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Everything posted by austen_pierce
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I was planning to buy this week. I have lots of time off from work in December and was going to buy the 30 day of Premium to get the most from my play time. I'll decide based on what I see in the game tonight but it is not looking good based on what I am reading here. Both the battle creation system and the weapons nerf appear to have significantly compromised gameplay at my rank.
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I also ask that AP stop making each balance change so drastic. Incremental changes over time give players the ability to adjust. This back and forth on nerf / buff demonstrates a profound lack of organizational capabilities maturity. For the younger players out there (I hope AP knows this!) capability maturity means the ability to repeatedly execute successfully. This game, on the other hand, looks like a train wreck during each implementation.
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Tough pill to swallow for turrets, but I feel really bad for folks who bought alterations. Turrets are often discounted whether through sales or kits or other discounts. Alterations have always been full price. Thus alteration nerfs hurt more.
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Thank you!
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Can anyone comment on what the distribution of Pro vs standard battles is today for Gismo-Legend ranks now that Pro passes have expired? When i checked this morning only one of about twenty battles was standard...
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This is the tickle I am talking about. The negligible incremental damage done by the nerfed critical. I agree that Smoky in general is a good/very good turret. It may now be the new hotness since Vulcan, Firebird, and Freeze all got nerfed today.
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Just checked Vulcan's current numbers vs tomorrow numbers. My God that's a NERF. I haven't done the math but eyeballing, this turret will be approximately 20% weaker. That's HUGE.
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^Isida can also be seen propping up Twins on heavy hulls on Poly CP.
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Titan-Freeze looks like a duck Mammoth-Freeze looks like a goose I chuckle every time I see those rigs
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Are you saying that since players demanded 50% off sales, AP granted that request, yet in order to keep the game economically balanced, they made other gameplay features more expensive? This would seem to make sense, and I have seen no players complaining about the frequent 50% off deals recently...
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Fire and Freeze no longer penetrate, Smoky's critical is now little more than a tickle. Rico lost its punch. The list goes on.
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Purchasing kits...how tough was the decision?
austen_pierce replied to Epic_Space_Mango18 in Archive
Fair enough. At those ranks Viking and Vulcan will be very effective. -
Purchasing kits...how tough was the decision?
austen_pierce replied to Epic_Space_Mango18 in Archive
Harvester is a great kit. I use the M4 equivalent on my main. -
a glitch in DM is decreasing the scores/earnings
austen_pierce replied to JohnSmith_online in Archive
If it only applies to DM, what prevents power-leveler from simply creating a CTF battle instead? That mode (if I remember correctly) gives 15 XP per kill. -
Purchasing kits...how tough was the decision?
austen_pierce replied to Epic_Space_Mango18 in Archive
Skip Stinger. Not a great combo. -
I thought about that. But Gold Star is just too ugly to be seen in.
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a glitch in DM is decreasing the scores/earnings
austen_pierce replied to JohnSmith_online in Archive
Thank you. I agree with you in principle - that the difficulty of the kill should influence the reward. Where I continue to be frustrated is that 1 - they did this secretly, sneakily. And 2 - that their solution was (again) to just take something away. Why not also give some more XP to those 'difficult' tanks? That way the overall XP distribution in a battle remains balanced. But no, it's take take take. -
^3100
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a glitch in DM is decreasing the scores/earnings
austen_pierce replied to JohnSmith_online in Archive
Maf, I believe it is you who have not thought before posting. The mission "Earn XP in DM mode" is directly and very negatively impacted by this change. For anyone in AP reading: Moreover I suspect that this 'experiment' is impacting orders of magnitude more legitimate players than power-levelers. Moreover again, if power-leveling is the problem, why not apply this 'experiment' only to 1-1 games? :blink: . -
Purchasing kits...how tough was the decision?
austen_pierce replied to Epic_Space_Mango18 in Archive
Steering clear of perceived OP equipment in favor of middle of the pack gear is pretty good advice over the long haul. Smoky Rico and Twins have been pretty safe while Freeze, Thunder, Firebird, and Isida have changed a lot. Right now Freeze and Vulcan are enjoying an upsurge in popularity due to the former getting a buff and the latter remaining largely unchanged in the last rebalance. I don't expect Tanki to make any more balance changes anytime soon but when they do, both Freeze and Vulcan are probably on the block for slight-moderate nerfs. -
Purchasing kits...how tough was the decision?
austen_pierce replied to Epic_Space_Mango18 in Archive
If you read the Alteration language "shell stabilization" - it's a physical projectile. -
And wear Zeus to look like a buyer :ph34r:
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For better or worse, it feels like the designers are working the mult problem with the latest series of updates, possibly at the expense of the game play we are used to. I will wait and see if it's effective at preventing multing honestly I don't know how it can be. Here's why - want to find a gold box in the new system? Click Battle until you find yourself in an active battle, then go silent until the gold falls. Want to team-mult in your friends battle? - you can still join free battles, but I expect the ability to JOIN non-Pro battles will get removed very soon. Still want to mult? -just click Battle until the server puts you where you want to go. The dirty truth is that there are too FEW battles on any given server at ranks higher than Marshal to make the Battle button effective. Want to publish some meaningful numbers? How about number of battles on each server by hour of day, by available rank. I know that is a dimensional plot, not a standard 2D graph.
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I am seeing this too. The game is a lot less fun now that I have to scour the servers for a decent battle or click that button repeatedly before it takes me somewhere worthwhile.
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RIP all the Railers and Shafters out there who rely on maps like Monte Carlo, Brest, Highways, and Lost Temple. Good luck finding a suitable battle through 'the button'! Tanki designers either A) completely forgot about you or more likely B) felt there are 'better' ways for you to experience the game. #sarcasm
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