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Posts
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Everything posted by RAG1NG
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THE GAME finished recently so there are plenty of druggers. I'm taking a break from CTF myself, and this account has Isida/Wasp so I'm pretty much taking a break from playing this account (why my rank hasn't changed).Btw, on the higher ranks, since everyone will be using tougher hulls and stronger turrets, does it mean faster score gains resulting to faster battle fund increase? I don't really know exactly how score is calculated in DM. In CTF, 1 kill is 10 points whatever hull the enemy use right? But in DM, it depends on damage dealt so you get more points from single-handedly killing a mammoth over a wasp, and an m3 over an m2 or lower? Does CTF score/battle fund gains also become higher on the upper ranks?
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Isidas only like those heavy armored enemy tanks when they are flipped - free life steal. When they are up-right and shooting you, or you are on full health, shooting them will just make you waste your charge, losing you potentially crucial charge (since your charge can be used to both kill and heal/self-heal).
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Isida should do more damage when on full health - instead of healing self, which doesn't happen when on full health. Or make isida users able to get up to 1.5x their original health. Kind of pointless attacking anyone when you do tiny damage and your health don't go up because its already full.
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no, just no.Those games with unlimited pistol ammo probably dont have knives or other weapons that don't need ammo. too bad we dont get to keep the lower modifications(M) for their lightness (less weight).
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agreed. The vampiric M3 look fits isida, but i prefer the M0-2's friendly look.
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exactly my point. CTF is only for those who can be on the top, and the top players are uually the flag attackers - and railgun isn't meant for that.
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Flipping from getting hit almost always depends on the angle of hit, and of the object that got hit. I don't think a railgun hitting center mass of a wasp on flat ground will ever cause the wasp to flip, and the upward/downward angle of fire is automated - ie you can't choose where you will hit horizontally except with shaft (which is why it can easily flip even hornet).
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I guess Silence CTF is just too good for making crystals. Being a Railgun user, you're not really a flag attacker though, and flag attackers gets a lot of score and thus gets a good chunk of the batlle fund. I am an Isida user and I really do think that CTF mode gives the most crystals, and CTF in Silence is just great - but I can't really say that it applies to Railgun users too.
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then its DM, TDM, or CP for you... I think - don't really know enough about Railgun to know for sure. obviously medium-large maps, or at least those with mostly open areas, like Combe, where you can make use of that range.
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it used to be. but Tanki seem to have recently figured out that the only kits that should let players get early unlocks are the bundle kits (turret kits, hulls kits, paint kits), not the single-combo kits (such as Medium Tank, Light Tank, Heavy Tank kits). now, the only reason to buy single-combo kits will be for the discount and modification-skipping (getting M1-3s without buying even the M0).
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I think the most important thing to know before we can give you a good answer is the strongest turret/hull combo you have. at your rank, you should have at least one M1 turret and M1 hull.
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they think Fire M3 is OP at Field Marshall I guess. haven't been at the top ranks but I think Fieldmarshall requirement would have been perfect. those M1-3 kits seriously need to have only 1 paint, we don't need 3 paints on those kits, what we need are more and better paint kits. maybe Tundra for Medium Tank M1 kit and Jaguar for Light Tank M1 kit. those kits only have 1 hull and turret, why are there 3 paints ? I like where these kits are going so far though - no more very early turret/hull unlocks, now do the same for the paints that are in those kits. the only kits that should have early unlocks are those paint/turret/hull bundles, not these 1 hull, 1 turret, 3 paint kits.
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pretty sure Isida can take on any other turret because of the life steal, the only way to beat an Isida user, is to outplay them - which isn't very hard to do because Isida has the shortest range of all turrets - or use a tougher hull.
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if we can keep the paint (and it seems we can), this would be the best thing to do imo. however, it seems the paints are messed up on certain hulls.
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I think you got it all wrong. upgrading from M0 to M1 (and higher) is pretty much a must for every player who want to stay competitive. using M0 on high rank battles, even if its fully MU'd, is just stupid - mostly because an upgraded turret/hull is stronger than even a fully MU'd turret/hull of lower Mark (Mk. in short = M0, M1, M2, M3 in-game). MUs are more like optional upgrades. if you think your tank is strong enough, then there is no need for MUs (after all, they improve your tank by just a tiny bit - which is why its called Micro-upgrade). most will not MU anything except M3s and paints in order to save crystals because when you M+ a turret/hull, you lose its MUs anyway.
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if its all M3s - Wasp > Hornet (light hull) Hunter > Dictator > Viking (medium hull) imo, there really is no 1 best turret, so since the question asks which one 'likes', it will always end up on which play-style the player prefers or what role the player wants to fill. anyway, Railgun is powerful (due to huge damage in a single shot) but the random damage sucks sometimes. Thunder is always reliable, but doesn't have unlimited range (which is fine). splash lets it deal great damage to multiple tanks sitting next to each other. Shaft is just for snipers. Smoky isn't powerful, but it can disrupt enemy shooters with its huge knockback (Railgun can also do this, but its got firing delay and much longer reload) - makes for a good support weapon I guess (provides "covering fire" very well if the user is very good). Ricochet, the most annoying weapon - very good DPS with 'fine' range (though the low bullet velocity limits it against fast targets) plus the ability to hit enemies without exposing self while also having decent knockback. can do very well in its intended range. Twins isn't strong, but with support, it can do great thanks to the fact it fires very fast (with good knockback) and has no need to 'recharge' unlike Ricochet - range is pretty bad. Firebird, another annoying weapon thanks to very long burn times and very good damage. range is obviously short. only meant for hit and run tactics (to maximize damage potential with burn) so its no good in organized team-play I guess. Freeze is always nice, the freeze effect helps everybody in the team on any battle mode. can also cancel burn effect on allies. Isida is a great flag attacker. damage is bad but the weapon is meant to increase lifespan anyway, not kill.
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the first few (1-3, depending on the hull/turret and parameter) are always worth it, even for hulls/turrets which M-upgrade isn't very far away. I have a Wasp M1 (M2 is very far away) and even without discount, I am putting a bunch of Protection MUs on it.
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well, it has the highest rank requirement among the M2s - tied with Titan - so it should have the best overall stats.
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last post wasn't at least a month ago yet. and the topic is so important yet not talked about much that big gaps between posts are to be expected. besides, MU discount tomorrow!
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Okay, thanks for the replies.
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yea, as I have said, I will lose 16k crystals. Are you saying having all those MUs (which will make me a less protected, but a faster Hornet M2 - yes, M2) is not worth 16k crystals ?
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Well, Isida is my main weapon so I guess it doesnt matter if im attacking flag or not as I will be close to enemies during engagements. Im asking if others think the extra protection will be well worth 16k crystals because I am not sure as I am literally in the middle of MUing (12 out of 25). should I stop at 12 or go full MU for M2 discount (basically costs 16k crystals only because I subtracted the bonus I will get from the M2 discount).
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what I would do to know which parameter is the most cost effective - take the amount it will add, divide it by both the cost and the base stat, then compare with others. say Wasp M1 Protection - 3.8 (1st upgrade) / (96 * 95.4) = 4.14 x 10-4 2.5 (2nd upgrade)/ (225*95.4) = 1.16 x 10-4 Wasp M1 Top speed - 0.1 (1st upgrade) / (144*10.79)=6.44 x 10-5 as you can see, Protection MUs is so much more worth it than Top speed MUs for Wasp M1. however, the second protection MU's cost effectiveness is only one fourth of the first MU so watch out as you keep upgrading one parameter, the other parameters' first upgrade may be more cost effective.
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Hornet's drift will get you destroyed/flipped more than Wasp's instability... I guess. I mean, with Wasp's grip, as long as you drive properly the instability shouldn't be a problem. but no amount of *driving* skill will compensate Hornet's big turning radius when moving fast (due to drifting). by the way, I planned to MU my Wasp M1's protection up till the 12th since I will be stuck with it till I rank enough for Wasp M2. having said that, do you guys think I should go on with MU'ing and max out the protection ? the amount of extra crystals I need to spend to max its protection MUs, minus the amount of crystals I will save when buying the discounted M2 (because I maxed one parameter) is only 16,014. basically, its 114.6 Wasp M1 or 125.9 Wasp M1 for 16k more crystals.
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I am right. :P I have Isida and was checking the wiki so I can decide what and how much I will micro-upgrade it when I noticed some of the in-game numbers don't match with those in the wiki. maybe its just sloppy work that caused some mistakes when they input the numbers (such as Isida M1 full Damage MU adds 5.6 in total but it says on top of the table "33.1 → 35.6"), maybe some just got changed by an update so wiki is now outdated.