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Everything posted by RIDDLER_8
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December 31st 2020, is still a long way away. That means that Tanki Online developers will have to wait many months before discontinuing Flash and release the Ares (Hover) hull. That would be too long for us players to wait. But, what if players don't want to move away from Flash to HTML5? That would be a great problem because Flash players would have no more Flash to play Tanki Online. That means Flash enthusiasts would be forced to move to HTML5. In the time being, what developers can do, is to release an awesome feature on HTML5 version of Tanki Online that will make all players move to HTML5 and abandon Flash before its discontinuation on December 31st 2020, which is too long for players to wait.
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category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
That's true that juggernaut's overdrive removes the burning effect of Firebird. Juggernaut's overdrive does not remove any freezing effect caused by Freeze. That is something that developers must look into. A more powerful juggernaut overdrive is the primary thing that this tank needs. -
Yeah, I know that its a shame that they forgot to mention about the Ares (Hover) hull.
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I know that. Ares will be available when Flash is discontinued for good. Flash has been with us since the beginning of Tanki Online. One thing that I would like to know is how long will it take for Flash to be removed? The Ares hull is a great hull, so I don't understand why developers are holding it back for the HTML5 version of Tanki Online. The Ares hull can only be added to HTML5, not Flash, so why not release it now for HTML5?
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Its great to hear from the preview of V-Log 244, more about Gauss. Why not mention more news about HTML5 and the new Hover hull?
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Gauss Requirements The Gauss turret is missing skins. Gauss must have an XT, Legacy, Prime and Ultra skins. All those skins must be released at the same time to speed up the release of skins for each individual turrets and hulls. In addition to skins, Gauss also needs alterations. At least one alteration is required for Gauss. Gauss needs to have all shot color effects. Developers forgot about shot color, so now is the time to add shot colors to Gauss. In the future, when releasing skins, developers must make sure that all four skins variants are released at the same time. That is XT, Legacy, Prime and Ultra skins. Doing so will speed up the number of released skins, and quickly fill the empty gaps for skins that were not made for those specific turrets and hulls that don't yet have the specified skins. Skins are also something that must be talked about more often in V-Logs. I hope that V-Log 244 will talk about the coming XT skin for Gauss. Take a look at the "List of Skins" table for the missing skins for each turrets and hulls that needs adding: https://en.tankiwiki.com/Skins
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What about the new HTML5 downloadable client? Is it finished?
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category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
The team juggernaut mode is such a perfect and great mode to play in. In fact, I mostly play team juggernaut mode. I am so thrilled with happiness when I become juggernaut myself. Now I can survive for long enough, when my team mates help me out and defend me. Its also great for juggernaut's overdrive to fully heal the juggernaut tank when activating it. However, there is a little problem remaining for juggernaut's overdrive. That is when activating juggernaut's overdrive near enemies, or even when an enemy touches your tank, the overdrive fails to push and flip enemies into the air. Please can you buff up the juggernaut's overdrive pushing ability to a much stronger pushing ability so that enemies that are in a range of 20 to 25 meters can be forcely pushed and flipped into the air with brute force. That also involves the enemy juggernaut as well. If an enemy juggernaut faces you nearby in battles activating your juggernaut's overdrive must be strong enough to push it into the air. The radius and pushing power of juggernaut must increase to a much greater performance. I have also noticed that when activating juggernaut's overdrive, the freezing effect of Freeze turrets does not get removed, so your tank is almost stuck to the ground, after activating juggernaut's overdrive. Freezing and burning effects must instantly be removed by juggernaut's overdrive. Currently that does not happen with the freezing effect of Freeze turrets. It happens with Firebird effect, but not Freeze. This is something that developers must get a closer look to and fix the issue with the removal of the freezing effect of Freeze when juggernaut activates its own overdrive. I am serious here. This is not a joke. Please take the necessary steps to buff up the performance and power of juggernaut's overdrive so that players can enjoy using juggernaut even more. It makes me laugh when enemies gets kicked into the air by juggernaut's overdrive. Please buff up juggernaut's overdrive for a better experience when playing team juggernaut mode. -
Will tomorrow's V-Log 244, bring out some wealthy news about the hover hull (Ares) and the HTML5 progress? I want to know at what stage of development is the Hover hull at, and if the new HTML5 is finished. Please let us know in V-Log 244.
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If control points were to be green, then I suppose that a green team would be created for adding a third team. Speaking of team, it would be great if developers created built-in tournaments that players could take part in Tanki Online, and play with many opposing teams. That would be great. Each team would have its own color and best of all, players could choose any color for their team before joining a tournament.
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Me to it looks terrible. Please bring those control points down.
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Good update, but could you make control points appear on the ground, rather than in the air. This bug only appears in the HTML5 version of Tanki Online. Control points are hard to see if someone caps them because they appear in the air, rather than on the ground.
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I hate the control points in the air. That is definitely a bug that needs sorting out and fixing.
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I would like to know about the ongoing development progress of the new Ares (Hover) hull. Please can you talk about this new hover hull in the next V-Log 244. I want to know at what stage is the new hover hull at and also know if the new HTML5 version of the game is complete. The new HTML5 has bugs with control points in CP and Siege mode that makes then appear in the air like an elevated platform. Please tell us about this HTML5 bug in V-Log 244, and what's causing it. Also tell us when all skins for all turrets and hulls are expected to be finished, this year or later.
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Can someone explain this: Why are Control Points and Siege points in the air on the HTML5 version of Tanki Online? That does not happen with the Flash version of Tanki Online. This bug happens on all maps with only CP and SGE modes.
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The green progress bar looks great. Developers could have made the progress bar wider so its easier to see.
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Since green is my favourite color, I am determined to earn that green paint named Dweller paint. I will do what it takes to rescue dweller and score 15,000 points. If any volunteers wants to help me win, please let me know and I do my very best to earn this paint. By the way, is there a way to see your special mission progress?
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I would like to see added the addition of new missions where players can earn cool paints. That involves both static and animated paints. Please add those to the list of special missions. Those missions would be quite long and challenging to complete. Each paint mission would reward players with only one paint at a time, and it would only issue paints that are not available in player's garage.
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I agree. Yes we need 15 overdrive missions.
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There is a small lag that was not there yesterday. Please fix it.
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I am only playing Tanki Online on the HTML5 version of the game. I have abandoned Flash since, HTML5 was released, when V-Log 222 was live and new. That's ages ago now. Are there any HTML5 updates now?
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Is the new HTML 5 version almost finished?
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In honour of the Big Vulcan gun update and the Special missions coming near you, I have completed a matchmaking battle finishing first with 640 points. This is the very first matchmaking battle that I done, finishing with such a high score. This battle was completed in rugby using Vulcan and Viking through the entire battle. I was so lucky to capture a few rugby balls to the enemy base. If anyone else had such a lucky jackpot matchmaking battle like this, then please let me know and post your screenshots. The battle is so lucky for me that I uploaded a copy of this screenshot you see here on imgur.com here: https://imgur.com/a/EkUE4wn
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I am not shy. Thank you so much for your very devoted team on creating new "Special Missions". I like the new special missions because I find that current missions don't give enough rewards to players so your move towards adding new special missions have been the right thing to do. I have an idea about one more special mission. That is a mission that involves on jumping off ramps. Since there are many ramps in various maps in Tanki Online, performing a jump, should give players rewards in both supplies and crystals just like all other normal and special missions.
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update New Vulcan, new garage in HTML5 and other changes
RIDDLER_8 replied to Marcus in News Archive
Can you developers please make an XT skin for Gauss. This is the last XT skin that is required to finish the XT line of skins. Please create this XT skin for Gauss as soon as you can.
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