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J.G.S.D.F

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Everything posted by J.G.S.D.F

  1. J.G.S.D.F

    Let's Discuss Isida!

    Yes, the beam is jumping too frequently, especially when there are multiple targets, and hard to lock on the desire tank like before. It used to beam the turret of a tank but now we can beam anywhere on a tank after the update; may be this is the reason because there are way too many areas to be beamed on. Hope they will find tune it.
  2. J.G.S.D.F

    Bugs and Glitches Reports [Closed]

    The lighting bolt of Isida became weird after the latest update on 9 April 2015. I don't know is it a part of the new update or it is a graphical glitch.
  3. J.G.S.D.F

    Let's Discuss the Developer's Plans.

    Good ideas! :) Another option is that at least let us know what we will get, even we cannot choose, in the daily mission so that we can decide to or not to do the missions. I don't want, as you mentioned, to spend time and useful supplies for something useless.
  4. J.G.S.D.F

    Let's Discuss the Developer's Plans.

    Okay, you are right. I've missed some points. Anyway, it is better that the logic/protocol for assigning daily mission is good and fair enough otherwise it will spoil the game.
  5. J.G.S.D.F

    Let's Discuss the Developer's Plans.

    Honestly, if the daily missions would be something like what you suggested, I will forget it. I will have no time to complete mission that takes long time to do (e.g. capture 66 flags, destroy 357 enemies in DM). Furthermore, I play TO for fun and relax; I play around 30min to 1 hour max in a day and I like CTF and CP matches. If I am "forced" to do, for example, DM match for the reward, I will forget it. Another thing is I, and may be some tankers, don’t own all turrets. As I have to complete daily missions with particular turrets means I need to buy all turrets (if I want to complete mission every day). I then need to buy upgraded models (M1, M2, M3) for all turrets later as my rank is higher (I believe it will be too difficult to complete the mission with M0 turret at the rank Major). I may pay more overall than what I will be rewarded, unless the daily mission rewards will be huge and with crystals but it is highly unlikely. It is difficult for me to maintain two turrets up-to-date without buying crystals with real money; I don’t know how to get all turrets and keep buying the upgraded models without buying crystals. May be I spend some crystals for the supplies I really need in the sale is more feasible than spending too much time on the mission daily. However, it is good if we will know what we will get in the daily mission and let us decide to play or not to play.
  6. J.G.S.D.F

    Let's Discuss the Developer's Plans.

    How do the tankers to complete the daily missions? Does a tanker have a daily mission done individually (alone) in a particular battle (map) or to accomplish the mission during the regular battles within a day? If the daily mission is completed by a single lone tanker in a particular battle, it is fine. If the daily mission is accomplished during regular battles, I am afraid that there will be some problems. For example, the daily mission is to “destroy 3 Mammoth”. What happen if I put my Mammoth into battles? Yes, I will be the “centre of attention” because everyone wants to destroy, at least, 3 Mammoth on that day. It could end up with no tanker is willing to use Mammoth in battle on that day. Another example is, say, “capture 3 flags”; first, everyone will rush to play CFT battle, at least for quite a while; second, there will be no team work but fight for taking the enemy flag between the team-mates because every tanker wants to capture 3 flags as soon as possible. Please allow me to leave a small suggestion on the daily mission. I think it would be nice if both daily gift and daily mission are there. Tankers receive a small daily gift, e.g. 30% or 50% of the daily gift value we now have, once they login and later receive extra crystals and/or supplies if they successfully complete the daily mission. I believe many tankers would love to play battles everyday, however, not everyone can do it. For example some tankers may have exams so that they really don’t have time to complete the mission; in this case these tankers can still, at least, receive a small daily gift for the logging in.
  7. J.G.S.D.F

    Let's Discuss Smoky!

    Me 2. It is, genearlly, bad timing for my critical hits (M0 & M1). I was suggested to MU the chance and critical damage. I will do it in the upcoming MU sale and see would it be better. Let's see.
  8. J.G.S.D.F

    Let's Discuss Smoky!

    I am in a similar situation. I collected enough crystals to buy the M1 Smoky (it was when I reached WO1) but I then found out that a M0 Thunder seems better for my style. I am not far from WO4 but I don't think I will have enough crystals to buy the M1 Thunder. I may need to wait until I reach WO5 or 3rd Lt. You will never know until you try it out.
  9. J.G.S.D.F

    Let's Discuss Smoky!

    Thanks for your reply. I can see your point. I believe it is very depending on what the tanker wants to do. My first priority is to help my team to win. When I interrupt enemy tanks actions, I don't care how much XP or crystals I will get at the end. I just try as hard as possible to stop them. I even push Isida away from a point to prevent it to do the capturing, even it just least for 2 to 3 seconds then I got killed of course. By this time, my teammates could come to rescue, not me, the point. It is my style. That's why I don't mind to be mutually destroyed in a close combat with the Thunder as long as I can stop the enemy's advancing or whatever they want to do. I have seen some Shaft users just sitting there to shoot and score big in CP battles while our team was behind. They refused to help to capture points even I requested them to. I met Isida users refused to heal teammates in CTF battles because they just wanted to capture flag and score more. I am definitely not these kind of players. I once spent a couple of minutes in a TDM battle to help a flipped teammate to flip back. During that time, an enemy Twin came close and shooting at him, I went in between them to take the fire and shot back. I was lucky enough to destroy the Twin but I was banged up pretty bad. I went back and spent another 1 to 2 minutes to help my teammate and I finally flipped him back; I then got killed by one re-bounce ball from an enemy Ricochet. I still felt happy with it because I helped someone; this was my real achievement. I believe I can do better with Thunder but I won't give up my M1 Smoky. I will use it sometime when I want to.
  10. J.G.S.D.F

    Let's Discuss Smoky!

    Yes, I am aware that M2 Smoky is unlocked very late. When I started having hard time with my M0 Smoky after I have reached Sergeant-Major, I was expecting things will be better when I aquire the M1. However, I was stunned ! (please read my story posted yesterday to see what had happened) I did mention later in a post that I am not very concern about my own score in battles but the team's results. I mean I prefer my team wins in a CTF or CP battle rather than I am the top player in the battle but I team lose. I like team works especially when most of the players in my team are doing well, and know what should and should not do. With my M0 and M1 Smoky, I couldn't perform well to help my team most recently; I feel like I am a liability of my team in each battle. Please allow me to tell another story of my very nice CTF event: It was a Surpuhov CTF battle. My teammate, a Hornet, and I, a M0 Smoky + M0 Hunter, went together to the far side of the map to capture the enemy flag. I let my teammate to take the flag from the enemy base because his Hornet is definitely faster then my Hunter. 2 enemy tanks (a Ricochet and a Twin) started pursuing and shooting my teammate's Hornet. I then turn my tank 90 degrees right in front of them to take the fire and block them, and let them kill me. Even I was killed in just a very little time, however, my teammate has gone far and there was no way they could catch him. I then spawned on my team's side and my teammate almost reached our base with the enemy flag and less than half the health at this moment. BOOM ! He was killed by an enemy Shaft before he scored. Fortunately, where I spawned was close to where he got killed. I ran over to take the flag and scored. We finally won the battle by just one more capture. I am so happy with the results. It is not because I did score a capture; It is because we really did a good job as described above. I finished below the 5th place in my team; it may be the 6th or 7th place, I couldn't remember because I don't really care. I know someone may think I am a stupid tanker but I don't care; it is my style.
  11. J.G.S.D.F

    Let's Discuss Smoky!

    You are totally right. I have bought a M0 Thunder, did a few MUs on the damage, reload and range then tried it out in battles. I would like to tell what I experienced since last night. The tank I used was M0 Thunder + M1 Viking + Dirty paint. It doesn't matter what kind of battle they are; I just want to try out my new M0 Thunder. I was using it as if the Smoky (M0 & M1) I used to operate; hence, the way I used my Thunder last night might not be a, generally, right way. 1) I realised that I can destroy a M1 Hornet in 3 hits. It didn't just happend once or twice; I mean generally. That is not "lucky enough". Comparing 3 shots and 6 shots (M1 Smoky); even it takes a little longer to reload a Thunder. I can MU the reload time further. There were a few times that I killed Hornets with 2 hits, I believe they had some damage already. 2) I was once attacked by a M1 Firebird + M1 Hornet (same combo as the story I've told yesterday). It kept on chasing me and burned me. I shot it twice in a realitively close distance so that I also took a little damage. It was finally killed by my third hit, I then destroyed by the left over heat from the flame on me. Yes, I was killed at the end in this fight, but think about it: last time in a similar fight, I hit the Firebird+Hornet 5 times with my M1 Smoky but it survived then killed me; this time I killed the same combo with 3 shots before I was killed by the remaining heat. It is a huge difference ! If the enemy tank was on the way to capture our flag or point, I stopped it (even I died). If it was having our flag, I killed it and helped my team a lot. 2) I broke my kill rate record in one of the battle: 6 to 1 (without using drugs). I destroyed 6 tanks before I got killed. May be they already had some damages before I took them out but it was really my new record. I never did that good when I was using Smoky, even a M1 Smoky. 3) In a CP battle, while I was the only tank at the point and controlling it, 3 enemy tanks (Hammer, Firebird and Isida) came together to capture the point. They have started attacking me in a close distance and I shot them twice; they were not killed. I then shot my 3rd shot in point blank range. BOOM ! I was self-destructed of course but wait, two of them got killed too ! My teammates then re-caputred the point very soon cuz there was only a highly damaged single tank left over. I am sure I cannot do this with my M1 Smoky. I can see the difference between Smoky (M1) and M0 Thunder. The 500 crys M0 Thunder is more realiable then the 11k M1 Smoky, at least in this event. I can contribute more with the Thunder. 4) I once picked up a double damage drug on the ground. BOOM BOOM BOOM I kept destroying enemy tanks quickly. None of them can survived in more than 2 shots, except a M1 Titan; I took it out with 3 shots. I didn't count how many tanks I took out during the double damage was in effect; I believe it was nearly 10. Okay, some may said "You were just lucky, may be they all had some damages already so that you took them out easily". Yes, may be, but no matter how, I never had such a good (crazy!?) fight with my Smoky. I believe I will switch to M1 Thunder when I reach WO4; I might stick with my M0 Thunder from now on. I will MU my M1 Smoky few more steps as suggested and see how it will do. I don't hate Smoky; I still like it a lot but, unforturnately, it is somehow desiged to be under-powered.
  12. J.G.S.D.F

    Let's Discuss Smoky!

    I know you point and it is what I have in my mind; that's why I made 6 steps on critical damage and 5 steps on chance (16%) not long after I have aquired my M1 Smoky. I feel like I have critical hit, generally, at the 6th or 7th shot; it is reasonable. I am not expecting an 11k M1 Smoky would be as powerful as a 37k M1 Thunder; plus the M1 Smoky is unlocked much earlier than M1 Thunder. Even a M0 Thunder can give approx 30-40 damage every shot, on the other hand, a M1 Smoky can only give approx 20-30 damage each standard shot. This tells that if there is no critical damage occurs in the first 5 shots in a fight, M0 Thunder is way far better than a M1 Smoky. If you have read my story, which I posted hours ago, you would have seen that I hit the enemy tank 5 times with my M1 Smoky but none of them was critical hit. I was then burned dead in less than 2-3 sec; none of us used drug in that fight. I initially thought that the M1 Smoky would be better than what I actually have. In fact, it is not what I am expecting after I put it in battles. Anyway, thanks for your suggestions. I will make a few more steps MUs on my M1 Smoky on the coming weekend while there is the MU sale. I will see how it will do after the MU.
  13. J.G.S.D.F

    Let's Discuss Smoky!

    Thanks for the reply. It looks like I need to know how to hit an enemy tank 6 hits (Hornet) or more (other heavier hulls) without being killed. I can imagine how tire it would be. If it is how the way Smoky should be, I will pick another turret; Smoky is under-powered. Why stick to an under-powered weapon while other tankers are using normal weapons. I am not asking for an ultimate weapon but at least it should not be specially under-powered. I like to play CTF and CP battles because I like team works and I would like to contribute to my team. However, I cannot do it because my tank is too weak now. In the CFT battles, I am not able to handle the enemy tanks protecting their flag so that I am not trying to capture flag anymore; I even cannot tell my teammates "Go get the enemy flag, I am staying back here to protect ours" because I am not able to do it with my tank. What I can do is "wandering" the battle field, shoot an enemy tank once then run away, find another tank to shoot once and run away. When these tanks, which are hit by me, got killed by my teammates later, I get some XP. In the other word, I am "stealing" XP from my teammates. I thought I could contribute to my team but it turns out I am stealing efforts form my teammates; I became a "thief". That's how I got promoted to WO2 since I have reached Sergeant-Major. I know some tankers only care about how many XP and crystals they get and they just do happy shootings in CFT battles. These tanker don't care about how their teams do; it is not my style. I admitted that I have made a wrong decision in the last sale; however, you won't know until you try it out. I have started to practice Thunder and I will see how it performs.
  14. J.G.S.D.F

    Let's Discuss Smoky!

    Thanks for the reply. I will try on my M0 Thunder and see how it will do. I still have time to try and think about it.
  15. J.G.S.D.F

    Let's Discuss Smoky!

    I am also thinking about this. How many Smoky, or I should say how many percent of the tanks are Smoky we usually see in a battle? When they up-powered the Firebird, Ricochet, Twins etc last month, they have mentioned that they wanted more tankers to use these turrets cuz they seem not very popular at that time. If you have watched their latest video V-LOG ep35 on YouTube, you can see that they will up-armour the medium and heavy hulls soon. Why? Because it is realised that mnay tankers are using light hulls (Hornet and Waps) so that this upgrade will be made in order to attract tankers to use other hulls. Now, with such small percentage of tankers are using Smoky, why they don't up-power Smoky but reduced the impact force in January? I don't really care the reduction of the impact force but after many turrets were up-powered, Smoky was actually "down-powered", relatively. Would a down-powered weapon attract people to use it more? I am also thinking to switch to M1 Thunder when I reach WO4. I have got the M0 for practicing a bit for the moment. I will see which turret I will stick with in the higher ranks. P.S. If I remember it correctly, Firebird has been doubled the damage. Doubled ! Think about if Smoky could be 20% (no need to be doubled) up-powered, how good this weapon and happy the faithful users would be.
  16. J.G.S.D.F

    Let's Discuss Smoky!

    Yes, I know this technique. Thanks. I was once very rely on drugs to survive, which I really don't like to. I am very near to run out of supplies now. In that fight I mentioned, I was just stupid enough to believe my Smoky could do its job. During the last seconds, I thought that I have already hit it 4 times and I have confidence that I can do one more shot and finish it. I was wrong, totally wrong. The worst thing is not just I couldn't destroy a M1 Hornet with 5 shots; I was killed by it, without using drug, in only 2, may be 3, seconds and it never afraid of me and didn't care to take my shots. The Firebird had started flaming me right before I hit it the 4th time, I was still backing off and keeping a certain distance from it, it killed me before I fired the 6th. This shows how fast it can kill a M1 Viking. When I was still using M0 at the rank of around Sergeant-Major (I didn't have enough crystals for a M1 at that time), even Isidas (mostly M1, some M0s) just ran into me face to face to kill me !
  17. J.G.S.D.F

    Let's Discuss Smoky!

    Thanks for the math. I now figure out one thing: at a realitively longer distance, Smoky damage reduced; at a relatively shorter distance, my tank easily gets killed by some weapons such as Firebird, Hammer etc. I can see that when I see Shaft and Railgun on far side, I better run away because it is too difficult to take them out at such a long distance. When I see Firebird, Freeze, Hummer and Isida at a short distance, I better run away because these tanks have high damage power. When I see Ricochet, Thunder, Vulcan and Twins at short to mid-distance, I better run away because they have higher damage power and fireing rate. In addition, I better run away when I see any heavy hull tanks because it is high likely I cannot destroy them but get killed. The only case I can fight is when I am facing another Smoky, on a light or midium hull. I may even need to pray before I fire: "Oh Lord, please give me a critical hit". These conclued that I better run away in most of the time. Before I have reached the rank of Master-Sergeant, I used to shoot at mid-distance while I am running around; similar to how the German tanks took out the British tanks in the desert in World War Two. I have good hit rate and I usually could knock out enemy tanks in this way. I later realised that it won't work because I need to hit enemy tanks so many times and it takes too long to do; I was knocked out before then. I can see many Smoky users like to put it on a light hull and do the shoot and run. I, however, have seen a Smoky on a Wasp hull popped up back and forth from behind a wall to shot a Thunder a couple of times then it was finished by 2 shots from that Thunder. If my way of using Smoky is not correct; so is this pop-up method. It looks like there is no way to use Smoky effectively, unless you are willing to be knock out quickly again and again and again but destroy just a few tanks in every battle; in another word, being a "victim" of a "Turkey Hunt". I don't know what I can do. I already bought everything I thought they would help but in fact I am stiil being a "victim".
  18. J.G.S.D.F

    Let's Discuss Smoky!

    I have posted a couple of massages to see should I acquire M1 Smoky during the sale in February; I was using M0 Smoky before the sale and I was having a hard time recently. Finally, I bought a M1 Smoky, M1 Viking and the Dirty paint in the sale and then I did a few MUs on the Smoky and Viking with the rest of my remaining crystals. I then play battles since then and now I would like to share one of my amazing stories last week. It was a CFT battle. I was having full health and saw a M1 Firebird + M1 Hornet (with Magma paint) moving perpendicular to my direction in a distance of about approximately 7 to 8 the hull length of a Viking. I fired a shot and hit it. It was aware and spotted me and then turned to my direction. I hit it again during it was turning. It then move towards me and I started to back off. I hit it again; it was not destroyed. When the distance became shorter, it started to throw the flame. I kept backing off and hit it again (the 4th hit); it was not destroyed. I started to turn away from it during my back off and hit it again (the 5th hit); it was not destroyed. When I was turning, I press the spacebar for my 6th shot on it…BOOM ! Yeah ! Finally I got it …Oops. I have been blown up, in fact, before I could fire my 6th shot! See how amazing it is to have a Smoky tank. Someone may say “You don’t have good skills”; “You don’t know how to use Smoky” or `You shouldn`t shoot a tank in such a distance` etc. I hit it 5 times ! Even my skills are no good or the distance is no good for me; I hit it 5 times ! M1 Smoky hit a M1 Hornet 5 times and could not destroy it but got killed. May be I had really bad luck in that fight because none of the hits was critical hit but you can see how pathetic the Smoky is. It doesn’t matter whether the skills or how to use it because most of the time, including the time when I was using M0 Smoky, I hit the enemy tanks many times but just couldn’t destroy them. On the other hand, other weapons can kill much easier than Smoky, at least for M0 and M1. I believe the Firebird+Hornet that I met in the battle knew it and that’s why it didn’t afraid of my tank. It took one hit; turned, took another hit; ran into me, took the 3rd hit; started burning; took the 4th hit; continue burning, took the 5th hit; survived and destroyed my tank. I am just stupid enough to believe that my Smoky can kill it. May be I should buy some Firebird protection paints and they would help a bit (15% to 25% ?). That means I might have a chance to destroy that Firebird+Hornet with, if I could fire, the 6th shot and I would have about 1/5 of my health left. May be that Firebird+Hornet had everything fully micro-upgraded. May be I should do further MUs on my tank. May be I should get a Mammoth so that I can, at least, kill some. May be I should use drugs as long as I have. May be that Firebird+Hornet actually had the double armour drug on but just somehow the icon didn't show up. May be there was lag. May be it was just my unfortunate event (I know it was not because similar things happen all the time). I am totally frustrated. You may consider what I just told is some kind of funny story. However, for those who would like to buy higher ranking Smoky better think about it carefully. Every tank got knocked out in battles; I don’t mind my tank KIA but just not in this way. I acquired higher ranking turret and hull, fought well, hit the enemy tank many many times then oops ! P.S. I didn’t see it using any drugs during the fight; I didn’t use any. At the end of this post, I would to ask a question: “What would be destroyed sooner than your tank equipped with Smoky?” Answer: the spacebar on your keyboard
  19. J.G.S.D.F

    Let's Discuss Smoky!

    Thanks for the reply. I am a Smoky lover too :) cuz it is the most realistic weapon in TO; another one is Thunder. I am using Hunter, M0 of course, with some MUs. I am in doubt with Wasp or other light armour hulls. At this moment, I am thinking of Viking. Why? because for the moment, I need, usually, 4 shots for taking out a Hornet, 5 for Hunter and 6 for Viking (with no drugs for both side) with one of the shots is a critical hit; sometime I need more shots. On the other hand, a non-drugged M1 Firebird can destroy me (in full health) in less than 2 sec (after they re-balanced the Firebird), a M0 Thunder can destroy me with no more than 4 shots, M0 Ricochet 4 shots, M1 Ricochet 3 shots, Hammer 2 shots with good aiming, not to mention the Freeze; I have totally no chance, even an Isida can kill me before I take it out face to face. What was happening the most about 2~3 weeks ago was that I moved around, left and right, back and forth, shot the enemy tank 3 to 4 times, it didn't die, then I got killed quickly. I feel totally hopeless because I have skills and I hit the enemy, many times, but it doesn't work; then the enemy tank shoot back and kill me easily. I, now in these 2 weeks, mostly flee rather than fight when I saw an enemy tank is coming toward me; or what I can do is to shoot an enemy tank once, or maximum twice, from a distance then run away. However, most of the time I was spotted after I have hit an enemy tank and I got shot and destroyed. I barely "destroy" a tank and that's why I am not playing DM and TDM now and I barely able to capture flags in CTF battles. If a Wasp can let me make more successful escapes, may be I can go for it but that means I would be a "run-away" tank. I totally have no idea which hull I will go for because I never though about it; I got killed quickly anyway. I am thinking to make my gun (attack) more powerful; that's why I am looking forward to see should I go for the M1 Smoky or switch to other turrets. It looks like some turrets can do easy kill (at least they kill) than the Smoky (M0) but I really really don't like to put them on my tank. I will make choice between Smoky and Thunder, or both. I can accept Isida because it heals tanks but I have no intention of acquiring it at this point. BTW, talk about paints, do you have any suggestion which one (or two) I may get in the upcoming sale? (according to what I mention above). I, most likely, will be promoted to WO2 in hours. I now own none of them. Thank you
  20. J.G.S.D.F

    Let's Discuss Smoky!

    Thank you for the reply. Yes, you pointed out that you use mines a lot and so do I. I even very rely on drugs otherwise I cannot survive in almost every fire-fighting in a battle. If I am not drugging, I just give up when I am under attack by Firebird, Freeze or Riocochet since I have no chance to run away from these powerful weapons and the best I can do is to shoot them back with one almost harmless shot before I am destroyed. However, I don’t really like to use drugs since I feel like I am cheating (I know it is not); hence, I only pickup them on the battlefield but not using my own to limit the drugs I use in a battle. I will go thru you article before the sale and see is there any further reply of my post in order to make up my mind. I will choose between Smoky and Thunder; they are the most classical and realistic weapons in TO.
  21. J.G.S.D.F

    Let's Discuss Smoky!

    I have posted before to ask whether I should buy Smoky M1 or not (please see posts in previous page) I have been using Smoky M0 since I joined TO; Smoky M0 is the only turret I have. I have realised that the Smoky M0 has become relatively weak after powerful new turrets (Hammer & Vulcan) were released and some turrets' damage powers (Firebird, Ricochet, Hammer & Twins) were increased. Don’t forget that the impact force of Smoky, and Railgun, was reduced not long ago. I finally have enough crystals and made up my mind to buy a Smoky M1 in the upcoming sale 3 days later. After I have talked to one of my friends, however, I am now in doubt. My friend pointed out that since Smoky is the most economic turret (M0 is free, M1 is relatively very cheap,...etc), the game designers won't let Smoky to be a relative effective weapon otherwise tankers won't spend their crystals, and even real money, to acquire other/more turrets. My friend is expecting Smoky will be further downgraded, even not much, in the future. I like Smoky because it is the most classical weapon in TO and it makes my tank likes a real tank; however, if what my friend said is correct, I will be sticking to a very very combat ineffective weapon. I have been experiencing hard time with the Smoky M0 since I have reached the rank of Master Sergeant. I don't gain many crystals in battles since then because I cannot fight well; that's why I didn't have enough crystals to buy the M1, at First Sergeant, until now (Warrant Officer 1). If what my friend said really applies to Smoky, that would be very very no fun at all. Would any Smoky, M1 or M2, users out there could give me some suggestions and tell me your experiences? Thank you.
  22. J.G.S.D.F

    Let's Discuss Smoky!

    Thanks for the recommandations. I believe I have enough skills; my hit rate is high but I need 5 to 6 shots to destroy an enemy tank with the M0 Smoky such that I am not able to knock out tanks most of the time but banged up pretty bad in the battles recently. I think I will go for the M1 Smoky; hopefully there will be a sale on it on the Valentines Day so that I can save some crystals for MU. I then will collect crystals for the M1 Thunder when I reach the Warrant Officer 4 rank. As long as I stick with these two turrets, my tank still looks and fights in the traditional and classical way. Thanks again. Happy gaming. :lol:
  23. J.G.S.D.F

    Let's Discuss Smoky!

    Hello, Please let me know is it much better than M0. The Smoky M0 has been the only weapon for me since I started playing because I like classical and traditional weapons. It was good at the beginning but I am now having a hard time as my rank is rising because of there are more new and upgraded turrets and hulls availiable. I now have the rank for a M1 Smoky and on the way of collecting enough crystals for purcashing it; that will be very soon. I may wait for a few days to see is there a turret sale on the Valentines Day, which is the coming weekend. Another turret in my mind is Thunder; I am going to make a choice between these two turrets. Thank you. J.G.S.D.F.
  24. J.G.S.D.F

    Are these Saboteur Activities ?

    Most recently, I noticed that there are some players acting funny in battles. I would like to know any of these activities are considered to be Saboteur Activity and should be reported: Pushing teammates fall down cliff/ram/step ; Blocking teammates movements ; Keep pushing teammates toward enemy tank(s) and got destroyed/heavily damaged ; Keep shooting teammates, even there is no friendly fire damage in such battles ; Pointing teammates with the shaft’s laser pointer continuously (without firing), which sometime least for 1 minute or even longer ; Two, or more, tanks in the same team shooting each other (for fun ?); not doing the battle. I realised that those funny acting players are doing one or more of the activities described above in a single battle many times; not just once or by accident. What should I do if I want to report a saboteur?
  25. J.G.S.D.F

    What to buy? Which is better?

    Thank you for all your suggstions. So i will consider either stop upgrading, collect daily gifts and go for the M1s or get another turrent. I will post further similar questions in the correct thread in the future. Thanks again. BTW is Isida good ? I am able to buy it with my rank now, when I have enough crystals. I saw Isidas healed team mates tanks and also did close combats. It is cool.
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