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Everything posted by austen_pierce
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You're good. Thunder is more of a bother in Poly
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Why so worried about Freeze?
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Fire for the win
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But distance Rail shots are a big problem for VulcN due to peekaboo Freeze is not so common
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Okay okay yes that's a great module for Vulcan :D
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I would love to see how it would be priced! 1500 crystals for a 1000 Crystal gold box. Why? You are paying for the privilege, appearance, and power to drop a gold box in battle, which odds are you wont even catch. LOL Edit - first post after ranking to Generalissimo .
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Tanker’s Day Celebrations, Sales and Downloadable Client!
austen_pierce replied to theFiringHand in News Archive
me too :ph34r: -
Tanker’s Day Celebrations, Sales and Downloadable Client!
austen_pierce replied to theFiringHand in News Archive
Amazing!!! Great job of delivering an event which exceeds expectations!!! -
+1 A buggy client will cause more problems than it solves. I would also rather wait for a polished product.
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I see where you are going with the 1k Crystal difference. But if we are really talking about risk and reward we need to account for your chances of actually catching the gold box. IMO best case your odds are about one in four or 25%. Worst case, there's a dogpile at the drop point and your chances are abysmal, like one in twenty or 5%. Taking this into account, the risk-reward picture drops to between 50 and 250 crystals per attempt. This is well within the difference between winning and losing battle funds, and why I think abandoning your team to chase gold is poor sportsmanship. Have I done it? Sure. Am I proud of it? Nope.
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Kungur is good for Gold Box farming. Took one just now in a lazy 6x6 CTF battle. I was the only tank to find the drop point. Wish I'd taken a picture though.
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Keep in mind that this is a GOOD thing. You are pumping out higher damage projectiles faster at higher mods. Yes this means you run out of ammo quicker (and yes, there's room for a buff here to give Rico a bigger store at higher mods), but this keeps you competitive sort of with the higher mods of the other weapons. Not competitive enough IMO but I've ranted about that already.
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Starting to eye this turret if Tanker's sale is good.
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I remember those days. Rico ruled the battlefield. Gets a lot harder by Colonel-Brigadier
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Wait for Atlas or change your name :D
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Right. How badly do you really need 1k crystals? Enough to sacrifice the battle fund for your team? .
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True, but the M3+ Isida can self heal fast enough so that by the time most turrets can do damage, they just can't do enough.
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I understand this - I just feel that everyone will turn up whatever dial is given to us in order to maximize damage and armor, regardless of negative impact on other properties. .
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Heated Poly CP battle. Both sides were capping the point only to lose it moments later. Twice someone on my blue team dropped the gold box - you can tell by the "'PLAYER' has dropped a Gold Box" message. Both times, the red team scrambled to catch the gold allowing blue the edge they needed to own the point long enough to win the battle and the associated large battle fund. Make sense?
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Hi Cedric, I have a concern about the recently announced Alterations update. For turrets, will damage be configurable? For hulls, will armor be configurable? I ask this because these are arguably the most influential properties of a turret and hulls respectively. Thus, if they become configurable, many if not most players will simply sacrifice other properties in service of increased damage and armor. Moreover players would be forced to do this to keep up with other players doing the same. My personal suggestion is to not include damage and armor in Alterations (which may not be a popular suggestion). Players can then customize their equipment to their own liking without having such a direct impact on damage and health.
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My friend, you might want to watch some video on what M3+ Isida can do. I promise you that Isida M0-M2 are kittens compared to that beast.
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We've all played those loser battles. I thought it would be different with M4. It isn't. Mults are one problem. Organized takeover teams are another. I'm seeing the latter much more than the former. Protection modules can help but well organized teams will figure out what you aren't protected against while changing to protectuons against your turret. Just find another battle.
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After thinking this was a passing fad, I saw two player-dropped Gold Boxes. They were definitely intended as distractions.
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Got it... I have to do this with Rico-Viking too bc the turret rotation is so slow.
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