heavier than m2, may be because of its increased weight, thus i need to increase its turning speed ..
  7. dardayy

    Let's Discuss Hunter!

    What does the power parameter affects in the hull? just the push effect or even the acceleration ? anybody knows ?
  8. dardayy

    Let's Discuss Smoky!

    I didn't feel much difference with a reload of 1.3 vs a reload of 1.4 weird
  9. dardayy

    Let's Discuss Hunter!

    They need to make hunter m3 lighter, as its m1 and m2 are much more easy to handle than their m3 ..
  10. dardayy

    Legends Hall

    am in the game since the early 2012, but have joined the forum by Augest, 2012
  11. dardayy

    Let's Discuss Vulcan!

    What i meant the amount of the heat will be more when you increase its damage.. as if you can notice even if you cross its reload limit then vulcan m0 will start to heat too little when compared to vulcan m3, and the same with vulcan m3 with no MUs Vs vulcan m3 with fully MUed damage.. it will heat up more dramatically .. so yes you are right, sure all will heat up the same time .. but i meant the self damaging effect.. thanks Chameleos
  12. dardayy

    Let's Discuss Vulcan!

    yes this what logic says, but i tried and fully Mued the damage of smoky and i found no much difference, the same with fire, freeze, and most of the guns.. so it seems if we are going to increase the damage to half the MU scale is it enough? or does it count with vulcan more accurately than the other guns? as a contraversy to the rest of the guns when you fully MUs isida u will feel a remarkable difference than a half MUed isida.. waiting for those who are vulcan users .. also the matter of the heat.. i have heard that even within the same M level of a vulcan, then the gun will start to heat up with the more damaging effect u will be adding to it.. Thanks falcosenna1
  13. dardayy

    Let's Discuss Vulcan!

    Am going to buy vulcan m3 Any advices for the wise steps of the MUs? to start MUing what? anybody is using vulcan m3 and knows what are the things that i have to focus on them more? \ and finally, is it true the more increased the damage of vulcan the more the gun starts to heat up earlier? Thank you
  14. dardayy

    Let's Discuss Shaft!

    I love it with the mouse control, but its snipe damage have to be increased and not to count on the arcade damage, otherwise its not a sniper ! this is a joke !
  15. A reload of 1.3 can be reached with smoky m3
  16. dardayy

    Let's Discuss Hunter!

    This is how I won with hunter in many battles against lot of other guns without changing my combo nor paint at all
  17. dardayy

    Let's Discuss Twins!

    Yes after the recent rebalance now twins are fine . well said dfoofnik
  18. dardayy

    Open testing of changes in balance!

    1-Smoky: So whats the use of spending crystals on MUing the critical damage and critical chance if it turned not so significant with smoky? The point was to bring a kind of a balanace to all the guns, and the v-log 42 clearly stated that vulcan and hammer were faraway op and thus the developers have decided to level up all the rest of the weapons, but with decreasing the critical damage and compensating it with the usual shots damage.. am not sure yet .. 2- Shaft never became better, adding only 10 - hp to its arcades is just like trying to turn this gun into a slow smoky and not into a sniper anymore .. beside its rotational speed got nerfed while it was supposed to get boosted, as well as the zoom in was supposed to get boosted, and its reload became slower .. we asked previously to turn the lazer beam into visible only for its team and not for the opponents .. I think working on shaft and to make it fair enough not too weak and not too strong is one of the most difficult challenges for tanki team as well as trying to keep it as a sniper .. so i can't blame them for the hard work needed for every single item. thanks
  19. dardayy

    Let's Discuss Twins!

    yes i got the point few days ago .. and its a simple math, the longer the range with the same fire rate, it means the projectile will have to travel faster to reach to a farer destination point . thanks
  20. dardayy

    April 2015 New Balance Discussion

    I kindly request to turn off this page as there is another formal page has been opened by Mr Semyon to discuss the rebalance This page shall stay as an archive for the parameters that have been discussed within 2015, April's rebalance plan Thanks to all
  21. dardayy

    April 2015 New Balance Discussion

    Hello, please for anybody who did make some test videos on the new parameters to post them or to post snapshots on the new parameters thanks
  22. dardayy

    April 2015 New Balance Discussion

    however Rico is getting a further increase in its range as well
  23. dardayy

    April 2015 New Balance Discussion

    The idea regarding freeze is to slow down the opponent's gun but not its hull, so to make it easier to runaway with the flag and not to cause sluggish battles While for smoky it has been always unpredictable for smoky players whether the critical hit is going to happen or not and thus it turned like a gun of luck, while by increasing smoky's arcade damage it will be more easy for you to count how many shots required to destroy a hornet .. The same time nerfing down the fire rate of thunder to make smoky unique with its direct combat mode while thunder in mass damage battles ..
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