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Hex

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  1. Hex

    Episode 215 of the V-LOG is live!

    VLOG is available in 4k, dang...
  2. Hex

    Juggernaut Shenanigans

    I mean... when you literally have ten times the power against everyone in a battle, there's nothing much that can go wrong, right? No, I'm not talking about having supplies and a powerful micro-upgraded drone that boosts your damage. Nor am I talking about using that stuff with Heavy Capacitor-activated Shaft... Ladies and gents, tankers and tankeresses, the power I am talking about is that of... *drumroll* ...having Juggernaut yourself in normal battles! ______________________________________________________________________________________________ So, yes, recently I had the opportunity to tame the mighty beast himself and take him into battles and then gather some notes. Would it really be that over-powered when not everyone in battle in focused on killing you? Or does it under-perform owing to all the new Overdrives? What about taking it into a Juggernaut match, how would people react? What would be their reactions? I'm going to try and answer all these questions here. In Normal Modes... Having Juggernaut in standard matches, be it any mode, is a nightmare for the enemy team. It just doesn't belong there at all. There's too much power stuffed in too many hitpoints - and even when not assuming the role of an attacker in a map, it's still a great problem for such players on the enemy team. They not only have to deal with somehow dodging a eight thousand average damage shot every two seconds but also escape the wrath of a defender with indefinitely active supplies but also an Overdrive that would launch them fifty meters away every time they come for their objective. In Deathmatches, you're looking at a player that is simply the definition of "god-like". It basically converts the game into a Juggernaut match with players thinking they somehow queued up into JGR mode. On second thoughts after pressing 'Tab' they do figure out somethings wrong but most end up leaving the game due to reasons stated in the former paragraph. In almost all team modes, the team with the Juggernaut helping them is always the winner, which to you by now is no surprise. It's a deadly combination of infinite supplies, extremely high damage and almost no reload times. Oh, and almost forgot... you're also combining these parameters with the fact that no one has protections from the Terminator turret. All in all, if you somehow someday end up seeing a Juggernaut in the opposite team in standard modes, follow these simple steps: However, in Juggernaut mode, it's the most fun you will ever have. In Juggernaut Mode... Be prepared for utter confusion to spread like a wildfire. I noticed that around half of the players will immediately point towards you, the fake Juggernaut, as being a glitch in the system. Around half of the remaining will think that you are the actual Juggernaut, and the other person is the glitched fake, but this theory is thwarted as soon as the next kill-tier is reached by the actual Juggernaut. Then again, half of the remaining players will be so convinced that you're a second Juggernaut that spawned due to a bug, they will try and kill you to become the next Juggernaut. But what about the rest? Well... They are a group of experienced tankers who will realize that nothing's wrong with the game, and an actual Juggernaut joined their battle. Upon such realization, they will generally ask you a couple of questions that indicate curiosity, but not too many, so as to not distract them away from the real goal. ______________________________________________________________________________________________ It was a pretty cool experience to be able to have Juggernaut in your garage and then be able to take it for a spin in real battles — be it the finest suburbs in Berlin or the treacherous hulls of Massacre. If you got the chance to cruise through the leaderboard with this supertank, what would your first reaction be? What would you do? Share your thoughts in the comments below! ✯ ✯ ✯ ✯ ✯ ✯
  3. EN WikiTO and Newspaper Administrator - please contact me for queries regarding these two groups only. Thanks!

  4. Hex

    What to do when Flash goes away

    Interface changes? Cool. Will it be like the mobile version or will both versions get updated?
  5. Hex

    A Decade of Tanki Online!

    I saw one today.
  6. Hex

    ★ Tanki Online Wiki Hub ★

    ⚒ New Pages Created ⚒ ➢ New paint's pages: Gift Wrap X Noir Yay Ten Visual Disruptor Wonder Fish Story Thankos ⚒ Pages Updated ⚒ ➢ Major edits: PaintPreviews have been updated since last done on January 13th. You can head over to the Paints page to check them out. However, we are still missing some previews, like those of Lannies, Targies and Starries which will be done by next month. The Turrets page has been updated with the addition of the Gauss turret. We will have a turret guide and micro-upgrades page for Gauss done within the next several days. It's time to grind again! Check out the updated Challenges page if you have already - calculate the stars to the next several tiers or find out more about the total rewards, up to you! With a new turret comes a new page - Gauss. Head over there to take an extensive look at statistics, features, modules and interesting information about this killer weapon. Updated the Shot Effects page with the new Hammer shot effects. ➢ Updated pages: Updates - added all recent Patch Notes. Skins - added Hornet, Thunder and Viking PR skins. Paints - added all the recent paints, namely these. Contests - added recent Contests. Alterations - updated with the new values. Challenges - updated the "Prizes" table for Challenge #6. Creative League & Avatars - updated the creative league members list. History of Cybersport - updated list of current eSports Commentators. Indication of parameters - added Gauss icon ➢ As per recent balance changes: Smoky Isida Magnum Shaft Railgun Vulcan Gauss Overdrives ➢ Usual edits: Video Blogs Best Helpers Best Artworks of the Month - added latest Best Artworks. If you have any suggestions or remarks for our Wiki and would like to submit them to us, please post them in this topic or report directly from within the pages of the Wiki. We will always consider your feedback and comments! ADMIN NOTICE: I am back, let's party.
  7. Hex

    Authority In Tanki Online

    Cheeky
  8. Hex

    Will XT Paint ever go back on Sale?

    Im assuming you are talking about animated paints. If so, they frequently drop in containers and also sometimes in the Shop as part of special bundles in certain events and celebrations. Wait... are you talking about when all the XT and DC Skins were in the Shop? No one can be sure of any such sales in the future.
  9. How exactly is this idea doing anything to make groups more powerful? You can literally see all your teammates name tags in the game, so seeing where your group mates are in the battle is no big deal. You can literally get no abusive advantage over other teammates in battle, you are not earning more experience nor getting more crystals out of their share. With this idea you can relocate yourselves quickly to one another so you can attack together, defend together and maybe even catch Nuclear Energy supply in coordination all of which would make your team win. I love how you speak for the entire English playerbase. Your argument "it's easier for them to play in groups" is baseless without any supporting evidence. You have added some friends which are not from your timezone or have left the game, this is your fault. Why blame it on the Russians?
  10. Hex

    Episode 211 of the V-LOG is live!

    SpOiLeR AlErT
  11. The changes they made to Madness are extremely disappointing and let me assure you, I literally did not see anyone complain about the "long, boring jumps" anywhere - on any platform. I was super-active in those days and saw almost all topics on the forum and other socials. It was more or less or completely the opposite, fun, challenging to do and not to mention cool to a point where you could do some crazy rank ups and Gold catches. https://www.youtube.com/watch?v=uVqt3eXoiRo What alternative changes they could've made: Made the distance between the top and bottom much smaller. Lessened the complexity of the bridges up top. Reduced the map size overall. What they could do now: Bring the map back, at least in Pro battles. Do the above changes and release it in MM as well. (Let's be honest, MM is not and can not be treated as eSports-like, professional mode. If a fun map is there then let it be in casual play.)
  12. Hex

    ★ Tanki Online Wiki Hub ★

    PaintPreviews will be fixed and updated within the next few days.
  13. Hex

    Groupmates' shadows to be visible

    In a match, your groupmates should be visible to you like this: Note: Not teammates, the one or two people in your group. This can allow for quick relocation and flag transfer and things like that if your friend is in danger without the need of them telling you what building they are currently passing and you trying to find it, because lets be honest one day I got lost in Wolfenstein and woke up a day later in somewhere in Fort Knox.
  14. Hex

    Top Rated: eSports Maps

    When the official maps for eSports were first being chosen, the organizers were probably looking for something that could provide an exciting setting, fast-paced game and secluded bases that were not too different from each other. In combination, these characteristics ended up making some maps in the game most popular among format players. Let's take a look at some of them! The maps listed below are not in any order - ascending or descending. Each has its own defining characteristics that provide for an excellently balanced game while keeping each viewer interested in what the player might do next. Therefore, each map's review below should be taken into account as to its own, and not that it might not be comparable to some other map. Red Alert Red Alert has been one of my favorites ever since two years ago - when I got to first play in it. Its beautiful environment with drastic ups and downs, impressive highs and lows and the infamous tunnels and bridges make Red Alert one of the most strategic and fast-paced maps you will ever play in. I mean, I still remember the day when I took my newly-brought Hornet for a drive in this very map in some format game, and I loved it so much I struck off Madness from the top of my best maps list and put Red Alert there instead. Back then, I was playing with this group of friends who really wanted to be professional players some day; and the best thing was that we actually won that game. I don't exactly remember what went on in it, some normal captures and the usual killing, but something happened which made me form a liking for this map. eSports professionals also favor this map quite a lot, which is mainly because of some sneaky little tricks you can use to get your shots on the enemy and especially for the red team, a dank way to score their objectives. Most people would already know this by know, I mean, come on, it's been years people, but you can pass the flag from tank to tank behind the middle building next to the red flag - it's quite a swift movement and comes in the advanced basics of map strategy for high-end players. Offering extremely hard-to-do shots - and I'm sure you guys have seen these happening from time to time in live broadcasts, the likes of those like the tunnel one which flows between the middle building and the raised platform of the red base all the way to the ramp that leads to the red flag, the one going through the small spaces between platforms and cliffs and last but not least, the ramp edge shots like those from the shorter bridge or the from the ramp in the red base, Red Alert is also a favorite among daredevil players who can't help but show their skills off to the enemy team. It's quite a funny thing actually, the players who do not know, end up knowing how to counter in the end and finally get to kill the person that had been bullying them the entire game... Some interesting facts: Red Alert was created by the player niak_ris. It first appeared in the game on July 31, 2009. It is also one of those maps with the highest number of Gold Box drop zones, a whopping thirty! Bridges Bridges has also been one of my most vouched-for maps in the game. I don't know, something about it makes me feel cozy and conformable to play in - maybe because I have learned all the secret places you can shoot each other in the map or maybe its because of its general landscape. Whatever the case, I'm sure most would vote for Bridges over any other map in the game. Frequently popping up in the battle list and full of legendary players from the latest eSports scene, this map has also become a sensation for casual players in the game who try to play and shoot in the same way as the professionals do whether it be a cheeky ramp rock shot or a direct one spanning from one end of the map to the other. It's the fact that the map offers a huge number of opportunities for newer players to practice their skills. You can do just about anything in the map: direct shots, peek shots, ramp shots, swerves, flicks in the middle ranges to melees, hit-and-runs in the close quarters and precise sniping in the long - everything! Heck, one could also utilize some of the lesser known areas of the map from which shots can be made. Examples of these are the shot originating from the hut in the adjacent area of the red base which flows under the middle ramp and goes to the bridge next to it, the shot while going under the bridge next to the blue flag, which also leads to the middle, and shooting towards the ramp in the adjacent side of the blue base where players normally would like to do rock shots from. Nonetheless, Bridges is also one of the few maps in the eSports category which require an advanced set of strategy and decisions to be made on point, in situation or in scenario, whatever you want to call it. There's just so much going on in the map at the same time, you can't expect things to go according to plan that you assumed the enemy team would do days before the match. I think that's brilliant and allows for a exciting game every single time. Some interesting facts: Bridges was created by the developers themselves. It first appeared in the game upon release. It features sixteen Gold Box drop zones. Molotov Molotov's unique geography with its distinctive buildings and their locations make it one of the most strategic maps to play in. Aside from the structural ingenuity, the map also features a bridge, two ditches and a variety of ways one can utilize to get in and out of the enemy base. I still remember a couple of years back when we had our Plasma Fights games - in the Ranking Cups eSports scene in which we first as a team played on this map. It felt claustrophobic at first but as soon as I eased into in the days leading up to the game in practice matches, it sort of gave me a whole new feel to the game. It felt like it was crunchy yet opportunistic at the same time because every building, even if it was very near another one and could easily become the reason of you being killed by for example a few strategic ricocheting balls of plasma or some nicely strafed Twins' shots, provided a whole new challenge to overcome in the battle. You could use one building to peek enemies with Twins or take your chances with angles and geometry with Ricochet, it was up to you to decide how and when you should shoot, hide, peek and so on. Maps like these are a rare find, and Molotov might just be the perfect example of such maps! Some interesting facts: Molotov was also designed and created by the developers themselves. Similarly, it appeared in the game upon its release. It features seventeen Gold Box drop zones. Station With containers, pipes, broken walls, houses, corpses, pillars and concrete blocks, Station is a mere playground for experienced and casual players alike. It's dynamic build and straightforward structure allows one to get their shots to land directly in the enemy base, and at times, straight in their face. But what I love about this map that is not overrated by any means, instead it's hugely the opposite! It provides not only just few but a lot of places and areas from where you can practice shooting from various different angles and try to get your Railgun game much stronger than before - examples of these are are basically over and from the side of corpses, between the containers, base-to-base edge shots from the ramp, prediction shots from where the enemy would normally try to go and capture the flag and arguably the most important of those: the platform shots, the lot of them from one end to another. So, if you have ever thought about really improving your game and everything to with it, like aiming, timing and so on, then dear reader, head over to the map and #MakeStationGreatAgain once more! Some interesting facts: Station was designed and developed by the player Flanagun. It launched way, way back on July 8, 2010. Seemingly a small map, it actually contains twenty-three Gold Box drop zones! Zone Zone has remained a favorite among... literally everyone! It's great for duels, tandems and if you're looking forward to a thrilling game, even a space-themed game won't hurt here - except the fact that maybe you won't stand a chance against a full team alone, someone will get a shot on you no matter what, or will they keep flipping into oblivion? Just recently I was looking for a six-versus-six battle in some map like Barda or Bridges, but quite unexpectedly I ended up joining one in Zone. One might think, what were you thinking, but trust me, it was both one of the funniest and strategic games I had ever played. One simply couldn't kill someone and walk up to the enemy base, grab the flag and come back - you literally had five other people to look for! What I did was simply camp on the ramp next to my flag and kept making shots by rocking my hull on the top edge or the ramp itself, and ended up with a nice crystal total of almost three thousand. Whatever the mode, I'd safely place my bet that this map also serves as a great practice arena where you can work on your short and long distance aiming, cross-shooting, trick-shooting as well as driving through claustrophobic places and swerves/flicks which in the long run, end up being really important for winning games. Some interesting facts: Zone was developed by the player GT-Razer. It also debuted a long time ago on April 23, 2010. It hosts a good total of eighteen Gold Box drop zones. And so there you have it. If you are active in eSports, which map is your most favorite or the one you like to play the most. Let us know!
  15. EN WikiTO Administrator & Newspaper Reporter. How can I be of help?

  16. Hex

    ★ Tanki Online Wiki Hub ★

    Helpers of the Wiki, attention! We were looking forward to updating all hull and turret pages to somehow incorporate their skins into them, but since there are and will be too many skins in the future, it will no longer be possible to fit all those above the stat table, like currently so. In this case we have made a model page: Viking. Please tell us what do you think of the new change. You may also suggest some ideas to further improve, or fully revamp the pages in a whole new format. Cheers!
  17. Hex

    Ideas For Tanki Online's 10th Birthday?

    Gold drop rate is no longer 1/10000, in one VLOG they announced it was more like 1/3 per battle, so that would make it 1/1260 per second.
  18. Hex

    Ramadan 2019

    Happy Ramadan Mubarak to all those observing!
  19. Hex

    Ideas For Tanki Online's 10th Birthday?

    It's a bit out there, not very likely to happen.
  20. Hex

    Keyboard recommendation

    I bought the Cynosa Chroma a while back and it's been good so far, I'd recommend the same. With Razer Synapse you can then customize your keyboard very easily and with a lot of options (lighting, macro, hypershift etc.). Although the height might give you some problems (it's definitely up there than let's say an Apple one), but with the extenders I find it really comfortable, without a wrist pad even. However, the individually-backlit keys with RGB lighting is pretty awesome and the amount of customization in this regard is insane. Some games even have pre-made profiles and few developers have integrated stuff like health bar into the keyboard lighting which gives a whole new meaning to it as well. The slightly expensive Pro model comes with lit ends, and is just an extra thing to have.
  21. Hex

    Ideas For Tanki Online's 10th Birthday?

    Some things which would actually make sense: - Free Hunter or Smoky skin for everyone, as a thank you gift for being with the game on its tenth birthday. - Madness LGC I do not want the same old repetitive things which have been going on for years, more Golds, more funds, April Fools Golds and so on - there should be something entirely new, fresh, something that everyone will experience for the first time. Pretty sure they already have Golds and funds planned, but a new limited time map, limited missions with prizes including exclusive shot effects, paints would be really nice. For example, have a week of medium-to-hard missions (that are same for everyone) that give you new type of prizes and each day new missions unlock, this way you need to wait for the end missions and remain in suspense. For example... Mission #1 -- Get kills with Railgun: 0/100 Prize -- Forest Green Shot Effect for Railgun Mission #2 -- Play matches in the limited time map: 0/7 Prize -- Loading Screen (of that map) Mission #3 -- Heal healthpoints with Isida: 0/5000 Prize -- 5 000 xp Mission #4 -- Place Top 3 in matches in the limited time map: 0/3 Prize -- 15 000 crystals and so on till Mission #10. If you complete 0/7 missions at least, you get the main prize, which could be Smoky/Hunter LGC.
  22. Hex

    ★ Tanki Online Wiki Hub ★

    Can't get your head over the extensive calculation or if you just need to get a quick overview of the May Challenge, head on over: the Challenges page has now been updated!
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