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Everything posted by HyperQuantum
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Removed alot of useless stuff...
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Nothin', it's just a press kit, for game intro and stuff.
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Indeed, it doesn't support NPAPI (Unity is one of them) anymore. You'll have to download the game.
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Yes, its already shown on the main website of Tanki X. Linux too. 6 months approximately.
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I'm really blown away by your 3D models! Do you import from TankiViewer? Anyway, I would like to have the .obj files for these, thank you. :)
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The email you received must be a confirmation letter, the beta testing hasn't started yet.Be sure to click on the green button though...
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Would be better if you give us a screenshot of your stats. Goto start, search "run", key in " dxdiag", and give us a screenshot of the PC statistics. I'm positive that it's Rico, can't you see the yellow bouncy balls hitting Hammer? XD
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Hey everybody, I found a wizard! Don't let him get away! We need more predictions, oh wise one.
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Google Native Client is unsupported since Unity 4.3 :("Google Native Client support is not functional in Unity 4.3. If you need to publish to Native Client you can still use Unity 4.2.2." http://answers.unity3d.com/questions/574054/can-i-use-native-client-nacl-in-unity-43.html
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Were you a mod? Anyway, you should definitely download the press kit at the bottom. It says in there that the predicted date of official release is March-April 2016. Go check it out
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There are currently 2 known ways of playing Tanki X (the new Tanki). Downloadable Client Chrome OS doesn't run executable files such as .exe (for Windows) nor .app (for Mac). As such, downloadable client will not be an option. Browser Plugin In order to play within the browser, the NPAPI plugin known as Unity Web Player is required. Unfortunately, Google deprecated and dropped the support for it. The aftermath Hence, there is only one way left for playing Tanki X on Chrome OS, and that is to publish an HTML5 (WebGL) build for Tanki X. Sadly, the devs never mentioned about HTML5 build, and HTML5 is still too new to be used. If you insist on playing in your Chrome OS, you'll have to plead the devs for publishing the game on HTML5. If they don't want to, then there's technically no possible way... :(
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Premium players want non-buyers.Non-Buyers avoid premium players. Developers allow premiums to "hide". Premium gets to play with non-buyers. Developers economy sustained. I thought so... Thanks for the input and lecture. Yes, like you normally would. But premium account users would gain extra crystals.
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Can someone please explain to me the reason behind the ability to hide your premium account icon? Is it for the purpose of preventing Premium Account users from getting taunted by other players? Just like druggers? If that's true, I'm gonna be so disappointed.
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Adding destructables in Unity game engine is not at all, a difficult task. (Depends)What the developers are considering are performance and optimization. They want their game to be smoothly executed on various hardwares, to enjoy the maximum audience possible.
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I'm not sure if we're allowed to post external links here, but sure. http://gamejolt.com/games/tankers-platform/95408 If this is forbidden, take it down as you wish.
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I would downvote this post so bad, but I can't. Can't handle the negativity? This is the internet, dude...
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Not really... :) You see, Unity game engine provides some functionalities that assist the developers in the process of optimization. For example, Unity has the 'Performance Reporting' service, which runs the game and allocate parts of the game that are causing indecent gaming experience. The developers can then recompile the scripts and game + meta files to make the game operate smoother. https://perf.cloud.unity3d.com/landing/ Unity Analytics allow the developers to check on the players behaviour. For ex., the maps created, the most preferred equipments, etc. All I have to say is that Unity already has all these cool features implemented. The developers don't need to do as much as when they're working on Flash Tanki. I believe Unity Tanki will contain less lags. But this is, of course, just a speculation. How well the game runs is dependent on the abilities and capabilities of the developers.
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So you're making games with CryEngine?Do you have any finished or semi-finishes products to show? ;)
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Cheapest 20% paint is definitely Fracture though ~
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This is not good at all... I have seen 3rd Lieutenants with Rail m2, not cool! This makes the game unbalanced...
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Hmm... You're right, I guess ;)
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;)...
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Fellow Game Developers, Come Share Your Games Here!
HyperQuantum replied to HyperQuantum in Fellow Game Developers, Come Share Your Games Here! Archive
using UnityEngine; using System.Collections; public class TOForum : MonoBehaviour public float Lines; private HUDCanvas HD; void Start () Fellow Game Developers, welcome to the platform where we share and discuss games which we have created with our own bare hands. void Update () Of course, this topic is not restricted to Unity only. Other game engines include Unreal Engine, CryEngine, etc. void FixedUpdate () If you have a "little game developer" living inside you, and have made some simple games with these exciting game engines, feel free to share screenshots or videos of it below. void OnApplicationsQuit () :excl: The forum rules forbid sharing files and we external links, so please don't do it here, unless permission is given.
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