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Everything posted by kayitsiz
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Thunder has 40 DPS. Railgunms DPS is 32,54 Thunder should hit %80 of the times without any delay while railgun needs all hits without delay. Of course in range For shaft, 37,14 Shaft needs about %87 of its potential while railgun needs %100 Play a bit crowded game or simplier map, %90 is guaranteed :lol: Of course If you don't die Also, railgun always runs away, so waste time Railgun iwill be effective if there is no need tons of damage. If you use faster hull, you can even beat a twins user.
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If someone gets more DPS than the maximum DPS of Railgun, he works better anyway...
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I have seen some free crystals... Then a gold Then I got :D Then finish the game
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Only one gun can play XP format. Managable 1 vs 1 with faster hulls. You need least appear to hit the enemy because you have longest reload with a good damage. This is alot annoying against medium and heavy ones... Penetration power helps you a lot. Great impact force can knockaim especially long rangers. Nearly everythink dies with 2 shots without paint. This means, one hit with double power. The best you can do with this gun is annoying shafters, twins users and heavy hulls, which I have all! <_< -_-
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Whoever wants to be banned, they were always successful. :) I hope you will also...
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Add me! :D When you get double power, this becomes a king of smoky with steroids :lol:
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Did you read "turning speed"?
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Okay, hard to explain :unsure: Just look at this First time that I've ever faced:about 90 minute ago
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When I bought Dictator M1 with full price, a discount about Dictator came after 2 days. -_- <_< :D :D :D
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Reminds me my bad experiments...
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If you have nothing to say, You don't have to make a V-Log. Just make seperate videos...
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twins-wasp?
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The best video is probably a hack, even it is not, this is lag... Also the test box is already in the game! This is called "fly hack" and when there is a underground floor on the map, they use it. A pro advice for just fulling the V-Log... Extrmely unnecessary story... Again e-sport news which someone really don't care, so should be seperated... Worst V-Log ever which I watched. If you don't have anythink to say, don't say anythink.
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When does he play? I want to meet him because I really don't think this is a useful combo
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I wouldn't except from me to say that, but I want to say. This gun shouldn't have been added to the game because It gives nothing special to the game or improve the gameplay. Shaft is a sniper gun and force everyone to hide and move with checking evrionment. Railgun does it also a bit, and railgun is the mosr preferred "hit-and-run" gun. Even there are tournaments which can be played just by railgunners. Thunder has splash damage and great range, also self-damage. This force players to avoid from edges, and also run to the thunder. Smoky has critical damage, which changes the situation suddenly. Ricochet can bounce,so can use walls. Which force the enemy to think about walls. Twins has unlimited fire ability, so it attacks continuously. This manages the area, and also force "clip" players to run away. Isida is only one healer turret. Firebird has a "poison" skill. Also he damages all the area which he shoots. Freeze slows down the enemy. Vulcan is a great area dominator gun and added a new improve camping. Also, can hardly be knockbacked. This list is actually a lot longer, but it is okay... Really, what did change after hammer? Someone annoyed and someone liked it. But did it added something new to gameplay, like vulcan? What would the game lose If we would lose hammer? And think this: what would the game lose if we lose railgun, firebird or ricochet? A week without any shaft taugh me the importance and value of shaft. This last re-balance taugh me the importance of freeze and vulcan, also. Also, this last re-balance taugh me the effect of thunder. But hammer? Hammer just evoked about how annoying the drugging is, which I was already avoke. It didn't added something new as a tactic. Just some combinations of old ones... Edit: I wanted to write this because I lost a game against a hammer. However, this ideas are though about a month ago, just I hadn't write until now.
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Yes, like "Ricochet Club" :) And a duelist league which is for shafters...
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I haven't been a part of any tournament, so I wanted to check it on forum. We can't make official duels because they can be most 3 vs 3. So, If we want to make a tournament, this will be unofficial for beginning. But then, we will need to share it, so making if official would be cool. Therefore http://en.tankiforum.com/index.php?showtopic=251943 But a clup is easier, and then we can make a duelist group and an unofficial league..
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If I can make a clup or guide something(I couldn't decide where should I start) I will try to appy for a tournament What about Magistral CP :) This would be the best game on my Tanki career! :rolleyes: :rolleyes:
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It is heavier ;)
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Actually, I also find it pretty useless combo. But someone uses... Anyway...
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Maybe manual vertical aim makes us a "noob" Auo-aim is harder! :lol: :lol: :lol:
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Isn't it weakest?
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