-
Posts
5 948 -
Joined
-
Last visited
-
Days Won
17
Everything posted by Hex
-
Head over heels on the new Challenge? Jump into the updated EN Wiki Challenges page to schedule your stars! PREVIEWS (Non-Animated):
- 170 replies
-
- 16
-
-
High Manageress of the Manager Community of Community Manager Group of Tanki Online Community Managers
-
His Excellency, High King of the Royal Ultimate Group of Community Managers.
-
Reporter Admin is purple, Reporters are grey and Wiki Admin is white.
-
Everyone, we have made some changes in the Wiki team! Based on his tireless dedication, hard and passionate work, @Stratosphere has been appointed as co-Admin of the Wiki. Let's not keep all the spotlights on him though, welcome to our newest candidate, @Spy! Congratulations! If you have any suggestions or remarks for our Wiki and would like to submit them to us, please post them in this topic or report directly from within the pages of the Wiki. We will always consider your feedback and comments!
-
Miscellaneous Last but not least, listed below are some of the things and features that are not as important as other topics in this article, or simply didn't fall into any other category. Let's take a look. First of all, Master of Parkour 2019. It is highly unlikely that it will happen. It is being considered but could be rejected because it seems pointless. There are no new updates that will change any game mechanics, so it will be the same as the last one, with the exception of a new paint. Speaking of paints, players asked the developers to release a set of "How To Train Your Dragon" paints, to which they replied that they are always trying to create content based on current and relevant movies and media, but they simply can't cover all of them. Players are also eager to know why most of the previous Challenges only sported Viking, Hornet, Thunder and Railgun skins. The simple answer to this is because these turrets and hulls are the most popular in the current meta. However, developers do occasionally release other items, such as Ricochet and Shaft XT, and currently Gauss PR. Another thing that was on many player's minds was the director of Tanki Online. You can find the directors of the game on the AlternativaGames website. However, Hazel-Rah is the current in-charge of the game. Another question was asked that stated to remove the "Finish number of battles" missions as it would further eliminate mults from battles. The developers replied positively but are not sure what kind of mission to replace these ones with, so if you have any suggestions, they're all ears! Hunter's Overdrive can sometimes appear through textures. This is not a bug, but something that is caused by lag. Do note that Hunter is able to hit a hull even if a very small part of it is sticking out the prop it is hiding behind. Implementing new Gold Box drop mechanics is a cool idea. Hazel said it was on his mind to add something like a Grim Reaper dropping a Gold for Halloween, but it would be hard to implement. Now, a little bit about King Hardcore. It's currently in soft launch and the developers plan to release it unannounced in a very small area and then collect feedback from players. If the game is good, they will continue working on it, otherwise the project will be scrapped. Now for some minor things that can be expressed in bullet points: eSports paints are not animated because... the developers just haven't animated them yet. Developers also express an eager desire to make even more paints, despite already having hundreds. Winter theme from the Stadium map was removed because it got updated with the new props, which don't have a winter version. Protection modules' names are random because we generally came up with them for fun. Lastly, players requested to know why the camera doesn't jerk to the side when you get shot in the mobile version like it does in the browser version. This minor advantage is greatly compensated by the fact that aiming with the mouse is generally significantly less accurate than with the keyboard. Besides, if the camera gets force-moved when aim gets knocked off, everyone would find it extremely infuriating.
- 29 replies
-
- 12
-
-
New Features Alright, that's enough bad news from all the declined features. Let's bring back a bit of positivity and check out some of the brand new features that we can all look forward to, as developers mentioned them to be planned for future development. Once again, don't forget that all potential future updates are uncertain and subject to change. First of all, if you remember the Deathmatch Tournaments that existed in the game for a while and liked their concept, you have reason to be excited, because something similar will be coming out in the future. It will be playable with Matchamking, kind of like a ratings battle. Side note from the author's side: This is similar to competitive play in Rocket League or league matches in Tanki X. Something else that will happen in RMM (Rating MatchMaking) battles is the release of statistics, like a win-loss ratio, so that you can track your progress up and down the leagues. Another thing to potentially look forward to is test drives against bots — a cool feature that will allow you to practice using your new equipment against fake enemies. If players want to test something, they can create a PRO Battle and play against these bots. Although this one might be further into the future, as developers have other priorities right now. Now one thing that's much closer on the horizon is the Ares hull. Unfortunately, it will not be coming about before HTML5, because it is built specifically for that game engine. But at this point the massive game engine update is just around the corner, and the release of Ares will mark a new era of specialised hulls, with tanks getting away from old, outdated tracks and fully immersing into Sci-Fi technology. The hull's Overdrive will be a "BFG", as stated by the developers, and apparently this Overdrive will also heal other players.
- 29 replies
-
- 15
-
-
Winners First: 45 000 - C.O.N.Q.U.E.R.O.R Second: 37 500 - Dynasty Third: 30 500 - 5222superman Fourth: 25 000 - Unleash Fifth: 10 500 - warriorsway Random 5: 10 500 BigNoob.tanki_RTLThank you for participating in the contest!
-
Hi Old Weekly Containers: New Weekly Containers: These are just normal effects, you can also go for something like...
-
Soon, maybe later today.
-
Mobile Version Like Matchmaking, the Mobile Version wasn't discussed much despite being a fairly recent feature that's still facing frequent improvements. One of the biggest questions about it these days is when the iOS version will be released. Well, unfortunately, Tanki in iOS wont be happening this year. This is because the whole game needs to be written in another language suitable for iOS, which takes time. But in the meantime, things will improve in the Android version. Before Tanki Online is released on iOS, battle chat and PRO Battles will most likely be released in the mobile version. Although the developers were hesitant on this one, they felt the need to do it after hundreds of requests. It may be weird to use a big chat on a small screen, but let's wait and see. Correcting yourself from being side-flipped is a difficult procedure in the mobile version. In an upcoming update, this will be changed. Three-finger controls is cool idea that wasn't able to be tested before. Developers are eager to experiment with various configurations and then release completely new or alternate control configurations in the future. Normally, mobile games do not release keyboard support. However, developers consider Tanki Online as a special case and plan to release support for peripheral devices in the near feature, more specifically the keyboard. People also requested that the red outline, that exists while aiming onto enemies in the mobile version, should also be added to the PC version. Developers declined, stating that it would make the game lose its dynamic feel and generally become too easy. The red outline is an intentional advantage given to mobile players in order to compensate other disadvantages.
- 29 replies
-
- 11
-
-
Matchmaking System Moving on from the balance topic, the whole Matchmaking feature closely ties into it. After having been implemented for over a year, the MM system has been responsible for balancing our teams in standard battles. Players seem to have been used to it by now, since not many questions touched upon Matchmaking. Nonetheless, here's some interesting points: Regarding removal of bad maps, developers agree that there are indeed a couple of "bad maps" in the Matchmaking pool right now that can use some improvements. They will definitely be checked and improved but "bad maps" as a whole wont be removed from the pool. This will only be done as a last resort if there are simply too many maps in the pool. Another issue raised was that the Matchmaking System algorithm sometimes puts tier two players against tier fours. Although this large of a rank bracket is not intended, it can happen depending upon some factors, like number of online players and time of the day. If there aren't many players, the rank bracket progressively widens, allowing for more ranks to come in. Otherwise the battle will take ages to start. The system does try to balance the players by equipment to make sure that both teams have equal numbers of strong and weak players, but this is not always possible. Also, it’s not a great idea to always have even battles. If every single battle is an even fight where both teams have to concentrate hard to win, then players will get tired faster, which ultimately results in them spending less time playing, which in turn means the game generates less revenue. The aim is to increase the playtime, and studies have shown that having a mix of even battles, easy wins and big losses is better psychologically than having completely even battles all the time. However, you’ll have plenty of difficult even battles once Rating MM is released. Developers denied the following two requests regarding Matchmaking: Autofinish Timer — this is not necessary as the battles are already have very low score caps (thirty kills or five flags, etc.) meaning that an autofinish system wont exactly be that helpful. Other Battles — for example an Island 3v3 battle. No, Matchmaking battles are tailored to work well with just the current settings. Reducing the number of players would raise a bunch of balance issues, including group size. For example, a group of three versus a group of two in a 8v8 battle is practically the same, but group of three versus a group of two plus one random puts the latter group at a serious disadvantage. It also means that each individual player will have a greater impact on the game’s outcome, meaning that one person playing badly in a team game will be a much more serious problem in a 3v3 than in an 8v8.
- 29 replies
-
- 10
-
-
Game Balance Ensuring game balance is not an easy thing. It requires out-of-the-box thinking as well as great game sense and knowledge to know what exactly you need to change to make the game more balanced. In this regard, we have two examples. Firstly, Shaft is not able to move while aiming, and secondly, Viking's Overdrive hinders normal shooting just after it ends. Both of these are intentional features that are placed to keep balance in check. Some people asked the developers to shed light on how game balance is kept in check. Here’s how it works: the turrets are divided into four main range groups – long, medium, short and close range. Each of those groups decides the overall DPS of the turrets, so the DPS of turrets in the same group is almost the same, but it differs greatly between the groups. It differs because turrets with greater range can deal with enemies in a larger area and therefore get lower DPS to give lower range turrets a chance to beat them. But within each group the DPS also differs because each turret has its own specific abilities making it more effective under certain conditions. For example, if a turret has splash damage (like Thunder), its DPS will be greater than a turret like Smoky on maps where tanks often stay in groups and there are lots of obstacles. But if there aren’t many opportunities to use splash damage, the DPS will be lower. The effectiveness of each turret also depends on a bunch of factors, such as game mode, map, enemy player equipment and how well the player is able to use their turret’s abilities. For example, it was thought that Gauss would be too powerful so its splash damage radius was initially quite low, but gameplay quickly showed that it’s not enough, so the radius was increased. Opposite was the case with Magnum – initially the developers made the splash radius massive because they thought there’s no way people will be able to aim accurately, but within a couple months a lot of people were landing shots right on target with incredible accuracy. There was an issue with Hammer too, which had to be nerfed because players were using it in a different way than expected. It’s practically impossible to accurately balance an item “once and for all” because of all the different factors affecting it, as well as a constantly changing environment of different people and other gameplay updates. This is why the developers continue to observe the balance situation and will make changes as necessary. Overall, Hazel’s opinion on balance is: “In general it’s fine, but I’d like to change a few things”. Similarly, the developers were also asked to consider changing the Autocannon, Berserk and Sledgehammer alterations, to which they replied positively, specially in Thunder's case. Wasp's Overdrive is considered to be weak, and developers are considering changing it into a "throwable feature" just like the ball in Rugby. Players also complained about Titan's Overdrive. However, the developers insisted the use of Hunter's Overdrive to make the former one useless. Mines are not that huge of a problem as they can be countered with Mammoth's Overdrive and mine protection, Spider. Last but not least, Vulcan's disadvantageous characteristics like the slow start-up and overheat are intended features put in to counter the absolutely insane DPS. If they weren't there, damage would automatically be reduced and the turret would become lame.
- 29 replies
-
- 11
-
-
Other Twenty Rare Facts You Might Not Know About Tanki Online
Hex replied to Hex in Newspaper Archive
For anyone who hasn't seen it before... -
Greetings everyone, and welcome to the twenty-first edition of the popular 'What Map?' contest. Do you think you know all the maps in the game? If so, try and guess the names of these maps by looking at their screenshots in the fastest time possible! __________________________________________________________________________________________ Rules: As always, here are the rules for this contest: Send all your entries in the Google Form, here. Entries posted in this thread or anywhere else, for example, in the private messaging system will not count! Public discussion of answers is not allowed, doing so will disqualify you from the contest. Only submit your entry as soon as you have all of the answers, do not post it before. With that being said, the final thing to remember is that you should only write what's necessary in the Google Form. In this case, you should only mention the name of the map, if possible, starting with a capital letter, for example, Barda, Bridges et cetera; and refrain from things like 'This map is Bridges', 'Map Barda' and so on. Furthermore, the name of the submitted map must be exactly like what it appears in game. You can participate in this contest with one account only. Violators will be punished! Prizes: Fastest 5: First: 45 000 Second: 37 500 Third: 30 500 Fourth: 25 000 Fifth: 10 500 Random 5: 10 500 Images: Here are your five images, in the spoiler: Deadline: July 26th, 2019 STATUS: CLOSED __________________________________________________________________________________________ Well, what are you waiting for? Get going!
- 46 replies
-
- 10
-
-
Other Twenty Rare Facts You Might Not Know About Tanki Online
Hex replied to Hex in Newspaper Archive
Old news topic in the main page. -
Review Dissected: The Grand Livestream
Hex replied to Hex in Dissected: The Grand Livestream Newspaper Archive
Hello tankers! Not long ago, the community manager of our locale, Cedric Debono, hosted live broadcasts along with his Russian counterpart Maksim and lead developer of Tanki Online, Hazel Rah. As the name suggests, these livestreams were quite long and consequently, had some major information in them. We have condensed its details and compiled them down for everyone who missed the stream. Here you will find details about potential upcoming changes, explanations of previous changes, details of how the development process works, and much more. Let's get it on! Contents: (click to skip to each section) General HTML5 Game Balance Matchmaking Mobile Version Economy Potential Features Planned Improvements Declined Requests New Features Miscellaneous- 29 replies
-
- 25
-
-
-
Other Twenty Rare Facts You Might Not Know About Tanki Online
Hex replied to Hex in Newspaper Archive
Umm, what do you mean by "first time posting"? I'm kinda confused... -
Other Twenty Rare Facts You Might Not Know About Tanki Online
Hex replied to Hex in Newspaper Archive
It's fine, I really hate when someone just comes up and creates arguments for nothing. As long as there is constructive criticism, it's totally fine. :) -
Other Twenty Rare Facts You Might Not Know About Tanki Online
Hex replied to Hex in Newspaper Archive
If you came to my topic to spread hate and cause arguments, you're not welcome. I've been a free player since three years, and yet I don't complain. -
I can't see your screenshot, what are you referring to?
-
Gotta do some quick calculations on the tiers? Head on over: the Challenges page has now been updated!
-
Other Twenty Rare Facts You Might Not Know About Tanki Online
Hex replied to Hex in Newspaper Archive
It means that the system would generate new players a password for logging into their account. -
Gotta do some quick calculations on the tiers? Head on over: the Challenges page has now been updated!
-
Other Twenty Rare Facts You Might Not Know About Tanki Online
Hex replied to Hex in Twenty Rare Facts You Might Not Know About Tanki Online Newspaper Archive
From extremely rare occurrences to the most game-breaking glitches, and from interesting peripheral facts to secret in-game updates, here are twenty of the most rarest facts you might not know about Tanki Online... No. 1 - On 5th October 2012, the developers of the game briefly opened the old version of the forum in read-only access mode so that players could gather their images and important texts before it would be closed forever. No. 2 - Once upon a time, the Consultants team of the game had a battle in a tournament setting. Upon reaching the semi-finals, players could guess the final winner of the tournament and win some crystals! No. 3 - In old times, two moderators of the game Flipsquad and MizARee tied the knots in the game in a hot of lags, disconnects and many, many glitches. The couple actually knew each other in real life, and met previously in another game. No. 4 - In November 2012, an update made it so that new players would get an auto-generated key for login in to the game. Calling such players "newbies", the topic asserted that this change would decrease multi-regional account use in the future. No. 5 - Long, long ago, the news column of the game site had set up a weekly calendar of blog content. Monday was a "Free Wallpaper Day" while Wednesday and Sunday was "Tanki's Got Talent" and "Comment of the Week" respectively. Intriguing, isn't it? No. 6 - In the aforementioned Consultants' battle, three paints were available for purchase: SNEG, Goliafffffff and KLASH86RU6 - all of which were bought by a total of 49 798 players. No. 7 - Appearing very rarely in some topics, and not at all in this whole year, the below image symbolizes the "Tanki's Got Talent" edition of the blog held many years ago... No. 8 - Before release 110.0 there was no informative tutorial for new-comers in the game. Instead, newbie players would be taken straight into a pre-registration battle. No. 9 - Before 2013, the description of the Freeze turret was different to what it is now: 'The idea of Freeze weapon system was born in the desolate Russian village. Using old broken refrigerator "Sever" and vacuum cleaner "Buran" local inventor made "freeze thrower". Professional engineer who had been fishing near the village noticed this invention and brought it to the Zhukov Research Institute. There clumsy freeze thrower became formidable Freeze gun. It showers enemy with the chemical composition based on freon. Victim takes damage and all its movements and processes become slower. Though a flow of fire can unfreeze a target.' No. 10 - If Juggernaut and Terminator are added to one's account, then they are micro-upgradeable. More importantly, the descriptions for both read "He'll live" and "Hasta la vista, baby!" respectively. No. 11 - On 9th December 2013, the game received a physics update after months of hard work by the developer team. Light hulls were lighter and heavy, heavier. No. 12 - In 2013, the game administration wanted to start a community v-log for the English locale. In this regard, an ad was posted in the news column for the hiring of three choreographers, four art illustrators and one sound/video editor. No. 13 - Do you know? The developers of the game also made a "Harlem Shake video" from their headquarters in Perm, Russia. No. 14 - Day six of the free wallpaper day... No. 15 - Services for the in-game nickname change were launched on 11th March 2013. It costed 100 000 crystals. No. 16 - Many years ago, the team organized Dusseldorf Royal Rumble matches for the toughest clans of the community. No. 17 - In skitee's view, if the English community was a company, then Bruce Lunga would be a manager at the phone company, Online Phonei. No. 18 - "It's a bird, it's a plane, it's a comedy, it's the news!" read the launch topic of the comedy series "Tanki News". No. 19 - Back in 2013, before an update which made the thing irrelevant, experience could not only be bought but also bundled under a 25% discount. No. 20 - In the sixth month of 2013, in a blog post, the developers went over new turrets and hulls that could be added in the game. They went over "a turret that could launch missiles" and "fast, massive damage shotgun. Sound like Striker and Hammer to you? As for hulls, ideas for a hovercraft-style hull and "a hull which grows bigger in size and returns soon afterwards" were initiated. Juggernaut, perhaps?- 24 replies
-
- 24
-
Jump to content
















































