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dardayy

Tanker
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Everything posted by dardayy

  1. dardayy

    Let's Discuss Railgun!

    Lets try to guess how much the max reload of rail will be after the new balance, its current maximally MUed reload = 6.64 I guess it will be 5.8 or 6.2
  2. dardayy

    Let's Discuss Shaft!

    How much damage do you expect to be added to Shaft's arcade mode? lets see who gets the closest answer and by the way shaft will be having crosshair sideway damage as well in snipe mode ! wow :o NB: current max arcade damage = 46 - 64
  3. and you were the last commenter in here as well ;)
  4. dardayy

    Let's Discuss Twins!

    Here is the evidence when Semyon said that Twins fire rate can be increased by MUing its range but it didn't happen Original Post by Semyon in HERE
  5. dardayy

    April 2015 New Balance Discussion

    yes the increased Thunder's damage while slowing down its reload will cause more self damage and less ability to shoot the around walls to avoid self damage.. however the reduced damage to the periphery of the blast may as well reduce thunder's self damage hopefully .. https://www.youtube.com/watch?v=OnF6R_JzHeg&feature=youtu.be
  6. dardayy

    April 2015 New Balance Discussion

    no, its increased smoky damage and less critical damage, but same critical damage rate, i will try to upload on the main post the video that talks on the changes only .. 10 mins and it will be there .. thanks
  7. dardayy

    April 2015 New Balance Discussion

    Sadly the number of shots wont remain the same as they clearly said that thunder's fire rate will be decreased.. this isn't good at all for thunder, i wish if they keep it the way it is now .. however its their right to do this, as thunder isn't supposed to shoot as smoky does, otherwise whats the difference.. thunder is supposed to be a gun that is used for mass damage unlike with smoky .. but these days i can destroy smoky at mid ranges using same hp tanks with thunder ... despite nerfing thunder is not good for me at all as i am a thunder player :/
  8. dardayy

    April 2015 New Balance Discussion

    If rail's max reload will be of 5.5 instead of 6.64 then it will be an epic gun, people who play polygon will have to worry from rail this time and its a good step to bring back its reputation and it suits the rank that rail m3 unlocks at ... come on all know that the so many anti rail paints has turned this gun into a history, and people started to use it only in xp battles. even less use these days in e sports And agree, these changes will bring faster destruction of tanks and thus more funds to the high rankers this time, I could get more funds with my low ranks of around 3k / 30 mins that i can't get it with my high rank at all .. thats because with high ranks all the bases are strong and hard to destroy ..
  9. dardayy

    April 2015 New Balance Discussion

    Yup Faster Railgun's reload, i think this step will be bringing a lot of smiles to the xp players :)
  10. dardayy

    April 2015 New Balance Discussion

    2015, April's Rebalance Plans from V-log 42 Off-Topic Opinions: The following are the new parameters (not final) Changes and Videos from V-Log 42 on each parameter update Click Here to Enter Test Server of New Changes Feel free to share your own test videos and opinion on the new changes (although these are not final) Thanks
  11. dardayy

    Let's Discuss Twins!

    you are right, but tactics is not the issue in here, vulcan can do much better tactics than twins as well , there are very few maps where twins can go into such fast rotation . when we measure we must use the most commonly used maps like polygon, silence, island, arena .. etc the matter in here is that twins was supposed to be the strongest face to face weapon and not vulcan . Beside lets suppose taking the perfect map for twins to do that rotation, in case of using mammoth, titan and dictator then thats nearly impossible due to their big sizes and the slow speed.. while using viking and below tanks, then before they will be doing their ballet dance they will be dead before they will be able to spin around the vulcan as it can follow them 1/4 cycle and thats enough to terminate these hulls.. thanks
  12. dardayy

    Let's Discuss Shaft!

    I started using shaft arcade mode more than its sniping mode, its more practical than its sniping mode .. each arcade shot =
  13. dardayy

    Let's Discuss Twins!

    Damage of Twins when Mued it changes from (11.1-13.1 → 13-15) (/projectile, while each bullet of Vulcan before MU = (59.7 → 70)/ second so how does that make sense !! it means nearly the same damage of thunder but / second ! and its the same at all range with Vulcan, as Vulcan m3 without MUs can destroy twins m4 at both short and long ranges ! However since developers want to advertise for their new products, i don't know, its their own world they do what they like.. Hh
  14. dardayy

    Let's Discuss Twins!

    Twins is a short range gun, Vulcan is a long range gun .. so how comes that at close encounter of twins m4 vs vulcan m3 then vulcan wins? I did these tests many times .. always vulcan wins even without being MUed at both short and long range against twins .. also vulcan can keep aiming after the other tanks accurately unlike twins that it loses its target if you dont keep moving your tank Beside Developers ! you said that twins fire rate will increase when we MU its range but it didn't happen !
  15. dardayy

    Let's Discuss Shaft!

    Shaft in snipe mode was supposed to move accurately with the mouse, just like with other games when they reduce the side mouse moves to match with the rotational speed of any weapon, and you can control how fast you can rotate around your character by changing the mouse sensitivity Of course i am not assuming that shaft must be moving as fast as mouse can go, that may break the actual speed, but to make the mouse moves to match with that one of shaft.. otherwise its laggy, however it may requires some patience until people and players will get used to this delay in aiming .. beside if they add some auto aim to shaft would be much better to bring back the reputation to this dying gun ..
  16. dardayy

    Let's Discuss Shaft!

    Don't worry Hazel-RahWill bring back shaft to its glory :)
  17. dardayy

    Let's Discuss Shaft!

    Before the increase in the armor, shaft was able to destroy a dictator with one snipe + 1 arcade shots but now it requires shaft 1 snipe + 2 arcades to take down a dictator or even more
  18. dardayy

    Let's Discuss Hunter!

    Now hunter is a little bit better than before .. after the medium hulls have received a boost of 15 hp / 1 speed that made hunter to have relativstically better stats than viking and dictator..
  19. dardayy

    Let's Discuss Shaft!

    Even if shaft players manage to kill more than they get killed, but since the D/L doesn't affect your bonus then whats the use of not getting killed? Shaft got too much nerfed specially after increasing the armor to the medium range tanks and by adding this laser beam that was not supposed to turn visible to the enemies otherwise everyone can spot where shaft is hiding or to avoid its beam the only way is to try to hide your laser behind a wall until the opponents' tanks be visible .. however still it carries low damage .. am talking about shaft m4, because may be with low ranks then shaft is good i d k .. I hope that shaft as well will be moving more accurately when the mouse will be introduced .. any developer hears our comments in here ?
  20. dardayy

    Let's Discuss Twins!

    Twins RIP I fully MUed my twins and it can only destroy another twins if they are less MUed If you use twins facing vulcan even at short range then vulcan wins over twins so easily even if that vulcan is not MUed ! Smoky, rico, all guns can win over twins providing that all using no paints ... do the tests and see it yourself .. while twins unlocks at a higher rank than vulcan so this advertisement for vulcan i hope it will be over soon because the game is totally unbalanced .. Beside Semyon said in one of the V-Logs that twins will get a faster fire rate when you MU the range, well it never changes, i fully MUed all its parameters apart from the impact force, and yet it shoots at the same rate .. too slow too sluggish People feel that twins is good only at its m1 and 2 when compared to other m2 guns .. only .. but at its m3 and m4 then its nearly useless even for those who think they would be using viking with twins to do maneuvers .. not working as well ..
  21. Sorry but im leaving this club cause its so boring and no one is active on it.
  22. i have all m3 but vulcan and shaft m0 and my suplies arre armor: 411 double power: 1200 double speed: 600 mines: 790 repair kit: 11
  23. i want to join this parkour club
  24. dardayy

    Legends Hall

    ._.
  25. dardayy

    Open testing of Vulcan!

    You should add zoom to the gun :D
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