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Everything posted by Zackery459
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I mean, this could work, but I think it just takes more time in my opinion. Tanki X had something like this, but a lot of people left these lobbies when they saw a big rank and better equipment. I fear that this would be the same thing here. Especially since a lot of lower ranks do not want to face Legends all of the time.
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What Is Your Opinion About the Current State of Tanki Online?
Zackery459 replied to Maf in Game Discussion
Well, I really liked the Thunder that is on the tutorial version of the game. It had great damage and a very fast reload speed ? -
1) I have no idea, I am not a developer. 2) Same answer as question 1.
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What Is Your Opinion About the Current State of Tanki Online?
Zackery459 replied to Maf in Game Discussion
Yeah, that is true. I did not take into consideration the range aspect. -
What Is Your Opinion About the Current State of Tanki Online?
Zackery459 replied to Maf in Game Discussion
Well, I mean it can kill a medium hull in 3 shots without any protections. Especially with the alteration that gives you a faster reload. -
I totally agree with you on this. I would like to see that blue healing beam again when you had a M0 Isida or even a a white healing beam (like they had in TX).
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What Is Your Opinion About the Current State of Tanki Online?
Zackery459 replied to Maf in Game Discussion
I mean, that would be making Thunder OP. Even if you have people using protection vs it, it is still going to be hard to kill. When you are balancing something, you must balance it with something that doesn't have protection, you know? Having protection modules is a temporary thing, in which changes every game. The next game might not have any people with protection. You will be too OP at this point, so it doesn't make much sense to buff Thunder even more because of this reason. -
Well, in most games, you typically have a limited number of renames. Fortunately with Tanki, you can change your name an unlimited number of times. In which, it is a premium feature in its own right (in my opinion).
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Great guide man. Very well organized and thought out. I really like the incorporation of pictures too!
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Congratulations to @Think and @Pout for winning Artwork of the Week this week! Artwork has been posted on Instagram and Facebook. https://www.instagram.com/p/CHgcdKCpTau/?igshid=1g5setaqwx5il
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Topic Merged.
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I mean, if you are number one on the most crystals earned list, there should not be anything you need to be complaining about ? All jokes aside, I do agree with you on a lot of these things. For example, I do like the smaller games and maps, but I do not like the double HP.
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It is whenever Flash will be supported by browsers, so you can look up whenever that date will be.
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Hello, Thank you for the report. Do you have any photo/video proof you can add on to this please?
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Haha very funny joke. No, I am not a puppet for the developers, I am just simply a helper for the game. As I have said in previous posts, the game is a business, so it is dependent on getting money. If there are not any buyers, then the game would no longer exist. Alternitiva Games needs that money so they can pay the developers, advertise the game, the forum engine(s), the game server, etc. However, like I said above, it is not a logical argument that the developers are making certain updates more favorable to buyers then not. They have to think about the community in a whole (F2P and P2W). Now to your second question. Yes, Tanki Online was more popular 4-6 years ago then it is now. However, that is due to the nature of the game itself. Tanki Online has been a game for 11 years now. To still have a game running for 11 years with THOUSANDS of players still playing it, is an accomplishment itself. A lot of games do not see the light of day from the very beginning. Nowadays, tank games are not as popular as they once were. This is the main reason why you see the numbers drop. People also get bored of playing the same thing over and over again. People always want to try the latest and greatest that is out right now. Instead of looking in the past, we should look in the future. Flash will be non-existent at the end of 2020, which in itself provided a lot of obstacles and barriers to overcome for the developers. The simple fact that hover hulls are now just coming out is one of those barriers. They simply could not make them within the Flash version because of all what Flash could allow. Since HTML5 is out and is now a thing, the possibilities of having something awesome and unique are endless. This is why I think Tanki Online is doing well right now.
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I agree. It shouldn't really have any effects what so ever, since the jumping aspect of the overdrive is something in itself that can help you out a lot.
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Well, you can only do so much when something is in the test server. You can only take certain scenarios from the test server, but when you put it in the actual game (where there are more people), there are things that the developers did not see from the test server that they see differently on the main servers, so I HIGHLY doubt that they did it on purpose. "Don't get coy with me mod, remember i'm not one of the little kiddies you can fob off with complete nonsense as to why the devs did this or that etc." I do not get by this statement... I am not trying to get "coy" with you at all. I am just simply stating on what is possibly happening. Making such assumptions like, "The developers made the Hopper Overdrive OP on purpose" or "They are only making the Hopper Overdrive OP just so they can give the power to all of the buyers." is complete and utter nonsense in my opinion. This is definitely not the case. I do agree that you do get an advantage in buying, but saying that the developers did something on purpose to repel other community members is an argument that is null and void.
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Yeah, I agree. Like I said, it is more difficult to play on mobile rather then PC, so that makes it easier to play on mobile to make up for it.
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I am sorry to hear that, but maybe they have the same skill level ?
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Reminder: Artwork of the Week goes out TODAY! I have not received any entries in my PM's for this week yet. Please send them by 21:00 UTC +0 today!
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Actually, making a bot is really difficult to make. You have to code it to make it like there is an actual player playing with the tank. They did this in Tanki X and even though they tried their best, it still didn't match the playing patterns that a human might have.
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How do you know for sure that there will not be 15,000+ players this weekend? Wait, ARE YOU FROM THE FUTURE?! ?
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Hello, Would you be able to provide proof in the future to see if this is really happening or not please? It might be a misconception of what you thought you had versus what you really earned.
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Ah, yes. This is the TO Mobile that I remember, Yeah, I agree, I am like the aim assist a lot more then how it was before. Like I said, it is more difficult to play on TO Mobile then it is on PC, in my opinion.
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Well, I am sorry you feel this way. However, Marcus said in the topic on why they are not testing these changes on the Test Server. Another thing that was pointed out is that these changes are only happening for 2 weeks. They are not staying in the game forever. I have to disagree with it being expensive. You can still play the game well with a lot of great equipment, even if you are all F2P. I am currently F2P on my alternate account and I have been doing really well to be honest.
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