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Everything posted by Hatty1994
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In Stadium map, Magnums may not create much problems in Rugby mode, but it will be Shaft & railgun creating all problems which will kill enemy isidas as well as ball-carriers sitting on top ramps. Magnum safe hiding position is only ground garage on both sides, if they remove that garage, then magnum open to shafts.
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You cant get a kill shooting one by one, because others will kill your target & get high score. Lots of stealers in this game. :(
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Can't understand how you guys say Strikers works great in Silence map for blue team -- the time it takes to lock target, by that time, someone else kill that target & got a kill while you sit there with zero score. Silence always support for magnum for blue team, be it any mode, be it old or new map. Osa isn't a blue-dominant map, its a balanced map, if red team coordinate their attack, they can win, otherwise blue as well as same applies to blue team. All you need is perfect coordination in Osa map to win.
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Say this line after release. Now, wait and watch ....
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Well I see strikers in Polygon battles when too many fat hulls is in the enemy camp. Even the player @Cry mostly play with strikers in those battles. People dislike Striker coz it takes too much time to lock target & missiles wont hit targets if you fire freely as well as nowadays magnums make them ignore strikers.
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No force in this Earth can stop power-leveling despite you developers try harder & harder, nowadays, power-levelers playing 1 vs 1 in Arena DM in non-private PRO battles with wasp/fire-bird. You guys try hard by removing daily missions from PRO battles, removing sandbox-like short maps from regular battles, but nothing stops cheaters from earning tons of crystals per week. I know bro, the game is dead from the day TO disallow daily missions from completing in PRO battles with some baseless logic of power-leveling. I just suggested to remove supplies overdrive to make the battles fair & balanced. Agree with you, hull overdrive may solve these unbalanced battle problem.
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Mammoth can't save blue team from loss because one striker is enough for them, not to forget their splash damage that can kill isida-backers.
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Overdrive totally ruins the game, be it in any mode. Forget shaft, a magnum/railgun M3 can blew away M3 Viking with a single shot, he uses double damage as well as teammates assist him with double damage via overdrive along with his own overdrive, they just spawn-kill all around if your team slightly play slow, or your teammates didn't have enough equipment to counter their protection modules. Not only those single-shot turrets, all other turrets looks deadly with constant double damage & creates such a massive damage to your team that when you finally recover somehow, your team is behind by a large margin. Not only it created one-sided battles, but also the losing side used to play with half-team most of the times. We all know how one-sided battles are going on in Assault mode, so I ask to remove overdrive from new Rugby mode or think of any other way to make the game interesting otherwise Rugby mode will be another massive massive FLOP like Assault mode. May be if they allow daily missions to be completed in PRO battles, then it will be a big big solution to most of the existing permanent problems, this will help increase in player base, as well as Tanki can earn 5000 crystals from every player selling PRO battle pass. Think more about this game, don't destroy it for the sake of few drug-loving players.
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Of course interesting coz my magnum & shaft will target you all time. :P
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Please tell developers to remove Overdrive feature from Assault mode and future Rugby mode. It ruins the game completely.
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Tanki need to remove Overdrive feature from this mode as well as new Rugby Mode. It ruins the game completely.They need to create a brand new map which looks balanced for Rugby mode as well as limit Assault mode only for Yorkshire map & remove from all other maps.
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Rugby mode will be another failure like Assault mode if they continue with overdrive feature in this mode -- Just mark my words.
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In Legend rank battles, I see minimum 3 Magnums on red side, sometimes even I see 8 magnums in Year 2042 map, all pushing each other. TO actually created Assault mode based on Yorkshire map, now applying in all maps is creating chaos. Most of the red-favored maps, blue team most of the time playing with half team. No one wants to join to get spawn-killed.
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Kungur map favors Red team if red team knows how to play intelligently, I joined some Kungur maps & easily defeated blue team. Just bombard blue point with magnums sitting either in ground or in ladder on both sides. Some of your wasp teammates jump & capture flags above blue tanks. Its easy if you play as a team. I wish you leave this game & create new game as you like/think/wish, get some like-minded friends & play in your own way. Your ideas sound like a newborn infant in every posts.
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These 3 seconds create massive difference. Suppose you carry flag, goes close to point & died, I follow right behind you with full health+full drugs, I pick up the flag, killed half-health defenders, & finish the capture which helps my red team gain 3 points. In this way, one-by-one the red team won the battle in less than 10 minutes slaughtering luckless blue team. Don't forget red magnums are dropping bombs constantly in point area.
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Mines are of no effect in AS mode, bcoz Magnums can blew away everyone in point area which means mine owner dead & all mines gone. TO developers need to let blue team return flags like in CTF, which will make the game perfectly balanced in some red-favored maps.
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Not 3-10 seconds, its exactly 3 seconds reduced from 5 seconds after yesterday's second restart.
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This is what I actually try to mean. The tank with full health + full drugs following flag-carriers, even carriers killed on the way, those following used to pick up & capture it. But unfortunately, @Maf thinks something which is out of any strategies. God knows how He gave him such brain :D Do something. Tell developers to let blue team return flags like in CTF when they wish. This will make this AS mode balanced to some extent.
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The real reason is blue kids forget defending & goes on to attack as well as left the bridge above unprotected which helps red players to jump from bridge & quickly capture flags, otherwise Bridges map favors blue side if playing with brain. Agree with you. 3 points for flag capture against 1 point of blue is absolutely unbalanced to far extent, they need to close the gap by increasing it from 1 to 2/3 to make the game balanced.
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Rio ASL is a slaughter-house for blue team --- just bombard the beach :P
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Yes if you open TO via browser.
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Now, the new ASL mode looks pretty balanced for both sides ... nice update :rolleyes:
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Red team have to capture 34 flags to win the battle i.e. 34x3=102, which is too slow as well as low XP earned by players on both sides.
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This AS mode is not helping my 99999 XP mission, so low score despite capturing flags :( Score increases only when you kill a lot like in my AS battle in Osa map, I earn abt 400-something XP bcoz of 61 kills by magnum. Please increase the score point of the players.
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I remember during New Year Yorkshire map, blue team players can return flags to gain advantage over red team to some extent. Right now, why that same facility removed from this new AS mode ?? In some maps, this "not returning flags" creates massive disadvantage for blue team & heavily favors red team. Many times in large maps, I see red team with flags came close to blue point & died leaving the flag there, another fresh tank with full tank and double armor with protection module, came & capture flag. In this way, red team is almost invincible in most of the maps. Only Highways & Massacre are the two maps where blue team finds their soft spots, otherwise in all maps, red team ruling over blue team, as well as some maps like Highland, Forest maps, its a slaughter-house for blue team with magnums blowing them away as per wish. I like to suggest TO to return the setting for blue team to return flags which will help blue team to gain some advantage in some maps & they can also dream of victory. Secondly, please change the point location in some maps where red team have to work hard to capture flags. It is not in favor of blue team. You can't protect a left flag with your degraded health with magnums blowing your ass against a fresh tank with full health+double armor. This is the only reason why blue team will never win in most of the maps even if it favors them.
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