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Zenyth

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Everything posted by Zenyth

  1. Consecutive patch updates often do not carry along consecutive numbers beside them. It's not the first time. ;) Times change ;) Good players will definitely develop their own tactics with it in their favourite maps and with their favourite tanks.
  2. Maybe they'll create a new format with Overdrive on and keep the others as they are, who knows :D
  3. Doesn't that actually give them a way to actually offer resistance to hardcore druggers? If that is correct, isn't it a good change?
  4. I wonder why the dead tank disappearance delay has been reduced, it will affect corpse block tactic
  5. Note kijiye! Pehle padhaav mein humne ek prashn mein ek badlaav kiya hai. Agar aapko iss prashn ke uttar ko badalna ho, to kripaya mujhe PM se uttar bhejein!
  6. Zenyth

    [Special] The Upcoming Matchmaking System and Patch #467

    Greetings, tankers! The matchmaking system is almost here and the latest episode of the V-Log gave us some fresh, new insight on how it will function, supplemented by some other news and of course, another patch update to add to the long list this year. Let's see what the developers have been conjuring up lately. First of all, we have the most trending topic among the range of developments that are currently under way - the matchmaking system. So, what will the matchmaking system look like? Once the actual matchmaking system is released into the game, the home screen of the game, the one which appears after we log in into our accounts, will drastically change. The current battle list and the accompanying panel at the right will give way for six buttons. Five of them will let you use the matchmaking system in different ways while the sixth one will lead you towards the familiar battle list. Among the five, there will be one mode-specific button each for the four game modes and a fifth for any random team battle. The battle list will also undergo a few tweaks thanks to all these changes. It will only contain customized battles once the matchmaking system is introduced, as the non-PRO (sometimes referred to as 'random') battles of today will cease to exist as part of a list and will instead be accessed through the five aforementioned buttons. The said customized battles will be free to join and will not require the PRO pass. The PRO pass will thereby be abolished. The daily missions update that made it mandatory for daily missions to be completed in random non-PRO battles will be carried over despite the introduction of the matchmaking system. You won't be able to grind your missions in custom battles chosen from the battle list. However, the developers plan to tweak a few of the existing daily missions since few of them are not a reasonable ask in full 10v10 battles (like the 'secure first place' missions, for example). In addition to that, contrary to earlier belief, it's not likely that custom battles will be available through the matchmaking system. The reason being cited here is that it severely hinders the purpose of the matchmaking system, which is to supply the players with exciting full battles on a consistent basis. Making custom battles available through matchmaking will possibly narrow down the players in a certain queue as many of them will get filtered into various specialized channels, instead of only one channel of players looking for a battle with regular settings. Such options aren't offered by the currently functional BATTLE button anyway. Moving ahead.. How will matchmaking work? Since the matchmaking system is going to be here to replace the BATTLE button, it appears to be fairly simple and straightforward. It's meant to be the way to go for tankers who don't want to take the time to search for a battle of their liking or create one, but want to get going right away and play a full 10v10 game with regular settings. To ensure fair play and lessen chances of sabotage or 'multing', the matchmaking battles unlike random battles created via the BATTLE button will not appear in any sort of a list and hence, entry will be through a 'queue' system only. Here are the steps involved. ① You click on one of the five buttons on the home screen. Doing so will take you to a 'special screen' that will stay until the server finds players in the queue who are of the same rank as you. If there are not enough players at that moment, the server will progressively widen the rank range of the to-be battle until there's enough. ② When the matchmaking system receives enough players to start a battle, it will show you the loading screen and till then, the server will create the battle and balance the teams in full measure if it's a team battle. ③ After that, the participants will enter the battle, only to confront a countdown timer. This timer will indicate the time (in seconds) left until the actual battle starts. As long as the timer is active, players will be allowed to move and shoot but no damage will be registered and no points or flags will be 'live'. As soon as the said timer disappears, all the players will re-spawn and the real battle will commence. The countdown timer will be introduced to make sure that all of the participants have plenty of time to spawn in the battle, and offers some leeway for the ones with slower connections. This way, a team cannot capitalize unfairly on an unprepared or incomplete team caught unawares, to some extent at least. ④ Suppose that any player leaves the battle for any reason. The given battle will not proceed with uneven teams. The matchmaking system will immediately start searching for a replacement for the lost player from the queue and make the teams balanced again. That's about it as far as the matchmaking process is concerned. Now let's move ahead towards some other tidbits that have been talking points in tanker circles. Private battles to be more or less Parkour mode. In what might be a harrowing turn of events for miscreants in the game, especially power-levelers, the developers have completely removed the ability of private battles to obtain us experience and crystals. This makes it very identical to parkour mode with the only difference being the existence of weight MUs and self-destruction zones. The reason behind this move was obvious, private battles are a breeding ground for power-levelers and according to the V-Log, this fact is well complemented by statistics. However, don't cut that forlorn figure yet. There's going to be this thing that the developers call 'battle groups' which will allow us to play on the same side with friends. This provision will only be for team battles and according to what I gather and expect, there will be a way to list down friends who are online and enter a matchmaking battle with this group. The opponents will be chosen at random from the matchmaking system's queue. This appears to be a good tool for clans seeking to play versus randoms. However, we'll have to resort to private battles when playing in clan wars, tournaments and the like. Another concern is the hassle of ranking up publicly, since rank up parties will not be possible in private anymore. According to a forum post written by , the developers were considering applying this change to all PRO (custom) battles instead of just private ones as custom battles still provided customization options that were sometimes prone to abuse because of the amount of elbow room offered. However, the decision was, as we know, not to extend this change beyond private battles. Here's an excerpt. We'll be able to name the battles we make, again. Probably a welcome change. The erstwhile feature of naming battles (when they could be created without the need of a PRO pass) was removed in the battle list update of December 2014, which had also made the PRO pass a requirement to create private battles. The reason that was cited was that oftentimes these battle names used to be inappropriate or misleading. The change had its share of opposition from players, as back then, it was the only way of denoting whether a battle was intended for XP, parkour, mine hunts, rank up and other things (though it didn't actually deter players from ruining the battles). What benefit does it hold if added to the game now then? Considering that we have a separate provision in place for XP/BP, parkour and other formats, the benefits are not so apparent. It does add a personalized feel as you can add your own touch to the battle names and liven up the otherwise 'boring' battle list. It may even pave the way for conducting gold rains and similar events without advertising them on the lobby chat and eventually causing an unnecessary flooding of the chat room. The Patch Update #467 The patch update #467 that was released on the 6th of July, 2017 included a few bug fixes (related to critical errors and invisible tank parts) and a relocation of the country selection dropdown menu but more importantly, introduced promo codes into the game's Shop section. The promo codes option is nested under the miscellaneous (other) category among the shop's offers. Clicking on it takes you to the place where you can enter your promo code and press 'Send'. The promo code's offerings get added to your account instantly. What will promo codes get you? Promo codes will give you articles from the game for free. That includes crystal packages or gold box packages or even supply kits of different quantities. It is expected that promo codes will offer premium account time, shop paints and possibly garage items in the near future. Promo codes will not be something you can purchase. They will be given out as prizes in special promotional events. They will be handed out by the company itself and its partners or community representatives. There we go, the end of other patch update review. I hope you found something interesting to read above, and I hope that you have something interesting to share with me below - comments, feedback and anything of that sort, shoot!
  7. Weird, I had checked the form once but I must have missed that out. Now fixed. The second thing isn't an error, dw. :)
  8. Swaagat hai hamare dusve Ank mein! Ummeed hai ki hamesha ki tarah hi aapse acchi pratikriya milengi. Agar aapko hamare Samachaar Patra ke liye koi vichar ya phir sujhaav ho to hamare Sarvekshan mein jaroor bhaag lein. Pichle Ankon mein se padhne ke liye idhar click kijiye. Aur to aur, agar aapko Hindi mein lekhan karna pasand ho aur hamare saath karne ki iccha ho, to application ke niyam padhiye aur Patrakaar hone ke liye abhi aavedan kijiye!
  9. Zenyth

    [Ank 10] Dus Prabhavi Modules

    Pichle July mein kiye gaye «Disintegration» update ke saath protection modules ka hamare khel mein aagman hua tha. Kareeb ek saal ke baad ab aisa lag raha hai ki Modules acchi tarah se Tanki Online mein bas gaye hain. Har battle mein tarah-tarah ke modules dikhte hain aur LGC modules ke kuch upabhokta bhi ab saadharan modules ka upyog karte hain. Aaj hum dekhenge dus aise prabhavi modules jo aapko kai tarah ki battles aur battles ki kai sthitiyon mein kaam aayenge. Jaahir si baat hai ki ye dus modules “Trio” protection rakhne waale honge. Modules ka Chunaav Hamare dus uttam prabhavi modules dekhne se pehle dekh lete hain modules chunte samay kin-kin pehluon ko toulna chahiye. Sabse pehli baat hai jo aap par nirbhar hoti hai. Wo hai ki aap ko khelte samay kin turrets se sabse jyada ‘dar’ lagta hain. Vahi turrets jo aapko sabse jyada baar khelte samay jhatke dete hain aur aapke khel mein badhayein late hain. Aise turrets se protection milna khaas kar mahatvapoorna hota hain. Lekin, kai baar khelte samay kisi acche khiladi ke kaaran aap uske turret ke baar mein aisa soch sakte ho. Isiliye ye bhi dhyaan mein rakhna chahiye ki wo turrets aapke har roz ke khel mein, aapke pasandeeda maps mein aur aapke bhoomika par dabaav dalne mein bahot dikhte hon. Battle ke kisi bhi kshan mein jin turrets ki aapke aas-paas hone ki sambhavna jyada ho, unse protection jaroor honi chahiye. Aakhir kar, kuch aur mudde dhyaan mein rakhne chahiye. Jo aapne module lene ka socha hai, kya uske dono/teeno turrets ek saath khelne ki sambhavna rakhte hain? Kya inn turrets ke saath ek hi range se khiladi khelte hain, ya phir alag-alag? Kya ye module MU karne ke liye uchit hai ya nahi?, ityadi. Isi ke saath, badhte hain unn dus modules ki taraf! Griffon T-A Griffon T-A apne modification ke hisaab se aapke tank ko Shaft, Railgun aur Thunder ke khilaaf khelte waqt suraksha dilata hai. Firebird ka protection hata do to ye Prodigi LGC ke jaisa hi hai. Shaft, Railgun aur kuch had tak Thunder, ye teeno turret lambe antar waale saamnaon mein nazar aate hain aur isiliye Griffon T-A aapko bade maps mein kaafi rahat dega. Iske saath aap Barda, Solikamsk, Kungur ya Monte Carlo jaise maps mein khelo toh aapko accha pradarshan karna aasaan hoga. Mere hisaab se Griffon T-A ka module jaroor khareedein agar aap bade, khule prakar ke maps par khelte ho aur wo bhi jyadatar light hulls ke saath. Shaft aur Railgun dono light hulls ko ek shot mein khatam karne ki kshamata rakhte hain aur Thunder mein light hulls ka jaana-maana dushman hai. Iss module ki prasiddhi dikhaye deti hai, kyonki teen M3 product kits (Touche, Maestro aur Legend) mein iska samavesh hai. T-A ke saath mujhe lagta hai ki aap Griffon T-B (Smoky, Railgun, Shaft) ki or bhi nazar daalein, ismein Thunder ke bajaay Smoky se suraksha milti hai. Badger T-F Badger T-F iss module ko maine jabse dekha hai tabse hi main isse sabhi modules mein se ek bahot prabhavi module aisa samjha hai aur isiliye wo mere garage ka bhaag hai. Badger T-F aapko Twins, Firebird aur Freeze ke damage se bachata hai, teeno lagbhag kam antar par khelne waale turrets. (Parantu ab bina Stable Plasma alteration ke kaafi Twins thoda antar rakh rahe hain) Teeno ka prati-second damage (PSD) kaafi bada hai aur ve aapke nazdik aa jaye toh bahaar bina mare nikalna mushkil ho jata hai. Iske protections ko dekh liya, aur dekhte hi aapko samajh aaya hoga ki ye chhote maps mein kaafi prabhavi hoga. Polygon CP, Arena CP aur baaki chhote maps ke CP mode mein ye aapko shaktishaali bana deta hai. Product kits dekhein to ye bhi kai ka hissa hai - Striker, Tsunami, Prometheus aur Paladin (jiske Inferno paint ke purane protection se ye module milta-julta hai). Badger T-F ke saath hi Badger T-H accha module hai, kyonki ismein Twins ke bajaay sarv-shresth PSD waale Isida ka protection maujood hai. Lion T-A Lion T-A bhi kaafi pichle module jaisa hi hai, kam antar par khele jane waale saamnaon ke liye uttam aur Arena, Polygon, Farm ya Hill jaise maps mein khelne ke liye accha hai. Lion T-A aapke liye Hammer, Twins aur Firebird ke khilaaf protection prastut karta hai. Iske protection Badger T-F/H ke jaise chhote maps tak kam seemit hain. Lion T-A ka module bhi kai product kits mein dikhaye deta hai. Khaas kar ke M2 kits Annihilator aur Pitbull. Inn dono mein Atom paint bhi maujood hai, jiske LGC module par hi Lion T-A adharit hai. Inn do kits ke alawa Lion T-A module Boreas aur Corsair kit ka bhi hissa hai. Kodiak T-A Kodiak modules ki khasiyat hai unke bahumukhi tarah ke protection, jinmein alag-alag prakar ke turrets se aap bach sakte hain. Kodiak T-A aisa hi ek gazab ka module hai jo aapko bachata hai Firebird, Thunder aur Railgun ke damage se; shayad Tanki Online ke teen sabse mashhoor turrets. Ye teeno turret alag-alag dhang se, alag-alag prakar ke antar se saamna karte hain aur isiliye ye module aapko kahi bhi kaam aayega, wo Dusseldorf jaisa bada map ho ya phir Highland jaise chhote aakar ka. Kodiak T-A kisi bhi product kit mein paya nahi jata, lekin uske vividh tarah ke bhai dus kits mein paye jate hain. Khaas kar ke Kodiak T-C, jismein Firebird ke badle Twins se protection milta hai. Ye aapko Raiden kit mein dikhega, jiske Emerald paint ke LGC module se hi Kodiak T-A samaanta rakhta hai. Iske alawa Kodiak T-G module bhi dekh lein, jismein phirse Twins protection dala gaya hai lekin Firebird ke bajaay Thunder ka protection nikaala hai. Shark T-C Aur ek module jisne mere garage mein rehne ki pratishtha payi. :P Shark T-C aapko Smoky, Thunder aur Isida se suraksheet rakhta hai. Ye protection lagbhag Cedar paint ke LGC module se samaan hain. Shark T-C kewal ek product kit - Avalanche ka hissa bana hai. Do madhyam-range ke turrets aur ek chhote range ke turret se protection hai, jisse ye kaafi had tak sarvaagin hai aisa main maanta hu. Saath hi saath, aur bhi ek kaaran hai jisse mujhe lagta hai ki ye module adhik upyogi ban sakta hai. Agar gaur se dekho to ismein do aise turrets se protection hai jo kai baar ek saath jud ke poore battle mein tabahi machate hain. Jee haan, Thunder aur Isida. Mujhe bharosa hai ki aapne kai sthitiyon mein kisi Thunder Mammoth aur uske peeche chhipe Isida ka saamna kiya hoga aur parajay chakha hoga. Inn dono se ek saath protection hona ye aasaan bana deta hai. Aisa hi upyog waale anya modules bhi hain, jaise ki Ursa T-F (Twins, Isida, Vulcan) ya phir Shark T-F (Vulcan, Isida, Thunder). Grizzly T-E Grizzly T-E module aapne jyada suna nahi hoga, lekin meri uske baare mein rai jaroor sun lijiye. Grizzly T-E module aapko Smoky, Freeze aur Ricochet ke khilaaf protection dilaata hai. Cyclops kit aur Firewall kit ke saath aapko yahi module diya jata hai aur inn dono kits ke saath bikne waale Hohloma paint ke LGC module se ye lagbhag samaroop hai. Ab jara turrets ke naam dekho aur socho to module ek theek-thaak sa saamanya module lagta hai. Lekin, agar aap Railgun ka kaafi istemaal karte ho, wo bhi saadharan battles mein, to aapko samajh aayega ki ye teen turrets maano Railgun ke khoon ke pyase, jaani dushman jaise hain. Freeze ka upyog karne waale Railgun ke piche se nazdik aakar fasa dete hain aur doosri taraf Ricochet aur Smoky apne jabardast impact force se Railgun ka nishaana gadbad kar dete hain. To hua na ye module Railguns ke liye yogya? Griffon T-F Aur ek khaas module. Griffon T-F aapko suraksha deta hai Magnum, Shaft aevam Striker ke damage se. Magnum ek naya turret hone se ye module kisi pichle paint ke LGC module se milta-julta nahi hai, parantu ye ek product kit mein paya jata hai - Gustav kit (Titan, Magnum M3) mein. Mujhe aisa lagta hai ki Griffon T-F module ek Magnum istemaal karne waale khiladi ke jaroorat ke mutaabik hai. Ye aapko Magnum ke daraavne self-damage se bachayega aur Shaft aur Striker se, jinke lasers aapke lambe barrel par nishaana saadh sakte hain. Ye vahi do turrets hain jo aapko suraksheet jagah par rehte hue bhi haani pahuncha sakte hain. Isiliye iss module ko jaroor khareedein agar aap Magnum ka kaafi jyada istemaal karte hon. Saath hi Griffon T-H par bhi nazar daalein, jismein Striker ke badle Ricochet ka protection milta hai. Badger T-C Ek aur Badger series ka module. Badger T-C aapki Thunder, Isida aur Freeze se saamna karte waqt raksha karta hai. Do chhote range waale turrets aur ek madhyam-lambe range waala turret se suraksha milne se aap kisi bhi map mein iss module ko apne saath le ja sakte hain aur accha pradarshan kar sakte hain. Badger T-C module ka aap Thunder ka istemaal karte samay upyog karein to aapko apne khud ke turret ke self-damage se suraksha milegi aur Isida aur Freeze ke khiladiyon ki nazdik aakar war karne ki yuktiyon mein se nikalne mein bhi madad milegi. Badger T-C module isiliye Fortress kit mein shamil hain. Fortress ke alawa Badger T-C Firebolt aur Bulldog kit mein bhi milta hai. Ye Alien LGC aur Rustle LGC ke samaan hai. Badger T-J Badger T-J hai ek aur accha-sa module jo aapko protection dega Firebird, Isida aur Striker ke khilaaf. Ye khaas kar Striker ka upyog karne waale khiladiyon ke liye bana hua lagta hai. Striker ka self-damage kaafi haanikarak saabit ho sakta hai. Badger T-J module Cosmonaut kit ka hissa bhi hai. Waise hi aap Badger T-J ko Control Points ke battles mein khelte samay istemaal kar sakte ho. CTF mein bhi ye accha hi hai. CP mode ke liye aur bhi modules uplabdh hain, jaise ki Kodiak T-K (Striker, Freeze, Magnum) aur Grizzly T-L (Striker, Freeze, Hammer). Spider S-A Mere dus manpasand modules mein se aakhri - Single module Spider S-A. Spider S-A module kai tarahon se anokha hai, ye Mines se suraksha dilata hai, jo ki kaafi had tak Paint Separation Update ke pehle anjaan baat thi. Modules ke aagman ke pehle Mines se protection sirf vishesh paints aur Masters of Parkour (MoP) paint deta tha. Spider S-A jyadatar parkour kshetra mein dilchaspi rakhne waale khiladi khareedte hain. Isse aapka hull Mines ke upar se jate waqt jyada tikta hai aur iske kai saare chittaranjak parinaam ho sakte hain. Aur lambe, aur unche jumps, mazedaar parkour tricks aur bahot kuch. Spider S-A M3 unlock hota hai Lieutenant General par. Kya aap mere chunaav se sehmat hain? Aapke manpasand modules kaunse hain? Aap kisi bhi module ko khareedne se pehle kya-kya sochte hain? Jara hume bhi bataiye aur aapki iss lekh ke upar pratikriya bhi jaroor bataiye. Phir milte hain! Credits Wikipedia
  10. Zenyth

    Hindi Samachaar Patra lega August mein Vishram

    Priy paathakon, Pichle 6 mahino mein Hindi Samachaar Patra aur Tanki Online Newspaper ke sabhi vibhaag kaafi vikasit hue hain. Khaas kar ke hamare Vishesh Ankon ka vibhaag, jismein hum aapke liye development aur community ki taaza khabrein la te rahe hain. Hum chahte hain ki Samachaar Patra ke agle 6 mahine bhi pragatisheel hon, isiliye hum Ank 11 (August ka Ank) ko vilamb se prakasheet karenge aisa humne nirnay liya hai. Aisa karne se hamare patrakaaron ko agle Ank ke taiyaari ke liye jyada samay milega aur hamare Ankon ke anokhepan ko punarjeevit karne ka mauka milega. Isi ke saath, hamare Hindi Akhbaar Sarvekshan (agar aapne sarvekshan mein abhi tak bhaag na liya ho to kripaya lijiye!) se hume milne waale sujhaav amal mein lane ke liye samay bhi milega. Ank 10 prakasheet hoga JuLy 7, 2017 ko. Hindi Akhbaar Sarvekshan samapt hoga July 21, 2017 ko aur agla Ank, yaani ki Ank 11 prakasheet hoga September 1, 2017 ko. Aapke sahakarya ke liye dhanyavaad!
  11. Zenyth

    Club "Happy Dragons" [H.D.]

    Removed @M-axis @XxBloodShadowxX (left) @forces_of_tibu @AshsPikachuDwij @NewbieCupcake @Architect (inactive) Demoted @allseeingeye_tanki @fordmustang12345 @sre123 @Silvercougar @Hashir_khan due to their inability to attend training Removed LoA of @Penguin40
  12. Zenyth

    Club "Happy Dragons" [H.D.]

    Farewell M-axis :( Ford, please look out for trainings at the following times - 1pm UTC (by SLT), 2pm UTC (by myself or PPS, especially Fridays) and 4pm UTC (by Fiasco)
  13. Zenyth

    Club "Happy Dragons" [H.D.]

    Added @Mrbro @Star_Lord_Tinkou Removed @EmpiresAndAlliesPro @III.ExtremeTiger.III @Mistalee @ZanarkTheWiz @saurabhmann @Ice22Ice @GeeVuh @MrsQueen @XxPAXI2xX @blastoor (A few of these members shall remain in our Skype group) Added LoA(s) of @arnav0506
  14. Zenyth

    Club "Happy Dragons" [H.D.]

    Back from some important work IRL, I haven't been able to come online in a good two days, sorry. Updating stuff now.
  15. Nahi yeh XP/BP ke liye tips nahi hain, sirf dus prakar ke XP/BP ke kathin situations hain. :p
  16. Zenyth

    Club "Happy Dragons" [H.D.]

    Hey Kopus and everyone else, we already have trainings (held by me, Dedi and Fiasco) ranging from 14 UTC to 16 UTC and around, so no need for more trainngs in these slots please
  17. Zenyth

    Club "Happy Dragons" [H.D.]

    Kicked: Promoted: @Spinister @HAPPSHOT @sparkl_awesome Demoted: @TTK_229 @AshsPikachuDwij @M-axis @shresthkhandelwal @g-force @shresthkhandelwal @KillerGnat @PracticeParkourStunt
  18. Hello all. The results will be out soon, but please do understand that processing the forms will take time. Stay tuned!
  19. Ronaldo wants to leave Spain, not just Madrid xD Also, Russia vs NZ today, I'm thinking it'll be easy pickings for Russia, although their team is in transition.
  20. Semis have +4000 for correct and -2000 for wrong. Final has +9000 for correct and -4500 for wrong. MOTM points remain the same.
  21. Um...what? Semifinals prediction is already over and finals form is open.
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