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Everything posted by kayitsiz
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What you forget is, many people's equipment also get buff. It is not like everyone has only OP weapons. Many people have "weak" weapons on their garage, but they just don't use that. Players with wide garages can just change weapons. Others might use weapons got buffed if they are lucky enough. For example you. :) You have 7 different M3 weapon, excluding XT fire. Have all of them got nerfed? 5 hull, have all of them got nerfed? Do you need to spend one more crystal due this re-balance? Look at me, I have Vulcan, Shaft and Twins. All of them got buff(overall) :) My only hull got kinda nerf, but still works due to my playing style. It is not like everyone got worse with this update.
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Dictator is not as bad as I though, at least for medium to long range :) Shaft is very useful, vulcan too. :)
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Can someone explain the point of the topic? :huh:
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Then let's ask this to some Tanki Stuff.. :D :P
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Simply implying over-wide gameplay coverage, conclusion of my previous comments
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All you need is some quick hull with suitable module, then İsida does the job. Learning how to stalk and seek, collecting drops and additional drugging if you want, works on ANY situation(except Madness DM or such) A player can only use İsida and play without any finding battle issue. -_-
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Isida works on almost every situation maybe except Madness DM or such.. Is there any other weapon works on that wide range of gameplay? No.. A weapon should not work on every situation, that is being "overuseful". I would be fine if it does not work on DM, as it works on any team battle anyway..
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I'm afraid that's pretty much wrong. You should use avarage damage when calculating DPS(which reduces DPS to 76); plus, you did not include firebirds' afterburn damage(which makes firebird exceed 76 when firing)
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Does anyone know when will the re-balance updated to main game?
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Is the quality of players dropping?
kayitsiz replied to kayitsiz in Is the quality of players dropping? Archive
NOTE: This is just a conjecture. I don't have any real proof to back-up. Pretty much off-topic though... Okay, this is a case which I started to think about it about a while ago(maybe for last 2-3 months, but especially recent) It started to feel like players are not really trying anymore.. :unsure: I usually play CP and DM, with usually Shaft and Vulcan nowadays, not much consuming drugs. As due college, I usually only do missions nowadays. First, I started to think that way when I check the results of battles which I play considerably bad on battles and still get some score. First I though that is due to my equipment which fits to situation, but wasn't it fitting before? Then I thought that is due I am getting better at the game, but I know I am pretty much stıck for the last 2 or 3 months maybe, about getting better. And how can I get better while playing way less than before? And I mean I play suck, I play very bad. Once I had a fever, I was under effect of some mental medicine, it was 01:30 am and I got first ın a battle which I should have been at best 3 or 4. Then I thought maybe it is due to Russian people's bed time, so they are sleepy and play considerably bad at that time. However, the situation on EN is the same(This is Turkey, btw..) I though everyone is laggy, but then why I am not? The last option I think is, people just play the game for collecting mission due to school time. However, that would drop number of players active. That situation especially got worse after supply kit update. Yes, drug consument got lower, to be fair, and that helps me. However, same for supply-off battles. It might be only my false assumption, but I just wanted to ask the forum to confirm it or not. The last option I think is, people just play the game for collecting mission due to school time. However, that would drop number of players active. -
Another Railgun format, all we need.. -_- I really wonder when other weapons will get some format in-game..
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Weapons like Railgun or Shaft gets broken under too much pressure, I mean, when you need quick shoots and way high DPS.
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That hypothesis is based on some points 1. XP/BP allows you to play with your own kind(Which could be given to any weapon) 2. Tournaments force people to get skill(why not for other weapons?) 3. Clans due to tournaments(Why not for other weapons) I seriously think that it is mostly due to privilage given to Railgun, and plasebo effect -_- But doesn't Railgun has something? Fair.. It is a combo which works on many situation with "acceptable" performans, so people tend to use it everywhere. That's a case of all long range weapons. Railguns' 1.1 charging time is very tricky, and I think this is what seperates railgun from other weapons. You cannot start shooting before the opponent if he can escape or deflect, but also you have shoot now, and this takes some ability. However, similar cases applies to other weapons. Shaft has to choose right time to scope, Vulcan has to choose rgiht time to start shooting, smoky has rapid fire to manage.. Let's make format battles for every weapon and make comunity resources equal, then we might consider this. But still, XP/BP, tournaments and clans..
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My idea did not change a little about buyers after uodate, as a non-buyer. (I don't hate buyers)
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There is no such "buyers does not have skill". It might be even finding very skilled players in buyers has more chance than finding them from non-buyers as finding more chance to improve skills having more chance of clan games etc.. However, the case is, drugging reduces the minimum amount of "skill" or "talent" or whatever to show some success in battles. Basically, buyers need less skill to success than non-buyers. That concludes that finding very noob players in buyers has more chance than finding them from non-buyers as amount of necessary improvement is lower. :) Basically, buyers have more variety than non-buyers. Non-buyers are usually avarage players. This game should give more chance to make non-buyers gain more skills. This would both make many non-buyers stay in-game, and make "buyers are noob" statement a little bit true as the ratio of skilled players would be equal, but less-skilled wouldn't. This is important as saying this actually somehow satisfies non-buyers and does not actually annoy skilled buyers. Of course, these statements include player medium ranks to gsimmo(It means after Brigadier on my definition)
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Due to the constant pressure on non-buyers exerted by stronger players That applies nothing. I don't like killing, but that does not mean I won't shoot anyone on a war. Or a better example, We might wanna prevent Global Warming, so let's make everyone unproductive, kill out the whole race and problem solved!! It is not like even one of us have prophet level morality and consistentcy. All of us have committed some crime(maybe cheating on an exam or scaring beating some classmates, intentionally killing an fly or such), big or very small, that does not applly we support them. What people hate is not actually these "buyers" or whatever you name it. What people hate is insecurity on games, insecurity of income; constantly facing too much of you can handle etc.. "Buyers" are only a symbol. Even if a non-buyer player of a group of them causes that effect, they would be facing hatret towards them. If a rich guy beat someone and somehow escaped from it without any punisment, and it has something to do with his money(unfortunately, usually it has), that beaten guy might have a hate first the system, then every rich guy(even though most of them have nothing to do with this case and it might be even some "moderate" people would do the same), at the end lose faith to the World and do whatever based on this new way of thinking. We can conclude as the problem is, especially for low rankers, too much competition without players having a chance to build a good ground. It does not have to be equipment, anything which player creates his own "fauna". Low number of players just increase the problem. So, actually; no one really hates buyers. :)
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Do you think that turrets/hulls will become balanced with this update?
kayitsiz replied to Strikechard123 in Archive
I have never seen a re-balance which brings perfect balance, like on any game. It is better continuously changing some small stuff, which will make everything balanced at avarage, and add a taste of change and excitement. Also, people would quit relying on OP weps by that way. -
About re-balance: That increases drug usage and people will drain their drugs faster. Removing cooldown between mine and repair, I like it. :) Making hulls closer, I can support this. However, will different aspects of hulls will cover speed difference with the same health? Will see(I don't hope much) As a Dictator user, I found accerelation changes useful, but -45 health? :( It looks like Mammoth can push Titan now :) Firebird, It looks like pulling alterations to middle. Firebird looks like a possible replacment for Twins now, due reload. I suppose we will see higher scores on that turret, especially on crowded games. Freeze loses its character by every re-balance. :blink: I really did not like that situation, but still nice turret. Isida Now, I will very enjoy toasting them!! ^_^ Hammer I guess this is due the change on hulls. :) Yes, It was too quick before.. Twins Every update, I like this weapon a little more. ^_^ Range of max damage and damage increase will be useful, but It was already turning way quick. :mellow: Ricochet I guess this is also about the alteration. Range updates are something I support. Smoky Another weapon which loses its character by re-balances. Not a nerf and fits nice on its alteration but.. Vulcan A nice buff. ^_^ %50 weak damage pretty fits that weapon and increase on damage, I will like it. Thunder Is it a nerf!? :huh: Railgun Its damage output has a buff now, and a big character change on it. This will make railgunners easier to kill from a dictance, but harder to do on short range. I personally did not very like.. Shaft I actually always wanted that shaft! ^_^ Also fits on alteration, so nice and smooth ^_^ Not bad..
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But they are reducing reload time and increasing changing. :) I think I will like that shaft, I always wanted that type of shaft. :)
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That alteration pretty much makes already not a very strong weapon too hard to use.
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I was using Shaft without laser, It was never OP. -_-
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Accounts.. Many buy accounts with real money and I bet some wants this. :)
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We shoıld be able to see players alteration when we press "R" :)
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