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Everything posted by RIDDLER_8
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How does the Runes paint really look like? The animated gif is not very clear. Is this paint an animated paint?
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There are some bugs when capturing control points and flags in battles. When I capture control points with team mates in CP modes, sometimes I do not get any experience for capturing the points. That is a bug that was triggered when the reduced number of experience points gain from the rank bar and flag capture update "August 10 (Update 521)" 2018. The same bug also occurs when I capture flags in CTF, assault and the ball in rugby. Please fix those bugs. Halloween 2018: When will the new overdrives, remaining skins, alterations, drones, and HTML 5 be available. Will all those promised features that developers promised us ages ago be released in this year's Halloween? By the way, will players be able to have 50% discounts on micro upgrades? I want to buy one of each micro upgrades for all my equipment during Halloween 2018 at 50% off. Please make an excellent sale on micro upgrades this year. I am saving up as many crystals as possible so that I can buy good micro upgrades at 50% this Halloween 2018, so I hope to have an epic sale this upcoming Halloween 2018.
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Spring and autumn are season that we could have in Tanki Online as seasonal environments in addition to the summer and winter modes. Also it would be very ideal to have changing seasons like weather changes you see in Grand Theft Auto series. Players would choose how long it would take (in minutes) for seasons to change in pro battles. Having a volcanic environment with animated running lava would be extremely challenging because if players drive into magma, they will explode. Just think how cool it would be to battle on a volcanic mode. Developers could create a volcano map where players battle. The sky would be dark with black smoke and red hot luminous lava.
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I do agree that it would be a cool idea to have a slider so that players could independently choose how much gravity they want to add on their custom battles. Also, I would like to see a red Mars environment with animated Mars weather like the dust devils you see on Mars when sandstorms occur.
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I have 1013 stars. Please can players keep their earned stars forever.
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valid infinite charge + Firebird overheats / Freeze self-freezes
RIDDLER_8 replied to sensei_tanker in Ideas and Suggestions
This concept is amazing. It is such an amazing idea to have Firebird and Freeze have infinite charge, but the self burn and self freeze should not cause too much damage to the player's hull to avoid self destruct. Self destruction is something that should be minimized as much as possible because it is a bad thing for battle score and fund. -
New Environment Modes Tanki Online currently has the space mode ability with gives players the ability to fight in low gravity just like they were battling on the Moon. My plan for this topic is to add more environments to the list of environment modes. Add a big Moon to space mode: Space mode currently has a lovely background space environment displaying stars like in Universe Sandbox 2 from our Milky Way galaxy. The background music in space mode in Tanki Online is also lovely and relaxing to listen to as well. The only thing that is missing from the background of the space mode environment is a Moon. The developers must add a Moon to space mode so it better suits the mood of low gravity fighting on the Moon. Mars mode: Mars is my favourite planet because of its lovely rusty red ground surface and atmosphere. I would like developers to create and add a Mars mode which would have the same amount of gravity like there is on Mars. Mars's gravity is half the gravity we have on Earth and between two to three times the Moon's gravity. The Mars mode should have the planet Mars in the background sky and a background Mars tune playing in the background. The Mars music tune should be a tune that suits the mood of Mars because Mars is known as the "God of War". Super Earth: Super Earths are planets within our Milky Way galaxy which are physically larger than Earth, around ten times Earth's radius and five to ten times Earth's mass. Mass is what scientists use as weight in space. In Tanki Online, having a super Earth mode with ten times more gravity as there is from the normal modes like summer and winter modes would also bring a new type of environment for players. The gravity on the Super Earth mode would have to be ten times greater than in normal modes. The driving and handling of hulls would behave differently and move a bit slower. The range of medium and long range turrets would also be affected by having reduced range due to heavy gravity. For example, Magnum will not be able to fire long range shots but fire at medium range instead. A new type of background music would have to be added to the super Earth mode to suit its theme environment. Here are some of my ideas for new environment modes. If you can think of more environment modes, then please list them down here on this post. It would be a very good idea for players to come up with suggestions on adding brilliant ideas about environment modes for all the planets in our solar system such as, for example, Jupiter, Neptune and so on. Thank you.
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I have found some new bugs and glitches which occurs since the release of the update which has to do with how the flag and control points are distributed and the slower experience points gain. What happens now when capturing a control point with team mates of destroying a damaged enemy, sometimes the points for capturing a control point of destroying damaged enemies does not give any experience to the player(s). The same bug can sometimes happen when delivering a flag which was dropped by a dying enemy. These bugs are annoying because they slow down the amount of experience players are supposed to earn for each capture points, flags and kills. The same bug can also happen in assault mode and rugby mode when capturing and capping the ball in rugby mode.
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I have successfully earned all my 1000 stars and have earned the Synth-Pop paint.
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Yes, let players have a try to use each of the turrets in matchmaking. I personally thing that the best turret to suit juggernaut is a double Twins turret, but if you have another opinion then that fine. I don't mind if your opinion is different because both Twins and Thunder are good for juggernaut.
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OK, then, add a double Thunder to juggernaut.
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No. Double Twins are much better.
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Yes players do want to have juggernaut for their pro battles. I do agree with you that it would be much better to have a double Twins turret on the juggernaut for continuous firing. That would greatly improve the playing style of juggernaut. Also, the plasma balls of the double Twins on the juggernaut should seek out and follow enemy targets for optimum juggernaut performance.
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If any of you folks have any gold boxes right now, and you don't need them, please create a private battle and drop them for me. Please note that I am not willing to beg for gold boxes, but I just want to earn extra crystals from them so that I can purchase the last two protection modules against Smoky and Twins this coming Sunday. Good luck to all you tankers worldwide.
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What is the best turret for me to use to get the most kills and finish most battles in first place?
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Thank you so much for the 50% sale. I have been continuously saving up my crystals so that I could by the last protection modules I have left to purchase. I will buy M3 Twins protection module and the M3 Smoky protection module at 50% off. That is two modules for the price of one, equivalent to buying one module at full price and getting the other module for free. To me it feels like "buy one get one free" when there is a 50% discount, so it means that I can buy two modules for the price of one. I will also do my best to earn as many stars as possible. I want to aim for the 1000 tier, but I am not sure whether or not I will make it. I really like the "Synth-pop" paint given as a gift for completing the 1000 stars tier. Good luck tanks and have a wonderful September 2018 holiday in Tanki Online for a full 9 days straight. See you all in matchmaking for the goodies.
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The new GS (Gear Score) update that is optimized for the garage has not come out. When will the GS for the garage be released?
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Add Juggernaut Mode to Pro Battles I really like the juggernaut mode, but I am not happy that it is not available for pro battles. I want players to have the ability to create their own custom pro juggernaut battles in the same way as players create other types of pro battles. Advantages of pro juggernaut battles: The advantages of making pro juggernaut battles is so that players can choose how many players they want to fight with juggernaut and also gain the ability to have fun battles with their friends. For example, it would be fun to have a dual battles on the Island map with two players. One of the player will be juggernaut and the other player will attempt to try to kill the juggernaut enemy all by himself. Another good advantage is that juggernaut players can play with less players than usual and make many kill streaks by surviving longer by having less enemies attacking the juggernaut player. That gives a bit more chance for the juggernaut player to survive longer. Customizing juggernaut features in pro battles: The juggernaut tank comes with a fast reloading overdrive which can be turned off in pro battles. Players can choose to enable or disable the juggernaut's overdrive if they wish. Supplies and gold boxes: Like in all pro battles, in pro juggernaut battles, players have the freedom to enable or disable supplies and gold boxes respectively. Upgrades: The juggernaut tank does not have any micro upgrades or modifications but it still uses the strength power of the normal turret, hull and modules which the player has equipped before killing and taking the juggernaut tank. In pro juggernaut battles, players will be able to choose whether or not to enable or disable upgrades that can be used for the juggernaut tank. Choose your favourite maps: In pro juggernaut battles, players will be able to select and choose what battle map to create when creating the battle as well as empty places for the quantity of players which are allowed to join the juggernaut battle. Custom time or no time limit: The main advantage of playing pro juggernaut battles is to allow players to choose how much time limit they want to choose when creating juggernaut battles. Players can choose to have no time limit and or enable a kills limit. For example, I could create a pro juggernaut battle and have a 40 kills limit or create a pro juggernaut battle with no kills limits and have 120 minutes of playing time, or both 120 minutes of playing time limit and 40 kills limit. Players will be able to freely customize their pro juggernaut battles the same way they do with all other pro battle game modes. One last note: By having pro juggernaut battles will not cause any power levelling or any abuse in the game's economy. The only purpose of my suggestion is to enable pro battle makers and friends to play together by enjoying pro juggernaut battles. Please do not merge: Please do not merge this topic with any other juggernaut topics made by me or other players because this suggestion I have made is all about allowing players to create their own custom juggernaut battles in pro battles. Thank you for reading and understanding.
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I really like this update. The only thing is that you did not properly mention exactly how Striker would be affected. Will the salvo mode of Striker have faster re-load time?
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Well, I did not know that someone posted an idea about a water cannon turret, but my suggestion proves better because I explain better than advantages of having this turret implemented. I hope that the developers implement this turret in Tanki Online. I am sure that this turret would be fun to use in battles and players would hopefully enjoy its firing mechanics.
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Thanks "Sapphire" for saying to me that my idea is "very original". This idea is very original.
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I do agree with your idea here. It could be possible to have an alteration that could make the water from the water cannon turret very cold so that it could add some buffing help to Freeze turrets. Also, for Firebird, having an alteration for the water cannon turret could also help Firebird. But the problem with water, even boiling water, still has the ability to put out the fire of Firebird. However, adding an alteration for boiling water could be good for adding an after burn effect just like Firebird.
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No. The black gold box will always drop in black in battles. Only your garage will show the different color container types. The different color container types will still have their random rewards like you usually collect them as of now.
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Yes. Me too. I would like this feature for different color containers to be added to Tanki Online. That would give players the ability to open the type of containers they wish to open. Just like you said above, as an example, you chose to open all the blue containers. However, the black gold box in battles will always remain black. The only difference is that containers that appear in the garage which have their colors according to the random rewards in each particular container that they match.
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I do agree with you Maf. If this topic was not merged with the turrets ideas section, it would lead to having hundreds of turret ideas. Why are you saying to me that my idea for a water cannon turret is not that original? No one, as far as I know, has ever come up with the idea of introducing a water cannon turret before. The water firing cannon turret, if implemented, would bring a very new and original turret so players will develop a new fighting strategy and skills in battles. I personally suggest that a water hose turret like this one should make its way to become available in Tanki Online in the future. By having just simply "water" as a replacement of firepower would be original and ideal because all turrets which are available in Tanki Online so far are all based on firepower. Having water to replace firepower with a shooting liquid is amazing for a short-range turret because it would have a different mechanic. Two common features would be to knock out the aim of enemies and push enemies at the same time. Also the wet ground would become slippery and Firebird turrets would be unable to fire flames for a short period of time.
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