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chiddychiddy

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Everything posted by chiddychiddy

  1. chiddychiddy

    Let's Discuss Dictator!

    Who likes Vulcan?
  2. chiddychiddy

    Sale - Hulls v.s. Turrets

    Either make a sale on m3 Isaida or a sale on m3 Vulcan/Dictator kit, available at same rank as m3 viking. Soon please!
  3. chiddychiddy

    Open testing of Vulcan!

    U must have a glitch, because it does turn while firing. Make sure u use the z and x keys, not the arrow key (they're for turning your tank, not your gun). Note: the turret turns slower while firing to allow for precise long range shooting.
  4. chiddychiddy

    Open testing of Vulcan!

    I've been wondering the same thing. I hope they're still gonna exist after all the balancing and equalizing and balancing that's been going on.
  5. chiddychiddy

    Let's Discuss Hammer!

    How about a dictator m3 kit at the same rank as m3 viking. Seriously we need somthing good. Christmas was a long time ago. Sale anyone?
  6. chiddychiddy

    Let's Discuss Vulcan!

    Last I tried Vulcan, the impact force was so much less than when it first came out that I couldn't tell if I was even hitting. I can't go on now, so does anyone know if they brought the impact force back up? Without IMP F, the gun has no character (boring).
  7. chiddychiddy

    Let's Discuss Hammer!

    Hammer would be good to stop flag snatchers.
  8. chiddychiddy

    Let's Discuss Vulcan!

    Are any devs listening to this thread anymore? Can another Vulcan thread be posted now?
  9. chiddychiddy

    Let's Discuss Vulcan!

    The power, dps and impact force HAVE BEEN DECREASED ALREADY!!!! I think they have been decreased too much. Try Vulcan out again; you will hardly notice your hits at long range.
  10. chiddychiddy

    Let's Discuss Vulcan!

    Last I checked, the impact force on Vulcan was set to 500. Does anyone know what it was when it first came out on test server?
  11. chiddychiddy

    Let's Discuss Vulcan!

    Oh yes! On 2042 with wasp, I could do about 10 spins in the air before landing. Not anymore though.....booooooo.
  12. chiddychiddy

    Let's Discuss Vulcan!

    Has anyone noticed that the impact force, and maybe the damage on Vulcan has been decreased. It seems to have so little impact force that it can no longer flip a hornet, even while in the air. I couldn't even throw off a shaft on the far side of montecarlo. This sucks. I was using it and was wondering why it was so boring. The impact force is too low. Who wants the devs to split the difference. Please voice up and save this turret.
  13. chiddychiddy

    Let's Discuss Vulcan!

    Omg, u sound like such a happy person. If tanki only had one turret, a lot less people would play=common sense; but that's not the case, Vulcan adds diversity, challenge, and a new and complex playing style to the already interesting turrets. Yes some people have trouble with Vulcan's quirks, but I, and many others love them and will soon master them. The battles with all Vulcans that I joined where actually quite divers: some people fired a lot but hit very little (gyroly hadicapped),while others where so hard to avoid that I had to avoid the open in order to service. If you want dull, hammer is just that, although I admit it has its fans. Once Vulcan comes onto reguler servers, it will fight a diverse arsenal, and I am confident it will add challenging new situations to the game.
  14. chiddychiddy

    Paints with Hammer protection!

    Thanks for paints. Tiger looks awesome~I might just get it for its looks. Vulcan protection would be awesome on tiger (because I'm so gonna get Vulcan). Btw, I agree with bringing out some cool kits again, like the ones with m3s a couple ranks before u normally can get them.
  15. chiddychiddy

    Let's Discuss Vulcan!

    Bye bye twins. Lol. Actually, these turrets are so different that Vulcan will never replace twins. Vulcan is mid to long range, while twins is short to mid range. Anyways, who's gonna take a flag with Vulcan. Thats a job for twins, the never ending volley of incoming projectiles can push anybody out of the way.
  16. chiddychiddy

    Let's Discuss Vulcan!

    Vulcan is awesome and I'm getting it. The gyro just to be clear, is the reason it's so deadly (can't be knocked off target). You need some skill to use it effectively though. Vulcan is all about developing skill and anticipating an attack, thus, it is an excellent addition to tanki compared to the rather simple noob turret, hammer. If you are no good at controlling your tank, get hammer. Once you become a pro, get Vulcan or rail.
  17. chiddychiddy

    [Forum Game] Mirror Mirror on the Wall

    No MMOTW who loves the map noise?
  18. chiddychiddy

    Let's discuss "Mine Maze"

    Does the one who destroys the centre tank get a prize? Will the centre tank be able to shoot its attackers? Will there be more than one tournament? What mode of gameplay will be used? Roughly when will this happen? Thanks.
  19. chiddychiddy

    Open testing of Vulcan!

    A couple issues with that snakey. The changes you suggest will essentially turn Vulcan into twins, and another copy cat turret is the last thing tanki needs. Vulcan is unique in its strengths and weaknesses, and it is truly awesome when a tanker learns to use the strengths of his turret. The changes you suggest are to radically different from what the developers have come up with. Delay in firing is important to limit deadly return fire from peek a boomers. Burning damage delay gives Vulcan a chance to beat large tanks, and who wants to constantly overheat when shooting a flag snatcher. The other thing I will point out is that twins has never been a popular turret. It is used primarily by "in your face" flag snatchers, something Vulcan will never be able to do unless your changes are put into effect. As is, the two turrets are actually so different that twins place can't be stolen by Vulcan. The turret is fine, and only SMALL ADJUSTMENTS are needed, if any.
  20. chiddychiddy

    Open testing of Vulcan!

    For one, don't be sorry about giving your honest opinion. Second, a new turret is bound to have its strengths and weaknesses against each hull and turret. If your in a death match, wasp is not the tank to put under Vulcan. Wasp is not the tank to fight Vulcan. The correct combo is dictator or viking or mammoth with firebird or hammer or thunder or freeze. In large open maps, Vulcan rules. In large maps with many i obstecles, rail rules. In small maps like island Vulcan will be murdered by fire and freeze, unless you are very good with it. The point is, don't jump to conclusions on Vulcan until you've use it and fought it on different maps, and with different combos. EVERY combo has its strengths and weaknesses. Vulcan is a supremely fun turret (more fun than the glorified thunder:hammer:). It is only right that in certain situations, this gun should rule!
  21. chiddychiddy

    Open testing of Vulcan!

    After my first use of Vulcan, I wrote a ranting review about the difficulties I had with controlling it. I tried it again and after an afternoon of practice, am really starting to like it. It does take some getting used to though. I was upset about the delay before shooting and gyro and slow turning. After trying it out in different situations, I realize I had jumped to conclusions. Every aspect of the turret fits and compliments the game well, except the impact force. It is a bit too high (I can send a hornet skipping and flipping across a map). Excellent turret tanki.
  22. chiddychiddy

    Open testing of Vulcan!

    The impact force on Vulcan is not only annoying to the tanker being hit, but it makes you feel like your shooting a blow gun. The turning speed is too slow, and you get murdered by everyone with a different turret at close range. The gyro effect is less effective than normal rotation of the turret. Hitting targets far away only works if you are broad side and have room to drive. The gyro is a hadicap (probly to bring vulcan down to the level of twins). I would rather effect less damage than twins and not have the awkward gyro effect. The delay in starting to shoot, unlike railgun, is more annoying than cool, although I would be willing to keep this handicap if the gyro effect is terminated. All that said, the visuals are perfect, and the damage just about right. Changes needed are: less impact force: faster turning speed: normal turning (no gyro): No delay before firing. If this is done, it will probably become my favourite turret. Note: how is shaft and railgun going to fight Vulcan on a map like stadium. With the gyro, it will be impossible to throw off vulcan's fire. All in all, Vulcan just doesn't feel awesome to use, like thunder or firebird or rail or twins ect. Ok, I've said it.
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