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Posts
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Everything posted by Strikechard123
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As other freemium companies, they don't care about people that don't pay (F2P Players) and give luxurious things only to buyers
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They plan to kill the humanity and eat chocolate on top of ponies
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nerf thunder buff vulcan delete supplies add moar gamemodes delete microupgrades add more alterations add more modules add more maps?
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My tanks explodes for no reason Oh sorry it was a double damage overleveled hammer
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No druggers No supplies No over leveled equipment No hackers No druggers No mults No noobs No MUed equipment No druggers Same skill level Good battle fund
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Yes it needs it but the team that surrenders gets 10% less battle fund.
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But I can't get the crystals nor the rank because all the xp and crystals are got by noob overleved russian druggers
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Cedric, I want a YES or a NO. Do tanki care about F2P community?
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X2
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Cool Tanki updates?
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False Player under me is mult
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So, when are hacks and the dumb anti-cheat system going to be fixed?
Strikechard123 replied to Strikechard123 in Archive
Omg really I miss so much the lower plataform now I know it is because tanki are dumb and lazy devs, I have lost my respect to them -
So, when are hacks and the dumb anti-cheat system going to be fixed?
Strikechard123 replied to Strikechard123 in Archive
Of course they're cheaters and tanki are aware of these people but they don't do absolutely anything. They're not like godmode_on they use third party software for making the game unbalanced. They don't even get self-destructed by the dumb anti-cheat system but normal players do. Isn't this ironical? -
Deñete them like in tanki X and only leave drop zones
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Yes, you get less damage. [br] We need to be able to create our protectionmodules..
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So, when are hacks and the dumb anti-cheat system going to be fixed?
Strikechard123 replied to Strikechard123 in Archive
The truth -
A little buff I thought about, it could reload in the same time of the full magazine reload so it doesn't have to waste more shots. I mean hammer, it can shot 3 times before reloading. What if he has 2 shots left, he would have to waste these 2 shots to make sure he is charged completely. What if hammer could reload 1 shot in the same amount of time of reloading all the clip? this way it doesn't need to waste these shots
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A little buff I thought about, it could reload in the same time of the full magazine reload so it doesn't have to waste more shots
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So, when are hacks and the dumb anti-cheat system going to be fixed?
Strikechard123 replied to Strikechard123 in Archive
I think tanki don't accept images as proof of hacking, you gotta record the hackers -
So, when are hacks and the dumb anti-cheat system going to be fixed?
Strikechard123 replied to Strikechard123 in So, when are hacks and the dumb anti-cheat system going to be fixed? Archive
First, the hacks. How many of you have lost gold boxes or flags, which means a large portion of crystals, thanks to these people who abuse the game using third-party software? I'm one of them, and I have to say that is not a good experience. Recently I saw an invisible-jumping hacker, and it wasn't lag. He was using dictator twins, he got all the gold boxes in the match and he captured all the flags, while we weren't able to do something because his plasma balls were invisible. Second, the dumb anti-cheat system which gets people destroyed unless they're in parkour mode. I just don't have words for explaining all the gold boxes and flags I've lost because I get on top of other tank trying to get the box or avoiding defenders and I just die along with my supplies, plus deleting 5 points, 1 kill and a lost from my score, which makes me lost crystals. -
valid Protection modules decrease 10-15% the impact force of the weapons they are protecting
Strikechard123 replied to Strikechard123 in Ideas and Suggestions
Firebird and freeze modules already decrease their special effect, afterburning, and freezing, BY 50% if the module is m4. Now, With only a 10% decrease in all modification levels, it would give sometimes an opportunity to defeat high impact force weapons like railgun or thunder and also make modules more worth than they're now. Take for example M1 module, which costs 30K crystals and gives a small 15% protection. For a F2P, let's suppose he can play only 3 hours a day. In 3 hours, you can play 12 battles of 15 minutes. Let's suppose he gets about 250 crystals every battle. you would need 120 battles, which are 30 hours, and even more if the player doesn't play very well. Only for decreasing 15% against 3 weapons, and that he will still die if he gets his aim knocked off. So why not add this for making them worth the effort? Weapons wouldn't need to get re-balanced again. Take for example Railgun M1, 371 impact force, and Smoky M1, 192 impact force. They both can knock off the aim of the majority of hulls, and flip tanks in mid-air. OH NO, WEAPONS NEED RE-EXAMPINE AND RE-BALANCE No. Railgun M1 would get to 333 Impact force, which is more than 100 impact force points than Thunder M1, and still, makes the tank flip. Or smoky. 172 impact force at M1. This is even more than the powerful impact of a Ricochet M1, which still, can flip a tank. It is not like they get their impact force to zero. Also, I know every thing needs a good amount of time, but working in adding 10% at every module doesn't sound like recreating the game from flash to html5, don't you think? So, why not give it a try? -
valid Protection modules decrease 10-15% the impact force of the weapons they are protecting
Strikechard123 replied to Strikechard123 in Ideas and Suggestions
Omg there's always that guy. Why wouldn't you simply stop using that module? also, all modules would get protection, so each one would be balanced. It.Is.Crazy. Only 10%. Decreasing half a turret impact force is the thing I DON'T WANT. I only suggest a small 10%, WITHOUT decreasing the module's protection. -
You better get twins to m4, it will toast every tank in seconds, and if you already have mammoth m3 so why don't go with turrets that are more important