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SwiftSmoky

Tanker
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Everything posted by SwiftSmoky

  1. SwiftSmoky

    Event: Swift's fans meeting!

    Watch the videos of the Parkour dictionary and try to repeat these tricks. I will help a bit more in the event, but if there will be too many questions from too many players I can't promise I will answer everyone.
  2. SwiftSmoky

    Parkour Questions & Answers

    There is a wall on the edge of the higher part of the blue base, and the edge of the wall is broken so it's like a ramp. Ride a tank that will drive towards this wall, hit it and go up and shoot you towards the house when you are in the air. Or if you have a good Wasp and Thunder you could jump on a mine that is set right before the broken wall, and shoot down after you hit the mine so the splash impact force of Thunder will push you higher.
  3. SwiftSmoky

    [TFP] The Flying Parkourists

    I think he means "congrats for ranking" :P
  4. SwiftSmoky

    [Issue 30] Tricky Gold

    lol I hope players won't think it's my lower acc xD
  5. SwiftSmoky

    Parkour Videos

    There is a parkour battle format available only with PRO battle pass, in this format there are no kill zones.
  6. SwiftSmoky

    [TFP] The Flying Parkourists

    lol I DONT disLIKE IT
  7. SwiftSmoky

    Event: Swift's fans meeting!

    I wrote it on the top. oh and I forgot to say thanks for the compliment :P
  8. SwiftSmoky

    FeedBack - Parkour mode

    I am being interviewed for the tanki talk show, and I was asked about my ideas of features that could improve parkour. I wrote a really long and detailed explanation of everything there. So here it is: I'm not sure if there is anything I didn't mention in this topic already, but I post it anyway for those who might want to know exactly why every of the suggested features is useful.
  9. SwiftSmoky

    Event: Swift's fans meeting!

    All this time... and you were reacting like this because I said the event is for my fans, and you didn't even check if I have fans!? wow... You need to value random players a little bit more :P I once jumped off a good position in a battle when I had 0 deaths and a lot of kills and followed a low ranked player that wanted me to make a ramp for him to climb something, when he showed me where he wants to go I said it's impossible to make a ramp to there because I can't lean on it because of the drop between us and this thing. Then he showed me something awesome, without him I would think about it at least a year later. ;)
  10. SwiftSmoky

    A New Parkour Format - but how?

    Actually the most complicated tricks require tanks to survive to be able to shoot, shooting is a lot more effective than death - especially because the death explosion has no impact force. :) Freeze is used to slow down players when they land on a small area after moving in the air in high speed, also can be used to get a perfectly slow speed for jumping off stuff on tanks to trigger tank-machines like catapults :P
  11. SwiftSmoky

    [TFP] The Flying Parkourists

    Did you micro upgrade your wasp and thunder? :) The speed helps a lot to climb cliffs, I don't know if watched my last OMP montage, but I did there this trick and you can see it was a lot harder, I was barely getting high enough... :\ sadly it's impossible to keep the weight of M1 but upgrade the speed to the level of M4
  12. SwiftSmoky

    FeedBack - Parkour mode

    Another idea: make the 7 key to toggle auto-aiming. Players will be able to use auto-aim to shoot tanks as if they were in the enemy team but without dealing damage. This will make it possible to use auto-aim in battles where there is only one team and to save time so players won't have to switch teams in battles with 2 teams.
  13. SwiftSmoky

    Fighting in Parkour Battles

    I contacted Semyon and he passed to the developers a suggestion that should solve the fighting problem. The idea is to make a an option to play with one big team instead of two small teams. This way players will not be able to kill each other by shooting but will also not be able to jump on mines, and this is why I also suggested adding a feature of toggling interaction with friendly mines using the 6 key. I just thought of toggling auto-aiming with the 7 key, will send it too. I saw a WO5 filling the whole Silence map with mines o.O
  14. SwiftSmoky

    Parkour Discussion / Q&A

    oops sorry downvoted, I meant to upvote!
  15. SwiftSmoky

    Parkour Dictionary

    Added another structure: Bridge. Going to upload a video about it soon. (next weekend) Moved Ramp from Tricks to Structures. Moved Support Snipers from Structures to Other.
  16. SwiftSmoky

    Parkour minigames

    @delnina2, I tested the gameplay of the minigame you suggested. In most maps the flag is in an open area too far away from buildings, and it is impossible to use mines because the players are divided to 2 teams by the color of their team. If the players are divided by teams differently (half red and half blue in each team), not all players can pick up the enemy flag and the spawn locations really mess the game up. Additionally players get confused and don't always remember who's in their team and who's the enemy, and not always can fight the enemy. Next time please don't suggest minigames you didn't play yourself nor watched others playing, you have to make sure the minigame works and its fun to play. Rejected
  17. SwiftSmoky

    -Parkour Club "Slippery Bananas" {SB}

    congrats! ^_^
  18. SwiftSmoky

    Parkour minigames

    I will try playing it and will see if there is a good gameplay.
  19. SwiftSmoky

    Parkour minigames

    Please explain the minigame more clearly, from what you said it looks like just defending a flag with mines. How is parkour involved in it?
  20. SwiftSmoky

    Parkour Rank Ups !

    There are a lot of parkour rank up videos in this topic, maybe add a link to it?
  21. SwiftSmoky

    [Issue 30] Tricky Gold

    lol I don't really look at my crystals so idk if I did, but maybe it just got delayed because the Tanki team was in a vacation :P
  22. SwiftSmoky

    Parkour minigames

    This is not a parkour minigame.
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