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Everything posted by kayitsiz
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This is briefly truth. Need skill or not, conflict or not, others like or not, there is shaft and allone have to deal with it.
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Search which type of battles you can get more crys, after get suitable equipments.
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from my experiments, thunder is more common. Especially after update 270
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Thunder Actually, railgun should be, but I see more thunders. is of course know something better than me...
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I haven't seen any of them :(
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Deja vu! :D Anyway, someone should to decide as fast as they can what they do with shaft. <_< <_<
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I just didn't want to make so much post. I was trying to quote, but ı couldn't sorry :(
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http://en.tankiforum.com/index.php?showtopic=244156 8:28
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Cologne Almost no point Aleksandrowsk Almost no point last two map @beaku is right Edit: @DarthvaderjonGTR's post ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Honestly, I disagree with this. I'm not going to type out a thousand word essay to prove my point as others have already done so in a very stylistic manner, it's up to your personal discretion if you choose to disregard their arguments or not read those menacing text walls. I just have one thing to say. Shaft is a sniping weapon. i already thought the addition of the laser was somewhat bordering on ludicrous, given that that's the last thing a sniper with a decent scope would add to his gun. Now this change in map which ONLY targets shaft users. That's right, it specifically targets shaft users because no other turrets (who are playing the match seriously I might add) would venture there in the first place. So basically, there are only about less than 3-5 places for shafts to be used in Serpuhov because let's face it, camouflage behind any sort of vegetation is useless, given the addition of the laser. Shafts are now restricted to hiding behind the limited number of walls/alleys in Serpuhov while users of other turrets are free to roam the whole map. This update, as well as the last one (the laser thingy) has reduced the dynamics of shaft gameplay in a way I would never have imagined. I shall sum up the life of a shaft at the moment: 1. Spawn 2. Spend time to drive to one of the few sniping spots 3. Charge and shoot once 4. Get spotted 5. Either get destroyed or spend time to drive to another of the few sniping spots left 6. Repeat step 1 - 5 . A possible argument to my logic thus far would be: You just need a bit of skill and shaft can still be used effectively. The problem with this argument is that you are demanding an astronomical amount of skill for shaft to be used effectively at the moment, in comparison to other turrets. Shaft already has it's fair share of disadvantages. It's inability to roam around the map and collect supply boxes is an apt example. This means shaft users have to really on only their garage supplies with no assistance from map supplies at all. This is obviously very draining on one's drug hoards. Not to mention, in a balanced game, shafts only gain points by damaging opponents. Capturing the flag is out of the question, CP is unplayable. So why this update? With all due respect , I do not think it is sufficiently justified. I hope the feedback of the general population of tankers could be considered instead of only the feedback of the vocal few. Thank you for your time! -------------------------------------------------------------------------------------------------------------------------------------------------- I haven't say that anywhere before, but now I say. Shaft needs astronomical skills to use it except few special situations, so no one use it effectively(even me) Really, how many skill will we need? Okay, so lovely railgun need some and more for some situations, but anyways better for more situations.
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http://en.tankiforum.com/index.php?showtopic=244178 There is a topic and we need support. Every one please write that as good as you can.
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About main topic Nerfing serpuhow (this is also nerfing the map) is the basically fully wrong decide. Few times these positions give to players an advantage and if they get an advantage, that will be with their brain power and skills. Unfortunately my english is not enough to post this topic, but I have ream all of them and I agree @FogOfWar_XXX and @ELIZABETH1122 You just listening shaft haters Hazel, we have understood! If shaft is really a problem, why did you add this on the game? If shaft will ruin completely, I will quit and go to a game that I can use my brain more. No shaft=Bye bye tanki When I started to game, there was so much lag because of my computer and connection, and shaft was the only gun that I can play. Today, this is different, but shaft is the one gun that I use it because I like. I like smoky and twins, of course, but I bought them for getting crystals ans use them for crystals.
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At your rank, My crys were nearly 110k like that. With level bonus, a bit more playing and %31 discount let me to get Shaft and Mammoth M2 :)
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Have you watch V-log?
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I haven't read your idea.
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I could buy if there is more ricocher protection
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Don't worry, how to nerf shaft without making it UP? Actually, ı support to add gyroscope effect with enough If we think the last shaft update, with laser, shaft has became pretty similar to railgun. However, I don't think shafters shouls use railgun tactics. If I don't miss anyway, I could use shaft everywhere :) But not yet :( Arcede shot is harder than "every" turret. Snipe shots have some problems, but not hard as arcede.
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http://en.tankiforum.com/index.php?showtopic=243958&page=2&do=findComment&comment=4341043 What about to make crap boxes? "Crap Box will be droppen soon"?
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I liked that gold-crap :D It won't be possible to buy them. Just they will fall like gold boxes. They will be a sentence; "Crap box will be droppen soon." When a team get one of them, they will a crap-warrior that fight for the team. Its power, heal, skills and duration time can be discussed ^_^
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As a shafter, I should say that. We was winning and I was using shaft in silence, but because of tunnels and medium targets, I couldn't be effective. Someone was using tunnels, doing instant attacks and capturing flags. I remembered that tactic and I have decided that I would use mammoth-twins M2 :) I got and ı sit the flag. score was 3-4, we are winning and I am in up-team(probably blue). A drugger Isida-viking tried same and no-one see him until it reach me :D After a crush and being killed by 1 twins, 2 freeze and 1 isida... All freezes and isidas got position around me :D Opponent ttacks like an army, and nothing happening. İf they can reach me, they die before get flag. İf they get, they die because freezes. İf they try to kill me, 3 isida healing me :lol: :lol: At last, they come from big platfrom on the right. İsida viking- mammoth freeze and 2 more players all full drugger. We have some drugs. That was so cool at the beginning, they were nearly killing. After their clip is finished :) Freeze stopped, isida stopped and I still firing ^_^ My 2 teammate isida came again and all freezes :lol: :lol: I haven't seen any better defence, believe me. 4 drugger got nothing. :lol: :lol: :lol: Do you really want to beat isida druggers? Do that on your base :) Duration=Defence I survived, my teammates came. I died, my teammates survived.
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My best dream that I don't worry about defence :)
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My all games are laggy. Railgun doesn't pierce lampposts, how to pierce walls?
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If they werelooking that, that would make shaft like a juggernaut <_<
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One of the most annoying turret for me. I basically hate(as a opponent). However, I have to agree. Isida is like that ıt should be. My feelings are just personal, Isida is a great turret. Twins, smoky and shaft. İsida prevents all of my guns. So, Irbis will be the solution :)
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there is..
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