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Posts
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Everything posted by DESTRUKCO
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Pixelated graphics,Bad lag, graphics options missing from menu. please help
DESTRUKCO replied to Egamer104 in Archive
I had this problem and I couldn't find a way to fix it. It has something to do with Chrome though because when I played tanki on Microsoft Edge the graphics were perfectly fine. -
I quit because of the bad mission update.
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Arcade shots of shaft have lower damage per shot and longer reload per shot than thunder.
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I would like to see a updated guide of the shaft.
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With the new mission update where you can only complete missions in pro battles a select few missions have become very hard. I suggest that the collect boxes, capture flag/points, and finish first in battle missions be removed. All these missions rely heavily on drugs to complete them, especially the finish first in battle. Only the most dedicated free players will have the drugs to complete these missions, not everyone will have the time to complete them.
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That is the right way to play vulcan. You want to minimize the amount of self-damage. You don't go around in a Thunder and shoot right in front of someone, you back off to minimize the self damage, or just don't shoot at all if you are about to die.
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I am quitting tanki. Edit: Unless this is fixed
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But when the firebird get close it can hit multiple enemies at once and has a incredibly strong afterburn with the alteration. Also its clip reload is much faster than the shaft.
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Contest — 7 Magnums to give away and lots of prizes
DESTRUKCO replied to theFiringHand in Contests Archive
I made 515 kills on day 3 of the contest but I am not receiving any gold boxes. -
I've seen Youtube videos of the Magnum and it doesn't look too good.
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Oh, didn't see you had one. You have a lot of modules. Since you have 2 modules from shaft why are you still complaining about shafts? Keep in mind that a shaft has to charge for 4 full seconds before being able to one shot a medium. Even if the shaft was pre-charged it still takes about 3 seconds to turn from a ghost tank to a solid one. On most maps 3 seconds is more than enough time to get into cover unless you spawn on the outer edges of your base. I own the m4 shaft and when I play team battles most vikings are able to run away from my laser while they are still a ghost tank. The only way to get them is to camp in a place that can see the outer edges of the map and shoot them as they spawn. One shotting vikings is really only possible with a m4 shaft at our ranks, as shafts max sniping damage is equal to the health of a m4 viking and even 1 mess MU will mean that the viking survives the shaft shot. Bascially, what I am trying to say is that one shotting a viking with the shaft isn't easy as you might think in team battles, but I can tell you it is a lot easier in dm.
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Get a protection module if you hate shaft so much.
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Tanki should just change the MU system for m2-m4 to how it is for the m0's. Then refund all crystals spent on MU's. This is because MU's are massively overpriced from m2-m4.
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I think shaft is best.
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Freeze and fire in polygon dm is a must.
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Speed needs a buff
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Speed needs to buffed in some way.
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[Results] Women's Day Deathmatch-Athlon
DESTRUKCO replied to Vikingsrallentando in Newspaper Archive
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Do you have any experience in how much your rating increases when you rank up as a legend? It seems to be a lot less than 2500. Also, do you know if ranking up from Gen to Legend increases rating by another 2500?
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Can anyone give me a estimate on how my rating will change when I rank up to legend? My current rating is 84,509. I know it will increase, but I am wondering how much.
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Does this move work with mammoth?
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I don't really care too much about it except when I'm on a ledge in polygon and trying to shoot down or when I am on the ground and trying to shoot someone on a ledge.
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By the time you are able to charge another shaft shot the person is long gone or has killed you. Shaft before had to wait 9 seconds before unleashing another fully charged shot which is plenty of time for the opponent to kill you or run away. The increase of the sniping damage devalues the medium hulls power. I think we can both agree that mediums are pretty much the best hulls overall. They are a good mix of armor and mobility. I own a account with m2 wasp, hunter, and mammoth. I almost exclusively use hunter unless its a polygon cp or a really big map. Point is, medium hulls were very common and light and heavy hulls were much rarer. Now there is actually more of a purpose to use a light hull to avoid the shaft shot with speed or take the shot with the high health of a heavy. As for the laughing part, in test server, whenever I saw a shaft laser i just tanked it pressed health and annihilated the shafter. I didn't laugh out loud of course, just in my head. I knew that any turret can easily beat a shaft at close or medium range provided that they are mounted on a medium hull. The only one that I can think of that would have trouble would be a railgun. I just assumed that most people thought the same way that I did. In no supply battles don't forget that a shafter has to charge up for whole 4 seconds which is plenty of time to get into cover unless you are in a wide open space. I have had instances when I was able to land a almost fully charged shot before they slipped around a corner, which did not kill the medium hull. I can't really say anything about being spawn-killed, since I avoid team games. I don't like the probability of not earning 1 crystal per experience point earned that comes with a team battle. A sniper should be feared on some level. I feel like any fear of a sniper was almost non-existent unless they were in a light hull. Edit: Couldn't you just get protection against shaft if you seem to hate it so much? I know that a viking needs protection from railgun, hammer, and thunder the most, but if shaft is such a bug threat to you then why not get protection against it?
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