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PetertheGeniusGamer

Tanker
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Everything posted by PetertheGeniusGamer

  1. PetertheGeniusGamer

    [Issue 1] [Guide] Unoffical Guide to Wasp [UN]

    cuz im part of the "UNOFFICAL" newspaper, not a real reporter
  2. PetertheGeniusGamer

    Tanki Writing Club

    Why r u asking the question here -_-
  3. PetertheGeniusGamer

    Tanki Writing Club

    Looks like stuartb asnwered my question. Cya SportsKing700!
  4. PetertheGeniusGamer

    Looking for players !

    2 of my friends started playing the game, but on a morning average in my time zone, it's only 70,000 players each morning, unlike before which was 100,000+
  5. PetertheGeniusGamer

    Default Server (EN#)

    With the exception of EN 1
  6. PetertheGeniusGamer

    New balance of turret and hull

    1. Isida 2. Smoky 3. Wasp
  7. PetertheGeniusGamer

    Tanki Writing Club

    Sad, SportsKing700 has to just not go on the page to check our articles on the day we post our articles.
  8. Lots of grammar mistakes, but other than dat great job. I just joined a battle with Federalissmo :lol:. Keep up the good work!
  9. PetertheGeniusGamer

    Tanki Writing Club

    I was just saying if u posted ur articles yet, dats all.
  10. PetertheGeniusGamer

    [Story] Intergalactic Wars [Part 1] [UN]

    This is not a short story, and I rate this 8.5/10. Nice job!
  11. PetertheGeniusGamer

    Tanki Writing Club

    I wonder how CombatCat2's articles went :blink: :huh:
  12. PetertheGeniusGamer

    [Issue 1] [Guide] Unoffical Guide to Wasp [UN]

    Thx ^_^
  13. PetertheGeniusGamer

    [Issue 1] [Guide] Unoffical Guide to Isida [UN]

    Thx :D
  14. PetertheGeniusGamer

    Tanki Writing Club

    My Issue 1 articles: http://en.tankiforum.com/index.php?showtopic=264226 and http://en.tankiforum.com/index.php?showtopic=264229
  15. PetertheGeniusGamer

    [Issue 1] [Guide] Unoffical Guide to Wasp [UN]

    Unofficial Guide to Wasp Wasp; one of the most underestimated hulls in the game. This guide will teach you how to be a professional at this light hull and swag along with the hornets. :lol: Overview: This hull is the fastest hull in the game, but with the lowest amount of armor. It can be used for both defending or attacking. Deathmatch: In my opinion, this is one of the worst hulls for Deathmatches. You have no one to protect you and you can get destroyed very easily. You can get a camouflaged paint and camp. Not the best idea, but it'll do you better than nothing. Capture the Flag: When defending, you can use freeze just because if your enemy has your team's flag, you are going to be the fastest and you'll try to catch up with him. You can also use Firebird's afterburn technique to burn the enemy and soon, he'll die or take away lots of his HP. When offending, Wasp's speed will come in handy. While your teammate attacks an enemy you can get the flag and sneak to your base and maybe no one will even know. :P You could also wait for your teammate take the flag so most enemies will attack it, while you wait in the enemy's base. You teammate will die and they'll return the flag, and then you can get it and capture it. Sounds a little demented though :ph34r: . Team Deathmatch: You won't do good at killing, but you can help your teammates kill. Maybe even use an Isida to heal your teammates while they attack. Control Points. You can get to the points the fastest (unless someone else spawns right next to one), so that's definitely a benefit. Defending might be a problem though due to the low health. Wasp users say "we all got one less problem without ya low health" :lol: . What to Mount Wasp On? Smoky: This isn't really a combo used for attacking, but you can knock off an enemy's aim and quickly run away. Firebird: I don't know why so much people want a format with this but this combo is used a lot to earn crystals. Good for defending flags too. Twins: Now with the new update, this is extremely annoying because of its impact force. It can knock off an enemy's aim and you can spin orbit the enemy without even taking a single hit, so the low health won't be a problem this time! Freeze: Good for defending a flag. Not good for offending unless you know how to circle an enemy properly. Railgun: Tanki has a format for this which is BP. If fighting in BP, pretty much whoever aims first wins because the person who aims second will either flip over or miss the shot. With normal battles, this is not a super good combo, but not a super bad combo either because it can dodge quickly but at the same time can flip easier than any other hull. Thunder: Not a good idea. You can damage yourself and get damaged by the enemy at the same time if you're fighting close range. That's taking twice as much damage as regularly. Isida: I'm telling you this right here right now: THIS COMBO IS AWESOME. I've been using this combo since I've been Staff Sergeant and it's the best combo EVER because it's awesome at capturing flags, can gain lots of XP, and you can roam around your bse healing your temmates. Ricochet: http://en.tankiforum...h or reality? Wasp/Ricochet Section Shaft: Omg one of the worst combos ever :angry: If you're going sniping with this turret, you'd die very easily unless you got a backup Isida or a good protection paint. Hammer: Certainly not the best combo, but if you're going to try to kill the guy who is invading your team or has your flag, use Double Armor and attack. Vulcan: <_< :unsure: Look at my comments on Thunder, but instead of self damaging, it's heating up. Benefits for Having Wasp - You can just sneak to your enemy's base and take their flag. - You'll have very good speed. - You can just soar through the sky with a Speed Boost in Hill, take the flag, soar through sky again, then capture the flag. :D - You can kill the enemy who has your flag the fastest if he's running away. - You'll probably be the first to capture a point. Hope you like my second article, and good luck on the battlefield! :)
  16. PetertheGeniusGamer

    [Issue 1] [Guide] Unoffical Guide to Isida [UN]

    xD
  17. PetertheGeniusGamer

    [Issue 1] [Guide] Unoffical Guide to Isida [UN]

    The Unofficial Guide for Isida Is your most-used turret Isida? Well this article can teach you some tips for becoming a professional Isida like me (I think I am a professional Isida :wacko:) CTF: Fight or Defend? Fighting: If you use to fight, you might need drugs because many tankers say Isida can't fight with drugs in deathmatches. You can also follow another tanker, in case he needs healing or if can't handle it all by himself. The hull to use can be Hornet or Hunter. Why these? It's because you got to be fast enough if you've taken the flag and you've got to have enough health to survive as long as your tanker you follow if you're following them. Where and when should you fight? You should fight at small maps. You should fight when you're down 1 or 2 flag captures. Defending: If you choose to defend, the best strategy is to go around your base, checking if any of your teammates need healing. If an enemy is coming, see if any tanker is going to attack him and you should heal that tanker. Placing mines is a good idea too because healing isn't the only thing you can do. You should defend if enemies keep attacking your base. You should defend at big maps. TDM: Fight or Defend? Fighting: Fighting is not a good idea if you're a small hull. Your job is to place mines or heal other tankers if needed. Troll your enemies by having another tanker kill them, then that tanker will get healed, just like the enemy wasted one kill for nothing. B) If you looked at the official Newspapers you can find articles that talks about good mining spots for maps. Placing mines is a way how you can actually destroy other tanks. Defending: Defending is very preferable for Isida + Light Hulls (Wasp/Hornet). See if any tanks are left behind at the base and follow them. Heal them if they're getting attacked or is attacking. Use Double Damage if you have to if you're healing a Titan or Mammoth because after the update, they have increased health. CP: Fight or Defend? Fighting: Once again, fighting over for a Control Point isn't a good idea. Isida just isn't made for massive attacking. Lead that to other tanks. Follow them and heal them. Follow them to the control point and you will get points for losing your enemy's control point then capturing it. Defending: Defending is a much better idea. IF your enemies try to take away your control point, heal your teammate and it'll attack the enemies. If you 1 on 1 against someone, you pretty much don't stand a chance if you have a light hull or if your enemy has a long range. Deathmatches As I said before, Isida isn't for deathmatches without drugs. If you're entering a deathmatch battle, make sure you have drugs. You can also have allies. They won't kill you. If you're a light hull use Double Armor. Then, drive around the map, looking for tankers to kill. Be careful if you run into a heavy hull. You might need Double Damage for that. If you're a heavy hull then use Double Damage. Wait for someone that comes near you and attack them. If you're a medium hull, you can wait or attack, just make sure you have drugs. You can use any drug for your advantage. What Hull to Choose? Wasp: This is my choice for Isida. You can go around your base, finding and healing your teammates. It's also good if your team somehow keeps taking damage. You can use Double Damage and heal them a teammate then move on with the speedy Wasp. This is definitely NOT a hull to attack. Hornet: By far the most popular hull to fit with Isida. You can have the advantages that Wasp have, but with more time and less speed. Also, I recently found out that M2 Hornet is about the sane health as M3 Hornet. I found this out by killing both of those modifications. They all die when I use all my ammo. (this might be false, but I have tested it), so M2 or M3 Hornet could be very powerful with Isida. Also, this can be a good deathmatcher, if with proper hornet skills. You can turn your tank around your enemy like a professional freeze. Hunter: This hull can go great with Isida in deathmatches. It has enough health to survive a long time on a big map, but fast enough to catch up to any tank that has more protection than Hunter. Viking: This combo is used for attacking in CTF. Take the flag, drop a mine, then use speed boost and done!. It will have enough health to survive a big map flag capture. Dictator: I've seen a lot of Dictator + Isidas defending the base. I also wouldn't suggest you attack because you're just too slow. A Wasp can just catch up with you, kill you, and return the flag. In CP, you can defend because of its good protection. Titan: A rarely seen combo but can be good with sitting on the flag :P. Whenever someone needs healing they'll just come right at you. This is hull is NOT right if you want to attack, but you can spy down who's coming to attack you and you probably would kill them with the good protection. Mammoth: Same with Titan. Going against other Turrrets Smoky: If you have a heavy hull, you'll have no problem defeating it unless he's shooting from a distance. Use a Double Armor and then go after him. If he just goes away from you, then just ignore him. With a light hull, just activate Double Armor and catch up with him. If the Smoky has a heavy hull, use Double Damage. Twins: You're in trouble if the Twins is far away from you. It's knockback can be a disadvantage for you. If you're a heavy hull it might not be a problem with you. When close up, it shouldn't be a problem if you can circle them. Beware of their knockback still. If they have a heavy hull you should use Double Damage. Firebird: If you battle a M2 or M3, it has extreme afterburn effects. Unless you're using a heavy hull, you shouldn't attack a Firebird, especially with a heavy hull. As always, you can also have a backup Isida or Freeze behind you, removing the damage from you. Freeze: Use Speed Boost for better turning speed because if you're going against professionals, they'll circle around you from experience. Using a heavy hull would be great for going agaist a Freeze. As always, you can have a Isida or Firebird behind you, removing all the damage. Railgun: You're troubled if the Railgun is far away. Even if you try to get him he'll shoot 2 or more times and you'll die before you even get to him. When close up, you shouldn't have a problem beating it, especially if the Railgun missed shots. Thunder: when using a light hull, you're also troubled. Same with Railgun, Thunder will kill you before you even reach to him. Thunder druggers are the worst nightmares to light hulls in my opinion. With a heavy hull, don't even bother the Thunder. When close up, you can circle around the Thunder. Isida: If you have more protection then the Isida you're battling, you'll usually win. If you have the same hull, use a drug. If the Isida runs away from you, ignore him. Ricochet: No problem combating it if you have a heavy hull. For light hulls with Isida, could be a problem if you're combating against a heavy hull with Ricochet. Shaft: How are you supposed to combat him when you're far away or if you have a light hull? You should sneak up behind him or kill him when he isn't looking. When in close range, the SHaft is pretty much useless. Hammer: There's literally no way you can combat a Hammer with a light hull unless you can have supplies or if the Hammer ran out of ammo. With a heavy hull, you can kill him with surviving all 3 clips. If he runs away, as always, just ignore him. Vulcan, Using a light hull can be a advantage this time. You can circle around the Vulcan since its gyroscope affect will allow it to not turn as fast. If you're far away from the Vulcan, you can use Double Armor. Should be no problem with heavy hull either. And there you have it. :) Took a long time to write this article.
  18. Well, I made a guide for Isida and Wasp (seperately)
  19. PetertheGeniusGamer

    [Forum Game] Scythe vs Everyone

    4
  20. PetertheGeniusGamer

    Tanki Writing Club

  21. PetertheGeniusGamer

    starting over

    ^ I never had an alternate account.
  22. PetertheGeniusGamer

    -_- Tanki Online customer support logic -_- getting worse... over time

    *sigh* (don't even argue with me when I say this:) Tanki is getting to be a worser game, I wonder if the developers know dat the server load graph with players decreasing.
  23. PetertheGeniusGamer

    My Photography.

    Dat 1st picture tho :huh: :rolleyes: <_< :wacko: :blink:
  24. PetertheGeniusGamer

    Tanki Writing Club

    ok
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