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Everything posted by Hex
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Either you need to be YouTuber TO or official Spectator of this community, no minimum subscriber count needed.
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I don't know, haven't planned that far ahead, maybe we give away ownership of Tanki Online some cool things!
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Pulled over for a minute, called the police and ambulance, checked the guy to see if he was okay, then drove off because I had to get somewhere and was already late.
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It's time to confess. mentioned that the possibilities to kidnap @Maf are endless, so @Issho_Fujitora contacted me about it. Seeing as I recently took over from him, I agreed to his ambitious plan. I recruited a number of people: @Yisroel.Rabin who built the excavator required to get into Osa from under, @ControlledChaos to control that chaotic machine, @Destrod to help in navigation, which by the way was a destructive task for him, @DRAKO523 to drive the excavator because he's a good driver, @Stratosphere to form a strategy and finally, @Sia to help with managing the team. @Winner_Of_Turkey was not good help, so we decided to eat him for dinner that night. Poor turkey... Anyways, after @Viking4s distributed us the cookies for dessert, we set off to venture towards the @Serene city of Osa, soon to be the last place the victim would ever see. When we reached the Kungur crossroads, @HammerGod decided to take a left, but no one trusted him, and we all went right owing to @Cyborg's godly knowledge. That's right, no one trusts the noob. @Cedric Debono was placed as a double-agent playing with @Maf in his battle, and on three, hiding in the bushes, we all sprang towards the administrator and robbed him from his life. It was me, @Hexed. I plead guilty. P.S @Defender kept hiding in the bush, make sure you arrest him too.
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This guy in a van in front of me swerving his car from side to side for show in between two lanes when he finally misjudged a turn and crashed into a tree in middle of the road. I didn't know what to do, pull over and help or laugh and drive on...
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SERVER UPDATE Added Category:Fun N' Games -- #promocode-trivia -- weekly trivia for promocodes. The first one to answer wins the code! #count-to-million -- self-explanatory, count to seven digits! #three-word-story -- use three words to create the longest story possible. #emoji-talk -- test emojis or give the user above a wrecking blow. Please note that the rules for each game are pinned in their channels, violators will be punished! Join the Battle Pass giveaway before it's too late. Head over to #giveaways and react away!
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Point two and three are not directly linked to each other. Point two merely states that the system does not favor putting people into battles which have already been started (for example, three minutes have already passed), while point three suggests what happens after a battle has started, that all slots will be filled as soon as possible.
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I forgot to mention that this is when the Striker is using a Double Damage. You are right, but I felt reluctant to include that kit in this review because almost everyone has used it and knows it is overpowered at such a lower rank. I wanted to write about those kits which are rarely bought due to their big price but hold great advantages.
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________________________________________________________________________________________ The Series ________________________________________________________________________________________ A Successful Career: M1 Product Kits - Predator, Gunslinger & Exterminator ________________________________________________________________________________________
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Review Moving On: M1 Product Kits
Hex replied to Hex in Moving On: M1 Product Kits Newspaper Archive
Greetings, tankers, and welcome to yet another kit review in the Newspaper. This time, I'll be taking a look at three of the most powerful tier-one kits available in the game, so let's begin! ________________________________________________________________________________________ Contents: Thunder M1, Viking M1, Pixel and Grizzly M1 Rank Range: to (Garage) & to (Shop) Price: 56 450 or 8.99 USD/5.99 EUR Discount: 50% Ratings: ██████████ - Hull █████████ - Turret ██████ - Paint ██████████ - Module █████████ - Overall Best Position: Attacker Review: In the entirety of their list, you will find some kits which are immensely popular among the tankers, literally, everybody is buying them at one point in their career. They are something along the likes of Hornet, Viking, and even Titan, for example, Stinger, Northerner, Glaze, Atlas etc. Matrix is also an example of such kits. If you want good firepower and higher score ratios, then look no further, Matrix is here to help. This kit combines the multiple uses of Viking as a midfielder with the deadly, dark forces of Thunder. It can put any tank in the battle under pressure and reduce even the heaviest of hulls to ashes. Since Thunder is so powerful, many people have assorted to protection modules. This, in turn, makes it harder to user Thunder to its full potential. If you combine a few additional armor shells with a projectile which explodes on impact, the output isn't that great. Of course, there are alterations available to overcome this problem such as Subcaliber Rounds and whatnot, but they take away some sort of ability that makes Thunder, Thunder, right? The aforementioned alteration takes away splash damage in favor of more impact but increases recoil in the meantime. Sledgehammer Rounds is another great alteration that reduced reload, but the fact that it decreases your range by ninety percent is a sad spectacle that reduces its effectiveness in most situations. While Viking is a great hull to use in any battle scenario on its own, its combination with certain turrets drastically changes its importance. For example, a Viking-Thunder in a Bobruisk CTF will be considered much more necessary for the team rather than a Viking-Isida, as it would be more capable in terms of dealing the most damage, surviving longer and therefore bringing in more flags. In lower ranks, this combinations foresees great use, and that, to the brim of the potential glass. I remember, a long time ago when the legendary floor in Madness still existed, one of my real life friends bought this kit on his account and let me have a go just for the sake of it. After about fifteen minutes, I clocked in at first place with a whopping one hundred and five kills and only five deaths. Really, really cool. Although I can't really compare the thing because it was such long ago, Thunder, and this kit still arguably remain one of the best turrets and combinations to use in any game. Contents: Magnum M1, Dictator M1, Night, Griffin M1 Rank Range: to (Garage) & to (Shop) Price: 54 000 or 9.99 USD/6.99 EUR Discount: 55% Ratings: ███████ - Hull ██████ - Turret ████████ - Paint ██████████ - Module ████████ - Overall Best Position: Midfielder Review: Even in the hands of a semi-professional, who still can’t get the amplification on point regarding the enemy’s location, this combination would surely wreak havoc on the battlefield – and you can thank the massive splash damage of Magnum for that. I could go on and on explaining how good this combo really is, but let’s calm down and start off with Magnum first. With Dictator’s height already giving it the upper hand it needs, and the overall health points providing it with a specific resistance from many turrets, a Magnum would be all set to mutually work together with the person controlling it in almost any scenario; well, provided that the user at the controls actually knows what’s up. In a single shot, there’s so much damage potential that killing an enemy is everything but hard, you could almost boast about how you can kill tens of enemies in less than a minute. For instance, with a little bit of practice or getting used to the angles and power in a certain map, you can safely sit behind a wall, a ramp or just any small building and let everyone know there’s going be lead showering on them soon. Of course, to achieve optimum damage, one would need masterly knowledge of where and when to hit, and obviously all the other variables, such as power, amplification, angle, rock and so on. One thing I would suggest, however, is keeping your turret down most of the time, especially if there is a Shaft around hell-bent of laying waste on its enemies. With lead dropping in around them, the enemy team would soon become tired of wasting healing energy and their Repair Kits on you, and some would definitely come and try to finish you off for good. So, just in case, I also suggest that you choose two spots in your base for your sneaky yet effective endeavors in between which you can dynamically move around shot after shot to keep the enemies hurdled by your sudden movement. Now that we’ve gone over how you can efficiently finish off people in the battle, let’s see how the hull contributes towards this greedy cause – I mean, we all want the most crystals now, don’t we? Anyways, as aforementioned, Dictator’s health allows you to dominate in solo-type modes, like Juggernaut. In this mode, you can use Magnum’s first two alterations to quickly kill people going after the Juggernaut. What’s cool is that in the current meta, Juggernaut battles are overflowing with protections from Striker, Freeze, Hammer, Railgun, and Shaft, leaving behind all other turrets that a normal player as the Juggernaut would think wouldn’t do any significant damage. Trust me, you don’t know how many times other players and I myself have killed the Juggernaut from the opposite corner of the map – it takes a little bit of skill and luck or probability will take care of the rest. Even though it’s super annoying when you feel like you’re just a single shot away from killing the beast and then all of a sudden it goes boom after dying to a random Magnum shot from halfway around the world, players would simply ignore you when you’re not the Juggernaut – they would prefer to kill the Juggernaut first, since that is the only way of getting first place in that mode. If you were a Wasp, however, it would be a different story; then it would be along the likes of “every kill counts!” So, all in all, this combination is certainly one of the better choices in the lower ranks. Buy this, and you can either carry the day or simply surrender trying to get your shots on – the choice is yours. Contents: Striker M1, Hunter M1, Magma and Orka M1 Rank Range: to (Garage) & to (Shop) Price: 74 650 or 9.99 USD/6.99 EUR Discount: 25% Ratings: ██████ - Hull █████████ - Turret █ - Paint ███████ - Module ████████ - Overall Best Position: Midfielder Review: The Rocketeer kit is one of a kind - it's one of those kits that are both good and bad at the same time. Albeit this unusual combination of the mighty Striker with a lowly Hunter might seem a bit odd to use; trust me, it can have a severe impact on the enemy team depending upon who's behind the controls. For some, Hunter still hasn't regained importance in the list of hulls thanks to a couple other hulls like Viking and Titan, and for this reason, you won't see many of these angry machines running around in the field. Striker is a great turret for midfielders, not so much for defense and attack due to heavy splash damage. It can pump out thousands of numbers in damage to unprotected medium and heavy hulls while easily one-shotting light ones. For instance, a stock Striker M3 can two shot a Viking M3 provided that it was not wearing Striker protections. What's more is that for those who like to go big on killstreaks and satisfy their hunger for more kills, this kit is perfect. In the lower ranks, almost nobody has protections and almost everyone has either Wasp, Hornet, Hunter or Viking - meaning that you can easily kill any of them one after another. In most maps, a wide variety of ramps, pipes and other similar props exist which can effectively be used to quickly peek-a-boo incoming tanks and startle them into oblivion. Hunter, with its productive height can be just the hull for this masterly art of dodging enemy shots. get behind a ramp, and rock your hull up and down to shoot rockets at the enemy. Once you get the hang of doing such manouvers, you will be able to pull off some advanced stuff you would've never thought of before. Furthermore, Striker's newest alterations open up a whole new world of techniques that can be used to kill the enemy. For instance, Remote Rocket Explosives - which explodes your rockets upon double-pressing the fire button can send your enemies back where they came from by just exploding them near the wall they're hiding behind. Get my point? Similarly, you can also elevate your position in the battle in terms of total kills by using Missile Launcher "Hunter". Even though it decreases your rocket count per salvo to just one, the quick lock-on time compensates just enough for those who can't get their shots on with the turret. I've tested this alteration myself and can safely say it's great for novices looking forward to upgrade their Striker game one day. In the end, this kit is good, but you need a steady aim and a good amount of patience to withstand its use, for some misses are really going to get you annoyed, pretty, pretty fast. ________________________________________________________________________________________ So there were three more tier-one kits available for purchase in the game. Each of these kits has its own ups and downs, which can be put to the test by a simple array of clicks. Do you think you will be buying either of these kits? Comment below!- 10 replies
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Deadly Injections Exterminate Seels Eels Lions Penguins Llamas Aardvarks Tapirs Impalas Numbats Uakaris and Monkeys :(
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How many colors will they make with the Legacy shot effect, or have a choosable section? It would make more sense to give the Railgun LC the old look by its own so that it could be combined with any shot color from the shot effects section.
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Scratch that, the page has been updated: Challenges -- check it out!
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Please cut me some slack, you do not need to mention it with every single update when you fully know the reason why we have delays. Both pages contain barely any differences so it does not make a difference where you get information from, and for your information kind sir, the Russians still don't have their pages for the new paints. If you note, this is me speaking before the Challenge has even released - check the page tomorrow, it will be updated by then. We do not have a system-enabled grammar checker, sometimes there will be one mistake, sometimes there will be two. This is something we can improve upon, but your first argument really has no legs to stand on.
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I love snowflakes. Do you?
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There's no difference as far as I know. I double checked some spreadsheets and discussed with the Russians. Either the information was not released to us or the developers intend it to be hidden for the time being. They sometimes tend to do that with small testing changes.
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I have a Gear S3, but I'm not a fan of watches though this pic from google ok
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Cross-checked the spreadsheet, will get back to you soon!
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War of the Worlds?
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The first time I ever saw one I would have had no idea what it was and must've driven past it with my lil Wasp M0 not turning my turret.
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The micro-upgrade steps thing was a little piece of information that accidentally got overlooked. Every individual micro-upgrade page has already been updated with the new statistics a long time ago. Thank you for the report!
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The drones dropped from the Saboteur drone could have half the damage and impact, yep.
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I agree with this
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This kind of makes sense, but if and only if the Overdrives are coming at random. Then this way, the Juggernaut will not be able to restore health all the time like Dictator. If it gets Hornet's Overdrive to use, then it may be likely to get killed (because there was no health buff, only the ability to see multiple enemies at once), same goes Hunter and Mammoth. Only Wasp or Titan will allow it to cool down for some time before fighting again, but Viking's Overdrive might be too OP for this mode.
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