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MJROCKS05

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Everything posted by MJROCKS05

  1. MJROCKS05

    Complaint Book

    1. Dont agree with your views on the module system... When the module system was introduced it was very good and much needed but now it isn't able to accommodate new turrets at all, Smoky, Firebird have 40 protections each whereas magnum and striker barely even touch 10.... Is this the ideal module system we wanted? Creating modules for a new turret means adding even more protections to 2 more turrets with it, what's the logic behind this? 2.double *facepalm*, Players have the opportunity to create maps they want to play themselves only by buying the pro battle pass... I should be able to complete my missions and be able to play in a map that I love simultaneously. Why is it that I have to play in 2 different maps for doing both the things? The devs will not make it possible to do missions in pro battles but at least they can let us play in a map we want to instead of being given a random map when pressing the battle button. And, I was not speaking about matchmaking, that would need 1 essay just for itself smh. 3. "It doesn't even give a direct advantage", yes it does. Getting 80k worth of drugs allows even non-skilled players to get an average ranking in a battle, Idk if you notice it or not but the amount of twins-viking & hornet-rico players who can't even turn their turrets is much more than it was before. What empowers these guys to play on? Drugs and the 2x rewards obviously. A skilled player paired with these advantages is a pain in the butt but when even noobs kill you easily then it becomes a major problem. 4. Maybe it will be improved in some time... waiting to see good changes soon. 5. The update has given these turrets more power than their predecessors. At first, druggers used to pop a RK and beat these guys but now it seems impossible. The power of the turrets before and after the update is mostly same, nerfing them a bit would preserve the game balance. 6.Yes, magnum is OP but that doesn't imply that it should not be available to all players. These 2 aren't even connected to each other.It's not like if a turret is too OP you only make the kits with it available in the shop. That doesn't even make sense. It's just avoiding the problem by making the turret available to a selected no.of users. Best solution would be to change the module system Open to discussions if anyone's interested in taking this forward.
  2. MJROCKS05

    Complaint Book

    I've been a long time player of this game and currently, there are a lot of things which are wrong with this game.... The Devs should work on fixing the existing issues and then try to implement something new... I hope nives would relay this message to the dev team ASAP! I would also love to hear the views of the mods (blackwasp, hexxed, hate etc.) on the problems given below: 1) Module system: Magnum and Striker have the least protection in the game and these turrets deal devastating damage! The lack of modules and useless existing ones don't even come close to solving these problems. The only way to solve this would be to let players decide what protection they would want out of their modules (make a standard module cost 250k crys). It would be easier to manage for the players and it would help bring down the popularity of these OP turrets (Twins, fire, magnum). [Temp Solution: nerf striker and magnum] 2) Battle System: Players still don't have the ability to chose the battle they want to play in... I get it that most in-game maps currently are dynamic and accommodate a vast diversity of players but this isn't always true. These maps give preference to mid ranged turrets, have slower overall gameplay and are unsuitable for short ranged turrets. Players should be able to select the map the should play on! My garage was mostly centred around short ranged turrets before the update but to keep myself in the game I had to go for Rico... this should not be the case at all! 3) Overpowered Premium account: Whenever I rant about this subject all answers I get is that " The game has to make money!", "If the game cant make money even you wouldn't be able to play" and what not.... I get it!! But it doesn't make sense to me that premium gives 2x crystals + more than 600 drugs to a player/month [thats about 80k crys worth]... You guys have already transferred most of the things to the shop and even still u dont nerf premiums.... At least downgrade the rewards a little !! 4)Very inefficient ban system: Banning players for sabotage, hacking etc. requires way too much evidence, not everyone want to keep their recorder running 24/7 ! The battle mods too are not around most of the time... I've seen tons of people hacking the game, it is a challenge in itself to convince people to report the offender(most people don't even speak English/know how to vote offender) and when this step is painstakingly completed you realise there aren't any mods around! The "Your report has been sent" gives it away easily and most hackers leave immediately. 5) OP Twins, Firebird: After the update twins has become the most OP'est turret ever... Even though my rico is 16/20 I still manage to earn more xp through my 9/20 Twins. Wasp/Fire with drugs swarm dm's and burn everyone to death so damn easily.... Even though I have both turrets in my garage I think they are very much OP and I would like to see them nerfed a bit. 6) Why cant u buy kits with striker/magnum from the garage? Are they a buyer-only item!? Is this the real reason they havent got many modules against them yet? I would really like an answer to this ITS BIG! BUT PLS TAKE TIME TO READ AND REPLY TO IT
  3. Your ignorance and lack of knowledge about this game baffles me.... People get butthurt because they don't have enough drugs to take on the buyers, go find another battle !? These words are frequently used by buyers who don't have any other excuse to defend themselves... Normal players play for about 30mins- 1 hour/day and continuously changing battles is NOT an option for players like us. The real problem here is that buyers are present in every battle, making it difficult for even highly skilled non-buyers to compete against them and hence they are not even able to complete the daily missions chain with ease. Drugs are way too OP even after the repair kit nerf(which was a great move), pair the drugs with a bunch of m4's and a little skill and you have everyone else rekt. It's completely true that your contribution matters to the battle much more, but a satisfying reward is essential to accompany it which this game does not provide. Heck, people who can't even turn their turret get more rewards with premium than a skilled non-buyer. Buying in this game gives makes you waay much more powerful. Steps should be taken to downsize this ridiculous advantage... I hope nives and the other mods relay this to the devs, Cedric disappointed me the last time I hope you'll be better Nives
  4. wow whats this!?!? who made this?
  5. How did u make that calculator?
  6. MJROCKS05

    What is your wisdom?

    "The secret of being boring is to say anything and everything" you, TSY have mastered this art
  7. The newspaper team is always busy and hard at work.
  8. Question: Do we have to include the kills of my current rank or can I use screenshots of people from 2015-2016? Pls ans fast CURRENT RANK ONLY !?!? THIS IS IMPOSSIBLE :( Its not been a long time since I ranked up.... this gives an unfair advantage to those who havent ranked up recently.... Pls make it so that we can post pics 1 rank before atleast Hexxed
  9. MJROCKS05

    Episode 147 of the V-LOG is here!

    Another Over-hyped Crappy update, this isn't even a tank-battle based game anymore. Instead of fixing the matchmaking system, giving more powers to players to be able to choose the map they want to play in, fixing the mess-up created by modules, making new alterations(they haven't been updated since a long time), fixing parkour because the repair kit is useless and making some of the turrets less OP, the nub devs are more focused on these dumb as hell updates!! Whats the point of this? Now everyone will use mammoth in gold boxes, players will start to prefer only one hull rather than try to have a more diverse garage and existing, non-buying players will be even more helpless against buyers! We bought our hulls for a purpose, now these updates will significantly change gameplay and affect us directly smh There are many good questions being asked about this new overdrive feature in this forum... When will they get answered, when will the devs clear our doubts? I'm tired of these crappy ideas. Fix the game and stop changing everything!!! Nub devs
  10. MJROCKS05

    Island CTF Player Hack [4 players in 1 team]

    Unfortunately, Your proof dosen't proof any hacking - just big lag
  11. MJROCKS05

    Testing of Matchmaking System on EU servers

    ++ I wasn't even able to do simple missions like earn 500 crystals in battles, pick up drugs just because of dumb as hell system... Takes ages to find the right battle with the right map and team. Only druggers and buyers are winning these no-skilled games. Worst update, make the rewards of missions 5x or do away with matchmaking forever
  12. MJROCKS05

    Testing of Matchmaking System on EU servers

    Why does a system decide a map I want to play on?? Because of this system even if I create a battle on my choice of map no on ever joins it.... Putting missions button away from main-screen means I cant see what my missions were during play, always on noob teams and doing missions now is 100x difficult because map duration is less and only druggers rules the game.... Unfair noob teams and waiting time is high as hell!!! Remove this noob update asap
  13. Don't tell me u guys only reviewed my unfinished entry and not the final, updated one. The unfinished entry didn't contain the ctf, cp or even tdm mode and did not contain lots of pictures either. I suspect this because my post wasn't liked by any of the mods whereas the posts of the others were. If this is the case then pls look into it and re-evaluate my entry. I hope I will get an answer soon.... :)
  14. MJROCKS05

    Episode 142 of the V-LOG is here

    I have a lot of questions regarding the rico contest... someone pls help me 1. Who will decide the timings of play? I can't be online 24/7 and I have work on weekdays so will it be a problem for me? 2. Why are supplies on when MU's are off? Even supplies should be off in order to determine the winner purely based on skill and not cash. 3. How will I communicate with Russian players and organizers? 4. How many minimum rounds do I have to play to get to the Finals(If I'm able to get there)? 5. The official topic is in the RU forum, where is the English forum topic? 6. If I have any other questions who should I contact? 7. 6.3. It is forbidden to be in non-playable areas while holding the flag (e.g. the edge of the map, holes, etc.). What does this mean? 8. Need more clarity on this (what brackets are you talking about?): — for each won match in the winner (upper) bracket, the Winner receives 50 000 crystals. — for each won match in the loser (lower) bracket, the Winner receives 25 000 crystals. 9.Where is the English version of this doc: 14. Table of violations and disciplinary measures and penalties. (https://docs.google.com/document/d/1ItsKwn5yiyI3WYMpO95OBrDl8lQ9mF4E9_4Ejk7iSTs/edit)
  15. I really think my entry was good enough... Mentioned almost every aspect a guide should have and provided more than enough explanation for everything that I said in the guide. Took many pics to support what I said, mentioned alterations, protections, created a special segment never found in guides to keep it interesting. I'm not asking the mods to change their decision rather I want a simple explanation of what I missed out and what I can improve on next time.
  16. MJROCKS05

    [Forum Game] Alphabet

    P Now I know how Phoenix has so many posts.... Nice spam xD Also, can i post alternatively ? It shud not be counted as double posting should it ?
  17. Not even a consolation prize !?! May I know what was wrong with my entry? http://en.tankiforum.com/index.php?showtopic=297527&p=6210391 <----- Link
  18. I want to send my entry too... I was really busy aur college mein tests bhi shuru ho gaye the.... pls reply and clarify
  19. So submission date is 28th July !?! Also, as the hindi newspaper is going on a break, by when will the results be out?
  20. Can somone tell me what was this about and on what event was it given? Pls share the link of the topic with this image with me if you have it. Link:https://lh6.googleusercontent.com/aFmKQ3ve0XHo7z96MoEP09Ox5ayHuEHVWcdOuufjI5UzGrYiy-Em1wb4WU0SHa_Upo7FTn_bbw=w130
  21. I LOVE THIS ARTICLE AND THIS UPDATE!! So, let me explain... I never had a lot of RK's anyway. My peak was just about 200 RK'S and before the June sales my D/K ratio had dropped below 1.36 from 1.41... But, look at me after this update... I rule battles with legends in it, destroy everyone that comes in my path and watch as they hopelessly try to spam their RK against me :D. True, short ranged turrets especially firebird and twins have gotten immensely stronger (heck, half my team in Kolhoz was full of them smh), but its a big update to stop the rule of druggers in the battlefield. I myself have stopped swearing in battles and I rarely do so now. This game has become fun for me again and Im just loving it :) Also, you said that "Previously, when this tertiary supply was activated, it began restoring two hundred health points per second" I dont think this is accurate, I remember it giving us 2k HP/Sec.... unless you're talking about the Rk before last year's rebalance
  22. Great article but you missed out one of the best modules: Kodiak T-F M3.. Ricochet ek bahut hi khatarnak turret hai, double damage ke saath mein use use karke logon ko 4-5 shots mein maar deta hu aur thunder aur railgun toh waise bhi kaafi acche hain hi. Keep up the good work bhai
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