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Everything posted by Strikechard123
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I tested vulcan and when I was going to shoot I though my game bugged or something, but it is that vulcan takes like 3 seconds to start shooting now. This is annoying because your enemies can hide or give them time to destroy you before you actually do damage. Nevertheless, It can shoot about twice the time it used to, along with the improved dps, makes it better than before in some aspects. Also, it got a little bit more range, it is not much but not that I complain. The turret also turns even slower when shooting, which makes fighting at short range a challenge. Now that you can shoot a lot more time, you should be able to destroy a tank or more before overheating, but if you overheat, you will still receive huge damage, this wasn't changed. So, Vulcan became more of a long range weapon with these changes, what do you think?
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I tested vulcan and when I was going to shoot I though my game bugged or something, but it is that vulcan takes like 3 seconds to start shooting now. This is annoying because your enemies can hide or give them time to destroy you before you actually do damage. Nevertheless, It can shoot about twice the time it used to, along with the improved dps, makes it better than before in some aspects. Also, it got a little bit more range, it is not much but not that I complain. The turret also turns even slower when shooting, which makes fighting at short range a challenge. Now that you can shoot a lot more time, you should be able to destroy a tank or more before overheating, but if you overheat, you will still receive huge damage, this wasn't changed. So, Vulcan became more of a long range weapon with these changes, what do you think?
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Now you only see a number that shows how strong is the enemy/ally, but that doesn't help at all..
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Vulcan after update discussion
Strikechard123 replied to Strikechard123 in Vulcan after update discussion Archive
Similar to my post about the changes to firebird, vulcan got some changes. I tested vulcan and when I was going to shoot I though my game bugged or something, but it is that vulcan takes like 3 seconds to start shooting now. This is annoying because your enemies can hide or give them time to destroy you before you actually do damage. Nevertheless, It can shoot about twice the time it used to, along with the improved dps, makes it better than before in some aspects. Also, it got a little bit more range, it is not much but not that I complain. The turret also turns even slower when shooting, which makes fighting at short range a challenge. Now that you can shoot a lot more time, you should be able to destroy a tank or more before overheating, but if you overheat, you will still receive huge damage, this wasn't changed. So, Vulcan became more of a long range weapon with these changes, what do you think? -
delete magnum and old madness pls
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I played Vulcan I killed every tank Every tank I tried to use Vulcan with
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If you had all the power in tanki, what would you do with it?
Strikechard123 replied to TrusT_Me in Archive
delete magnum -
Smoky 2.0. More damage, area damage, more impact force, longer range, still looks ugly but not as smoky
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Vulcan and thunder weak damage: 50%. Smoky weak damage: 10%. Buff weak damage pls
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planned Longer and more informative tutorial
Strikechard123 replied to DieselPlatinum in Ideas and Suggestions
IN the tutorial you should be able to test all turrets and hulls -
I think that twins m2 because it has huge dps and supression
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New firebird does really show what afterburn is capable of!
Strikechard123 replied to Strikechard123 in Archive
It was a joke, because the other guy said it was too OP. So I said like if I were him: nerf because I lost against it. No need to call me a noob, learn to read first. -
Delete magnum Balance turrets Then you add new turrets
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Turret balance, MM Sandbox, Smoky XT and new paints
Strikechard123 replied to r_Nives5 in News Archive
Hello, this is my idea. Actually, firebird's afterburn damage is inconsistent when using supplies. Let me explain this with three examples. Example 1: You use Firebird, and you attack an enemy. None of you has supplies activated. Your afterburn does normal damage ( Actually it is 300 DPS at all modifications). Example 2: You use Firebird, and you attack an enemy. Your enemy has double armor. Your afterburn does half the damage ( It gets reduced to 150 DPS, this is ok). Example 3: You use Firebird, and you attack an enemy. You have double damage and your enemy has double armor. Your afterburn still does half the damage ( 150 DPS ) even though you are using double damage. This cuts your DPS by half and it is very unfair compared to Freeze or Isida, because using Double Damage against an enemy using Double armor as these weapons, doesn't reduce your damage in any way, not even the freezing or healing effect. So, my solution is this. In a situation like example 3, where those supplies counter each other, make afterburn do normal damage. -
I think juggernaut should be able to kill a tank in 1 shot, regarless if it is a light, medium or heavy hull, with higher reload. Right now in low ranks, the firing rate is too much for low ranks to handle, in medium and high ranks you can just use double armor and repair kit and 1v1 the juggernaut, which seems completely absurd. Do you think this is not true? See, a medium hull for example can withstand 2 shots. Double armor? 4 shots. Repair kit? 6 shots. Alongside with the other tanks attacking jugger, jugger won't stand a chance. And jugger can't even use the striker mode, it takes too long just to TRY to kill 1 enemy, while you can also take huge damage from the explosions. So, I say it again. Let it kill any tank in 1 shot, even if it has double armor, but increase his reload. Fair for both sides.
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Those are not bugs: they are features of the game. THEY HAVE EXISTED SINCE VULCAN LAUNCH AND THERE HASN'T BEEN A SINGLE ANSWER FROM DEVS!!!
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I wonder, why don't the wiki editors put the burn damage now? It is the same now every tick, soo it doesn't make sense not to put that important info there. For example, my firebird M1 with 2 MicroUpgrades does 300 burn damage every few seconds. I'd be nice to know how much burn damage it exactly does at the other Modification levels. Also, it could be changed in the garage in exchange of the burning time, as knowing the burn damage rather than the burning time would give a better idea of the damage this weapon is capable of.
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New firebird does really show what afterburn is capable of!
Strikechard123 replied to Strikechard123 in Archive
Hey, they didn't say that. I checked the wiki and you are right, they got those stats changed without mentioning them. Why are tanki devs doing this? They also did this with the experience points won with isida when healing, they didn't mention it got reduced. -
What is the better hull for firebird? Hunter or Viking? Also, could you explain why? thanks in advance
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delete magnum
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If you had all the power in tanki, what would you do with it?
Strikechard123 replied to TrusT_Me in Archive
delete magnum -
If I find the drop zone fast, double armor. If I don't find it, speed boost. When I arrive, I camp on a corner, waiting for the gold to fall. When it appears, double damage and I start shooting, because everyone will be concentrated in taking the gold box. Then, hope to lag on somebody to get on the top and get the gold
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New firebird does really show what afterburn is capable of!
Strikechard123 replied to Strikechard123 in Archive
Nerrfj cuz I lost against it!!11!1!!!!1!!1!!! -
Hammer is either op and 1 shots everybody, or it is a turret that can't even kill a tank with a full clip.
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glaf it got nerfed. It is in a nice spot now