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Review Scrutinized: The All-New Overdrives!
Hex replied to Hex in Scrutinized: The All-New Overdrives! Newspaper Archive
Hello readers, and welcome to yet another Special article from the Newspaper! In this article, I'll be taking a look at the new Overdrives revealed in the previous V-LOG, speculating on how they'll fit into the game strategy-wise, and basically theorizing on what impact they'll have on the game. Without further ado, let's get right in! _______________________________________________________________________________________ Wasp: Starting off with Wasp, let me just say that if they actually implement this effect in the actual game, it would be absolutely insane to see one of these bombs go off. Like, just look at it: Mesmerizing, isn't it? A small and a fast hull, designed for reconnaissance and killing players on its way to the flag, will now be able to drop a bomb which has an explosion vastly larger than that of Magnum. The effect produced is also very realistic - it throws out a huge shock wave on all four sides and emits a very deep sound, incredibly similar to a real life bomb. As for what this will actually do, in the V-LOG, it was told that once a Wasp uses this Overdrive, a bomb will be dropped and an explosion will appear, which will disrupt the players chasing the Wasp, allowing it to easily escape. One more thing that I noticed is that you can't see through the explosion to the other side, leaving no way to tell where the Wasp or the group that took your flag went after using the Overdrive. If you're in the right position, you can use this Overdrive, disable the enemy chasing you, and immediately hide behind a nearby building on the way to your base. If you're lucky, the enemy will not see where you went and you'll be able to waltz behind him/her to your flag. If we talk about a single battle scenario, let's say you are a Wasp in the map Kungur. There's about three people defending the Red base, and you're on the Blue side. You have your Overdrive ready, and want to bring the flag to your base in order to capture it. The most challenging thing here will be to form up a couple of attackers, especially in a random battle. One thing you could do in this situation is to go for the flag when the highest number of people are attacking simultaneously. Let's say five of your teammates are going for the flag. Each one has a different hull and different turret, all suited for attacking. Due to your speed, you took the flag first and are escaping for your base. Behind you, there are three enemies hot on your tail, but your teammates couldn't manage to kill them. Let's suppose that you were escaping through the middle. Once you are close to the ditch in the middle there, you used your Overdrive, shoot once, go over the ditch as a shortcut and make your way to flag. Due to the blinding blast and the fact that it disrupts people around it, it is possible that someone fell into the ditch, while others had to stop, wait for the blast to subside and then go after you. In this time, you successfully captured the flag. Even though we can start to be super-hyped about this Overdrive, there are a couple of things which are still not known: It is not known whether the blast itself and the shock wave it produces will cause any damage. Even if they cause damage, it hasn't been told whether the blast will have self-damage probabilities. If you weren't in the blast zone, and if you drove through it after, it is not known whether a case like that would cause damage. It is not known whether the shock wave will have impact force; which could be used in Parkour. Hornet: While Wasp's Overdrive will be visible even to the farthest galaxies in the universe, the one for Hornet is really the opposite - being a ninja on the other side of the map, doing the Overdrive and seeing where the defenders are. If you're wondering how will this "being-a-ninja moment" look, here you go: This Overdrive will allow you to see each and every tank, behind each and every wall, prop or building. Seeing how this Overdrive works, this is more of a pre-attack thing you can do instead of being in one. One more thing the Hornet that uses this Overdrive needs to realize is that this effect is not only for himself/herself. It will allow all teammates - as said in the V-LOG - to see behind walls. Now, the most effective way you could use this Overdrive is in situations where both of the teams have each other's flags. Just a simple press on a key will allow you to see everyone behind everything, and then, you can coordinate with your teammates and go return the flag. However, there is one more thing included with this Overdrive. The person who activates this Overdrive as a Hornet gains the ability to deal damage to anyone, whilst ignoring any sort of protections they have! Do note that this feature is only for that person who activated the Overdrive, not any tanks surrounding the Hornet. This is where it gets pretty serious. After you gave everyone on your team to see behind walls and other props, all of you can surround the flag while you can so much damage as literally no one will have protection from you in the effect time of your Overdrive. The turret choice of course, lies on you. Burn everyone as a Firebird or rain lead as a Thunder? When you activate this Overdrive, a circle of sky-blue pulses will generate around you, indicating that your team now has the ability to see behind objects. As a conclusion, you'll basically be equipped to deal full damage to anyone. Hunter: Hunter, in my opinion, probably has the most effective Overdrive when it comes down to attacking, defending and even mid-fielding. Once the Overdrive is activated, Hunter generates an electromagnetic pulse, which disables all supplies being used in the radius of effect. All tanks who have been affected by this pulse will then have their supplies go on cool-downs. Seems like the perfect counter to Dictator's Overdrive, doesn't it? As I said, if I say what this supply could do whilst attacking, you could pretty much go on an attack with your teammates, have the base surrounded and activate this Overdrive once the enemy pulls out their supplies or uses the Overdrive currently in the game. This would render the tanks under your effect useless and help your teammates take the flag back to their base. If you're mid-fielding, this Overdrive will help you deal with onslaughts of enemies approaching your base. If we bring a scenario into play, let's say that you are mid-fielding on the map Molotov. Suddenly, a group of enemies approach and begin to kill you. In this case, I'd suggest to use your Overdrive first! This will disable and put the enemy's supplies on cooldown, immensely increasing your chances of killing them before dying yourself. For defense, I'd say there needs to be one Hunter in the team now - as a defender. If you're in a small map, let's take Molotov again for example, that Hunter would literally disable supplies of an entire enemy army right inside your very own base, provided that all of the enemy attackers were close to you. An interesting thing is that the effect of this Overdrive suits itself really well, as you can see below: You can safely say that Hunter will become more popular now, as its Overdrive sounds and looks really effective! Viking: Viking's Overdrive is simple, but it could prove to be really effective in some situations. Once activated, it will allow your turret to have a faster firing rate, but remember, this is only for you and not for any other tanks surrounding you, including teammates. If this Overdrive is activated in groups, it will definitely be more effective and productive than a single Viking. Coordinating this type of teamwork in random team battles is quite hard, but I'd really suggest doing this when you're playing with your friends, family or clan. Let's compare two scenarios. You're a Viking-Smoky present in a battle with a lot of people using Viking. Now, if you go to the enemy base alone, do your Overdrive and start firing, you will notice a change in firing rate, letting you think than you can take a load of enemies out. But, the the thing, this Overdrive doesn't affect your health, so you will have the same amount of health you had before doing the Overdrive, provided that the enemies didn't sink it in the first place. In a nutshell, you'd die. However, if you went to the same base with a couple of Vikings, and all of you did your Overdrive there, you'd basically be doubling your damage output, which will be quite unfortunate for the team opposing you. Thus, the only good and smart use for this Overdrive is to use it in the perfect situation, preferably simultaneously with other Vikings on the battlefield. Dictator: Essentially speaking, Dictator's Overdrive will be the one that's in the game right now - the so called 'Zero Supply'. The only major thing which will change is the effect it produces - which, from a halo of blue energy, will be changed to a Christmas-like, sea-greenish and definitely a cool upward-flowing stream of light. If we talk about a bit of strategy, note that once a Dictator does this Overdrive, everyone surrounding it in a certain radius will also become a part of the effect. This effect is the same as before, all five supplies activated upon pressing the key. The strategies will now completely change as I see them, as most people don't use Dictator at all. Now, in any team, there needs to be at least one Dictator so that it can give its teammates a full set of supplies. Also, Dictator users be ready to get hammered down by a truckload of tankers wanting you to use your Overdrive - since you're the only ones that can do this now! That is pretty much it for Dictator. Titan: Titan's Overdrive fits both offense and defense - it's essentially a force field generated around the tanks surrounding the Titan as well as the Titan itself. It will add another layer of armor onto a tank. How can this be used for offense? Suppose you're attacking in a group of three Titans towards the Red base in Silence. All three of you go from the right side, activate your Overdrives one-by-one - as in a sense of one activating his/her Overdrive after the effect of the previous one ends. We haven't been told the duration of this Overdrive yet, but it feels like it will be enough for you three to get out of the Red base easily. There, an Isida can help you on the way upward on the right-side ramp and then to the flag. Good for offense right? Even better for defense! That's right, in maps such as Silence or Noise, at least half of the team is always defending the flag. If one Titan activates its Overdrive in the midst of the group, basically half of your team will be half-Godmode_ON for a certain period of time, meaning that the opposition will stand no chance of getting the flag. Mammoth: Honestly speaking, Mammoth's Overdrive is just shocking. For a very short period of time, Mammoth will have the ability to become invincible and to instantly kill anyone it touches, irrespective of the victim's health, tank, hull and even protection. Under the influence, if someone gets touched by a Mammoth, that someone dies. But, this package does come with a huge opposing force, and that force will make your Mammoth even slower than it is. The effect however, really suits the type of Overdrive: This is phenomenally useful - as Alex said in the V-LOG - for people who want to capture a lot of Gold Boxes. The main strategy here would be to find the Gold zone, equip a Double Armor and Speed Boost, stand somewhere close to the zone and then just push everyone out of the way. Each tank you touch will die, clearing the immediate area with no external help at all! Other uses of this could be used for attacking, but since Mammoth isn't a hull made for attacking, I doubt anyone will use it. On the other hand however, we have the 'drug-wars'. Consider a Silence battle, and you're a Mammoth. You want to capture a couple of flags for your team, so you take two Isidas and go attack the Red base. Those two Isidas will help you stay alive till you reach the enemy base, and from that point onward, you can use your Overdrive, push and instantly kill anyone in the way and make way back to your base or simple pass the flag to someone faster. Advantages and Disadvantages: I'm pretty, pretty sure these Overdrives will cause a lot of change in the game; and that they will have some pros and cons as well. Here are some of the advantages I could think of: First of all, these will completely change how a battle goes, how it progresses, what strategies are used in it, what counters are being made for the attackers, what tactics are being used for the defenders and so on. Not only that, but it will definitely make the game much more variable, and battles way more fun than before. Let's be honest, how cool it would be to see tanks getting electrocuted by a sturdy Hunter or see a huge nuclear explosion go off set by a puny little Wasp? These are giving each hull their own unique taste, and depending upon the types of players, every hull will now be used in the game, as each one has its own Overdrive, and each one is still as good. Hull usage will become a lot more balanced. People will switch over to different hulls as Viking's (which is probably the most popular hull in the game currently) Overdrive is not that good when compared to other ones, and this applies to all modes. It would make attacking a lot harder, and same goes for defense. This basically means that there would be more kills, generating more fund, increasing the chances of Gold Boxes and ultimately turning out bigger funds in the end. Simultaneously, it will make attacking and defending a lot more complicated and challenging, which leads me to my next point. New strategies and ways will need to be developed in order to counter people using these Overdrives, one way is to use your Overdrive. As for disadvantages: People will basically be hammering into Dictator-users more because it will be the only hull to have the current Overdrive. Before, every hull had it, but in the future, Dictator-users might have to cope with this.Other disadvantages basically pop out when the feature is tested or released, so there's really no way to predict these from this point in time. Merging 'Em: What I basically mean by this is that you can merge two or more types of hulls, go on attack, user your Overdrives and basically being more effective and efficient than before. Let's take an example: If a Titan, a Hunter, a Dictator and a Wasp go for an attack at the same time and have their Overdrives ready, you'd basically be a four-man army! Like, just before you enter the enemy base, the Dictator uses its Overdrive and gives everyone full supplies. Then, the Hornet enables x-ray vision for everyone and gets the power to deal damage irrespective of the modules it's opposing. The Hunter then takes out the supplies of the enemy team and on the way back to the friendly base, the Wasp goes nuclear, disabling the incoming enemy tanks from getting their flag back. Feels way more intriguing now, doesn't it? Counters: So this is pretty much self-explanatory. You can counter each Overdrive with another Overdrive. How? Well, according to what we know right now... If a Hunter disables some of your teammates' supplies, a Dictator can put them back on in no time. Similarly, if a Titan is giving some tanks a protective force field, a Mammoth can kill them instantly by touching. In the same way, more or less, each Overdrive looks pretty balanced in my opinion, seeing as the best ones have a disadvantage, whereas the mediocre ones can be countered very easily. _______________________________________________________________________________________ So, what do you guys think? Are you looking forward to these upcoming Overdrives? What are your opinions on them, what do you think they will change the most in the game? Share your opinions, suggestions and critics in the comments below! -
Nice Overdrives! Next V-LOG and the Newspaper publication on my birthday, wow!
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Hello tankers of the community! The Newspaper's back at it again, and this time, here's a review of the latest livestream coming straight off the printers. We hope you will find this review useful and handy. See you around!
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No, you're not. No, you're not. And yes, you can.
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For me it took about an hour too, setting up the example.
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One day Premium time already exists. Discounts on a kit are given in the form on random cards (in this case, called Discount Card - Product Kits) that you can get at random. Paints already exist too.
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⚒ Pages Updated ⚒ If you go into the Micro-upgrades page, you will see a table of paints at the very bottom. All of these paints - starting from Eternity to Africa, now have the Calculator mode implemented into them. So, if you have LGC Module that you really want to upgrade, you can update yourself on the prices now! In the meantime, other Editors are working on the turrets' and hulls' MU pages as fast as possible, so you can have the whole thing ready before the next event. Till next time, see ya!
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The decision has been finalized by the Administration, 7.5k maximum. No Musa.
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That one is just for fun
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So these are some cool paint designs. Note that I do not own the textures!
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You can discuss football in this topic, cricket in this.
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Shadow, or was the previous Administrator. He retired and now @Maf took over.
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Sorry, 15k for such a simple contest is not possible. The absolute maximum I can go is 7.5k, which is the current value.
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⚒ Pages Updated ⚒ Single Modules - MUs Double Modules - MUs Triple Modules - MUs Calculator mode has been implemented - go check it out! Of course, feedback is welcome.
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No, it has been increased from 5k to 7.5k.
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:ph34r:
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Tankers! The last "update" we implemented which helped and is now helping a lot of tankers was the Paint's Preview implementation - meaning that you could go into the Paints page in the Wiki and preview any page onto any equipment of your choice. However, this time around, we are in the process of implementing something even more useful, more helpful and popular, a calculator! Yes, it's an automatic calculator built into the system of any Microupgrades page in the Wiki. Once you enable the calculator and give it the numbers required, it will automatically change the numbers in the list and apply the discount you gave to it. To test this feature out, please visit this page. In the very near future, this feature will be available in all MU pages, including turrets, hulls and modules. P.S Credits for this feature go to FΔt = mΔV. How to use the calculator: 1. Enable 'Calculator mode' by checking the checkbox: 2. The table will change from normal to the one below. Now assign MU and SU discount numbers to the calculator: 3. Once assigned, the new values will be present:
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danila646 | Jump Hacker [EU]
Hex replied to Hex in danila646 | Jump Hacker [EU] Game Violation Reports
Player danila646 has been banned for a MONTH. Reason: Attempt of hacking. Reported to Tech Support for BLOCK -
Highlights of the Livestream Before Battle #1: "Momo... I'm waiting for the link to the battle." "Momo...? Waiting for the link." "Momo, please, if you hear me, drop the link man, c'mon." We all know this is enough proof suggesting that Nives will be one of the best CMs! Nives trying to post a battle link... Pro response, pro Garage. Before Battle #2: "Momo, psst, it's time for battle." "MOMO! Let's see the next battle, let- let's go in." *in a desperate tone* "Momo... Save me. Okay, I'm taking to you man - save me!" 48:52 This spot in the livestream went from :mellow: to :unsure: to :ph34r: to :blush: for Nives real quick. Proof that Nives is a total noob slow learner lies here. The ultimate realization finally struck Nives at 01:08:39. MUCH WOW. SUCH PRO. AWESOMENESS PARKOURNESS. NIVES OMP'ER OF THE YEAR. #DrivingSkillsWithNives101 Sandwich trick, Nives style! Tanker @cube3e managed to successfully capture Nives inside a field of mines - 1:48:10. Trust me, trust all of my family and friends for the past thirty years - you *do not* want me to sing xD 1:52:25.
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Review Disassembled: Livestream with Nives!
Hex replied to Hex in Disassembled: Livestream with Nives! Newspaper Archive
Hello, tankers! Just three days ago, an official livestream was held, hosted by Sergei Balabanov (Nives) - Community Manager and successor to Cedric Debono. In the livestream, Nives answered the hottest questions live from the live chat, played Parkour battles and interacted with different players. Find out more below! As usual, video from the livestream is available on the official Tanki Online YouTube channel. So if you missed it, go ahead and watch it. For those of you who don't have that much free time at your disposal or those who are interested only in a specific part of the video, we made this summary with direct links. Let's jump right into it! Questions & Answers with Nives ► 34:04 - Question No.1 | When will the Matchmaking System be added into the game? A: Nives says that the developer team is focusing on the Matchmaking System; the development is in full swing and is the top-most priority right now, all other tasks have been put on hold until the Matchmaking System is released. He also mentions that contrary to what people are thinking about it in the Forum, the final version of the Matchmaking System will be much more efficient and free of bugs and glitches. "It will take time - it will happen, but it will take time. First, we need to test in on a small scale to make sure everything works and most importantly, make sure that it will not disrupt the on-going Flash or client system of the game. Then, when we are sure everything is going smoothly and as planned, we will slowly and steadily increase the level of the testing. It will come, and you will be able to test it!", said Nives. He also assured us that the HTML 5 update is also being worked on, and almost all of the aforementioned processes apply to it too. ► 50:26 - Question No.2 | Where are you from? A: "I was born in Russia, on October 14th, 1987, in a small village - it's literally a village, not a small city, a village somewhere deep within Russia. I'm 30 years old - and most of life, I was raised in Siberia; first in the Western one and then in the Eastern one. Owing to family affairs, we used to travel a lot. We were once living deep within the Western Siberia, then near Lake Baikal - there are many cities near Baikal. Afterwards, the next destination was Perm, in which the offices of Alternativa are actually based. I lived here for about ten years, and then I got into the gaming industry - afterwards it pretty much spiraled out of control. I began to travel a lot, live in different cities, live in different places - basically where ever my job took me. At that point in my life, it didn't matter anymore because all I wanted to do was to make games - which was my childhood dream too, to make games. I'm not an actual programmer, but I do some of the stuff on the side. Community Management is what I like, but I didn't get this job because I wanted money. Well I want money, everybody wants money. I just love talking to you guys, the whole lot of you. Believe it or not, talking to you in the game, on social media and other official platforms was my dream when I started playing the most. I'm a huge fan of MMO games, including Final Fantasy XVI, World of Warcraft. There were times when I went to the official forums of those games, saw these "blue guys" (who were called that because they posted in blue), the developers. They talked to players and interacted with them, and that is where the magic happened." ► 56:56 - Question No.3 | How did some people get the «Tanki in Moscow» paint early? A: If you bought tickets to and attended the 'Tanki in Moscow' event, which took place in Moscow - as the name suggests - you got that paint as an early access. ► 58:05 - Question No.4 | Who is 'Momo'? A: "Momo is one of the best guys who can make magic happen. It's the behind-the-scenes sorcerer, wizard, supreme and stuff like that..." ► 01:08:01 - Question No.5 | When is the next cool event? A: Nives said that the developers have a lot of plans for the next few months, especially for October, which is of course, the Halloween celebrations. However, things got pretty serious with what he said next. "You will see some certain people, some certain players with God-like powers, maybe do some stuff - you'll see." ► 01:09:00 - Question No.6 | Will there be a French community? A: "Developers are constantly taking in suggestions such as these ones. If a lot of players want a new region, they try to make it happen, but the process is painstakingly difficult - it takes time, money and a lot of planning. If you'd like to add in more ideas, post in the Ideas and Suggestions topic in the Forum." ► 01:09:39 - Question No.6 | Can you drop Golds? A: "What? Hahaha, yeah." ► 01:19:28 - Question No.7 | Have you watched the movie 'IT'? A: "Didn't yet, but I saw the trailer and heard a lot about the book. That's some creepy stuff man. Haha, I do not often watch creepy movies." ► 01:19:53 - Question No.8 | Can you do the 'Crazy Weekend Giveaways' every weekend? A: No, simply because it's rewards are too high for them to be given out every weekend. However, the developers are planning on running additional events, battles and other cool stuff on the Forum, on social media, on streams and so on. However, there will be more giveaways in the future. ► 01:25:21 - Question No.9 | Will you bring ESL to Tanki Online? A: The developers are hearing the players' opinions and suggestions for eSports and are well informed about ESL. They are trying their best to improve eSports in the game. Maybe not now, but maybe in the future, who knows? ► 01:27:52 - Question No.10 | What is your favorite turret? A: Isida. Nives' said that he likes Isida both because of it's high damage and the fact that you can regenerate people's health with it. He also likes to be a helpful in battles, so Isida was his choice. The only turret he doesn't like is... Magnum. "I don't like Magnum, I don't like when somebody uses Magnum. Most importantly, I do not like the fact that if you spawn, you get killed by a Magnum without even seeing where it came from." ► 01:30:32 - Question No.11 | Can you kill people? A: "I try to, haha." ► 01:32:10 - Question No.12 | When do you play Tanki? A: Sergei says that he plays Tanki regularly for an hour or two, but after work and usually before he goes to sleep. ► 01:32:24 - Question No.12 | Will there be new modules? A: As there is a splendid variety of modules in the game, the developers are quite happy with the position of modules. There is no need to add more. ► 01:32:40 - Question No.13 | What is your favorite map? A: "Forest - I really like Forest, especially in Capture the Flag mode, because you can do a lot of sneaking in the middle. There is contained, small space, but enough for a good gameplay." ► 01:33:01 - Question No.14 | Do you have a wish for the community? A: "Yes, I have a wish: If you'd like for the game to change to a better one, as you see it, please send us messages with constructive feedback in the Ideas & Suggestions topic. I read them, and the developers do too because I tell them to. Please provide us with your valuable feedback!" ► 01:34:27 - Question No.15 | Are you married? A: "Not right now - and I'll leave it at that." ► 01:47:21- Question No.16 | Will there be a new hull? A: The developers are discussing the possibility of a new hull to be implemented in the game. They have gained some inspiration from the ideas posted in the Forum, but it is likely that it will take time. ► 01:54:45- Question No.17 | What do you think Tanki Online will be in the future? A: "I saw Tanki a long, long time ago. When I would go into gaming events, they would ask me: "Which city are you from?" and I would say Perm. Then they would ask me: "What's being developing there?". I would say, "We have, like, Tanki Online." Let me tell you, not a single person - when I started in the gaming industry, when I was in Perm, not even a single person didn't question me about Tanki Online, like what is it. Everybody knew it because it was big, it was special. It was the first browser game of it's kind - and that really was a special moment in time. So what I hope for Tanki, and what he hope for Tanki as a studio, is hope for it's best. Tanki is here, it is here to stay. It is here to become even greater than it was - and we will do this by hearing from you, we read your suggestions. So stop by our Forum, our media and let's make the game better; me, you and everyone." General Information Godmode_ON Around an hour and a minute into the livestream, someone asked Nives a question about Godmode_ON. Instead of saying something like "It's a secret.", Nives blew off the lid by saying, "He's my friend!"; and...: "Stay tuned - we got some plans for that guy!" And, wait for it, wait for it... 01:08:01. Promotion Codes There are two types of promotional codes: 1d Premium Account 6k Crystals Additionally, all the codes are currently one-time activations only. In the future, there might be codes with multiple activations. Nives' Method of Playing Nives admitted that he has two accounts - one of which is a high-ranked one and other is the lower-ranked one, the one which we played with three days ago. The higher rank is only used for administrative matters or such reasons, while Sergei actually is playing the game from his legitimate account - he also said he is playing the game without using any sort of commands to change his experience or crystals, and if he were to buy something, he'd do so with his own money. The reason he provided was actually really interesting, because if you play a game legitimately, you understand how it works and especially what the community thinks of it. Developer Diaries Developer Diaries, yes you saw that right, might be coming to Tanki Online as well. Nives said that we could potentially see Dev Diaries in the future, in which the game's designers, artists and other employees will talk to us while Sergei will act as a translator. Intriguing news, huh? I'm actually surprised there were more highlight moments in this livestream than the questions. Well, we hope you find this comprehensive summary of the livestream helpful. See ya around next time! -
No, it is only possible if you have a higher modification level of Thunder than your hull.
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⚒ Pages Updated ⚒ Daily MissionsThe statistics now take the increased values (x3) into account.
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