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Everything posted by SulfuricAcid
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Any clan Can Have his own paint with this new update.
SulfuricAcid replied to SulfuricAcid in Any clan Can Have his own paint with this new update. Archive
now that paints have been separated from their protections, we can add a new slot aside the holiday paints and name it clan paints in which only the clan members can wear it on, and it is design able by the clan leader. the leader only needs to upload one desirable paint to their garage. the big deal is that it needs to allocate this paint to only the members by which the other foe clans can not see it in their garage while the foe clans have their own especial paint too. hit the like button if u like it. if there needs me to clarify more, tell me, please.- 23 replies
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I always forget what module i have equiped. so, will you please add own protection on the display exactly the same as holding R. easier to pinpoint: i want to see my protections too when i press R
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[Issue 54] [Special] Newspaper Crystal Giveaway... with a twist!
SulfuricAcid replied to GoldRock in Newspaper Archive
@SulfuricAcid who says that fishes have 2 eyes?!! :ph34r: Answer -
Is the new update of paints in its final touch? When will it be released?
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Hello Cedric. 1) Will there be any app for android cellphones to play the game on their cellphones? 2) If Adobe FlashPlayer is near its end, Are you going to transfer to HTML5 or something else?
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ARTILLERY The 12th turret. It works in this way: 1) The longer holding spacebar button and releasing the button the farther the ballistic shell will go off. 2) The quicker holding spacebar button and releasing the button the nearest the ballistic shell will go off. If hit the spacebar instantly the shell will explode just in the artillery's rod resulting in either self destruct or sustaining sever damage. 3) It has radius splash damage. 4) For M3, the center of damage has 280 damage and the farthest radius has 30. 5) The radius can be between 3 - 4 blocks (1 block = 5 meters) (decidable by devs to limit its power) 6) The reloading time after each shot is 10 seconds (or even more e.g 12 seconds,this for limiting its power). 7) During reloading time it can not shot. it has only one shot every 10 seconds. 8) Damage remains the same, regardless of how long u hold the spacebar button to adjust the distance of target. 9) It has self-damage shots if it shoots near to his own tank or being in the radius of his own shot. 10) The m3 will be unlocked in the last rank . other modification are up to admins to choose when to be unlocked. 11) Regardless of all modifications, it has the highest recoil among all turrets as if mounted on wasp M3 with the turret being on 90 degrees from the front side of wasp will collapse it upside-down. 12) The recoil of M3 is around 800-1000. 13) The impact force is the highest among all turrets. regardless of all modifications. 14) The impact force of M3 in the center of radius is around 1000-1200 and it goes down as in the end of the radius, it will reduce to 250-300. 15) The maximum distance of M3 is 80 blocks or 400 meters. 16) The Dropping zone will be marked 1.25 seconds before the shell hits the ground(marked like gold-box dropping zone). Hence, there will be a chance to dodge the center of the damage. Moreover, there is a sound for the incoming shell so as to alert the enemy tanks all of whom are in the radius of hit area. 17) The marker will reveal the position of the artillery user, as it has a little pointer on the marker pointing towards. (so the artillery user may have to change position time to time. 18) The marker will be disappeared after 2.5 seconds that the shell has hit the ground. 19) Each artillery user has his own marker. 20) The turret turning speed of M3 is 75 m/s and the acceleration is 70 m/s2. 21) The price of M3 is more expensive than M3 firebird and it is around 285-295 kilo crystals. 22) The artillery shells have traveling time. So, the user should optimize his shots by calculating the distance of the target and the moving targets. 23) The speed of the M3 shells are faster than M4 ricochets balls. And the speed is around 125 - 135 m/s. 24) The projectile speed of all modification are micro-upgradeble. 25) The m4 projectile speed is around 135 - 150 m/s 26) The vertical state of the turret is always in 50 vertical degrees (this can be decided by devs) Cons: It can not shoot while being underneath a ceiling or roof. because he will destroy/damage himself as he shoots, the shell will hit the roof. It has the lowest rate of fire among all turrets. It can not defend himself unless a skilled user gets to know how to do it. It needs others to defend himself from enemy tanks coming towards himself. The M3 will be unlocked late. It is the most expensive turret. Pros: It has the highest damage among all turrets. It is very talented and skilled turret for adjusting the distance of target. It is a supportive weapon. where in large and mid maps of CTF-TDM-CP modes, it will come in handy. It's splash damage will help damage crowded areas. It is best to use with medium to heavy hulls. is all we need every war needs an artillery Hit the like button plz and share/repost it, Call all admins,mods.devs to reach this, because we will need it soon. P.S. This is one of many gameplays for artillery to be proposed. Moreover, devs can make changes to my artillery idea wherever necessary. I would like admins to give it a look.
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ARTILLERY The 12th turret. It works in this way: 1) The longer holding spacebar button and releasing the button the farther the ballistic shell will go off. 2) The quicker holding spacebar button and releasing the button the nearest the ballistic shell will go off. If hit the spacebar instantly the shell will explode just in the artillery's rod resulting in either self destruct or sustaining sever damage. 3) It has radius splash damage. 4) For M3, the center of damage has 280 damage and the farthest radius has 30. 5) The radius can be between 3 - 4 blocks (1 block = 5 meters) (decidable by devs to limit its power) 6) The reloading time after each shot is 10 seconds (or even more e.g 12 seconds,this for limiting its power). 7) During reloading time it can not shot. it has only one shot every 10 seconds. 8) Damage remains the same, regardless of how long u hold the spacebar button to adjust the distance of target. 9) It has self-damage shots if it shoots near to his own tank or being in the radius of his own shot. 10) The m3 will be unlocked in the last rank . other modification are up to admins to choose when to be unlocked. 11) Regardless of all modifications, it has the highest recoil among all turrets as if mounted on wasp M3 with the turret being on 90 degrees from the front side of wasp will collapse it upside-down. 12) The recoil of M3 is around 800-1000. 13) The impact force is the highest among all turrets. regardless of all modifications. 14) The impact force of M3 in the center of radius is around 1000-1200 and it goes down as in the end of the radius, it will reduce to 250-300. 15) The maximum distance of M3 is 80 blocks or 400 meters. 16) The Dropping zone will be marked 1.25 seconds before the shell hits the ground(marked like gold-box dropping zone). Hence, there will be a chance to dodge the center of the damage. Moreover, there is a sound for the incoming shell so as to alert the enemy tanks all of whom are in the radius of hit area. 17) The marker will reveal the position of the artillery user, as it has a little pointer on the marker pointing towards. (so the artillery user may have to change position time to time. 18) The marker will be disappeared after 2.5 seconds that the shell has hit the ground. 19) Each artillery user has his own marker. 20) The turret turning speed of M3 is 75 m/s and the acceleration is 70 m/s2. 21) The price of M3 is more expensive than M3 firebird and it is around 285-295 kilo crystals. 22) The artillery shells have traveling time. So, the user should optimize his shots by calculating the distance of the target and the moving targets. 23) The speed of the M3 shells are faster than M4 ricochets balls. And the speed is around 125 - 135 m/s. 24) The projectile speed of all modification are micro-upgradeble. 25) The m4 projectile speed is around 135 - 150 m/s 26) The vertical state of the turret is always in 50 vertical degrees (this can be decided by devs) Cons: It can not shoot while being underneath a ceiling or roof. because he will destroy/damage himself as he shoots, the shell will hit the roof. It has the lowest rate of fire among all turrets. It can not defend himself unless a skilled user gets to know how to do it. It needs others to defend himself from enemy tanks coming towards himself. The M3 will be unlocked late. It is the most expensive turret. Pros: It has the highest damage among all turrets. It is very talented and skilled turret for adjusting the distance of target. It is a supportive weapon. where in large and mid maps of CTF-TDM-CP modes, it will come in handy. It's splash damage will help damage crowded areas. is all we need every war needs an artillery Hit the like button plz and share/repost it, Call all admins,mods.devs to reach this, because we will need it soon. P.S. This is one of many gameplays for artillery to be proposed. Moreover, devs can make changes to my artillery idea wherever necessary. I would like admins to give it a look.
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ARTILLERY is all we need
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ARTILLERY is all we need
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ARTILLERY Is all we need
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ARTILLERY Is the turret that TankiOnline community needs now
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It is nice.
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:blink: :o It is masterpiece. It is awesome. It is a terrific Hand-drawn.
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Results [Issue 49] Photography with Shaft
SulfuricAcid replied to Night-Sisters in Newspaper Archive
:) congrats to all winners, thanks to Night-Sisters :) -
[Issue 48] Contest: Photography with Shaft
SulfuricAcid replied to Night-Sisters in Newspaper Archive
This not your own entry. -
[Issue 48] Contest: Photography with Shaft
SulfuricAcid replied to Night-Sisters in Newspaper Archive
SulfuricAcid My Entry This pic is SulfuricAcid's original idea. All rights reserves. -
what sales do we have on valentine?
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25% on what items?
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sULFURICaCID
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Unfortunately, Your proof dosen't proof any hacking - just big lag
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now give us walktrough
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steyr
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