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Everything posted by Hatty1994
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Yesterday I told based on New Year Yorkshire map experience. Now I speak based on current experience. So, I am telling you to tell noob brainless TO developers to let the blue team players return flag & not automatically. I remember during New Year Yorkshire map, blue team can return flags to gain advantage over red team to some extent, but this time, you can't return flags which clearly proves TO biased towards red team & it heavily favors red team. Tell them to change this setting so that blue team can win in some maps. So far, only 2 maps favors Blue team -- Highways(with shaft and Freeze) and Massacre( with Freeze,isida & Magnum-protected module) maps.
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Polygon map heavily favors red team if playing with brain, just kill those fat hulls in the middle with strikers & sit on upper ramp with magnum+shaft, U can own blue point ;) :P
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Agree with you with these two points. In almost all maps I played, it favors red team only, I just switching sides :lol: :P
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How can you say Forest map balanced ?? It favors red team in every battle, see before I join at 7 minutes, blue team leading us by a better margin, I joined with magnum & blew the middle area, then at the end, all left & see my score playing only 7 minutes without capturing a single flag. At one point, we red team players bring the blue point area under our control.
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Played one battle in Highland map. This map is perfect slaughter-house for blue team, just join red team, sit on those ramps on both sides with magnum to blew away ground & striker to kill fat hulls. Easiest map for red team among others :lol: :lol: :lol:
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Osa map is absolutely unbalanced, 3 flags against one point, just blew point area & its easy to cap flags. I got 61 kills within 13 minutes with Hornet+Magnum+Double damage :P
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AS mode is perfectly balanced this time. Wherever I joined, I see blue team winning, they camp around a single point & kill whoever coming. Yes in some maps, Red team also winning but they have to work hard. Blue team score faster than red team, a slight delay in capturing flags may lead blue team to victory. Its great fun. I joined red team in last 3 matches & helped my team win with Hornet+Magnum+Double damage, I just blew everyone lol & yes I come as close to enemy camping as possible to extract maximum kills.
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Check my profile and see how many hours I use Magnum. Different players play in different way, some lazy kids love multing, sit in your base & fire shots, while there are others run in, come close to enemy location & fire shots so that they could deal maximum damage to camping enemies to give extra advantage to their own teammate flag-holder.
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Yes agree with you, they need to release medium-sized maps & remove large maps since they reduced to 10-players a team. In this AS mode, 10 players in large maps is too tough to defend 2 points against 3 flags. Its utter childish for me. I see 6 Magnums in a team during this recent giveaway in Highland map. May be we will see more in AS mode :ph34r:
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Small maps are not in non-PRO battles, you can say medium-sized map like Highland, Red Alert where defending side can't stop attacking side easily unless heavy mad drugging occurs.
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I don't see any maps which will favor both attacking & defending sides. Just wait for tomorrow, you will see all the battles will be one-sided & finish before 15 minutes unless mad drugging is there. People will choose sides where they can win & earn crystals quickly, not a particular side. I hardly get new Legend rank players in battles :( How will an attacking magnum kill a hiding tank or an isida in Highway-like large map or uneven Massacre map or a map where defending tanks hide behind any wall ??? They will fire & deal damage but defending isidas are there to heal them. Not always you fire at perfect length in large maps. Your point is correct for Highland, Red Alert, Year 2042 like maps, just sit & kill in any side :P
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Yes in some Yorkshire-like maps, but in those large open flat Highway-like maps, defending team will win easily. Whatever it is, all battles will be one-sided & will finish before 15 minutes. Right now, we have to think about non-matchmaking world and always think considering both teams equally,don't be biased. 1. In large maps, attacking magnums can't sit in their base & bombard because they can't predict length accurately which position strong players in defending side is hiding, so they have to come close otherwise sit and useless multing for your team. They will bombard & deal damage but they will be instantly healed by isidas. 2. You yet to see M3/M4 Magnums. A M4 magnum with double damage can blew away non-magnum protected M3 mammoth as well as a M3 magnum can blew away M3 Viking with double damage. It is effective in any range, for close range, they took lot of self-damage which can be healed by isidas quickly. 3. Why will a skilled Wasp flip ?? There are other teammates who will clear the way for wasp to run & cap flags, be it ramps or wherever. Ricochet can't kill Wasp easily, but yeah smoky can kill if their shots hit perfect back-to-back. For slow-moving hulls, any turret can kill them, not only magnums.
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In Legend rank, battles are completely different compared to lower rank battles. May be U have Legend rank account, so U may know it. But from my point of view, my reply to your earlier comment nearly correct. Some part of my reply is wrong coz I replied thinking about last year Assault mode experience based on Yorkshire map only, but now for different maps, it will be different scenario this time. Most of the Legend rank players have full garage, so they can change to specific turret & hull as per need. Protection modules can create big difference for any side depends on map & point/flag location. First of all, Magnum users never target individual attacker, they target group of attackers to get maximum kills. Defending magnum is more threatening than attacking magnum coz defending magnum will hide and fire with accurate lengths whereas attacking magnum will have to come close to defending base from their own base & in the way, they can be killed by shaft or any other turret. Freeze is not that effective if you have protection module with double armor backed by isida. Magnum takes more damage, first from enemies as well as self-damage in close skirmishes. Isida will always back magnums because of its large damage can kill incoming enemies & keep isidas safe from death.For attacking side, your point is correct, its natural they won't help Magnums much because their role is to blow away tanks from point positions & entry points. Wasp easy to kill if you aim perfect. Also, I don't know how you say wasp run straight at you, they take different courses trying to sneak in defense & capture flags quickly before enemy turn to stop them. If there are many entry points to blue point areas like Yorkshire map, then its difficult to stop Wasp except by Magnum. Red team likes shaft similar to blue team coz shaft can single out which defender is most effective, like they can kill Freeze or isida or any turret before red team with flag enter blue point area so that they can capture easily.
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People will switch team but not always blue base, coz I feel in some maps, blue side will have more advantage than red side. We only saw Assault mode only in Yorkshire map which have lot of entry points for red players, but now it is releasing for all maps which will benefit blue side more. Red side will have to come all the way from red flag to blue point whereas blue side will sit around points & defend. Its a win-win for blue side for maps other than Yorkshire map. If U target red flag with shaft & kill whoever try to take flag, blues will sit and win the match easily. Just mark my words.
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Dude, blue side can't defend with the turrets you mentioned coz red side will also have those turrets, if red side can kill those isidas hiding behind fat hulls, then no force can stop red side to gain victory because you forget protection modules of 35% above. Major difference will be magnum. I predict it will be magnum vs magnum. Magnums can attack as well as defend with isidas healing behind them with contribution from Freeze. You can't kill a running wasp easily. Here starts the drama ..... wait for more after release :ph34r:
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Last time, isida train cause chaos because of self-healing, but this time it will be magnum blowing away blue boys along with striker for fat blue hulls. Big fun on the way ....
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Now Assault mode will be interesting with magnum in the game. R.I.P. Blue side :P This topic is going to receive close to 100 pages, coz cry-babies will come to cry against Magnum and possibly isida very soon. ;) :ph34r:
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It will release tomorrow ---- read the full report thoroughly & if u can't understand, take help from Google Translation. Such a noob!
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Yeahhhhhhhhh ------ I am ready to change sides every 15 minutes :P
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Myself so unlucky ------ got noob supplies with 3500x3 and 2 days of premium :(
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This Highway Map is so worst -- It only favors Shaft & nothing else. There were so many good maps like Kolhoz map, Bobruisk map, Novel map, Rio map. Why TO add this noob Highway map instead of those maps ?? Those maps are also 10x10 maps, they need to release those strategy maps instead of these blind noob maps. Tell Developers to work on those maps unlike noob brainless maps please.
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Will the containers stay in my garage till New Year Sale ?
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DONE 2000 Kills --- got all kills in only Highland DM battle. Thank You TO for producing this medium-sized map for which I can get some kills after spending tons of drugs -_-
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Is it a game or drug-fest ?? :angry:
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Of course, as usual.
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