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FogOfWar_XXX last won the day on August 17 2020
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I couldn't even say 24 hours. I know they appeared for a few hours after the trick or treat game was over, then I came back 24 hours later and they were gone. Maybe it was an error. Oh well, thought I had been amassing a little stash of super valuable cookies for something, oh well, I can dream I guess.
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FogOfWar_XXX started following Ginger Bread men in November
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Ginger Bread men in November
FogOfWar_XXX replied to FogOfWar_XXX in Ginger Bread men in November Archive
So right after the Trick or Treat event, I was playing and I was seeing gingerbread men being awarded for missions. It was just one day. I wondered if it was like pre-holidy event thing. Went looking around for it on the forums, found nothing. Check my account later for a place that might tell me how many of the little guys I gathered, but nothing. Was this a mistake on the developers part or was there some sort of super duper secret event that you had to be in the know" about or something? Do I have a super secret stash of gingerbread men that I don't even know about that I can cash in later when I get surprised? -
I think it was the same one that added the laser, though it could have been shortly after the laser. It has been this way now for a very long time. I think it's ridiculous too.
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update Patch Update #744 - Released 10th November 2023
FogOfWar_XXX replied to Marcus in News Archive
You are forever cast into the lot of the "wrong". Shafts belong to Tanki purists, not the defiled and low born spawn of current Tanki. I am pleased to report that the change in physics and the dynamics of the hulls have made them FAR BETTER BAIT for Shafts now. I think Tanki should create a pro bttle format with no Freeze, Rico, Twins, Isida, Magnum (Artillery should have to be stationary to fire, hell, shafts have to be), and Tesla, along with no floating hulls. Only realistic tech, and for heavens sake, no grenades, what is the point people, I mean really. People can select drug free or not, I know that's such a hard sell for most players now, they couldn't play Tanki without them, but yeah, a realistic physics and tech battle environment. It would be great, yeah. Oh, wait, that'll never happen. If we're lucky the decrease in usage of hovers because of the patch will return the game to something resembling what Tanki was at its greatest, as some players can't be bothered to strafe and deal with the reduced agility. -
I played last night and if anything, patch update seems to have given given back to tanks. I did much better than I have in a long time (yeah yeah, I don’t drug, so if you saw me and I was third to last, that’s the difference of before and after, but I digress) I think this might have had something to do with it, I even took third in a battle last night, unheard of now for me. anyone else notice shaft play doing better since the patch?
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update Patch Update #744 - Released 10th November 2023
FogOfWar_XXX replied to Marcus in News Archive
In the words of a great man, ”Free at last, free at last, God almighty, free at last.” if those hulls fall out of favor, Tanki might be Tanki again. This game lost all the dynamics of armored tanks combat the moment we got jumping and strafing tanks. THANK YOU TANKI! -
Well, the time it took to get a reply, not that I was awaiting one, speaks volumes. Shafts are like the archetype of all that WAS good about Tanki and ruined. I was playing g yesterday on the Halloween map just for missions, and I couldn’t help but notice the drone usage. It’s like all crisis all the time. Heal ups too. I can literally full charge a wasp now and not kill it. Light hulls aren’t supposed to with stand a full charge from a shaft, drugs or not. What really makes me mad are the floaters (yes, allusion to the term referencing what you find in toilets is not a coincidence). Shafts lowering themselves to hover tank game play. Shaft and Smokey are the last two turrets in Tanki with any dignity, and someone has to make a Frankenstein. They don’t turn their turrets, they just float side to side while in zoom and use shaft while moving . Does no one have even an ounce of decency any more. We all know floating hover hulls should not be in the game, but if you’re going to use them, at least use them with all the other ridiculous turrets like twins. Don’t stain the image of Shafts by using your crisis drug induced stupor with a stupid hull. *ards running around without turning their turret. My plea to tanki: don’t let shafts connect to floating hulls, show some self respect (the little that remains, if any.)
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God it’s quiet in here. They have “tankedkeyed” this game with all their drugs and drones. I’m done complaining but once in while I have grumble. Nuance was everything once. Clever use of combinations of turrets and terrain. Hopping bs and Rico’s that shoot the length of the map now. It’s ridiculous. Throw in crisis drones and your left with something that no longer resembles armored vehicle combat. I want to hear anyone who can say this even feels marginally satisfying to play anymore. I have to bust tail with my my”8” just to break even on k/d, and that’s if I’m not playing against buyers. I’ve come out battles with one kill in 15 minutes. the only thing remotely satisfying about game play with shaft any more is picking off hoppers. Camp at an angle to a position they consistent ly hop at right before taking a flag and fry them as they get beat up on the way in, smug in their hop, and then chopping legs right out from under them. Of course you do it three times and then they spend the rest of the game hunting you calling you a worthless camper. Worth it though, they ruined game, might as well ruin their fun.
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Been done. Here, look at this, https://m.youtube.com/watch?v=AWgPaQb0Zow
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Just an observation, Shafts appear more lately than before. Most on Ares and Hoppers, a few on Viking. The days of all Shafts on Mammoths are gone, but you still see those too, albeit less. I assume that floating hulls are preferred simply because they can coast and move while in scope. I find those hulls ridiculous and should never had been added, but that's not a conversation for here. The point is Shaft is finding some love again. Now the bad part. In order for them to excel in battle though, they now rely HEAVILY on drugs. They're deadly aspect has been much removed. No more are the simple one shots on medium hulls, hell, even light hulls. I know, I play drug free and full charge heavy caps with some light hull drone and module combinations make my hits laughable against them, damage under a 1000. With drugs though, while NOT back to full power, they seem to take on more activity on the battle field. Shafts really can only support, are a strange hold over now and that's their role, no doubt, but there is a steep price to pay to be marginally effective and useful. Anyone have any thoughts on why Shafts are seen a little more than before?
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Ziggurat Large classic style middle eastern Ziggurat with inner chambers, passages, and surrounding multi-level navigable mountain landscape. With three levels and multiple paths to each, this maps is fast and aggressive. The numerous approaches and exits also provide all styles of game play an opportunity to contribute to the teams success. Ranged turrets especially will have a large impact on game play on this map.
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Ziggurat Large classic style middle eastern Ziggurat with inner chambers, passages, and surrounding multi-level navigable mountain landscape. With three levels and multiple paths to each, this maps is fast and aggressive. The numerous approaches and exits also provide all styles of game play an opportunity to contribute to the teams success. Ranged turrets especially will have a large impact on game play on this map.
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I think I might take a stab at this soon. One of the hardest things to do with subterranean maps are ceilings. There few ceiling tiles, so you are limited to the look and feel of only a couple of possible styles. For instance there are no rock ceiling tiles that I have found, thus caves become a problem. You can use maybe an industrial ceiling tile, but then you need to create a hybrid tunnel look to it, as if man made, otherwise it just looks like someone took a hodge podge of tiles and made a crappy map, like when 6 years olds build lego houses out of any and every brick they can find with colors and styles everywhere. Cute, impressive, but certainly not game quality material. I've thought of doing one for a very long time, and I have some of the old mega cave props, but they look really bad comparatively now, the textures look awful. That said, be on look out, I think my next map will be an enclosed environment, all tunnels and rooms, or at least 80% of it with an outer shell to spawn and have another route around the map.
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Imperial Garden Medium sized map filled with ornamental planters, trees, flowers, bushes, and a raised platform in the center. A lot of space for fast chases but with some obstacles between team locations. Comparable to Platform.
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Imperial Garden Medium sized map filled with ornamental planters, trees, flowers, bushes, and a raised platform in the center. A lot of space for fast chases but with some obstacles between team locations. Comparable to Platform.