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austen_pierce

Tanker
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Everything posted by austen_pierce

  1. austen_pierce

    What to buy? Which is better?

    You're good. Thunder is more of a bother in Poly
  2. austen_pierce

    What to buy? Which is better?

    Why so worried about Freeze?
  3. austen_pierce

    What to buy? Which is better?

    Fire for the win
  4. austen_pierce

    What to buy? Which is better?

    But distance Rail shots are a big problem for VulcN due to peekaboo Freeze is not so common
  5. austen_pierce

    What to buy? Which is better?

    Okay okay yes that's a great module for Vulcan :D
  6. austen_pierce

    My opinion about the Gold Box Supply.

    I would love to see how it would be priced! 1500 crystals for a 1000 Crystal gold box. Why? You are paying for the privilege, appearance, and power to drop a gold box in battle, which odds are you wont even catch. LOL Edit - first post after ranking to Generalissimo .
  7. Amazing!!! Great job of delivering an event which exceeds expectations!!!
  8. austen_pierce

    CLOSED — Cedric's "Virtual Office"

    +1 A buggy client will cause more problems than it solves. I would also rather wait for a polished product.
  9. austen_pierce

    My opinion about the Gold Box Supply.

    I see where you are going with the 1k Crystal difference. But if we are really talking about risk and reward we need to account for your chances of actually catching the gold box. IMO best case your odds are about one in four or 25%. Worst case, there's a dogpile at the drop point and your chances are abysmal, like one in twenty or 5%. Taking this into account, the risk-reward picture drops to between 50 and 250 crystals per attempt. This is well within the difference between winning and losing battle funds, and why I think abandoning your team to chase gold is poor sportsmanship. Have I done it? Sure. Am I proud of it? Nope.
  10. austen_pierce

    My opinion about the Gold Box Supply.

    Kungur is good for Gold Box farming. Took one just now in a lazy 6x6 CTF battle. I was the only tank to find the drop point. Wish I'd taken a picture though.
  11. austen_pierce

    Let's Discuss Ricochet!

    Keep in mind that this is a GOOD thing. You are pumping out higher damage projectiles faster at higher mods. Yes this means you run out of ammo quicker (and yes, there's room for a buff here to give Rico a bigger store at higher mods), but this keeps you competitive sort of with the higher mods of the other weapons. Not competitive enough IMO but I've ranted about that already.
  12. austen_pierce

    Let's Discuss Thunder!

    Starting to eye this turret if Tanker's sale is good.
  13. austen_pierce

    Let's Discuss Ricochet!

    I remember those days. Rico ruled the battlefield. Gets a lot harder by Colonel-Brigadier
  14. austen_pierce

    What to buy? Which is better?

    Wait for Atlas or change your name :D
  15. austen_pierce

    My opinion about the Gold Box Supply.

    Right. How badly do you really need 1k crystals? Enough to sacrifice the battle fund for your team? .
  16. austen_pierce

    Let's Discuss Ricochet!

    True, but the M3+ Isida can self heal fast enough so that by the time most turrets can do damage, they just can't do enough.
  17. austen_pierce

    CLOSED — Cedric's "Virtual Office"

    I understand this - I just feel that everyone will turn up whatever dial is given to us in order to maximize damage and armor, regardless of negative impact on other properties. .
  18. austen_pierce

    My opinion about the Gold Box Supply.

    Heated Poly CP battle. Both sides were capping the point only to lose it moments later. Twice someone on my blue team dropped the gold box - you can tell by the "'PLAYER' has dropped a Gold Box" message. Both times, the red team scrambled to catch the gold allowing blue the edge they needed to own the point long enough to win the battle and the associated large battle fund. Make sense?
  19. austen_pierce

    CLOSED — Cedric's "Virtual Office"

    Hi Cedric, I have a concern about the recently announced Alterations update. For turrets, will damage be configurable? For hulls, will armor be configurable? I ask this because these are arguably the most influential properties of a turret and hulls respectively. Thus, if they become configurable, many if not most players will simply sacrifice other properties in service of increased damage and armor. Moreover players would be forced to do this to keep up with other players doing the same. My personal suggestion is to not include damage and armor in Alterations (which may not be a popular suggestion). Players can then customize their equipment to their own liking without having such a direct impact on damage and health.
  20. austen_pierce

    Let's Discuss Ricochet!

    My friend, you might want to watch some video on what M3+ Isida can do. I promise you that Isida M0-M2 are kittens compared to that beast.
  21. austen_pierce

    What to buy? Which is better?

    We've all played those loser battles. I thought it would be different with M4. It isn't. Mults are one problem. Organized takeover teams are another. I'm seeing the latter much more than the former. Protection modules can help but well organized teams will figure out what you aren't protected against while changing to protectuons against your turret. Just find another battle.
  22. austen_pierce

    My opinion about the Gold Box Supply.

    After thinking this was a passing fad, I saw two player-dropped Gold Boxes. They were definitely intended as distractions.
  23. austen_pierce

    Let's Discuss Viking!

    Got it... I have to do this with Rico-Viking too bc the turret rotation is so slow.
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