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Everything posted by HyperQuantum
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No PUML Sandstone
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18413
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Valid Tanki Online Forum Application for Android, iOS and WP
HyperQuantum replied to LAGGER_KING in Ideas and Suggestions
I support this idea! If they are gonna make an app for the TO game, why not the forum? -
Erm... 1 week at least, eternally at most. When I want to play, I play. When I don't want to play, I don't
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Oh really???Hmm.. I'm just a Lieutenant, so I can't tell..
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Dude, of course I wanted Tanki 2.0, I even played the demo. I'm just stating the reasons why the devs don't want it.
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Phew, I'm glad that I'm not the only alien here. I'm from... Erm... Darn it, I got stuck in the black hole for so long, I can't remember my home planet. Guess I'll have to take over this one, if you earthlings don't mind, which I'm sure you won't.
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If you watch Starladder, you'll notice that it takes 2 shots to kill Wasp, 3 shots to kill Hornet and Hunter, as for Viking... 4 shots? All these players are Generalissimo who use m3 Equipment...
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You mean the match between A&D and All In?All In won, final score was 3-2, it took 7 matches to decide, last round was a Sandbox CTF
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Wrong again, sir. They tried to play the second round 3 or 4 times but all ended up lagging, the 4th second round was considered as eGuards victory. But notice the 2nd second round, it lagged after Arcade captured a flag 1-0. According to that theory of yours, Arcade shouldn't have attacked the server after they captured the flag, because they were winning. Later on, the 2nd second round was cancelled and they tried postponing it to the next day, the 3rd second round lagged, but the 4th round second round was completed successfully. Summary: 1st round - eGuards won 2nd round - 0-2 eGuards leading, lagged 2nd round - 1-0 Arcade leading, lagged 2nd round - lagged as well 2nd round - eGuards victory. As you can CLEARLY see, the lagged occurred regardless of who's leading. You wanna blame? Blame the server, and the ones hosting it. Note: you can check the past broadcasts via Twitch
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XD
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valid Rank up exactly when you need to with a button
HyperQuantum replied to BFM in Ideas and Suggestions
And? Is that bad?As I mentioned in my previous post, there is a limit to the amount of EXP a player can accumulate. So you may be allowed to store like 50 EXP, after that, you'll either be forced to rank up, or lose any EXP gained after the limit is reached. -
valid Rank up exactly when you need to with a button
HyperQuantum replied to BFM in Ideas and Suggestions
1. Whatever the reasons are, I couldn't think of a bad one. For ex. a player would stay at a lower rank probably because he wants to accumulate enough crystals before facing tougher opponents at higher ranks. If you rank up too fast without getting enough crystals, you'll end up fighting strong opponents with little crystals.And also, rankup parties which is a big deal nowadays. 2. Accumulation of EXP after the bar is completely filled is possible, but only allow the player to accumulate a maximum of 50-5000 EXP (depending on current rank). Therefore, ranking up 2 times consecutively is impossible. If someone finds it annoying having to click on the button everytime you rankup, there can be an option in the settings where you can enable or disable this button feature. By disabling it, you'll automatically rankup everytime you completely fill up the bar. -
valid Rank up exactly when you need to with a button
HyperQuantum replied to BFM in Ideas and Suggestions
Good, although EXP should still be received and accumulated after you have a full EXP bar... -
It's all about personal preference :)
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It's actually taken from the Tanki vlogs, forgot the episode though... I think it's episode 40+
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No-no, I'm not an Israeli :P
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Tanki is meant to be simple, the developers even cancelled Tanki 2.0 because it lost simplicity. http://tankionline.com/en/2012/03/softer-and-lighter-graphics/
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Multiple reasons were given:As all went on into photorealism, we were increasingly losing Tanki Online, the way it was conceived from the begining. The realistic Tanki Online 2.0 require a more powerful computer. Some video cards are not even supported yet. Often, to demonstrate the prototype at the Tanki Online show we ordered some special PC configurations. To play in Tanki Online 2.0 required a large amount of photorealistic textures . For example if now the amount of texture of (a set of houses) is about 9 MB, the photorealistic Tanki Online is – 30 mb. And this is without textures and effects of tanks, which are ten times more. I’ll tell you that the newstyle of painted Tanki Online 1 has reduced the amount up to 6 MB. The realistic Tanki Online 2.0 could be ported to mobile devices in its original form. The technical objective of the project “to be everywhere and in everything” was not reachable. And the most important: Realistic Tanki Online 2.0 turned into a simulator. The movement speed, size and proportions, physics and parkour – it was subordinated to realism, so much that it died. Irrelevant to the gaming process questions started popping up like; why can’t I pass through the tree, why can’t I shoot through the window, why can’t I crush tanks and why is it that I fell from the 10th floor and nothing happened? Graphics complicated gameplay and the perception of the game. A huge number of details and lots of questions. The simplicity and nativity of the game, that we treasured so much in the Tanki Online 1.0 disappeared. As the art director Ivan Zykov expresses how he feels, he says “I can’t think about it calmly, so much beauty going to waste!” What a loss. To be honest, the photorealism in Tanki Online 2.0 would have killed the game. Taken from http://tankionline.com/en/2012/03/softer-and-lighter-graphics/ When I read it I was like, So much beauty going to waste! Tanki 2.0 is what we needed... Anyway, this topic will be closed soon.
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Sorry dude, not a hit in my country (Malaysia) nor any SEA countries... If I ask someone who plays tank games, the odds are usually WoT... It may be a hit in Russia though, I have no idea...
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1. Moderators said that you'll be able to copy your account info (rank, garage, crystals) into unity. 2. Ain't nobody know that (double negative) 3. No, but maybe they'll add new ones in the future. 4. Both versions of tanki will stay, but if the flash version becomes deserted, you know what will happen... -answers subject to change, wait for a mod for most appropriate answer
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Yes, it won't be too OP if the stats are adjusted. Hope we can have that turret in-game someday.It's probably gonna be a short-mid range turret
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Chain Lightning? I think there should be a limit to number of enemies hit, maybe 3~4. And the damage dealt will decrease as the lightning spreads. For ex, first enemy receives 100% DMG. 2nd receives 50%, 3rd receives 25%.
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