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Posts
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Everything posted by Loackie
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You don't mess with Titan-Twins bro. http://imgur.com/jm1ue4I
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Hmm..Should i get M3 Thunder? It's a very early unlock, and i'm nervous about that...
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Gl when i camp with shaft
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A new lag hack? Sounds something along the lines of a DoS or a DDoS attack but i'm not exactly an expert on it. The results seem similar to what the situation is though.
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"drugger noob" literally what you get called after a D/L of 10 or more
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"skilled" the most skill i've seen was them abusing the fact that damage can be dealt above or below the isida... Getting them before they come can't be that hard can it
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oh, gratz M1-A2 (i'm late :()
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after you 3shot the viking run b4 that mammoth isida eats you, your family and your soul
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idk why not hit the isida *before* it catches you? (yes i have btw i used m1 firebird and was sucessful pre update 207)
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Tanki Vlog 24 or 25 describes the mechanics.
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Does it really take more than 9 shots to kill a Hornet or a Hunter
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Gl getting to the target
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Red dubstep railguns don't exist yet
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^Rico has more DPS when it's firing and not including the clip limit....
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Hunter-Fire-Picasso/Prodigi
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Fire is strong but far from OP, it's like a different hammer..
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^Oh mah gosh thank you, and i think there was also a post like this a page or so back. Twins has so many things it CAN'T do, therefore making it balanced.
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"learning to kill something you believe it's OP with something that actually is close to OP?" Twins is far from OP, it has to many disadvantages, and i haven't even broken the social barrier.
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wb m2 i doubt u know that
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hammer is quite good just vulnerable after 3 shots
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Then freeze is now actually a niche turret..finally..
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A new battle format: Thunder-Wasp
Loackie replied to Loackie in A new battle format: Thunder-Wasp Archive
What an interesting format you may ask. I think this should be a new tournament format due to the new turret hitboxes release. Pros of Wasp-Thunder battles: + The recoil of Thunder is greater than Railgun, therefore more skill is required while driving and shooting, or you will get flipped by a shot while you are exposed. + The knockback of Thunder is not so great as to flip an enemy tank easily by a shot from the side. Unless I have been misinformed, you can be spawncamped like this with Rail. + This type of battle (i think) would encourage more strategy on player placement as Thunder's splash damage will punish that. + Thunder's splash damage encourages more firing skill; its decreased range means driving and shooting is going to be more common, and the splash damage is a double-edged sword. It can either hit multiple tanks, but you can also destroy yourself in the process. Cons of Wasp-Thunder battles: - Thunder has a quicker reload time, allowing more room for error - Thunder has splash damage, making double kills require less skill. Thank you for reading this, I hope Thunder-Wasp becomes popular. Thoughts? Comments? Constructive criticism? (That one's important) Supporter list: If you want to be added, say something like "i support" please @trombone_ftw, , , , , , , @IronCommando, Extra Stuff! Smoky Format Battles by trombone_ftw The Ultimate Guide to Thunder by rothro3 -
Most turrets can use DP effectively, i learned the easy way shaft rushing with an alt.
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^actually use the ricochet feature
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