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ukras001

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Everything posted by ukras001

  1. Cheater Report.... Hummmmm!!!!!! TO should report themselves. As far as I understand, this game is becomming a TO sponsored cheating game. Of course I cannot prove it, my words come from playing, and observing the impossible happening all the time. I have many things to say about, but... from where do I begin? And by the way, bad update. Limiting the number of friends... However, I really dont know why it is in place anyway. Kudos.
  2. ukras001

    New balance changes and other features

    Yeah. As if before it does not stop my hornet at far distance just by sneezing on me.
  3. ukras001

    New balance changes and other features

    I bought crystal to get m2 Thunder. But then they dumb down it. I swore to never again to buy cristals to buy anything in this game. After that first dumb down, they dumb the thunder further for 2 times. Even so, I get the m3 without ever buy crystal it took very long time, und runk up the general with m2. In this time they dumb it down again! That's 4 dumb downs for thunder. A weapon that is were a joke now I can't tell what it is. I guess you are guilty for buying crystals to fulfill your need for more power, knowing they can crash your choices of hulls and weapons. Be smart! Wait and watch the next dumbing down.
  4. ukras001

    Reserve your nickname for Tanki X!

    I give up trying to reserve my nick for test tankX. My mail is confirmed for ages.... However, I get an endless loop of ( nickname -> check not a robot -> get code -> warning, you must link e-mail address -> nickname...). As almoste everything in this increasingly stupid game, this is not function correctly unless TO is punishing me for ask too many questions and being inconvenient...
  5. ukras001

    Changes to micro-upgrades

    Posted 12 Nov 2015 - 19:54 ukras001, on 12 Nov 2015 - 19:51, said: Thanks. I'm glad I asked cuz I thought ''xp'' was short for ''experience''. lol --------------------------------- It comes from the cyrilic letters, "x" it's the same as "h" / Hornet, the "p" is the latin "r" / Railgun. I thing the "b" is the latin "v", they say "Vasp", (or "васп" I guess...)...
  6. ukras001

    Changes to micro-upgrades

    xp - Hornet + Railgun bp - Wasp + Railgun... I thing it is this. It is a game mode where these are the only weapons and hulls allowed. Someone correct me if this is wrong....
  7. ukras001

    Changes to micro-upgrades

    No.. They will not explain that to you, nor to anyone else. If you expect to come here or to the help wanting for some reasonable answers, you will get none, or will get some unrelated or some senseless. I myself give up of asking questions... however, at least you know that it happens to all weapons. My Thunder m3 with full 25/25 damage micro-upgrade, come from min damage 80.0, and has now 78.0 minimum damage. On the other hand my Hornet m3 behaves now like a silly cockroach!
  8. ukras001

    Premium Accounts are in the game!

    My priority tagets are the ones with premium account. Nothing else maters, no flags, no control points, no adversaries other than the ones with premium... I've done talking. This game is becoming worst every month and no one listen. They don't even bother to answer my questions in a comprehensive way. In fact they don't bather to answer at all. My questions qre deleted in a few days.
  9. It is, of course a very good and obvious point. If no one is yelling about the fact that he stick to much time in game after the "apparent" obvious final score, IT IS BECAUSE THAT DOES NOT BOTHER ANYONE. So stop try to fix things that are not broken. How can we hammer that in your empty heads?
  10. This game become impossible and insultuous for some players with light hulls. Now it's insultuous, impossible as well as stupid. Keep going TO. You are in the right track. Right now it can only appeal to new players or guys with too many crystals and heavy guns and heavy hulls, and lots and lots of DA, DD, Repair Kits.
  11. With the missions you and everybody else are getting more crystals than ever before. The problem is that the lion players. the ones with the best weapons, (lucky choices I guess), and that also get all the golden boxes, are getting this crystals from the missions too. However, it should be easy for most of you to take a week or less to earn the amount of crystals required for the PRO PASS.
  12. Surrender is easy. Just leave the game! They insist in destroying the game, by fixing what does not need to be fixed. It all start with the new physics, where light hulls dance like a Bolshoi ballerina every time it is hit by Railgun, smoky, Twins, ricochet, were the last 3 were the worst, since if your life span, after reborn is (in number of Thunder shots) 1 or 2, you could never recover your aim to shoot a single hit. But this is beyond the point of this topic.
  13. Well. I can see your point. A player that have a mean of 150 crystals after playing 15 minutes games, still get a mean 150 Crystals, after playing 3 * 5 min games that end 10 min earlier. I can't care less about it. After dumbing down my weapon of choice, I do need a super human effort and a lot of luck to even get 150 Crystals in about 80% of the times. This does not affect anyone. Someone said that 50 kills is getting in 8 minutes, lucky guy, often after playing for 15 minutes and believing that I have a good score and go to check, then reality hits me and I do have like 11 kills to 40 deaths. So I will have the same after playing 3 * 5 min games. On the other end, for me TO can completely turn off the crystal boxes. In 3 years playing I catch the gold box about 4 or 5 times by accident, or because everybody else forgot to run looking for it. Now it only favors the heavy hulls with DA. In fact Gold boxes disrupts the game. I've already seen: 1) A team mate carrying the adversary flag, and drop it in front of me to run looking for the box, leaving my lousy hull being killed by an isida or twins (can't remember), after a death match were I try to secure the adversary flag but all I manage was doing half the job of the adversary by damage myself in close quarters combat. 2) Forgot to defend our flag. 3) Leaving the control point accumulating points to the adversary. 4) Team mates pushing me away in the very few times I had the luck to, by chance, cross the dropping point a few seconds before it fall. In fact, we were better with the random 10 crystal boxes. Finally, I really wish to know, if the isida bean cutting wall corners is the new way, and wish to know why was I killed by railgun even after my tank was secure behind the steel ramp sheets in RIO map, before the adversary fire.
  14. ukras001

    Changes in turret and hull parameters

    Ohh yehhh. So go play with Thunder, splash damaging everyone everywhere. Try prevent the capture of your flag by splash damaging the stealer. Then come back to report what did you accomplish. Hell, why bother?
  15. ukras001

    Changes in turret and hull parameters

    For Thunder users.... and other Turrets as well... One of 3 things is happen... 1) I do not understand arithmetic, so I'm doing it wrong.... 2) They do not know arithmetic, they are laying to us without intention. 3) They are intentionally LAYING to us with all their teeth. So lets see their stats for the Thunder. --------------------------------------------------------------- Thunder’s splash damage has become more effective. This is compensated for with a decrease in damage. M0 damage is decreased by ~3% (from 28,5-49,1 to 26,2-48,8) M1 damage is decreased by ~4% (from 47,9-71,7 to 44,0-69,9) M2 damage is decreased by ~5% (from 56,8-82,1 to 52,1-79,4) M3 damage is decreased by ~5% (from 63,8-90,3 to 58,6-87,1) M3+ damage is decreased by ~6% (from 85,0-115,0 to 78,0-110,0) Weak splash damage is increased by ~150% (from 10% to 25%) ------------------------------------------------------------------------------------------------------------- So if I do the right arithmetic a decrease, say for M3 Thunder from min damage 63.8 to min damage 58.6 is not a decrease of 5% but a decrease of 8.15% For decrease I'm using the formula 63.8 * (1 - 5/100) = 60.61 but I would expected to get the answer of 58.6. So to get the true decrease percentage, one must solve the equation. 63.8 * (1 - x/100) = 58.6 Solving for x, x = 8.1504 That means 8.15% not 5%. To me all the new stats are wrong for all Turrets and I assume the decrease is higher. On the other end, I may be doing it wrong. However the "Weak splash damage is increased" is correct, that is... 10 * (1 + 150/100) = 25 So from 10% to 25% What you people can say? Thanks
  16. ukras001

    Changes in turret and hull parameters

    I have being collecting (since 3 or 4 rebalancings ago) a huge amount of questions about: Why is my Thunder m3 so weak? Why does my Hornet m2 tank almost fly away with every ricochet, twins, smoke, and vulcan hit? Making me lose my aim, and lose 1 or 2 shots of the 2 I have left before being killed? Because, you know, my average life expectancy is 2 shots, that means approximately 3 seconds, before being destroyed. Why I am killed so fast by hammer, (2 shots in a row faster than I can blink my eye)? Why I can no longer escape isida, even going behind wall, since isida beam cut through the corner wall, killing me exactly in the last second)? Why I kill myself so effectively in close combat doing to myself the job of my adversary? Why can I be killed by single railgum shot, single shaft shot? Why can't I cross a Firebird, it sneezes only the smoke and I blow up basically instantaneously? Why can't I fire through my team mates, but railgun can? Why when in close combat with railgun aiming at me off by 30 degrees I get killed anyway? Why can a mammouth fire all the game, and constantly regenerate and activating DD, and DA, and RK, getting 4000 crystals at the end, and I.. that was killed by drugged people so many times, don't get my fair share, but only a lousy 150 cristals, that didn't compensate for DD I must use to TRY (and FAIL) to kill those bastards? (do you think that increase the time to use RK will do? Guess not!). Why can Twins + hornet kill me so fast, when I hardly can fire 2 shots at him, even more because my aim goes straight to hell? The same for Ricochet... Why even Smoky in Wasp kill me faster, 4 or 5 hits while I'm waiting to recharge for my second shot? Why, no matter how hard I play and run, move and maneuver, to excel against other players to compensate my increasingly weak hull and definitively weaker Thunder... why I'm not get my fair share of crystal? I guess, that being killed 20 times and only kill 6 times, is not a prove that my already tweaked Thunder m3 is OVERPOWER! Why is allowed for isida to heal? My survival rate is 2 Thunder m3 shots! If I manage to stay alive longer and hit a heavy hull 6 times, is not to see an Isida go behind and healing the guy. I ask the same for the Repair Kit, shouldn't you implement a limit of uses per game, no matter how long the game is? Hooo I forgot the Money for Crystals for Repair Kits... AND NOW... Great, now they dumb down even more my Thunder, and increase even more the effectiveness of my self destruction in close range combat. I confess I bought crystals in the past, but NEVER AGAIN! Not since the last 3 rebalancings. Knowing that they can, basically do whatever they want including dumbing down even more my choices... They will not return my crystals in order to allow me to change my choices of hulls and Turrets. And when we choose another one, they do the same to them! It is impossible to balance the game, unless they balance the hull + turret combination. Talk more for what? I've already give up this game, I'm playing only to kill time, and until my hull and turret can't be at least 30% effective helping team mates. After that I'll keep the account. Maybe I clone this game, since I'm on IT, so this game is an info gatherer on how not to do things. Sorry my lousy English (not my native language). Cheers all & bye.
  17. You are completely wrong about Thunder! Its almost 3 seconds to reload now. Before it was a little more than 2 seconds. It was time enough for you to approach, to corner it knowing exactly that every time Thunder fire at you, it will also add heavy to his self damage basically doing himself your own work. Not that keep you from firing at Thunder... So basically in CQB combats, a Thunder versus any other turret is like having a Thunder + Other turret vs a single Thunder... Thunder was the worst turret in the game! Changes make Thunder even more worst turret in the game!
  18. So get used to aim like almost everybody else. I usually loose CQB combats to players that don't even know that Z, X, C are playable keyboard keys! As far as I understand, they did a big favor to Isida guys. It was not enough your beams go half way in the battle arena, it was not enough Isida beams cut over the corners... now they extend the distance they reach... That is now more than half battle arena. What was exactly your complain? Other beyond the fact that now, it is not enough to just rotate your all tank but also now you have to actually use the Z X C keys to aim?
  19. Maybe Thunders + Mamouts, have time enough to do some thing in the game. Because Thunder in lighter hulls like hornet, they get killed before do something. In close combat they do even higher self damage now. I tested it, if I shoot the wall near me for self damage, I need 3 to 4 shots to kill myself. A smoky can hit me and kill me with the same 4 shots in less time now.
  20. Well let's see.... My survival rate (Thunder + Hornet) before the changes, was about 3 Thunder shots. So, I'm measure my survival in terms of what I can fire before being killed. It was not too much, since I need more than 3 to kill any heavy hull, 6... 10 to mamouths, 3 to 4 to other Hornet's. Now they decrease the fire rate of Thunder so... let's say my survival rate drop to 2 shots! It does not help me since now my adversaries just have more time to destroy me, to corner my tank and trap me. One shot from a Thunder, even with slight increase in damage, will not affect adversaries that much, however, that increase will cause my tank to achieve even higher SELF damage and kill myself even faster when trapped by... when in Close Quarter Combat with another tank. My problem was never the damage of Thunder but the slow fire rate. So now It goes worst! If you said you can't survive four shots of a Thunder, that means... You can't survive almost for 9 to 12 seconds (that the Thunder now does need to destroy your tank), then you are not pay much attention to the game! That's because I hardly believe that, at least a Thunder + Hornet will survive time enough to destroy you. And I always have problems with Ricochet, their fire rate was superior to Thunder fire rate, that means a Ricochet + Hornet need 4 to 5 shots to destroy my Hornet, I need at least 3 Thunder shots to destroy another Hornet, so before these changes a Ricochet could destroy my tank 2 times, in the time Thunder has to fire 3 shots! hat mean Rico destroy a Hornet in the time Thunder reload for second shot. But because Thunder aim goes to the hell with every Ricochet shot, that really means Ricochet can hit Hornet 4... 5 times and Thunder ONLY shot goes missing to nowhere. With the recent changes, Ricochet become even more FASTER, and Thunder even more SLOWER.
  21. bingo86. Check again. The system does not allow any joining the the team with more players, until the number of players on both sides is equal.
  22. Only 87 Crystals and you play alone? You should have much much more...
  23. It really is like this... I played the last 25 minutes of a 60 minutes battle. I played for the loosing (blue) team. The red team keep comming, and all... I mean... ALL ( <- read this carefull... I MEAN ALL) drugged beyond words. Three Isidas, Firebirds on dictators and railguns, freezes on Viking, and even 1 (everytime drugged) Hammer, (it's not enogh he can kill with single shot)! I manage to catch their flag a couple of times just to be dispatched to the hell faster than I can blink my eyes.... My team refuses to leave, so the final score was 33 - 2. The score was not larger because we really try hard. Obviously such a score should mean something, and no, blues were not a team of noobs. The share pot was 10802 cristals, the biggest amount for the winner team was 2440, biggest amount for the looser team was 224 cristals. (about 10 times less) 1) The game should have bem terminated 40 minutes earlier! 2) If I / we are going to support such a kind of druggers we want to be best paid for it. 10 times less it's not enough, we want equal share! 3) I don't remember listen the claxons, but guess that with so many kills, the system was quite happy letting the game to proceed. 4) But after further analisys, if they pay for so many power-ups to win at all cost and to earn even more cristals to buy even more power-ups, then the game should NOT end earlier! Should all players on the loosing team leave the game tired of supporting such a bunch of druggers, those druggers should stick in the game to the end even if that means shooting birds for 60 or 50 minutes to share only 500 crystals at the end, even if the share does not pay for all the power-ups they activated. This, of course, should show us who really is the most persistente guy, the one who kills most time for the biggest amount of cristals! My point is, remove the feature and let the game start and finish as it should. A 60 minutes game should take 60 minutes, no matter what, unless all players leave the game.
  24. Keep it simple... If there is a 10 - 0 flag score in a 15 minutes game, and the time left is... say 6 min, it is clear the game should end earlier unless there is a miracle and the other team manages to capture more than 1 flag every minute, and that means no oposition,and no run away time. So take the time to measure on every map, the expected time a tank take from one flag to the other, and use this and the time left to decide on game early finish. But who am I to tell you this, right? I'm just a stupid IT dev myself...
  25. Someone stop that horns! The system can't decide if the game should or not end earlier, so now... it is honking every second! It puts my blood flowing through my synapses and drives me crazy. Leaves me mad beyond words. I mean... is there someone in development team, testing all the s**** they implement? Or let me guess... all of you play / test the game with iPod playing some junky music directly on your ears, so you can't realize how annoying this second by second claxon is?
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