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Everything posted by Hex
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Re-phrased the sentence to make the point more clear, thanks for reporting!
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Well, for starters: Beginners' Guide to Capture the Flag and Control Points
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That was the point, I guess I should've decreased the resolution ever more :ph34r:
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Classic ;)
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Thanks, corrected!
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⚒ Pages Updated ⚒ Firebird XT Vulcan XT Thunder XT Railgun XT Wasp XT Hornet XT Viking XT Mammoth XT ⚒ New Page Created ⚒ XT EquipmentThe page comprises of all the current XT items available for purchase, as well as goes over the history of such items including the fierce Smoky XT and the smaller modifications of Railgun and Hornet XTs. If you have any suggestions or remarks for our Wiki, feel free to discuss in this topic. We will always consider your feedback!
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⚒ Pages Updated ⚒ All the separate paint pages have now been updated and now have the latest values for their unlock ranks. The same goes for all of the separate map pages, which had been done recently!
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No, it depends on how many points you score; a.k.a how many answers do you get right.
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If you get more than 25+ points, you'll get the highest reward, and this applies to everyone. However, the prizes depend upon the number of winning entries. If there are many, the prizes will be reduced.
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Guide [Issue 68] 7 Ways To Succeed With Your Helper Application
Hex replied to Flexoo in Newspaper Archive
Unfortunately, for a game environment like this, a status needs to be given to players who become Helpers because people need to know who are they talking about. For example, colors and avatars in the Forum are there for the public, so they know who is who and message the correct person. Things like specials paints and rewards are items which are given to them as a compensation for their work. As a Helper, I can definitely tell you this - all of us experience a huge status in the first two or three months of our jobs, it's just natural. After that, people begin to love their jobs and the feelings of status and rewards don't give any meaning to them. Though I do agree with your point, it's just not "safe" enough to have a system like that. Besides, as it is written in the article, the application is a direct reflection of what your intentions are or would be after becoming a Helper. Successful application are very rare, and this is why most of the people who apply get rejected; and only those who really want to help the team they're applying for, win. Hope you understand, thanks :) -
Done, thanks for reporting!
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Readers, if you're looking for an awesome event to play this month, then you'd definitely want to check out the Reporters vs. Players event! Till then, make sure to check out Issue 68, a compilation of some of the best articles written in the previous month. There's a lot of interesting contests guaranteeing loads of fun, challenges and some really intriguing results! Enjoy reading!
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Frequently Asked Questions What is the essential objective of this event? This event is like any other Capture The Flag game. You'll be facing off against some of the most toughest Reporters on the team, trying to capture a flag and granting a win for your team. There are some restrictions however, which have been aforementioned in the main post. Remember, if you win a round against the Reporters, you'll get some extra goodies! What combinations can I take? What format is the event being played? The format we'll be playing is "All Goes" - a format in which you can take any type of turret, hull and module you want. Thus, you'll be allowed to take any combination that you like, but remember, you must wear the Blue paint! Is the battle going to be moderated? Yes, the battle is going to be moderated, so let me make it clear - anyone suspicious of breaking the game rules will be punished! What do you mean by the top three getting "additional rewards"? Regardless of whether the Players' team beats the Reporters' team or not, the people who land in the top three positions in the Players' team will be awarded with extra crystals, the number has already been aforementioned. This is to encourage you to play better, and not to join the event just for fun. Note, if you've landed on the top three positions in a round, you must leave the battle in order to give other players a chance to win. If you don't comply, you'll be forced out of the battle! When will we receive our crystals? The event takes place on the 14th of October. If you've won the extra crystals, you'll hopefully get 'em by the 16th.
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:rolleyes:
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Already answered above, there are some special cases where only a ' is added, but this isn't that either.
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Guide [Issue 70] Pro's Advice #7 - DMs in Polygon
Hex replied to Hex in [Issue 70] Pro's Advice #7 - DMs in Polygon Newspaper Archive
Pro's Advice #1: Swinging Your Hull Pro's Advice #2: Controlling your Hull in Format Battles Pro's Advice #3: Knocking Off the Enemy's Aim Pro's Advice #4: Railgun's Warmup Time Pro's Advice #5: Simple and Useful Techniques For Railgun Pro's Advice #6: Isida Hello readers, and welcome to the seventh installment of the Pro's Advice series. Previously, we took a deeper look into the deadly features of Isida. However, in this article, we'll be viewing Crimminal as he progresses and dominates others in the map Polygon. Let's take a look! ________________________________________________________________________________________ The Basics Choosing the Correct Turret: Right off the bat, Crimminal explains that choosing the right turret is of the utmost importance in such a map. This is because Polygon is such a dynamic and variable map, making any sort of wrong choices can impact your final score. In Polygon, one should pay attention to how many heavy hulls are there in the battle. If there are many of those, pick a turret that doesn't have an energy pool, which could be any along the likes of Smoky, Twins, Thunder, Striker and so on. Conserving energy is a hard task in any battle, let alone in a complicated maps with multiple heavies surrounding you from all sides. Therefore, it is best to pick such a turret. If we break down the mechanics of these turrets even further, I'd definitely keep Twins and Smoky on the top of my list - simply because their damage over time is far greater than any of the others. However, you also need to keep the vast array of modules in check. If there are too many people using protection against a certain turret, refrain from using it by all means. Twins, Smoky and Thunder protection is common, but turrets like Striker are a bit rare - making them your second choice for a battle. Besides, having non-energy based turrets relieves a lot of problems on you in a battle, like keeping your energy bar in check. These turrets also give you a stable damage output - as I aforementioned - and time to think and use strategies in the battle. As for situations where there aren't that many heavy hulls in the battle, you need the ability to cause as much damage as you can in the instant. Remember, light hulls equal to more speed and agility, so turrets like Twins and Smoky can still be effectively used here. However, owing to the fact that you need to destroy an enemy as quickly as possible in such a case, the most efficient turrets you can use are Firebird, Freeze and Ricochet. All of these turrets are well-suited for dynamic combat and deal a massive amount of damage in the littlest of time, making them your first choice for the battle. However, don't be discouraged to use other turrets here. Isida, Railgun and Hammer are also one of the better choices out there, as both are easy to operate and manage. However, if you like to keep your ratios up, don't worry. Stick to longer ranged, but still heavy duty turrets such as Vulcan and Magnum. Once you have made your choice, go up on the platform and mine off the entrances leading to your position. For Vulcan, you can either go with Titan or Mammoth, but Magnum being the awesome turret it is, Viking can also be used as long as you treat the turret nicely and aim at the right place. In a nutshell, both turrets offer a great deal of damage, effective range and the ability to knock off aims whilst being a camper's choice. Lovely, right? About Supplies: Next up, supplies and their drop zones. It is to be noted that using supplies and timing them with the ones dropping in the battle is very important, as these can decide the entire outcome of your score. The most important supply is the Repair Kit, and there's only one drop zone for it in Polygon. One of the key factors you need to take are of in order to succeed in this map is controlling secondary drop zones, which includes Double Damage and Double Armor. The easiest way to do this is to use your supplies in a timely manner - meaning that you can use one of your own supplies and then pick up another one that's dropping next to you. There's a strong chance your survival rate will be higher with two supplies active rather than one. Positioning: Positioning yourself throughout the map in accordance with your play-style is undoubtedly one of the most important things to take care of. First of all, an intelligent and strategic tanker should know the map's entire layout, varying from everything including blind spots to vantage points - and especially terrain. Once you have control over these, you can move around the map without facing any difficulties whatsoever. First things first, staying dynamic. In Polygon, you need to be constantly moving from one position to another. This is because doing so will constantly bring in new opponents that might be low on health, making them easier targets to kill. If you stay in one place, people spawning near you can pose a big threat. Note that this doesn't mean you need to move between opposite ends of the map - even moving twenty or thirty meters between two buildings is enough. Now, let's say you're using a close-ranged turret. Most of these, if not all have energy pools. The best way to play with these turrets is to approach the enemy, make your kill and hide while you reload. There are many spots in the map where you could carry out such a task. One of the best hiding spots in Polygon... This spot, shown above, is perfect for doing just that. Due to the Repair Kit and Double Damage drop zones, a lot of people will be roaming around here. If you time your attack here, you'll easily be able to rack up a few solid kills to your name, but make sure you carefully select the supplies you'll be using. A Double Armor could let you kill many people if they're low on health while making you a beast, but at the same time, a Double Damage could prove to be deadlier, even if it doesn't give you any more health. Besides that, there are also a ton of places where you could hide whilst reloading, such as the small area behind the building or beneath the ramps. These spots are great for short, timely breaks, but this doesn't mean they're completely safe. They can be accessed from multiple sides, so you'll need to keep an eye out for incoming tanks. Stay safe, and enjoy your killing adventures! For campers, the best spot is to hang around the highest platform in the map, or at least next to it. This spot provides cover from at least three sides, while the fourth side can also be shut off by mines and some Peek-a-boo'ing. However, the best spot is on the right-most side of the platform, where the Double Damage drops. This area allows you to shoot over the buildings in front of you, and on the ground below you as well, placing you at an excellent vantage point in the map. You will need to place some mines and take care of the people spawning on you however! Other than that, make sure you're using the appropriate module, as turrets like Thunder, Railgun and Striker will easily be able to shoot you from the other side as well. For people who like to go all out and take on every bit of damage, the map offers two great spots - the areas behind the buildings on the either sides in middle. These are perfectly placed so that you'll only be appearing in a single line of fire, making you protected from the other three sides. Also, as aforementioned, these places also have some important drops nearby, so make sure you keep that in mind. Remember, be at your position while essentially keeping your combination in view, and more importantly, be dynamic! What's Changed Since Nothing much has changed since the time of the video, maybe except the fact that there are no protective paints now. In case someone is still confused, paints previously had protections on them, meaning that when you were buying a paint, you were also buying the protections it offered. After the Paint Disintegration update, paints were split into, well, paints and modules - meaning that you could now use any paint on any protection you like. Everything else mentioned in the video is still relevant, so there should be no problem in understanding it. In A Nutshell In a nutshell, Crimminal emphasizes on the following points: Carefully select the turret you'll be using by looking at the type of hulls in the battle. If there are many heavy ones, use a non-energy based turret. If it's the opposite, do the opposite. Use your supplies strategically and timely. Full sets of supplies are easier to obtain, but harder to manage. Remember to control the Repair Kit drop zones - it gives you an extra life, letting you live longer. Position yourself throughout the map accordingly. If you're a heavy hull, stay close to the highest platform and snipe people off. If you're a light hull using an energy-based turret, follow and pick people off one-by-one, but with a strategic mindset. Stay dynamic - keep moving here and there. ________________________________________________________________________________________ So, there you go - a complete guide on how to excel in Polygon DMs, brought to you by Crimminal. What do you think? Is Polygon a good map for having a quick game of DM, or is it too simple? Would you recommend the map to other people? Share your opinions below! Next month, we'll be talking all about defense in Capture the Flag. See you!- 14 replies
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Ranked to WO2 and then to WO3 on @Hexane recently, lost the WO3 picture though...
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History of the game :D
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Already mentioned in Ricochet because that fact makes more sense there:
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Approved! #BestInterview2k17
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If you're specifically asking for the three maps to be removed, then Marc has already answered above. However, we're trying to grab some pictures of the maps with no previews available and add them into that page, example: Fly Test. EDIT: Pictures of Fly Test and Tanki Online v2 have been added! (Found both on YouTube and Google Images)
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@Hexane, my alternate:
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Some more: Backfire Merc Octane Fuze Paladin Venom Devil Armadillo Drill Sergeant Centio Dominus Endo Mantis Turbine Pulse Pulsus Voltage Challenger Aftershock Quake Bone Charge Marauder Vulcan Triton Labyrinth Parallax Slipstream Spectre Heatwave Purify Photon Prospect Star Champion Apex Circuit Ruin Nomad Palladin Spotify Premium Reap Reaper Pyro Specialist Battery Cell Prophet Combine Breach Aqua Infect Hunt Exodus Stronghold Gauntlet Rise Splash Rift Verge Spire Cyrogen Rumble Empire Citadel Outlaw Rupture Reveal Ascension Moon Origin Stellar Galactic Enforce Slash Burn
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Try and follow these steps: How to clear cache
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