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Everything posted by SwiftSmoky
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But... why don't you write these players were removed? I thought they were in the club all this time...
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wait... so all of these players are removed!? I'm kind of confused now. I have no idea what's happening between you so I'll keep my opinion for myself at least until I truly understand what's going on...
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Yes, we'll show how to get on different positions quickly, explain when and why every position is useful, and will show some tricks and shortcuts. If you expected us to upload parkour guides like TFP do, we're not going to do it because: In parkour guides of this kind, you end up seeing the same parkour tricks over and over again in different places. Isn't it much easier and faster to just learn the parkour tricks themselves and then use them anywhere you want? I think more about what it can do when shooting a wasp :D
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Good point. Wait for the Volcano, it might be better than twins for both parkour and battles! Also we need to find out what's the next holiday/discount in tanki. We are going to record a Parkour Fighting guide on Highland.
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I would say twins, because it's more useful in parkour. but smoky is OP in battles
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If you need it for now, tell what do you want to do with them. Players will not just join your team without knowing what you need them to do. Players choose to help others here if they see an interesting project or something fun they want to participate in.
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I gotta wait for a better internet connection though...
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The point of this topic is that you can get players to help you when you need something, if you wanna try something and you know what you wanna do, then you can tell about your plan and ask for help. This is not a topic for collecting a team just in case you'll need it in the future. If there will be a parkour contest players will search for team mates only after the contest is announced. If you want to have a ready team before a contest starts, I suggest you to add parkourists to friends or open a parkour club.
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You don't have to use the house next to it, there are some other ways ;) I'll try to get on it with 2 players, I have an idea of how to do it.
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I just imagined this house when I read ur reply :P
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Forgot something very important! Just added it to the 'about us' text:
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He will need 36 extra hands though
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Smoky is awesome for battles and flip fights (if the impact force will be back to normal), Twins are good for a few parkour tricks and elevators, Hammer has a really strong impact force (not sure if it's stronger than rail's full impact force) and the instant shooting is very useful for better timing. But you are skilled enough with rail so idk.
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In the crystal boxes there was a lot of positive feedback too, the negative feedback was coming from the crystals collectors and nobody wants these crystal collectors to exist. Collecting crystals instead of fighting was always ruining battles. In this case, it ruins parkour and a big part of the community is against it, mainly XP/BP lovers like this update. I agree with those who say the impact force should be decreased only in format battles.
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They will probably return it thanks to all the negative feedback, I hope.
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another youtuber that the popularity took over his brain o.O maybe not as bad as it sounds when I say it, but come on OUFA why do you need these profile views? This number is meaningless!
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Another suggestion: make it possible for players in all ranks to join parkour battles, so recruiters can play with generallisimos. Also added it to the spoiler above with more detailed explanation.
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Let’s discuss updated rank limits for higher ranks
SwiftSmoky replied to semyonkirov in News Archive
In parkour format it should be possible to play with any ranks from Recruiter to Generallisimo. We want to be able to do parkour with any ranks, and players at high ranks like bringing low accounts for Wasp M0 to throw it around easily or make it fly on a skyscraper the easiest way. -
Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
SwiftSmoky replied to semyonkirov in News Archive
Also I forgot to mention, it was very challenging to flip players with Smoky, but now it's possible only when tanks are in the air, and these moments are so rare.. It was a rare thing to flip hornet using smoky but now it is even rarer... Don't try to solve Wasp's problems because you can't. Instead, give players the time to learn how to deal with these problems instead of switching between problems so fast. -
Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
SwiftSmoky replied to semyonkirov in News Archive
And I spent a lot more on fully micro upgrading Wasp M1 speed, health, power instead of buying M2 just for the weight, if this update will stay, probably only wasps with weight of M1 will be able to do good tricks with the help of only one player... Think about the parkourists and parkour fighters... come on tanki... please... -
Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
SwiftSmoky replied to semyonkirov in News Archive
I don't know if the developers know about the minigame "flip fight", but it actually REQUIRES the stronger impact force. -
Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
SwiftSmoky replied to semyonkirov in News Archive
same here, and -1 as well... -
Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
SwiftSmoky replied to semyonkirov in News Archive
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Would vote this down but I spent all my vote downs for today on the lower impact force update...
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Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
SwiftSmoky replied to semyonkirov in News Archive
It ruins parkour and flip fights and the whole gameplay!! :( I'm playing with Wasp M2 with weight of M1 (I have M1 with fully upgraded health, speed, power) and I don't get flipped easily at all with all the railguns, smokies, and hammers around me! Wasp was always the hull that requires the most skill, and I wish it will stay this way. Have you ever thought of shooting towards the player who shot you to make a complete flip or two instead of landing upside down? There are ways to not get flipped and I can make a video tutorial about it if you want, but please return the strong impact force of all of these turrets! Also by decreasing the impact force of Smoky you ruin its ability to set aims off!! You ruin parkour, and Parkour Fighting with smoky was barely possible, and now it's completely impossible! Why do you let Wasps suffer from being one-shot by shafts, railguns, hammers, smoky crits, and so on, but don't let them enjoy the flipping!? Trust me, I play with Wasp and Smoky all the time and I suffer from shafts way more than anything else, this is the price I pay for being so fast and small. But the reward is the manoeuvrability, speed, ability to avoid being shot, ability to use parkour to get huge advantage in battles... I use a special parkour tank, I spent tons of crystals for micro upgrading the Wasp M1 instead of buying M2 just because of the weight, it gives me a huge advantage in parkour and in battles as I can use the strong impact force to speed up, roll over enemies and obstacles using the impact force of my enemies, and so on. It was fine when Wasp required skill to survive when its surrounded with heavy hulls and strong weapons, but now when this little problem of flipping that requires just a little bit of skill to survive it? You didn't even give players the time to learn how to deal with it!! This is just so wrong, so bad! You ruin so much to solve a problem that is actually not a problem but a GOOD thing. I'm a Wasp user, I use Wasp almost all the time and flipping never was bothering me as much as the power of the weapons that are strong enough to flip me. Flipping wasn't bothering me at all actually, it was HELPING me.- 426 replies
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