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Penguin40

Tanker
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Everything posted by Penguin40

  1. This update was a good one, but nobody's looking at the good side of Update 310. Though it did affect parkour, the recoil is still high. And you just said on your Parkour-fighting topic that this update will be reverted, but it won't.
  2. Why is everybody saying this update ruined Smoky and Railgun? This update actually was made to balance the auto-aim improvement because people were getting flipped too easily by Railguns and Smokies. With this update, flipping now takes skill, and a victim of flipping after this update needs skill to control the tank's motion. Semyon said on the main post that flipping a Wasp or Hornet is still possible, but requires skill. Though Smoky's recoil was part of the weapon itself since the start of the game, it is still very noticeable. Smoky recoil was decreased to stop it's recoil from getting too powerful.
  3. Penguin40

    Parkour Pictures

    My first two parkour pictures in Industrial Zone: http://postimg.org/image/8ywm72n4j/d1a6a294 http://postimg.org/image/xbzal92u5/f814f83e/
  4. My experience on this update is weird. Though I get much less Railgun flips, I really don't care about my own Railgun's recoil, and Smoky's impact force seems increased to me rather than decreased! I just got my first Smoky-only flip after this update. Overall, I like this update, though I didn't check the Shaft acceleration.
  5. I don't like this update. I usually ended up gaining high funds despite the fact that I played with M3s! Also gave me skill. Though I can still play with Lieutenant Generals, I now can't play with better M3s. Playing with higher ranks was real fun, not to mention I actually helped my team.
  6. Penguin40

    Event: Swift's fans meeting!

    I can't come because it is too late for me to come.
  7. Penguin40

    Event: Swift's fans meeting!

    I may not be able to come due to Family Safety activated on my Windows 8 account. :(
  8. Penguin40

    Event: Swift's fans meeting!

    Sorry, I know I'm late, but can I come? I am a great fan of you, and I want to do parkour!
  9. Please do not quote main posts or large posts, Skorneful. @emine 88% protection means it can only be owned by a developer! It is a special paint, it should not be given to any other player.
  10. @emine That's not possible. Only GMO can have the Devil paint. @To all: Godmode_ON appeared in V-Log 28's Question of the Week "How many mines does it take to kill Godmode_ON?". A Mammoth M4 has 420 HP, and is destroyed with two mines. V-Log 29 says the answer is 41, but all of my calculations surprisingly show the answer 44. Does this relate to GMO's paint protection in any way? Additionally, GMO's user number has something to do with the Chernobyl accident: "An UNSCEAR report places the total confirmed deaths from radiation at 64 as of 2008". 64 is GMO's user number, which means that Godmode_ON is somehow related to the Chernobyl accident, while either 2008 or 2009 was the year in which Tanki Online was created. (Note: 64 in the white line was underlined by me)
  11. Penguin40

    Need help in parkour? Or want to help?

    I want a good, skilled parkour team of about 10 players, turret and hull must be M1 or higher, hull must be Wasp or Hornet, turret must be either Thunder, Ricochet, Railgun or Shaft. I would love it if you also came in, SwiftSmoky.
  12. Penguin40

    Two accounts owned by same person, used in same battle

    delete I was using my fifth alternative account in the battle, and I believe that the two accounts with only the difference of a number in their username are owned by the same person.
  13. Penguin40

    Newspaper Requests!

    Link, please, Swift? I would like to see it.
  14. Penguin40

    Newspaper Requests!

    @SwiftSmoky Not everyone is doing different things. Taking a different group each time would be a good idea though. Additionally, I would like a guide on paints. There are guides on several turrets, all the hulls except Mammoth, but the only paint guide yet is Tommy60's Paint Review series.
  15. Penguin40

    Newspaper Requests!

    What about another article on Parkour Fighting? This time, please get me.
  16. Alpha, do not believe Storm. GMO has to be a developer, since who else could do the things GMO has other than TO developers. The task, however, is to find the true identity and the reason why he kidnapped Semyon's family (if he did so).
  17. Since the moment the flag disappeared, I knew we were in trouble. I knew the solution, too. I sped to the enemy through the bridge. Every moment I spent on the bridge, I felt the bridge would explode. Before I could even reach the middle of the bridge, I saw our flag, held by a Thunder, close to the ramp. I went close, and charged my Railgun. The enemy was on the platform too quickly. The charge took too much energy that I felt that I would explode. The shot had only one result. Failure. My energy, my health suddenly decreased. Then I exploded. Moments before I respawned, I saw the Thunder shooting me. And then I witnessed failure. I could not destroy the picasso tank. And I lost. (I'm sorry for writing a too long one. The word amount was around 120)
  18. I may be writing this guide a bit too much like the newspaper guides, but does that matter? The Ultimate Guide to: Ricochet Ricochet - a deadly, expensive weapon capable of dealing immense damage and also able to damage opponents even if they are not in your line of fire. But how to use it effectively? This guide will tell how (hopefully). Note: I won't be writing any piece of history because I don't know about this weapon's history! Basic Statistics: In all modifications of this weapon, Ricochet retains some characteristics: Extremely high rate of fire: Ricochet has one of the highest rate of fires, being just behind Twins. High impact force. An opponent facing a Ricochet may not be able to shoot effectively due to the impact force. Ricochet ability: Ricochet's unique ability that it's balls ricochet off walls is what has given the weapon's name. With this ability, you can shoot and damage opponents even if they are not in your direct sights. High turning speed. Pros and Cons: Pros: The high impact force can easily mess up aim of opponents and sometimes even turtle them! Fast rate of fire can help mess up aim and also allows engaging with multiple opponents as long as your ammo doesn't run out! The ricocheting ability, if used to full effectiveness, can make enemy hiding places useless. The weapon has high turning speed which can often prove helpful. Cons: The ammo and reload system of Ricochet is similar to that of the three close range weapons. An M4 Ricochet can only shoot about 10 balls before having to reload if shooting continously. This weapon's range can only be used to full effectiveness at the maximum range of 80 metres at M4 level. Past that range, Ricochet is not an effective weapon. Possible combinations Wasp-Ricochet Overview: This combination is not used much except for parkour. Is it really an effective combo in battle, too? In my opinion, yes, this combo can be very dangerous. Speed can be very helpful with Ricochet, not just for it's medium range but also for deadly tactics which need speed to be performed effectively. However, watch out for it's low health and instability, especially with the improved turret auto-aim update, it is far easier to flip it over. I myself have experienced flipping over with this combo a lot after the update. With skill, however, even these things can be dealt with. Perfect for attacking, but not a good defender. How it does in different game modes: CTFs: Perfect for attacking, but not a good defender. Make sure your teammates back you up or you use a side route for attacking. For defense, maybe Hornet or Hunter may work better. DMs: In DMs, you need survivability. Wasp is the hull with the least health in the game, so this probably won't be a good combo here, unless you are skilled in evading attacks while attacking enemies. TDMs: Your health does not matter here much, due to teammates, but this means your speed will be less useful here. It is effective in this mode. CPs: In single point maps like Polygon or Sandbox, it is better to support your team from a distance. In maps with more points, it is good for capturing a point and then supporting the point or simply capture another. Hornet-Ricochet This combo is very good, but not the best with Ricochet, mainly because of lower speed. The health and stability are boosts, though. It's certainly harder to flip it over even with the new update, and the health means you can survive a bit longer. How it does in different game modes: CTFs: This combination can attack and defend effectively, but for attacking, Wasp may be more effective. If you find that you are unable to capture flags with Wasp, then it may be helpful to change to Hornet. DMs: Better than Wasp, but not the best, because it is again not durable enough. It can be effective when used with skill, though. TDMs: A good choice in this mode. Wasp may sometimes be a better choice, but Hornet is better in many times. CPs: Good for getting to overridden points and eliminating the enemies, but not for holding any point. Otherwise, see my comments for Wasp. Hunter-Ricochet A perfect combo that can attack, defend, capture and do mid fielding. This is very effective, mainly because of Hunter's versatility. Hunter may in fact be the best hull for Ricochet. How it does in different game modes: CTFs: Hunter can attack, defend, capture and do mid fielding very effectively, and when it is used with Ricochet, it can be very deadly. However, it is not the best in either four positions, but it is very effective in all four positions. Overall, a perfect combo. DMs: This one is a very good combo in DMs. Ricochet's high damage and it's ricochet ability combined with Hunter's versatility can be very deadly. TDMs: Here, it is a good combo too. CPs: It is much better than Wasp and Hornet, but still not the best in single point maps. In bigger maps, it is extremely effective. Viking-Ricochet A very good combo, but is unable to compete to Hunter-Ricochet's effectiveness. Viking has a pretty good speed while having good health, but may not be so versatile. How it does in different game modes: CTFs: It is good for defense and mid fielding, but not good for capturing flags because of low speed for capturing flags. DMs: Viking's good health combined with good speed helps it perform well in DM's. TDMs: A good combo in this mode which can help a lot in gaining kills while trying to stay away from giving the enemy much kills. CPs: In single points, this is very good, but not good for capturing many points due to not much speed. Dictator-Ricochet A very good and dangerous combo that can be very dangerous when used effectively. Dictator's height can help a lot, something that many combos with Dictator do not find helpful! How it does in different game modes: CTFs: For defending, it's good, but for attacking, it is not very good. DMs: Dictator's high health helps a lot here, not to mention the auto-aim update that allows the turret to be shot, thus Dictator's height helps even more. TDMs: It is good here, and can survive without the need of teammates often. CPs: Not the best for single points, but can be very good. The speed can help in maps where the points are close to each other. Titan-Ricochet This may be the only hull that does not work with Ricochet. This is because of Titan's slow speed and Ricochet's low ammo. Ricochet certainly works with a faster hull, because after the clip is finished, you are exposed to enemies taking advantage of the emptied clip and the slow speed. This combo can still be effective with skill, but this combo is not the best. How it does in different game modes: CTFs: In this mode, you have to defend while turning your turret constantly. Here, this combo probably won't be very effective even when in defense, for the reasons stated above. DMs: Good, but again, Titan's slow speed can be problematic. TDMs: Here, because of teammates, the small clip and low speed may not matter much. Better in this mode. CPs: Good in single point maps, but not in bigger maps, except in two or three point maps at the max. Titan's small bit of extra speed compared to Mammoth can prove helpful. Mammoth-Ricochet There is a good reason why this combo was part of a former Heavy Kit M2 along with Inferno, Urban and Spark paints (I'm pretty sure those were the paints) and lots of supplies which could dominate almost every battle you played. Mammoth's enormous health combined with a weapon like Ricochet can prove dangerous, and with this combo, Ricochet's small ammo and Mammoth's slow speed could be easily forgotten. A very effective defending combo. How it does in different game modes: CTFs: A perfect defending combo with nice range (in case enemies attack you from far away), however, obviously, it is not good in capturing. DMs: Good in small and medium maps, in medium maps, you are exposed in the battle and therefore, you are vulnerable. TDMs: It is good here in any map due to teammates, but it is very slow. CPs: In single point maps, this is a perfect combo, but the slow speed means it is not good for even two point maps unless you want to keep one certain point yours all the time. Ricochet against other weapons: Against Smoky: Smokies can be extremely dangerous, especially with the recent guide to Smoky which told everyone how to deal against a Ricochet. Thus, counteracting the way can be very helpful. When against this weapon, do not let the Smoky use the hiding tactic. If they do this, remember to use the ricochet ability against it and do not waste shots. Additionally, closing onto them can prove helpful. Against Twins: To deal with these close-medium range beasts, you can circle them while shooting them (turn your turret to about 90 degrees). If your hull is not fast enough to do that, simply fight them head-on if you have the health. Otherwise, run, get out of Twins's range and shoot them! Against Firebird: You must keep away from it's radius and shoot them. If they come too close, then do not move, since the Firebird will probably be dealt with. If not, then run and shoot. This tactic can be used against Freezes and Isidas too, so I won't be writing about them. Against Railgun: Railguns are one of the easiest enemies to deal with. Simply use the tactic used to deflect a Railgun as a Smoky, and you'll be fine. Just don't let the Railgun snipe you or go too far. Against Thunder: Simple: just get close and shoot them. If they attack from cover, use the ricochet ability, and watch out for splash damage. Against Ricochet: Often, you will have to fight other Ricochets. The tactic is simple: deflect them, and if they hide, use the ricochet ability, but do not hide yourself in a place where the Ricochet can get you from bouncing the balls. Against Shaft: Shaft is simple to deal with if they are not targeting you. Get behind them, shoot them and destroy them! They may not be able to even shoot the one they had to, and this can be effective for flag captures. Against Hammer: Hammers are extremely deadly opponents with high impact force and damage. You have to deflect them; the lesser the pellets hit you, the better. Additionally, shoot them when they are distracted or when they don't know where you are. Tips and Tactics Ricochet certainly needs some tactics to be an effective weapon. Similarly to Smoky, just pointing and firing is not the full effectiveness of a weapon. 1- Circling: Circling is simple, but it need practice to make it successful, for example, if you do not turn your turret, circling is impossible because you have to shoot while circling. It can be a very effective way to deal with enemies, but must be done with Wasp or Hornet. 2- Trickery: Tricking enemies into doing a mistake can be very helpful, but again needs practice to do right. Additionally, any skilled enemy can notice the trickery within a matter of moments. One way of tricking enemies is pretending that you are out of charge. Often, enemies may not be able to react effectively, since they don't know that you are pretending or it is for real. Run away from the enemy, hide in an area the enemy may not notice effectively, wait till they come, and simply circle them! Just watch out for Freezes.... Another way of tricking enemies is leading them somewhere else. For example, if you are in Blue Team in a Silence CTF battle, and an enemy is chasing you, you should go to the ramp on the right side for Red Team, then do not hide in such a way that the enemy can notice. Simply go ahead, show that you are going to the platform, go behind the pipes and stay a slight distance away, and shoot and circle the enemy once he/she comes in your direct view. Of course, applying such a situation to another map and team needs skill, since that map will be different, but it can be done.
  19. @adbi1702 every one with good eyesight knows that
  20. But wait. You should check the Russian forum. There his rank is Generalissmo. I don't think it happens exactly like you said. GMO's rank on RU forum is Marshal, which certainly is weird.
  21. I'm not imagining, they're actual proofs!
  22. Now that's weird. The forum version is Lieutenant Colonel, and in game he is a Commander? Strange thing is, this picture appearently shows a Thunder M0 or M1 despite the fact that he is the rank of M3 (sidlob): http://en.tankiforum.com/index.php?showtopic=177212&p=3054139 Does this mean he reduced his Thunder modifications in case it is an M0 or M1? Another proof of the two related..... Additionally, if Godmode_ON has (had) Dictator M3, and sidlob also had Thunder M2 or M3, then in V-Log 27, GMO appears as a Hammer-Dictator M2. This means that Godmode_ON has the ability to reduce modifications of equipment, and so does sidlob. This mystery is becoming a very strange and puzzling mystery...
  23. I have seen something strange. Godmode_ON was last active on the forum on 21 Sep 2009, and an old developer who has the paint "Lord" (sidlob) was also last active on 21 Sep 2009. Not only that, but the time difference was just 3 seconds (I am talking about the EN forum). Oh, and you should check sidlob's only post on the RU forum, which is an indirect proof of sidlob being related to Godmode_ON. Additionally, in V-Log 27, Hunter or Viking with Hammer is equipped with the paint Devil, and the rank is Generalissmo. Now a strange thing about sidlob's rank. On the EN Forum, his rank is Brigadier, but on the RU forum, his rank is Generalissmo. Does sidlob also have dramatic rank-change ability? If so, then it is obvious that sidlob may be related to Godmode_ON, also because GMO is also usually seen at the rank of Generalissmo or ranks close to it.
  24. Okay, writing Part 2 just so that you can understand my story. Part 2: The Enemy and the Explosions A much louder and deeper voice soon came from the Smoky, first a shot, and then talking, "Think again, Mr Thunder! You cannot face a Smoky XT with just a Thunder M3! Smoky-fire, READY!". Hundreds of Smoky XTs suddenly appeared from nowhere, targeting the Thunder, whose tank suddenly glowed, as two words shone on the front of the Thunder's hull in golden, "THUNDER STRIKE". Nine more Thunder M3s, all fully micro-upgraded, appeared where the two words appeared and all ten Thunders shot the Smoky XT, as many tanks exploded including the Smoky XT army. The main Smoky XT vanished into thin air, as the Thunder suddenly flipped over without any reason, as it exploded, leaving the driver alive... Part 3: Railgun XT The destroyed Thunder tank suddenly vanished, as another tank appeared at it's place with an unknown version of the Railgun. Thin air suddenly surrounded the new tank, as it changed into the Smoky XT tank and multiple other turrets, all unknown versions of turrets. One, however, looked like a completely unknown and new weapon which suddenly transformed into a dynamite, with just 15 minutes left to detonate."So, you trapped me like that, Alex Smoke. Well, face the RAILGUN XT!", the Thunder suddenly shouted, as he got into the tank and charged the Railgun. At once the Smoky XT tank flew backwards as the whole area suddenly turned into an area of Rio.The Smoky XT (which was still going backwards) fell down the bridge and landed on the area below, and part of the turret exploded, resulting in something terrible. The Thunder said, "Sorry, Mr Alex Smoke" as he suddenly fell down, having lost consciousness......
  25. Can I write a story from Part 2 to 3? I did not participate in Part 2.
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